Added boostdir, boostlibdir and boost_suffix options to scons recipe...
...to specify custom boost installation.
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1 changed files with 10 additions and 7 deletions
17
SConstruct
17
SConstruct
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@ -52,6 +52,9 @@ opts.Add(BoolOption('static', 'Set to enable static building of Wesnoth', False)
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opts.Add(BoolOption('strict', 'Set to strict compilation', False))
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opts.Add(BoolOption('tinygui', 'Set for GUI reductions for resolutions down to 320x240 (PDAs), resize images before installing', False))
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opts.Add(BoolOption('verbose', 'Emit progress messages during data installation.', False))
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opts.Add(PathOption('boostdir', 'Directory of boost installation.', '/usr/include'))
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opts.Add(PathOption('boostlibdir', 'Directory where boost libraries are installed.', '/usr/lib'))
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opts.Add('boost_suffix', 'Suffix of boost libraries.')
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#
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# Setup
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@ -146,14 +149,14 @@ def restore_env(env, backup):
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def CheckBoostLib(context, boost_lib, require_version = None):
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env = context.env
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boostdir = env.get("BOOSTDIR", "/usr/include")
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boostlibdir = env.get("BOOSTLIBDIR", "/usr/lib")
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boostdir = env.get("boostdir", "/usr/include")
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boostlibdir = env.get("boostlibdir", "/usr/lib")
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backup = backup_env(env, ["CPPPATH", "LIBPATH", "LIBS"])
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boost_headers = { "regex" : "regex/config.hpp",
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"iostreams" : "iostreams/constants.hpp" }
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header_name = boost_headers.get(boost_lib, boost_lib + ".hpp")
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libname = "boost_" + boost_lib + env.get("BOOST_SUFFIX", "")
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libname = "boost_" + boost_lib + env.get("boost_suffix", "")
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env.AppendUnique(CPPPATH = [boostdir], LIBPATH = [boostlibdir])
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env.AppendUnique(LIBS = [libname])
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@ -190,8 +193,8 @@ def CheckBoost(context, boost_lib, require_version = None):
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else:
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context.Message("Checking for Boost %s library... " % boost_lib)
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check_result = CheckBoostLib(context, boost_lib, require_version)
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if not check_result and not context.env.get("BOOST_SUFFIX"):
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context.env["BOOST_SUFFIX"] = "-mt"
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if not check_result and not context.env.get("boost_suffix"):
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context.env["boost_suffix"] = "-mt"
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check_result = CheckBoostLib(context, boost_lib, require_version)
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if check_result:
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context.Result("yes")
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@ -456,9 +459,9 @@ if env["CC"] == "gcc":
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# Platform-specific support, straight from configure.ac
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if env["PLATFORM"] == 'win32': # Microsoft Windows
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env.Append("unicows") # Windows Unicode lib
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env.Append(LIBS = "unicows") # Windows Unicode lib
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elif env["PLATFORM"] == 'darwin': # Mac OS X
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env.Append("-framework Carbon") # Carbon GUI
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env.Append(FRAMEWORKS = "Carbon") # Carbon GUI
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#color_range.cpp should be removed, but game_config depends on it.
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#game_config has very few things that are needed elsewhere, it should be
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