Fixed a small comment typo.
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@ -383,7 +383,7 @@ void game_display::draw(bool update,bool force)
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tile_stack_append(image::get_image("misc/attack-indicator-dst-" + attack_indicator_direction() + ".png", image::UNMASKED));
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}
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// apply shroud anf fog
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// apply shroud and fog
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if(is_shrouded) {
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// we apply void also on off-map tiles to
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// shroud the half-hexes too
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