Northern Rebirth S02_01: keep side 8 leader from wandering off too far

If he ends up on the tiny keep in the south, he can only recruit one
unit per turn, which affects the intended balance of the scenario.
Fixes #3073

(cherry-picked from commit 9b9aa13a3d)
This commit is contained in:
mattsc 2018-05-11 09:07:20 -07:00
parent ac0e940342
commit 5d8d6a94e1

View file

@ -266,6 +266,20 @@
[/message]
[/event]
# Keep Mal Tath from grabbing the southern-most village and ending up on
# the tiny castle in the south during the first two turns
[event]
name=side 8 turn 1 refresh, side 8 turn 2 refresh
first_time_only=no
[modify_unit]
[filter]
id=Mal Tath
[/filter]
moves=4
[/modify_unit]
[/event]
# Find Camerin event
[event]
name=capture