MP Wildlands: add proper objectives

Default objectives are not correct here.

[ci skip]
This commit is contained in:
Severin Glöckner 2019-09-20 19:18:35 +02:00
parent 3289517599
commit 5cfe19ec8c

View file

@ -195,6 +195,61 @@
[/then]
[/if]
# Objectives
# Wether the side is defeated can apparently only be checked with Lua.
[objectives]
[objective]
description= _ "Defeat the enemy leaders"
condition=win
[show_if]
[lua]
# workaround: when the objectives are first shown, sides with controller=null
# are not yet considered defeated, thus also checking the controller
code = << local alive = 0
if not wesnoth.sides[1].lost then if not wesnoth.sides[1].controller == "null" then alive = alive + 1 end end
if not wesnoth.sides[2].lost then if not wesnoth.sides[2].controller == "null" then alive = alive + 1 end end
if not wesnoth.sides[3].lost then if not wesnoth.sides[3].controller == "null" then alive = alive + 1 end end
if not wesnoth.sides[4].lost then if not wesnoth.sides[4].controller == "null" then alive = alive + 1 end end
if alive > 1 then return true else return false end >>
[/lua]
[/show_if]
[/objective]
[objective]
description= _ "Defeat all monsters"
condition=win
[show_if]
[have_unit]
side=5
[/have_unit]
[/show_if]
[/objective]
[objective]
description= _ "Death of your leader"
condition=lose
[/objective]
[/objectives]
[objectives]
side=5
[objective]
description= _ "Defeat the enemy leaders"
condition=win
[/objective]
[objective]
description= _ "Death of all your units"
condition=lose
[/objective]
[note]
description= _ "You cannot recruit units."
[/note]
[/objectives]
[/event]
[/multiplayer]