Default to fullscreen on, tweak default window res
It makes more sense as a game to start with fullscreen enabled. As for the default res, it's unlikely to be used (only crops up if the saved resolution value is invalid), but it makes sense to use a more modern widescreen resolution.
This commit is contained in:
parent
f773996a93
commit
5c9380e58a
1 changed files with 3 additions and 3 deletions
|
@ -67,8 +67,8 @@ namespace preferences {
|
|||
const int min_window_width = 800;
|
||||
const int min_window_height = 600;
|
||||
|
||||
const int def_window_width = 1024;
|
||||
const int def_window_height = 768;
|
||||
const int def_window_width = 1280;
|
||||
const int def_window_height = 720;
|
||||
|
||||
const int min_font_scaling = 80;
|
||||
const int max_font_scaling = 150;
|
||||
|
@ -395,7 +395,7 @@ bool maximized()
|
|||
|
||||
bool fullscreen()
|
||||
{
|
||||
return get("fullscreen", false);
|
||||
return get("fullscreen", true);
|
||||
}
|
||||
|
||||
void _set_resolution(const point& res)
|
||||
|
|
Loading…
Add table
Reference in a new issue