DiD: Fix issues found by the schema validator
With this, DiD is now clean of schema errors
This commit is contained in:
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1b10534e82
commit
5da4a6ef5b
7 changed files with 64 additions and 66 deletions
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@ -62,9 +62,9 @@
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facing=nw
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# Starting units for Malin
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{LOYAL_UNIT () (Spearman) 32 11}
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{LOYAL_UNIT () (Bowman) 33 13}
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{LOYAL_UNIT () (Spearman) 31 13}
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{LOYAL_UNIT 1 (Spearman) 32 11}
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{LOYAL_UNIT 1 (Bowman) 33 13}
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{LOYAL_UNIT 1 (Spearman) 31 13}
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[/side]
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# wmllint: validate-on
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@ -112,9 +112,9 @@
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facing=ne
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# Starting units for Drogan
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{LOYAL_UNIT () (Spearman) 5 17}
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{LOYAL_UNIT () (Swordsman) 6 17}
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{LOYAL_UNIT () (Spearman) 6 18}
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{LOYAL_UNIT 3 (Spearman) 5 17}
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{LOYAL_UNIT 3 (Swordsman) 6 17}
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{LOYAL_UNIT 3 (Spearman) 6 18}
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[ai]
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village_value=0
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@ -292,7 +292,7 @@
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[event]
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name=die
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[filter]
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speaker=Drogan
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id=Drogan
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[/filter]
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[message]
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@ -62,7 +62,7 @@
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facing=nw
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# Dwarf watchman
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{NAMED_LOYAL_UNIT () (Dwarvish Guardsman) 14 12 Watchman ( _ "Watchman")}
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{NAMED_LOYAL_UNIT 2 (Dwarvish Guardsman) 14 12 Watchman ( _ "Watchman")}
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[ai]
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aggression=0.6
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@ -94,9 +94,9 @@
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facing=se
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# Drogan has some guards at the river fort
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{NAMED_LOYAL_UNIT () (Spearman) 32 11 () ( _ "River fort guard")}
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{NAMED_LOYAL_UNIT () (Bowman) 33 13 () ( _ "River fort guard")}
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{NAMED_LOYAL_UNIT () (Spearman) 31 13 () ( _ "River fort guard")}
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{NAMED_LOYAL_UNIT 3 (Spearman) 32 11 () ( _ "River fort guard")}
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{NAMED_LOYAL_UNIT 3 (Bowman) 33 13 () ( _ "River fort guard")}
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{NAMED_LOYAL_UNIT 3 (Spearman) 31 13 () ( _ "River fort guard")}
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[ai]
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aggression=0.2
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@ -166,41 +166,41 @@
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facing=se
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# Place city guards
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{NAMED_LOYAL_UNIT () Spearman 11 3 () ( _ "Night Watchman")} {GUARDIAN}
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{NAMED_LOYAL_UNIT () Spearman 17 6 () ( _ "Night Watchman")} {GUARDIAN}
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{NAMED_LOYAL_UNIT () Spearman 23 9 () ( _ "Night Watchman")} {GUARDIAN}
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{NAMED_LOYAL_UNIT () Spearman 25 14 () ( _ "Night Watchman")} {GUARDIAN}
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{NAMED_LOYAL_UNIT () Spearman 13 23 () ( _ "Night Watchman")} {GUARDIAN}
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{NAMED_LOYAL_UNIT () Spearman 7 23 () ( _ "Night Watchman")} {GUARDIAN}
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{NAMED_LOYAL_UNIT () Spearman 4 18 () ( _ "Night Watchman")} {GUARDIAN}
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{NAMED_LOYAL_UNIT () Spearman 2 14 () ( _ "Night Watchman")} {GUARDIAN}
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{NAMED_LOYAL_UNIT () Spearman 16 28 () ( _ "Night Watchman")} {GUARDIAN}
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{NAMED_LOYAL_UNIT 2 Spearman 11 3 () ( _ "Night Watchman")} {GUARDIAN}
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{NAMED_LOYAL_UNIT 2 Spearman 17 6 () ( _ "Night Watchman")} {GUARDIAN}
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{NAMED_LOYAL_UNIT 2 Spearman 23 9 () ( _ "Night Watchman")} {GUARDIAN}
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{NAMED_LOYAL_UNIT 2 Spearman 25 14 () ( _ "Night Watchman")} {GUARDIAN}
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{NAMED_LOYAL_UNIT 2 Spearman 13 23 () ( _ "Night Watchman")} {GUARDIAN}
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{NAMED_LOYAL_UNIT 2 Spearman 7 23 () ( _ "Night Watchman")} {GUARDIAN}
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{NAMED_LOYAL_UNIT 2 Spearman 4 18 () ( _ "Night Watchman")} {GUARDIAN}
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{NAMED_LOYAL_UNIT 2 Spearman 2 14 () ( _ "Night Watchman")} {GUARDIAN}
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{NAMED_LOYAL_UNIT 2 Spearman 16 28 () ( _ "Night Watchman")} {GUARDIAN}
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{NAMED_LOYAL_UNIT () Pikeman 20 22 () ( _ "Gate Guard")} {GUARDIAN}
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{NAMED_LOYAL_UNIT () Pikeman 24 20 () ( _ "Gate Guard")} {GUARDIAN}
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{NAMED_LOYAL_UNIT 2 Pikeman 20 22 () ( _ "Gate Guard")} {GUARDIAN}
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{NAMED_LOYAL_UNIT 2 Pikeman 24 20 () ( _ "Gate Guard")} {GUARDIAN}
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{NAMED_LOYAL_UNIT () (Heavy Infantryman) 19 22 () ( _ "Gate Guard")} {GUARDIAN}
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{NAMED_LOYAL_UNIT () (Heavy Infantryman) 24 19 () ( _ "Gate Guard")} {GUARDIAN}
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{NAMED_LOYAL_UNIT 2 (Heavy Infantryman) 19 22 () ( _ "Gate Guard")} {GUARDIAN}
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{NAMED_LOYAL_UNIT 2 (Heavy Infantryman) 24 19 () ( _ "Gate Guard")} {GUARDIAN}
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# More guards, depending on the difficulty
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#ifdef EASY
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{NAMED_LOYAL_UNIT () Mage 7 9 () ( _ "Night Watchman")} {GUARDIAN}
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{NAMED_LOYAL_UNIT () Mage 8 7 () ( _ "Night Watchman")} {GUARDIAN}
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{NAMED_LOYAL_UNIT () Sergeant 21 15 () ( _ "Head Trainer")} {GUARDIAN}
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{NAMED_LOYAL_UNIT 2 Mage 7 9 () ( _ "Night Watchman")} {GUARDIAN}
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{NAMED_LOYAL_UNIT 2 Mage 8 7 () ( _ "Night Watchman")} {GUARDIAN}
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{NAMED_LOYAL_UNIT 2 Sergeant 21 15 () ( _ "Head Trainer")} {GUARDIAN}
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#endif
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#ifdef NORMAL
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{NAMED_LOYAL_UNIT () (Mage) 7 9 () ( _ "Night Watchman")} {GUARDIAN}
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{NAMED_LOYAL_UNIT () (Red Mage) 8 7 () ( _ "Night Watchman")} {GUARDIAN}
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{NAMED_LOYAL_UNIT () (Spearman) 12 7 () ( _ "Townperson")} {GUARDIAN}
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{NAMED_LOYAL_UNIT () (Lieutenant) 21 15 () ( _ "Head Trainer")} {GUARDIAN}
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{NAMED_LOYAL_UNIT 2 (Mage) 7 9 () ( _ "Night Watchman")} {GUARDIAN}
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{NAMED_LOYAL_UNIT 2 (Red Mage) 8 7 () ( _ "Night Watchman")} {GUARDIAN}
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{NAMED_LOYAL_UNIT 2 (Spearman) 12 7 () ( _ "Townperson")} {GUARDIAN}
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{NAMED_LOYAL_UNIT 2 (Lieutenant) 21 15 () ( _ "Head Trainer")} {GUARDIAN}
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#endif
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#ifdef HARD
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{NAMED_LOYAL_UNIT () (Silver Mage) 7 9 () ( _ "Night Watchman")} {GUARDIAN}
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{NAMED_LOYAL_UNIT () (Red Mage) 8 7 () ( _ "Night Watchman")} {GUARDIAN}
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{NAMED_LOYAL_UNIT () (Pikeman) 12 7 () ( _ "Night Watchman")} {GUARDIAN}
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{NAMED_LOYAL_UNIT () (Lieutenant) 21 15 () ( _ "Head Trainer")} {GUARDIAN}
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{NAMED_LOYAL_UNIT 2 (Silver Mage) 7 9 () ( _ "Night Watchman")} {GUARDIAN}
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{NAMED_LOYAL_UNIT 2 (Red Mage) 8 7 () ( _ "Night Watchman")} {GUARDIAN}
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{NAMED_LOYAL_UNIT 2 (Pikeman) 12 7 () ( _ "Night Watchman")} {GUARDIAN}
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{NAMED_LOYAL_UNIT 2 (Lieutenant) 21 15 () ( _ "Head Trainer")} {GUARDIAN}
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#endif
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[ai]
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@ -208,20 +208,20 @@
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aggression=1.0
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caution=0.4
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grouping=offensive
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[protect_area]
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[protect_location]
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# Manor entrance
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x,y=7,8
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radius=5
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protect_radius=5
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value=4
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[/protect_area]
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[/protect_location]
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[protect_area]
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[protect_location]
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# Rest of city
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x=3-22
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y=6-22
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radius=1
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protect_radius=1
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value=2
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[/protect_area]
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[/protect_location]
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[goal]
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name=protect_unit
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@ -45,17 +45,17 @@
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hidden=yes
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# Mages in rooms
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{NAMED_NOTRAIT_UNIT () Mage 16 15 () ( _ "Guardian")} {GUARDIAN}
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{NAMED_NOTRAIT_UNIT () Mage 18 15 () ( _ "Guardian")} {GUARDIAN}
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{NAMED_NOTRAIT_UNIT () Mage 22 13 () ( _ "Guardian")} {GUARDIAN}
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{NAMED_NOTRAIT_UNIT () Mage 24 12 () ( _ "Guardian")} {GUARDIAN}
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{NAMED_NOTRAIT_UNIT () Mage 27 10 () ( _ "Guardian")} {GUARDIAN}
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{NAMED_NOTRAIT_UNIT () Mage 29 10 () ( _ "Guardian")} {GUARDIAN}
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{NAMED_NOTRAIT_UNIT 2 Mage 16 15 () ( _ "Guardian")} {GUARDIAN}
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{NAMED_NOTRAIT_UNIT 2 Mage 18 15 () ( _ "Guardian")} {GUARDIAN}
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{NAMED_NOTRAIT_UNIT 2 Mage 22 13 () ( _ "Guardian")} {GUARDIAN}
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{NAMED_NOTRAIT_UNIT 2 Mage 24 12 () ( _ "Guardian")} {GUARDIAN}
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{NAMED_NOTRAIT_UNIT 2 Mage 27 10 () ( _ "Guardian")} {GUARDIAN}
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{NAMED_NOTRAIT_UNIT 2 Mage 29 10 () ( _ "Guardian")} {GUARDIAN}
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# Mages in great hall
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{NAMED_NOTRAIT_UNIT () (Silver Mage) 13 8 ("") ( _ "Guardian")} {GUARDIAN}
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{NAMED_NOTRAIT_UNIT () (Red Mage) 14 9 ("") ( _ "Guardian")} {GUARDIAN}
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{NAMED_NOTRAIT_UNIT () (White Mage) 16 8 ("") ( _ "Guardian")} {GUARDIAN}
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{NAMED_NOTRAIT_UNIT 2 (Silver Mage) 13 8 ("") ( _ "Guardian")} {GUARDIAN}
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{NAMED_NOTRAIT_UNIT 2 (Red Mage) 14 9 ("") ( _ "Guardian")} {GUARDIAN}
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{NAMED_NOTRAIT_UNIT 2 (White Mage) 16 8 ("") ( _ "Guardian")} {GUARDIAN}
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[ai]
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village_value=0
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@ -72,7 +72,6 @@
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hidden=yes
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shroud=yes
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share_maps=no
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facing=nw
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[ai]
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village_value=0
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@ -55,7 +55,6 @@
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no_leader=yes
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{FLAG_VARIANT undead}
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facing=ne
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[ai]
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village_value=0.2
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@ -197,20 +197,20 @@
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shroud=yes
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# Generic Monsters
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{GENERIC_UNIT () (Giant Rat) 14 29} {GUARDIAN}
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{GENERIC_UNIT () (Giant Rat) 21 28} {GUARDIAN}
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{GENERIC_UNIT () (Giant Rat) 24 34} {GUARDIAN}
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{GENERIC_UNIT () (Giant Rat) 18 18} {GUARDIAN}
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{GENERIC_UNIT () (Giant Rat) 22 5} {GUARDIAN}
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{GENERIC_UNIT () (Vampire Bat) 29 26} {GUARDIAN}
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{GENERIC_UNIT () (Vampire Bat) 26 31} {GUARDIAN}
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{GENERIC_UNIT () (Vampire Bat) 19 32} {GUARDIAN}
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{GENERIC_UNIT () (Vampire Bat) 19 23} {GUARDIAN}
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{GENERIC_UNIT () (Vampire Bat) 18 13} {GUARDIAN}
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{GENERIC_UNIT () (Vampire Bat) 18 34} {GUARDIAN}
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{GENERIC_UNIT () (Giant Spider) 7 12} {GUARDIAN}
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{GENERIC_UNIT () (Giant Spider) 8 13} {GUARDIAN}
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{GENERIC_UNIT () (Giant Spider) 6 15} {GUARDIAN}
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{GENERIC_UNIT 5 (Giant Rat) 14 29} {GUARDIAN}
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{GENERIC_UNIT 5 (Giant Rat) 21 28} {GUARDIAN}
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{GENERIC_UNIT 5 (Giant Rat) 24 34} {GUARDIAN}
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{GENERIC_UNIT 5 (Giant Rat) 18 18} {GUARDIAN}
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{GENERIC_UNIT 5 (Giant Rat) 22 5} {GUARDIAN}
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{GENERIC_UNIT 5 (Vampire Bat) 29 26} {GUARDIAN}
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{GENERIC_UNIT 5 (Vampire Bat) 26 31} {GUARDIAN}
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{GENERIC_UNIT 5 (Vampire Bat) 19 32} {GUARDIAN}
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{GENERIC_UNIT 5 (Vampire Bat) 19 23} {GUARDIAN}
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{GENERIC_UNIT 5 (Vampire Bat) 18 13} {GUARDIAN}
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{GENERIC_UNIT 5 (Vampire Bat) 18 34} {GUARDIAN}
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{GENERIC_UNIT 5 (Giant Spider) 7 12} {GUARDIAN}
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{GENERIC_UNIT 5 (Giant Spider) 8 13} {GUARDIAN}
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{GENERIC_UNIT 5 (Giant Spider) 6 15} {GUARDIAN}
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[/side]
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# The Wose
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