When loading some invalid WML,

don't abort the game but go back to the main menu instead.
This commit is contained in:
Mark de Wever 2007-12-15 17:46:54 +00:00
parent 198656da96
commit 5ca206a1c2

View file

@ -467,7 +467,12 @@ bool game_controller::play_test()
state_.campaign_type = "test";
state_.scenario = "test";
refresh_game_cfg();
try {
refresh_game_cfg();
} catch(config::error&) {
reset_game_cfg();
return false;
}
try {
upload_log nolog(false);
@ -719,7 +724,12 @@ bool game_controller::load_game()
defines_map_[*i] = preproc_define();
}
refresh_game_cfg();
try {
refresh_game_cfg();
} catch(config::error&) {
reset_game_cfg();
return false;
}
state_ = game_state(units_data_,cfg);
@ -1797,7 +1807,12 @@ void game_controller::play_game(RELOAD_GAME_DATA reload)
defines_map_["MEDIUM"] = preproc_define();
}
refresh_game_cfg();
try {
refresh_game_cfg();
} catch(config::error&) {
reset_game_cfg();
return;
}
}
const binary_paths_manager bin_paths_manager(game_config_);