Get rid of the virtual directories: "Header Files" and "Source files".

The source files tree is now resembling the real one.
This commit is contained in:
Timotei Dolean 2011-06-11 16:25:40 +00:00
parent 539ccd9cb3
commit 5d4f1c9b1c
3 changed files with 8667 additions and 8797 deletions

File diff suppressed because it is too large Load diff

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Version="9.00"
Name="wesnothd"
ProjectGUID="{72F28A4A-A6A2-4C49-8141-7CD0DFA9ECCE}"
RootNamespace="wesnothd"
@ -174,273 +174,6 @@
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\..\src\loadscreen_empty.cpp"
>
</File>
<Filter
Name="Server"
>
<File
RelativePath="..\..\src\server\ban.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\server\forum_user_handler.cpp"
>
</File>
<File
RelativePath="..\..\src\server\game.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\server\input_stream.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\server\metrics.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\server\player.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\server\player_network.cpp"
>
</File>
<File
RelativePath="..\..\src\server\proxy.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\server\room.cpp"
>
</File>
<File
RelativePath="..\..\src\server\room_manager.cpp"
>
</File>
<File
RelativePath="..\..\src\server\sample_user_handler.cpp"
>
</File>
<File
RelativePath="..\..\src\server\server.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\server\simple_wml.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\server\user_handler.cpp"
>
</File>
</Filter>
</Filter>
<Filter
Name="Header Files"
Filter="hpp;h"
>
<Filter
Name="Server"
>
<File
RelativePath="..\..\src\server\ban.hpp"
>
</File>
<File
RelativePath="..\..\src\server\forum_user_handler.hpp"
>
</File>
<File
RelativePath="..\..\src\server\game.hpp"
>
</File>
<File
RelativePath="..\..\src\global.hpp"
>
</File>
<File
RelativePath="..\..\src\server\input_stream.hpp"
>
</File>
<File
RelativePath="..\..\src\server\metrics.hpp"
>
</File>
<File
RelativePath="..\..\src\server\player.hpp"
>
</File>
<File
RelativePath="..\..\src\server\player_network.hpp"
>
</File>
<File
RelativePath="..\..\src\server\proxy.hpp"
>
</File>
<File
RelativePath="..\..\src\server\room.hpp"
>
</File>
<File
RelativePath="..\..\src\server\room_manager.hpp"
>
</File>
<File
RelativePath="..\..\src\server\sample_user_handler.hpp"
>
</File>
<File
RelativePath="..\..\src\server\server.hpp"
>
</File>
<File
RelativePath="..\..\src\server\simple_wml.hpp"
>
</File>
<File
RelativePath="..\..\src\server\user_handler.hpp"
>
</File>
</Filter>
</Filter>
<Filter
Name="Others"
Filter="ii;i"
@ -450,6 +183,258 @@
>
</File>
</Filter>
<Filter
Name="Server"
>
<File
RelativePath="..\..\src\server\ban.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\server\ban.hpp"
>
</File>
<File
RelativePath="..\..\src\server\forum_user_handler.cpp"
>
</File>
<File
RelativePath="..\..\src\server\forum_user_handler.hpp"
>
</File>
<File
RelativePath="..\..\src\server\game.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\server\game.hpp"
>
</File>
<File
RelativePath="..\..\src\global.hpp"
>
</File>
<File
RelativePath="..\..\src\server\input_stream.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\server\input_stream.hpp"
>
</File>
<File
RelativePath="..\..\src\server\metrics.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\server\metrics.hpp"
>
</File>
<File
RelativePath="..\..\src\server\player.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\server\player.hpp"
>
</File>
<File
RelativePath="..\..\src\server\player_network.cpp"
>
</File>
<File
RelativePath="..\..\src\server\player_network.hpp"
>
</File>
<File
RelativePath="..\..\src\server\proxy.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\server\proxy.hpp"
>
</File>
<File
RelativePath="..\..\src\server\room.cpp"
>
</File>
<File
RelativePath="..\..\src\server\room.hpp"
>
</File>
<File
RelativePath="..\..\src\server\room_manager.cpp"
>
</File>
<File
RelativePath="..\..\src\server\room_manager.hpp"
>
</File>
<File
RelativePath="..\..\src\server\sample_user_handler.cpp"
>
</File>
<File
RelativePath="..\..\src\server\sample_user_handler.hpp"
>
</File>
<File
RelativePath="..\..\src\server\server.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\server\server.hpp"
>
</File>
<File
RelativePath="..\..\src\server\simple_wml.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\server\simple_wml.hpp"
>
</File>
<File
RelativePath="..\..\src\server\user_handler.cpp"
>
</File>
<File
RelativePath="..\..\src\server\user_handler.hpp"
>
</File>
</Filter>
<File
RelativePath="..\..\src\loadscreen_empty.cpp"
>
</File>
</Files>
<Globals>
</Globals>

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="windows-1250"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Version="9.00"
Name="wesnothlib"
ProjectGUID="{4A16638B-127B-4AE8-8E0B-4B211B96F976}"
RootNamespace="wesnothlib"
@ -145,184 +145,168 @@
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\..\src\color_range.cpp"
>
</File>
<File
RelativePath="..\..\src\config.cpp"
>
</File>
<File
RelativePath="..\..\src\filesystem.cpp"
>
</File>
<File
RelativePath="..\..\src\game_config.cpp"
>
</File>
<File
RelativePath="..\..\src\gettext.cpp"
>
</File>
<File
RelativePath="..\..\src\log.cpp"
>
</File>
<File
RelativePath="..\..\src\network.cpp"
>
</File>
<File
RelativePath="..\..\src\network_worker.cpp"
>
</File>
<File
RelativePath="..\..\src\thread.cpp"
>
</File>
<File
RelativePath="..\..\src\tstring.cpp"
>
</File>
<File
RelativePath="..\..\src\util.cpp"
>
</File>
<File
RelativePath="..\..\src\version.cpp"
>
</File>
<Filter
Name="Serialization"
>
<File
RelativePath="..\..\src\serialization\binary_or_text.cpp"
>
</File>
<File
RelativePath="..\..\src\serialization\parser.cpp"
>
</File>
<File
RelativePath="..\..\src\serialization\preprocessor.cpp"
>
</File>
<File
RelativePath="..\..\src\serialization\string_utils.cpp"
>
</File>
<File
RelativePath="..\..\src\serialization\tokenizer.cpp"
>
</File>
</Filter>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath="..\..\src\about.hpp"
>
</File>
<File
RelativePath="..\..\src\config.hpp"
>
</File>
<File
RelativePath="..\..\src\filesystem.hpp"
>
</File>
<File
RelativePath="..\..\src\game_config.hpp"
>
</File>
<File
RelativePath="..\..\src\gettext.hpp"
>
</File>
<File
RelativePath="..\..\src\global.hpp"
>
</File>
<File
RelativePath="..\..\src\log.hpp"
>
</File>
<File
RelativePath="..\..\src\map.hpp"
>
</File>
<File
RelativePath="..\..\src\network.hpp"
>
</File>
<File
RelativePath="..\..\src\network_worker.hpp"
>
</File>
<File
RelativePath="..\..\src\scoped_resource.hpp"
>
</File>
<File
RelativePath="..\..\src\thread.hpp"
>
</File>
<File
RelativePath="..\..\src\tstring.hpp"
>
</File>
<File
RelativePath="..\..\src\util.hpp"
>
</File>
<File
RelativePath="..\..\src\version.hpp"
>
</File>
<File
RelativePath="..\..\src\wesconfig.h"
>
</File>
<Filter
Name="Serialization"
>
<File
RelativePath="..\..\src\serialization\binary_or_text.hpp"
>
</File>
<File
RelativePath="..\..\src\serialization\parser.hpp"
>
</File>
<File
RelativePath="..\..\src\serialization\preprocessor.hpp"
>
</File>
<File
RelativePath="..\..\src\serialization\string_utils.hpp"
>
</File>
<File
RelativePath="..\..\src\serialization\tokenizer.hpp"
>
</File>
</Filter>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
<Filter
Name="Serialization"
>
<File
RelativePath="..\..\src\serialization\binary_or_text.cpp"
>
</File>
<File
RelativePath="..\..\src\serialization\binary_or_text.hpp"
>
</File>
<File
RelativePath="..\..\src\serialization\parser.cpp"
>
</File>
<File
RelativePath="..\..\src\serialization\parser.hpp"
>
</File>
<File
RelativePath="..\..\src\serialization\preprocessor.cpp"
>
</File>
<File
RelativePath="..\..\src\serialization\preprocessor.hpp"
>
</File>
<File
RelativePath="..\..\src\serialization\string_utils.cpp"
>
</File>
<File
RelativePath="..\..\src\serialization\string_utils.hpp"
>
</File>
<File
RelativePath="..\..\src\serialization\tokenizer.cpp"
>
</File>
<File
RelativePath="..\..\src\serialization\tokenizer.hpp"
>
</File>
</Filter>
<File
RelativePath="..\..\src\about.hpp"
>
</File>
<File
RelativePath="..\..\src\color_range.cpp"
>
</File>
<File
RelativePath="..\..\src\config.cpp"
>
</File>
<File
RelativePath="..\..\src\config.hpp"
>
</File>
<File
RelativePath="..\..\src\filesystem.cpp"
>
</File>
<File
RelativePath="..\..\src\filesystem.hpp"
>
</File>
<File
RelativePath="..\..\src\game_config.cpp"
>
</File>
<File
RelativePath="..\..\src\game_config.hpp"
>
</File>
<File
RelativePath="..\..\src\gettext.cpp"
>
</File>
<File
RelativePath="..\..\src\gettext.hpp"
>
</File>
<File
RelativePath="..\..\src\global.hpp"
>
</File>
<File
RelativePath="..\..\src\log.cpp"
>
</File>
<File
RelativePath="..\..\src\log.hpp"
>
</File>
<File
RelativePath="..\..\src\map.hpp"
>
</File>
<File
RelativePath="..\..\src\network.cpp"
>
</File>
<File
RelativePath="..\..\src\network.hpp"
>
</File>
<File
RelativePath="..\..\src\network_worker.cpp"
>
</File>
<File
RelativePath="..\..\src\network_worker.hpp"
>
</File>
<File
RelativePath="..\..\src\scoped_resource.hpp"
>
</File>
<File
RelativePath="..\..\src\thread.cpp"
>
</File>
<File
RelativePath="..\..\src\thread.hpp"
>
</File>
<File
RelativePath="..\..\src\tstring.cpp"
>
</File>
<File
RelativePath="..\..\src\tstring.hpp"
>
</File>
<File
RelativePath="..\..\src\util.cpp"
>
</File>
<File
RelativePath="..\..\src\util.hpp"
>
</File>
<File
RelativePath="..\..\src\version.cpp"
>
</File>
<File
RelativePath="..\..\src\version.hpp"
>
</File>
<File
RelativePath="..\..\src\wesconfig.h"
>
</File>
</Files>
<Globals>
</Globals>