updated changelog

This commit is contained in:
uid66289 2004-01-20 09:36:18 +00:00
parent dd9267a472
commit 5d6c14ceef

View file

@ -5,17 +5,18 @@ CVS HEAD:
* support for themes
* enhanced support for resolutions below 1024x768 (e.g. 800x600)
* very simple chatting is now possible in-game (mouse right-click menu -> speak)
* new time of day images, new buttons, checkboxes, panel has been split to top and right-side panel...
* new time of day images, attack icons, new buttons, checkboxes, panel has been split to top and right-side panel...
* medium difficulty level is used by default when starting new campaign
* snapshot saving, faster loading if you skip replay
* more unit graphics, animations and sounds
* healers can heal allies.
* undeads can not be drained anymore
* dart damage type changed from pierce to blade, this affects 'Orcish Assassin'
and 'Orcish Slayer'
* dart damage type changed from pierce to blade, this affects 'Orcish Assassin' and 'Orcish Slayer'
* fixed description for 'Wolf Rider'
* changed 'Evil Necromancer' advanceto 'Lich'
* Mage stats changed: hitpoints increased to 24, ranged attack does now 6-3 (magic), 60 experience needed to advance
* reduced movement for Arch Mage and Great Mage to 4
* Dwarvish Lord changes: renamed 'tomahawk' to 'hatchet', removed leadership, increased resistance against blade, piercing and impact
* new scenarios for 'Heir to the Throne' campaign:
* North Elves
* scenario balancing for 'Heir to the Throne' campaign:
@ -34,7 +35,9 @@ CVS HEAD:
* added 'show team colours' option to preferences dialog
* added some explanatory tooltips for some unit attributes on sidebar
* added in flag to show whose turn it currently is
* added end turn confirmation when units can still move (requires editing preferences-file - see WesnothPreferences on http://wiki.wesnoth.org for more information)
* added 'unit list' to context menu
* restored 'save game' in the context menu (#7172)
* multiplayer improvements:
* enhanced multiplayer game setup
* random maps
@ -44,11 +47,15 @@ CVS HEAD:
* loaded games should now start properly and with right settings
* there are now flags (and colors) for 10 teams
* minimap shows FoW and units.
* configurable wesnothd port see 'wesnothd --help'
* client support for non-standard server ports, syntax: server.address.here:port
* AI improvements
* leader seeks for healing as long as his keep is safe
* leader captures nearby villages in some situations
* leader requests help when attacked
* attack to use is chosen more effectively
* attack is chosen more effectively
* movement algorithm changes
* restructured AI code
* man-page for wesnoth_editor
* new translations:
* swedish
@ -58,6 +65,7 @@ CVS HEAD:
* french
* internationalization string fixes
* made make_translation and merge_translations compile
* fixed "Computer vs Computer" not in string_table (#7295)
* improved speed of reading cfg-files
* units in water tiles are displayed partially submerged
* added support for height adjustment of units
@ -67,12 +75,17 @@ CVS HEAD:
* teleport event
* added several new toys for scenario developers to play with (wesnoth --test to see all thats done)
* allowed items to set status flags on units
* tweaked unit cfg-files for "weapon namespace uniformity" - needed for attack icons
* implemented new 'team_name' tag to show alliances to replace 'enemy' tag
* adjusted the way in which images are blitted
* implemented new widget system with sample: textbox
* borders of game field show dummy terrain instead of black areas
* made images use proper transparency, instead of using black as transperant colour
* fixed player being able to see enemy unit list on enemy turn (#7312)
* fixed unit list not showing data in correct columns for units without name (#7313)
* disabled observers using the in-game speak (#7156)
* fixed client-hosted multiplayer bug where more than two player games were not possible
* fixed some multiplayer saving/loading bugs
* fixed some bugs with loading replays
* fixed problem with saving at the end of the scenario pointing to the previous scenario
* fixed problem with units having goto orders at the beginning of scenarios
@ -88,8 +101,10 @@ CVS HEAD:
* fixed bug where an invalid side specification for a unit could crash the game
* fixed problem in Ford of Abez with monsters attacking Li'sar
* music on intro now has less interference
* fixed WML parser bug
* fixed WML parser bugs
* fixed misspelled 'The Siege of Elensefar' scenario filename
* many network and wesnothd code fixes and changes to make it a bit more stable
* moved network code to mp_connect
* autotools:
* changed AC_ARG_ENABLE in server, editor and tools to fix bug
* checks for png support in sdl_image and ogg support in sdl_mixer
@ -97,9 +112,9 @@ CVS HEAD:
* application icon and menu entries in Gnome with --enable-gnome
* removed autoconf version 2.57 prerequisite
* adding autogen.sh, so CVS users don't need autotools installed
* moved network code to mp_connect
* a workaround to allow users not using 16 bpp to change video mode
* changed drawing routines to use more SDL routines, and less direct manipulation of surfaces
* removed unnecessary diagnostics
* code refactoring and cleanups
Version 0.6.1: