updated changelog
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27
changelog
27
changelog
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@ -5,17 +5,18 @@ CVS HEAD:
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* support for themes
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* enhanced support for resolutions below 1024x768 (e.g. 800x600)
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* very simple chatting is now possible in-game (mouse right-click menu -> speak)
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* new time of day images, new buttons, checkboxes, panel has been split to top and right-side panel...
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* new time of day images, attack icons, new buttons, checkboxes, panel has been split to top and right-side panel...
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* medium difficulty level is used by default when starting new campaign
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* snapshot saving, faster loading if you skip replay
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* more unit graphics, animations and sounds
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* healers can heal allies.
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* undeads can not be drained anymore
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* dart damage type changed from pierce to blade, this affects 'Orcish Assassin'
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and 'Orcish Slayer'
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* dart damage type changed from pierce to blade, this affects 'Orcish Assassin' and 'Orcish Slayer'
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* fixed description for 'Wolf Rider'
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* changed 'Evil Necromancer' advanceto 'Lich'
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* Mage stats changed: hitpoints increased to 24, ranged attack does now 6-3 (magic), 60 experience needed to advance
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* reduced movement for Arch Mage and Great Mage to 4
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* Dwarvish Lord changes: renamed 'tomahawk' to 'hatchet', removed leadership, increased resistance against blade, piercing and impact
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* new scenarios for 'Heir to the Throne' campaign:
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* North Elves
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* scenario balancing for 'Heir to the Throne' campaign:
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@ -34,7 +35,9 @@ CVS HEAD:
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* added 'show team colours' option to preferences dialog
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* added some explanatory tooltips for some unit attributes on sidebar
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* added in flag to show whose turn it currently is
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* added end turn confirmation when units can still move (requires editing preferences-file - see WesnothPreferences on http://wiki.wesnoth.org for more information)
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* added 'unit list' to context menu
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* restored 'save game' in the context menu (#7172)
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* multiplayer improvements:
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* enhanced multiplayer game setup
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* random maps
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@ -44,11 +47,15 @@ CVS HEAD:
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* loaded games should now start properly and with right settings
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* there are now flags (and colors) for 10 teams
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* minimap shows FoW and units.
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* configurable wesnothd port see 'wesnothd --help'
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* client support for non-standard server ports, syntax: server.address.here:port
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* AI improvements
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* leader seeks for healing as long as his keep is safe
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* leader captures nearby villages in some situations
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* leader requests help when attacked
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* attack to use is chosen more effectively
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* attack is chosen more effectively
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* movement algorithm changes
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* restructured AI code
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* man-page for wesnoth_editor
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* new translations:
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* swedish
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@ -58,6 +65,7 @@ CVS HEAD:
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* french
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* internationalization string fixes
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* made make_translation and merge_translations compile
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* fixed "Computer vs Computer" not in string_table (#7295)
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* improved speed of reading cfg-files
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* units in water tiles are displayed partially submerged
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* added support for height adjustment of units
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@ -67,12 +75,17 @@ CVS HEAD:
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* teleport event
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* added several new toys for scenario developers to play with (wesnoth --test to see all thats done)
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* allowed items to set status flags on units
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* tweaked unit cfg-files for "weapon namespace uniformity" - needed for attack icons
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* implemented new 'team_name' tag to show alliances to replace 'enemy' tag
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* adjusted the way in which images are blitted
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* implemented new widget system with sample: textbox
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* borders of game field show dummy terrain instead of black areas
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* made images use proper transparency, instead of using black as transperant colour
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* fixed player being able to see enemy unit list on enemy turn (#7312)
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* fixed unit list not showing data in correct columns for units without name (#7313)
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* disabled observers using the in-game speak (#7156)
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* fixed client-hosted multiplayer bug where more than two player games were not possible
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* fixed some multiplayer saving/loading bugs
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* fixed some bugs with loading replays
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* fixed problem with saving at the end of the scenario pointing to the previous scenario
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* fixed problem with units having goto orders at the beginning of scenarios
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@ -88,8 +101,10 @@ CVS HEAD:
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* fixed bug where an invalid side specification for a unit could crash the game
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* fixed problem in Ford of Abez with monsters attacking Li'sar
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* music on intro now has less interference
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* fixed WML parser bug
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* fixed WML parser bugs
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* fixed misspelled 'The Siege of Elensefar' scenario filename
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* many network and wesnothd code fixes and changes to make it a bit more stable
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* moved network code to mp_connect
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* autotools:
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* changed AC_ARG_ENABLE in server, editor and tools to fix bug
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* checks for png support in sdl_image and ogg support in sdl_mixer
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@ -97,9 +112,9 @@ CVS HEAD:
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* application icon and menu entries in Gnome with --enable-gnome
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* removed autoconf version 2.57 prerequisite
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* adding autogen.sh, so CVS users don't need autotools installed
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* moved network code to mp_connect
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* a workaround to allow users not using 16 bpp to change video mode
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* changed drawing routines to use more SDL routines, and less direct manipulation of surfaces
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* removed unnecessary diagnostics
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* code refactoring and cleanups
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Version 0.6.1:
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