Added support for new konrad images in tutorial.

This commit is contained in:
Richard Kettering 2006-05-25 07:08:34 +00:00
parent df884f1b2d
commit 5d7d51bb25
2 changed files with 539 additions and 446 deletions

View file

@ -1,203 +1,262 @@
[unit]
id=Commander
name= _ "Commander"
race=human
image="konrad-commander.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="konrad-commander-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="konrad-commander-ranged-defend.png"
[/frame]
[/defend]
image_leading="konrad-commander-leading.png"
profile=portraits/konrad.png
hitpoints=45
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]
movement_type=smallfoot
movement=6
experience=60
level=2
alignment=lawful
advanceto=Lord
cost=36
usage=mixed fighter
unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=200
image="konrad-commander-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="konrad-commander-die-2.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=8
number=4
[animation]
[frame]
begin=-250
end=-200
image="konrad-commander.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=-100
end=100
image=""konrad-commander-attack.png""
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=6
number=3
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-100
end=0
image=""konrad-commander-ranged.png""
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=""konrad-commander-ranged.png""
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-100
end=0
image=""konrad-commander-ranged.png""
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=100
image=""konrad-commander-ranged.png""
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[variation]
variation_name=scepter
id=Commander
name= _ "Commander"
race=human
image="konrad-commander.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="konrad-commander-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="konrad-commander-ranged-defend.png"
[/frame]
[/defend]
image_leading="konrad-commander-leading.png"
profile=portraits/konrad.png
hitpoints=45
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]
movement_type=smallfoot
movement=6
experience=60
level=2
alignment=lawful
advanceto=Lord
cost=42
usage=mixed fighter
unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=8
number=4
[animation]
[frame]
begin=-250
end=-200
image="konrad-commander.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=-100
end=100
image=""konrad-commander-attack.png""
[/frame]
[/animation]
[/attack]
[attack]
name=scepter of fire
type=fire
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
icon=attacks/fireball.png
damage=16
number=4
[animation]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
sound=fire.wav
begin=-200
end=-199
[/frame]
[/animation]
[/attack]
[/variation]
[/unit]
[unit]
id=Commander
name= _ "Commander"
race=human
image="konrad-commander.png"
image_leading="konrad-commander-leading.png"
profile=portraits/konrad.png
hitpoints=45
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]
movement_type=smallfoot
movement=6
experience=60
level=2
alignment=lawful
advanceto=Lord
cost=36
usage=mixed fighter
unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
icon=attacks/human-sword.png
type=blade
range=melee
damage=8
number=4
[animation]
hits=yes
[frame]
begin=-250
end=-200
image="konrad-commander.png"
[/frame]
[frame]
begin=-100
end=100
image="konrad-commander-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-250
end=-200
image="konrad-commander.png"
[/frame]
[frame]
begin=-100
end=100
image="konrad-commander-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=6
number=3
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-475
end=-400
image="konrad-commander-bow.png"
[/frame]
[frame]
begin=-400
end=-325
image="konrad-commander-bow-attack1.png"
[/frame]
[frame]
begin=-325
end=-250
image="konrad-commander-bow-attack2.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-250
end=-175
image="konrad-commander-bow-attack3.png"
[/frame]
[frame]
begin=-175
end=-100
image="konrad-commander-bow-attack4.png"
[/frame]
[frame]
begin=-100
end=0
image="konrad-commander-bow.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-475
end=-400
image="konrad-commander-bow.png"
[/frame]
[frame]
begin=-400
end=-325
image="konrad-commander-bow-attack1.png"
[/frame]
[frame]
begin=-325
end=-250
image="konrad-commander-bow-attack2.png"
sound=bow.ogg
[/frame]
[frame]
begin=-250
end=-175
image="konrad-commander-bow-attack3.png"
[/frame]
[frame]
begin=-175
end=-100
image="konrad-commander-bow-attack4.png"
[/frame]
[frame]
begin=-100
end=0
image="konrad-commander-bow.png"
[/frame]
[/animation]
[/attack]
[defend]
range=melee
[frame]
begin=-150
end=150
image="konrad-commander-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="konrad-commander-bow-defend.png"
[/frame]
[/defend]
[variation]
variation_name=scepter
id=Commander
name= _ "Commander"
race=human
image="konrad-commander.png"
image_leading="konrad-commander-leading.png"
profile=portraits/konrad.png
hitpoints=45
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]
movement_type=smallfoot
movement=6
experience=60
level=2
alignment=lawful
advanceto=Lord
cost=42
usage=mixed fighter
unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
type=blade
range=melee
damage=8
number=4
[animation]
hits=yes
[frame]
begin=-250
end=-200
image="konrad-commander.png"
[/frame]
[frame]
begin=-100
end=100
image="konrad-commander-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-250
end=-200
image="konrad-commander.png"
[/frame]
[frame]
begin=-100
end=100
image="konrad-commander-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]
[attack]
name=scepter of fire
type=fire
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
icon=attacks/fireball.png
damage=16
number=4
[animation]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
sound=fire.wav
begin=-200
end=0
[/frame]
[/animation]
[/attack]
[defend]
range=melee
[frame]
begin=-150
end=150
image="konrad-commander-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="konrad-commander-ranged-defend.png"
[/frame]
[/defend]
[/variation]
[/unit]

View file

@ -1,243 +1,277 @@
[unit]
id=Lord
name= _ "Lord"
race=human
image="konrad-lord.png"
[defend]
[frame]
range=melee
begin=-150
end=150
image="konrad-lord-defend.png"
[/frame]
[frame]
range=ranged
begin=-150
end=150
image="konrad-lord-bow-defend.png"
[/frame]
[/defend]
image_leading="konrad-lord-leading.png"
profile=portraits/konrad.png
hitpoints=68
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
movement_type=smallfoot
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=65
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
get_hit_sound=human-male-strong-hit.ogg
die_sound=human-male-strong-die.ogg
[attack]
name=sword
icon=attacks/human-greatsword.png
type=blade
range=melee
damage=12
number=4
[animation]
[frame]
begin=-201
end=-100
image="konrad-lord-attack-w1.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=-100
end=0
image="konrad-lord-attack-w2.png"
[/frame]
[frame]
begin=-100
end=100
image="konrad-lord-attack-w3.png"
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=9
number=3
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-500
end=-400
image="konrad-lord-bow.png"
[/frame]
[frame]
begin=-400
end=-300
image="konrad-lord-bow-attack1.png"
sound=firearrow.wav
[/frame]
[frame]
begin=-300
end=-200
image="konrad-lord-bow-attack2.png"
sound=firearrow.wav
[/frame]
[frame]
begin=-200
end=-100
image="konrad-lord-bow-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
begin=-100
end=0
image="konrad-lord-bow-attack4.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="konrad-lord-bow-attack4.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-500
end=-400
image="konrad-lord-bow.png"
[/frame]
[frame]
begin=-400
end=-300
image="konrad-lord-bow-attack1.png"
sound=firearrow.wav
[/frame]
[frame]
begin=-300
end=-200
image="konrad-lord-bow-attack2.png"
sound=firearrow.wav
[/frame]
[frame]
begin=-200
end=-100
image="konrad-lord-bow-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
begin=-100
end=0
image="konrad-lord-bow-attack4.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="konrad-lord-bow-attack4.png"
[/frame]
[/animation]
[/attack]
[variation]
variation_name=scepter
id=Lord
name= _ "Lord"
race=human
image="konrad-lord.png"
[defend]
[frame]
begin=-150
end=150
image="konrad-lord-defend.png"
[/frame]
[/defend]
image_leading="konrad-lord-leading.png"
profile=portraits/konrad.png
hitpoints=68
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
movement_type=smallfoot
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=150
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
get_hit_sound=human-male-strong-hit.ogg
die_sound=human-male-strong-die.ogg
[attack]
name=sword
type=blade
icon=attacks/human-greatsword.png
range=melee
damage=12
number=4
[animation]
[frame]
begin=-201
end=-100
image="konrad-lord-attack-w1.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=-100
end=0
image="konrad-lord-attack-w2.png"
[/frame]
[frame]
begin=-100
end=100
image="konrad-lord-attack-w3.png"
[/frame]
[/animation]
[/attack]
[attack]
name=scepter of fire
type=fire
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
icon=attacks/fireball.png
damage=18
number=4
[animation]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
sound=fire.wav
begin=-200
end=-150
image="konrad-lord-attack-w2.png"
[/frame]
[/animation]
[/attack]
[/variation]
[/unit]
[unit]
id=Lord
name= _ "Lord"
race=human
image="konrad-lord.png"
[defend]
[frame]
range=melee
begin=-150
end=150
image="konrad-lord-defend.png"
[/frame]
[frame]
range=ranged
begin=-150
end=150
image="konrad-lord-bow-defend.png"
[/frame]
[/defend]
image_leading="konrad-lord-leading.png"
profile=portraits/konrad.png
hitpoints=68
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
movement_type=smallfoot
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=65
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
icon=attacks/human-greatsword.png
type=blade
range=melee
damage=12
number=4
[animation]
hits=no
[frame]
begin=-151
end=-75
image="konrad-lord-attack-w1.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=-75
end=-20
image="konrad-lord-attack-w2.png"
[/frame]
[frame]
begin=-20
end=100
image="konrad-lord-attack-w3.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-151
end=-75
image="konrad-lord-attack-w1.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=-75
end=-20
image="konrad-lord-attack-w2.png"
[/frame]
[frame]
begin=-20
end=100
image="konrad-lord-attack-w3.png"
[/frame]
[/animation]
[/attack]
[attack]
name=bow
icon=attacks/bow-elven.png
type=pierce
range=ranged
damage=9
number=3
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-475
end=-400
image="konrad-lord-bow.png"
[/frame]
[frame]
begin=-400
end=-325
image="konrad-lord-bow-attack1.png"
[/frame]
[frame]
begin=-325
end=-250
image="konrad-lord-bow-attack2.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-250
end=-175
image="konrad-lord-bow-attack3.png"
[/frame]
[frame]
begin=-175
end=-100
image="konrad-lord-bow-attack4.png"
[/frame]
[frame]
begin=-100
end=0
image="konrad-lord-bow.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-475
end=-400
image="konrad-lord-bow.png"
[/frame]
[frame]
begin=-400
end=-325
image="konrad-lord-bow-attack1.png"
[/frame]
[frame]
begin=-325
end=-250
image="konrad-lord-bow-attack2.png"
sound=bow.ogg
[/frame]
[frame]
begin=-250
end=-175
image="konrad-lord-bow-attack3.png"
[/frame]
[frame]
begin=-175
end=-100
image="konrad-lord-bow-attack4.png"
[/frame]
[frame]
begin=-100
end=0
image="konrad-lord-bow.png"
[/frame]
[/animation]
[/attack]
[variation]
variation_name=scepter
id=Lord
name= _ "Lord"
race=human
image="konrad-lord.png"
[defend]
[frame]
begin=-150
end=150
image="konrad-lord-defend.png"
[/frame]
[/defend]
image_leading="konrad-lord-leading.png"
profile=portraits/konrad.png
hitpoints=68
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
movement_type=smallfoot
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=150
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
type=blade
icon=attacks/human-greatsword.png
range=melee
damage=12
number=4
[animation]
hits=no
[frame]
begin=-151
end=-75
image="konrad-lord-attack-w1.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=-75
end=-20
image="konrad-lord-attack-w2.png"
[/frame]
[frame]
begin=-20
end=100
image="konrad-lord-attack-w3.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-151
end=-75
image="konrad-lord-attack-w1.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=-75
end=-20
image="konrad-lord-attack-w2.png"
[/frame]
[frame]
begin=-20
end=100
image="konrad-lord-attack-w3.png"
[/frame]
[/animation]
[/attack]
[attack]
name=scepter of fire
type=fire
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
icon=attacks/fireball.png
damage=18
number=4
[animation]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
sound=fire.wav
begin=-200
end=-150
image="konrad-lord-attack-w2.png"
[/frame]
[/animation]
[/attack]
[/variation]
[/unit]