Remove Unit Box and Widescreen themes

[ci skip]

These were half-baked and mostly badly-designed. The Unit Box theme was never finished, is completely broken,
and if we were to do a major theme refresh we'd probably go in another direction. The Widescreen theme was a
legacy experiment that was never adopted and as of now is basically alsp completely broken.
This commit is contained in:
Charles Dang 2017-10-23 17:32:27 +11:00
parent 86163094ee
commit 5c7f58c9a6
2 changed files with 0 additions and 1651 deletions

View file

@ -1,846 +0,0 @@
#textdomain wesnoth
# wmlscope: set export=no
# some information about how theming works (especially the coordinates
# defined with rect=):
# http://www.wesnoth.org/forum/viewtopic.php?p=213708#213708
[theme]
id=UnitBox
name= _ "theme^UnitBox"
description= _ "An experimental work-in-progress replacement for the default theme"
#define DEFAULT_FONT_NORMAL
14 #enddef
#define DEFAULT_FONT_SMALL
12 #enddef
#define DEFAULT_FONT_TINY
10 #enddef
#define DEFAULT_FONT_REALLYTINY
9 #enddef
[resolution]
id=1024x768
width=1024
height=768
[screen]
# this is only useful as a ref for other rects
id=screen
rect="0,0,1024,768"
[/screen]
[panel]
id=top-panel
image=themes/editor/classic/menubar-800.png
ref=screen
rect="=,=,=,+27"
xanchor=top
yanchor=fixed
[/panel]
[main_map]
id=main-map
rect="=,+0,+843,768"
xanchor=left
yanchor=top
[/main_map]
[main_map_border]
border_size = 0.5
background_image = "terrain/off-map/background.png"
# this image is processed by the terrain matching code so should be
# in the terrains directory and should ommit the 'terrain/' prefix
# and the '.png' suffix
tile_image = "off-map/alpha.png"
corner_image_top_left = "terrain/off-map/fade_corner_top_left.png"
corner_image_bottom_left = "terrain/off-map/fade_corner_bottom_left.png"
# odd means the corner is on a tile with an odd x value,
# the tile is the ingame tile not the odd in C++
corner_image_top_right_odd = "terrain/off-map/fade_corner_top_right_odd.png"
corner_image_top_right_even = "terrain/off-map/fade_corner_top_right_even.png"
corner_image_bottom_right_odd = "terrain/off-map/fade_corner_bottom_right_odd.png"
corner_image_bottom_right_even = "terrain/off-map/fade_corner_bottom_right_even.png"
border_image_left = "terrain/off-map/fade_border_left.png"
border_image_right = "terrain/off-map/fade_border_right.png"
border_image_top_odd = "terrain/off-map/fade_border_top_odd.png"
border_image_top_even = "terrain/off-map/fade_border_top_even.png"
border_image_bottom_odd = "terrain/off-map/fade_border_bottom_odd.png"
border_image_bottom_even = "terrain/off-map/fade_border_bottom_even.png"
[/main_map_border]
# rightside panel
[panel]
id=sidebar-panel
ref=screen
rect="843,0,1024,768"
image=themes/editor/classic/sidebar_borderless.png
#rect="+0,=+0,1024,768"
xanchor=right
yanchor=top
[/panel]
# [panel]
# id=middle-right-panel
# image=themes/rightside-bg.png
# rect="=,+0,=,+421"
# xanchor=right
# yanchor=top
# [/panel]
# [panel]
# id=bottom-right-panel
# image=themes/rightside-bottom.png
# rect="=,+0,=,768"
# xanchor=right
# yanchor=bottom
# [/panel]
[menu]
id=menu-main
title= _ "Menu"
image=button_menu/menu_button_copper_H20
items=objectives,statistics,unitlist,statustable,save,savereplay,savemap,load,preferences,chatlog,AUTOSAVES,help,stopnetwork,startnetwork,quit,quit-to-desktop
ref=top-panel
rect="=+3,=+1,+100,=-4"
xanchor=fixed
yanchor=fixed
[/menu]
[menu]
id=actions-menu
title= _ "Actions"
image=button_menu/menu_button_copper_H20
items=undo,redo,wbexecuteallactions,wbexecuteaction,wbdeleteaction,cycle,speak,recruit,recall,showenemymoves,bestenemymoves,wbtoggle,delayshroud,updateshroud,label_settings,endturn
rect="+2,=,+100,="
xanchor=fixed
yanchor=fixed
[/menu]
[menu]
is_context_menu=true
items=wml,undo,redo,wbexecuteaction,wbdeleteaction,wbbumpupaction,wbbumpdownaction,wbsupposedead,describeunit,renameunit,createunit,changeside,killunit,labelteamterrain,labelterrain,clearlabels,speak,continue,recruit,recall,wbtoggle,delayshroud,updateshroud,cycle,endturn
[/menu]
[panel]
id=minimap-panel
image=themes/classic/minimap.png
#ref=screen
#ref=top-panel
rect="843,=+30,+181,+190"
xanchor=right
yanchor=fixed
[/panel]
# [panel]
# id=middle-right-panel
# image=themes/rightside-bg.png
# rect="=,+0,=,+421"
# xanchor=right
# yanchor=top
# [/panel]
[mini_map]
id=mini-map
#ref=top-right-panel
rect="=+51,=+9,=-14,+158"
xanchor=right
yanchor=fixed
[/mini_map]
[action]
id=zoom_default_button_editor
items=zoomdefault
type=checkbox
image=button_square/button_square_25
auto_tooltip=yes
rect="=-33,=-1,+25,+25"
xanchor=right
yanchor=fixed
[/action]
[action]
id=zoom_in_button_editor
items=zoomin
type=turbo
image=button_square/button_square_25
auto_tooltip=yes
rect="=,+2,+25,+25"
xanchor=right
yanchor=fixed
[/action]
[action]
id=zoom_out_button_editor
items=zoomout
type=turbo
image=button_square/button_square_25
auto_tooltip=yes
rect="=,+2,+25,+25"
xanchor=right
yanchor=fixed
[/action]
[action]
id=minimap_unit_coding
items=minimap-unit-coding
type=checkbox
image=button_square/button_square_25
tooltip_name_prepend=yes
rect="=,+2,+25,+25"
xanchor=right
yanchor=fixed
[/action]
[action]
id=minimap_terrain_coding
type=checkbox
image=button_square/button_square_25
items=minimap-terrain-coding
tooltip_name_prepend=yes
rect="=,+2,+25,+25"
xanchor=right
yanchor=fixed
[/action]
[slider]
image=buttons/sliders/slider_arrow_gold
id=map-zoom-slider
black_line=yes
ref=mini-map
rect="=,+1,+117,+18"
xanchor=right
yanchor=fixed
[/slider]
[panel]
id=endturn-panel
image=themes/game/classic/endturn.png
ref=minimap-panel
#ref=top-panel
rect="843,+3,+181,+75"
xanchor=right
yanchor=fixed
[/panel]
[action]
id=endturn1
image=button_square/button_square_30
ref=endturn-panel
items=cycle
rect="=+17,=+32,+30,+30"
xanchor=right
yanchor=fixed
[/action]
[action]
id=endturn2
image=button_square/button_square_30
items=cycleback
rect="+0,=,+30,+30"
xanchor=right
yanchor=fixed
[/action]
[action]
id=endturn3
image=button_square/button_square_30
items=holdposition
rect="+0,=,+30,+30"
xanchor=right
yanchor=fixed
[/action]
[action]
id=endturn4
image=button_square/button_square_30
items=endunitturn
rect="+0,=,+30,+30"
xanchor=right
yanchor=fixed
[/action]
[action]
id=endturn5
image=button_square/button_square_30
items=endunitturn
rect="+0,=,+30,+30"
xanchor=right
yanchor=fixed
[/action]
[panel]
id=unitinfo-top-panel
image=themes/game/classic/unitinfo_top.png
ref=endturn-panel
rect="843,+3,+181,+170"
xanchor=right
yanchor=fixed
[/panel]
[panel]
id=unitinfo-panel
image=themes/game/classic/unitinfo.png
ref=unitinfo-top-panel
rect="843,+0,+181,+250"
xanchor=right
yanchor=top
[/panel]
[panel]
id=unitinfo-panel-bottom
image=themes/game/classic/unitinfo_bottom.png
ref=unitinfo-panel
rect="843,+0,+181,+13"
xanchor=right
yanchor=bottom
[/panel]
# [mini_map]
# id=mini-map
# ref=top-right-panel
# rect="=+10,=+7,=-7,+143"
# xanchor=right
# yanchor=fixed
# [/mini_map]
[action]
id=button-endturn
image=large-button
title= _ "End Turn"
title2= _ "End Scenario"
items=endturn
ref=sidebar-panel
rect="=+37,-30,+80,+20"
xanchor=right
yanchor=bottom
[/action]
[panel]
id=turn-panel
image=themes/unit_box/status-bg.png
ref=actions-menu
rect="+5,=+1,+80,+19"
xanchor=fixed
yanchor=fixed
[/panel]
[panel]
id=gold-panel
image=themes/unit_box/status-bg.png
rect="+5,=,+76,="
xanchor=fixed
yanchor=fixed
[/panel]
[panel]
id=villages-panel
image=themes/unit_box/status-bg.png
rect="+5,=,+71,="
xanchor=fixed
yanchor=fixed
[/panel]
[panel]
id=units-panel
image=themes/unit_box/status-bg.png
rect="+5,=,+71,="
xanchor=fixed
yanchor=fixed
[/panel]
[panel]
id=upkeep-panel
image=themes/unit_box/status-bg.png
rect="+5,=,+90,="
xanchor=fixed
yanchor=fixed
[/panel]
[panel]
id=income-panel
image=themes/unit_box/status-bg.png
rect="+5,=,+85,="
xanchor=fixed
yanchor=fixed
[/panel]
{COUNTDOWN_THEME}
# HP/XP/MP/lvl
[label]
id=label-hp
font_size={DEFAULT_FONT_TINY}
text= _ "HP"
ref=unitinfo-top-panel
#ref=unit_box-panel
rect="=+80,=+169,+54,+12"
xanchor=right
yanchor=fixed
[/label]
[label]
id=label-xp
font_size={DEFAULT_FONT_TINY}
text= _ "XP"
# FIXME: should be ref=unit-hp
rect="=,+4,=,+12"
xanchor=right
yanchor=fixed
[/label]
[label]
id=label-mp
font_size={DEFAULT_FONT_TINY}
text= _ "MP"
# FIXME: should be ref=unit-hp
rect="=,+4,=,+12"
xanchor=right
yanchor=fixed
[/label]
[label]
id=gold-icon
icon=themes/gold.png
text= _ "gold"
ref=gold-panel
rect="=+5,=+1,+17,+17"
xanchor=fixed
yanchor=fixed
[/label]
[label]
id=villages-icon
icon=themes/villages.png
text= _ "villages"
ref=villages-panel
rect="=+5,=+1,+17,+17"
xanchor=fixed
yanchor=fixed
[/label]
[label]
id=units-icon
icon=themes/units.png
text= _ "units"
ref=units-panel
rect="=+5,=+1,+17,+17"
xanchor=fixed
yanchor=fixed
[/label]
[label]
id=upkeep-icon
icon=themes/upkeep.png
text= _ "upkeep"
ref=upkeep-panel
rect="=+5,=+1,+25,+17"
xanchor=fixed
yanchor=fixed
[/label]
[label]
id=income-icon
icon=themes/income.png
text= _ "income"
ref=income-panel
rect="=+5,=+1,+25,+17"
xanchor=fixed
yanchor=fixed
[/label]
[status]
# the time of day image
[unit_box]
id=image-tod
ref=unitinfo-top-panel
rect="=+16,=+14,+154,+94"
xanchor=right
yanchor=fixed
[/unit_box]
[terrain_info]
id=status-terrain
ref=unitinfo-top-panel
rect="=+20,-42,+70,+16"
xanchor=right
yanchor=fixed
[/terrain_info]
#put the side playing indicator next to the turn indicator
[side_playing]
id=icon-sideplaying
ref=turn-panel
rect="=+3,=+2,+25,+17"
xanchor=fixed
yanchor=fixed
[/side_playing]
# the game status
[turn]
id=turn
font_size={DEFAULT_FONT_SMALL}
rect="+4,=,+55,+16"
xanchor=fixed
yanchor=fixed
prefix="" #wmllint: ignore
prefix_literal=""
[/turn]
[gold]
id=gold
font_size={DEFAULT_FONT_SMALL}
ref=gold-icon
rect="+4,=,+55,+16"
xanchor=fixed
yanchor=fixed
prefix="" #wmllint: ignore
prefix_literal=""
[/gold]
[villages]
id=villages
font_size={DEFAULT_FONT_SMALL}
ref=villages-icon
rect="+4,=,+55,+16"
xanchor=fixed
yanchor=fixed
prefix="" #wmllint: ignore
prefix_literal=""
[/villages]
[num_units]
id=num-units
font_size={DEFAULT_FONT_SMALL}
ref=units-icon
rect="+4,=,+55,+16"
xanchor=fixed
yanchor=fixed
prefix="" #wmllint: ignore
prefix_literal=""
[/num_units]
[upkeep]
id=status-upkeep
font_size={DEFAULT_FONT_SMALL}
ref=upkeep-icon
rect="+4,=,+50,+16"
xanchor=fixed
yanchor=fixed
prefix="" #wmllint: ignore
prefix_literal=""
[/upkeep]
[income]
id=status-income
font_size={DEFAULT_FONT_SMALL}
ref=income-icon
rect="+4,=,+60,+16"
xanchor=fixed
yanchor=fixed
prefix="" #wmllint: ignore
prefix_literal=""
[/income]
{COUNTDOWN_THEME_STATUS {DEFAULT_FONT_SMALL}}
# This panel encloses the location information displays and the
# observer icon. This separate container is used so that we can
# make the terrain name display stretch to fill all available space
# so that the long strings don't get cut off as easily.
[panel]
id=terrain-panel
rect="+0,=,1024,="
xanchor=left
yanchor=fixed
[/panel]
# The size of these rectangles only accommodates hex coordinates
# up to 99. If either is over that maximum the movement cost will
# be pushed off the right end.
[position]
id=status-position
font_size={DEFAULT_FONT_SMALL}
ref=terrain-panel
rect="=+15,=,+95,="
xanchor=fixed
yanchor=fixed
[/position]
[terrain]
id=status-terrain
font_size={DEFAULT_FONT_SMALL}
ref=terrain-panel
rect="=+115,=,=-24,="
xanchor=left
yanchor=fixed
[/terrain]
[observers]
id=observers
font_size={DEFAULT_FONT_SMALL}
rect="+4,=,+16,+16"
xanchor=right
yanchor=fixed
[/observers]
#unit stats here
# [unit_image]
# id=unit-image
# ref=top-right-panel
# rect="=+9,=+215,+72,+72"
# xanchor=right
# yanchor=fixed
# [/unit_image]
# [unit_name]
# id=unit-description
# font_size={DEFAULT_FONT_NORMAL}
# ref=label-xp
# rect="=+9,=+45,+180,+18"
# xanchor=right
# yanchor=fixed
# [/unit_name]
# [unit_type]
# id=unit-type
# font_size={DEFAULT_FONT_SMALL}
# rect="=,+0,=,+16"
# xanchor=right
# yanchor=fixed
# [/unit_type]
# [unit_race]
# id=unit-race
# font_size={DEFAULT_FONT_SMALL}
# rect="=,+0,=,+16"
# prefix= " "
# xanchor=right
# yanchor=fixed
# [/unit_race]
# [unit_level]
# id=unit-level
# font_size={DEFAULT_FONT_SMALL}
# rect="=,+0,=,+16"
# prefix= _ "statuspanel^level"
# prefix_literal=" "
# xanchor=right
# yanchor=fixed
# [/unit_level]
# [unit_alignment]
# id=unit-alignment
# font_size={DEFAULT_FONT_SMALL}
# rect="=,+0,=,+16"
# xanchor=right
# yanchor=fixed
# [/unit_alignment]
# [unit_traits]
# id=unit-traits
# font_size={DEFAULT_FONT_SMALL}
# rect="=,+0,=,+16"
# xanchor=right
# yanchor=fixed
# [/unit_traits]
# [unit_abilities]
# id=unit-abilities
# font_size={DEFAULT_FONT_SMALL}
# rect="=,+0,=,+16"
# xanchor=right
# yanchor=fixed
# [/unit_abilities]
[unit_moves]
id=unit-moves
ref=label-mp
font_size={DEFAULT_FONT_SMALL}
rect="=-60,=+0,=+2,+16"
#prefix= _ "statuspanel^moves"
#prefix_literal=": "
xanchor=right
yanchor=fixed
[/unit_moves]
# [unit_defense]
# id=unit-defense
# font_size={DEFAULT_FONT_SMALL}
# rect="=,+0,=,+16"
# prefix= _ "statuspanel^terrain def."
# prefix_literal=": "
# xanchor=right
# yanchor=fixed
# [/unit_defense]
[unit_vision]
id=unit-vision
font_size={DEFAULT_FONT_SMALL}
rect="=,+0,=+2,+16"
#prefix= _ "statuspanel^vision"
#prefix_literal=": "
xanchor=right
yanchor=fixed
[/unit_vision]
[unit_hp]
id=unit-hp
font_size={DEFAULT_FONT_SMALL}
ref=label-hp
rect="=-60,=+0,+54,+14"
#prefix=hp
#prefix_literal=" "
xanchor=right
yanchor=fixed
[/unit_hp]
[unit_xp]
id=unit-xp
font_size={DEFAULT_FONT_SMALL}
ref=label-xp
rect="=-60,=+0,+54,+14"
#prefix=xp
#prefix_literal=" "
xanchor=right
yanchor=fixed
[/unit_xp]
#current position not usable, overlays with the status indication (like slow)
#please find a better place (yes, I know that this is barely possible...)
# [unit_side]
# id=unit-side
# font_size={DEFAULT_FONT_SMALL}
# ref=unit-xp
# rect="=,+0,=,+16"
# xanchor=right
# yanchor=fixed
# [/unit_side]
[unit_weapons]
id=unit-weapons
font_size={DEFAULT_FONT_SMALL}
ref=unit-vision
rect="=+0,+0,=,730"
xanchor=right
yanchor=top
[/unit_weapons]
# [unit_status]
# id=unit-status
# font_size={DEFAULT_FONT_SMALL}
# ref=unit-xp
# rect="=+1,+3,=,+16"
# xanchor=right
# yanchor=fixed
# [/unit_status]
[/status]
{REPLAY_THEME {DEFAULT_FONT_SMALL}}
[/resolution]
# [partialresolution]
# id=1024x600
# inherits=1024x768
# width=1024
# height=600
# # use right pane with a 40px smaller minimap
# [change]
# id=top-right-panel
# image=themes/rightside-small.png
# rect="+0,=+0,1024,+244"
# [/change]
# # increase size in middle panel since minimap is 40px smaller
# # give it additional 10px and move the end-turn button down
# [change]
# id=middle-right-panel
# rect="=,+0,=,+471"
# [/change]
# # reduce vertical size of minimap by 40px
# [change]
# id=mini-map
# rect="=+10,=+7,=-7,+103"
# [/change]
# # shift tod image up by 40px rel to 768px
# [change]
# id=image-tod
# rect="=+10,=+119,=-7,+39"
# [/change]
# # fixing this one fixes HP/XP/unit status
# [change]
# id=label-hp
# font_size={DEFAULT_FONT_TINY}
# rect="=+84,=+169,+54,+12"
# [/change]
# # shift unit image up by 40px rel to 768px
# [change]
# id=unit-image
# rect="=+9,=+175,+72,+72"
# [/change]
# [change]
# id=button-endturn
# image=button
# rect="=+17,=+3,+80,+20"
# [/change]
# # adjust allowed heigth for displaying weapon stuff
# [change]
# id=unit-weapons
# ref=unit-defense
# font_size={DEFAULT_FONT_SMALL}
# rect="=+0,+0,=,738"
# [/change]
# [/partialresolution]
# [partialresolution]
# id=800x600
# inherits=1024x600
# width=800
# height=600
# # fix top pane at 800x600
# [change]
# id=turn-panel
# rect="+5,=+1,+80,+19"
# [/change]
# [change]
# id=gold-panel
# rect="+5,=,+66,="
# [/change]
# [change]
# id=villages-panel
# rect="+5,=,+61,="
# [/change]
# [change]
# id=units-panel
# rect="+5,=,+55,="
# [/change]
# [change]
# id=upkeep-panel
# rect="+5,=,+80,="
# [/change]
# [change]
# id=income-panel
# rect="+5,=,+55,="
# [/change]
# [change]
# id=turn
# rect="+4,=,+55,+16"
# font_size={DEFAULT_FONT_TINY}
# [/change]
# [change]
# id=gold
# rect="+4,=,+45,+16"
# font_size={DEFAULT_FONT_TINY}
# [/change]
# [change]
# id=villages
# rect="+4,=,+45,+16"
# font_size={DEFAULT_FONT_TINY}
# [/change]
# [change]
# id=num-units
# rect="+4,=,+45,+16"
# font_size={DEFAULT_FONT_TINY}
# [/change]
# [change]
# id=status-upkeep
# rect="+4,=,+40,+16"
# font_size={DEFAULT_FONT_TINY}
# [/change]
# [change]
# id=status-income
# rect="+4,=,+50,+16"
# font_size={DEFAULT_FONT_TINY}
# [/change]
# [change]
# id=timeout-panel
# rect="+5,=,+75,="
# [/change]
# [change]
# id=report_timeout
# font_size={DEFAULT_FONT_TINY}
# rect="+0,=,+55,+20"
# [/change]
# [change]
# id=status-position
# rect="=+5,=,+80,="
# font_size={DEFAULT_FONT_TINY}
# [/change]
# [/partialresolution]
[/theme]
#undef DEFAULT_FONT_NORMAL
#undef DEFAULT_FONT_SMALL
#undef DEFAULT_FONT_TINY
#undef DEFAULT_FONT_REALLYTINY

View file

@ -1,805 +0,0 @@
#textdomain wesnoth
# wmlscope: set export=no
# some information about how theming works (especially the coordinates
# defined with rect=):
# http://www.wesnoth.org/forum/viewtopic.php?p=213708#213708
#define DEFAULT_FONT_NORMAL
17#enddef
#define DEFAULT_FONT_SMALL
15#enddef
#define DEFAULT_FONT_TINY
13#enddef
#define DEFAULT_FONT_REALLYTINY
11#enddef
[theme]
id=Widescreen
name= _ "theme^Widescreen"
description= _ "An experimental theme optimized for widescreen resolutions"
[resolution]
id=1024x768
width=1024
height=768
[screen]
# this is only useful as a ref for other rects
id=screen
rect="0,0,1024,768"
[/screen]
[panel]
id=top-panel
image=themes/classic/menubar.png
ref=screen
rect="=,=,=,+27"
xanchor=top
yanchor=fixed
[/panel]
# leftside panel
[panel]
ref=top-panel
id=top-left-panel
image=themes/classic/sidebar.png
rect="0,+0,142,+284"
xanchor=fixed
yanchor=fixed
[/panel]
[panel]
id=middle-left-panel
image=themes/classic/sidebar.png
rect="0,+0,=,+421"
xanchor=fixed
yanchor=top
[/panel]
[panel]
id=bottom-left-panel
image=themes/classic/sidebar.png
rect="=,+0,=,768"
xanchor=fixed
yanchor=bottom
[/panel]
[main_map]
id=main-map
ref=top-panel
rect="142,+0,+690,768"
xanchor=left
yanchor=top
[/main_map]
{MAIN_MAP_BORDER}
# rightside panel
[panel]
id=right-panel
image=themes/classic/sidebar.png
rect="+0,0,1024,768"
xanchor=right
yanchor=fixed
[/panel]
{MINIMAP_THEME}
[menu]
id=menu-main
title= _ "Menu"
image=button_menu/menu_button_copper_H20
items=objectives,statistics,unitlist,statustable,save,savereplay,savemap,load,preferences,chatlog,AUTOSAVES,help,stopnetwork,startnetwork,quit,quit-to-desktop
ref=top-panel
rect="=+3,=+1,+100,=-4"
xanchor=fixed
yanchor=fixed
[/menu]
[menu]
id=actions-menu
title= _ "Actions"
image=button_menu/menu_button_copper_H20
items=undo,redo,wbexecuteallactions,wbexecuteaction,wbdeleteaction,cycle,speak,recruit,recall,showenemymoves,bestenemymoves,wbtoggle,delayshroud,updateshroud,label_settings,endturn
rect="+2,=,+100,="
xanchor=fixed
yanchor=fixed
[/menu]
[menu]
is_context_menu=true
items=wml,undo,redo,wbexecuteaction,wbdeleteaction,wbbumpupaction,wbbumpdownaction,wbsupposedead,describeunit,renameunit,createunit,changeside,killunit,labelteamterrain,labelterrain,clearlabels,speak,continue,recruit,recall,wbtoggle,delayshroud,updateshroud,cycle,endturn
[/menu]
[menu]
id=button-endturn
title= _ "End Turn"
title2= _ "End Scenario"
items=endturn
ref=right-panel
rect="=+17,=+693,+80,+20"
xanchor=right
yanchor=bottom
[/menu]
[panel]
id=turn-panel
ref=actions-menu
rect="+5,=+1,+80,+19"
xanchor=fixed
yanchor=fixed
[/panel]
[panel]
id=gold-panel
rect="+5,=,+76,="
xanchor=fixed
yanchor=fixed
[/panel]
[panel]
id=villages-panel
rect="+5,=,+71,="
xanchor=fixed
yanchor=fixed
[/panel]
[panel]
id=units-panel
rect="+5,=,+71,="
xanchor=fixed
yanchor=fixed
[/panel]
[panel]
id=upkeep-panel
rect="+5,=,+90,="
xanchor=fixed
yanchor=fixed
[/panel]
[panel]
id=income-panel
rect="+5,=,+85,="
xanchor=fixed
yanchor=fixed
[/panel]
{COUNTDOWN_THEME}
# HP/XP
[label]
id=selected-label-hp
font_size={DEFAULT_FONT_TINY}
text= _ "HP"
ref=top-left-panel
rect="=+4,=+209,+54,+12"
xanchor=fixed
yanchor=fixed
[/label]
[label]
id=selected-label-xp
font_size={DEFAULT_FONT_TINY}
text= _ "XP"
# FIXME: should be ref=unit-hp
rect="=,+14,=,+12"
xanchor=fixed
yanchor=fixed
[/label]
# HP/XP
[label]
id=label-hp
font_size={DEFAULT_FONT_TINY}
text= _ "HP"
ref=right-panel
rect="=+84,=+474,+54,+12"
xanchor=right
yanchor=fixed
[/label]
[label]
id=label-xp
font_size={DEFAULT_FONT_TINY}
text= _ "XP"
# FIXME: should be ref=unit-hp
rect="=,+14,=,+12"
xanchor=right
yanchor=fixed
[/label]
[label]
id=gold-icon
icon=themes/gold.png
text= _ "gold"
ref=gold-panel
rect="=+5,=+1,+17,+17"
xanchor=fixed
yanchor=fixed
[/label]
[label]
id=villages-icon
icon=themes/villages.png
text= _ "villages"
ref=villages-panel
rect="=+5,=+1,+17,+17"
xanchor=fixed
yanchor=fixed
[/label]
[label]
id=units-icon
icon=themes/units.png
text= _ "units"
ref=units-panel
rect="=+5,=+1,+17,+17"
xanchor=fixed
yanchor=fixed
[/label]
[label]
id=upkeep-icon
icon=themes/upkeep.png
text= _ "upkeep"
ref=upkeep-panel
rect="=+5,=+1,+25,+17"
xanchor=fixed
yanchor=fixed
[/label]
[label]
id=income-icon
icon=themes/income.png
text= _ "income"
ref=income-panel
rect="=+5,=+1,+25,+17"
xanchor=fixed
yanchor=fixed
[/label]
[status]
# the time of day image
[time_of_day]
id=image-tod
ref=right-panel
rect="=+10,=+424,=-7,+39"
xanchor=right
yanchor=fixed
[/time_of_day]
[selected_time_of_day]
id=selected-image-tod
ref=top-left-panel
rect="=+7,=+159,=-7,+39"
xanchor=fixed
yanchor=fixed
[/selected_time_of_day]
#put the side playing indicator next to the turn indicator
[side_playing]
id=icon-sideplaying
ref=turn-panel
rect="=+3,=+2,+25,+17"
xanchor=fixed
yanchor=fixed
[/side_playing]
# the game status
[turn]
id=turn
font_size={DEFAULT_FONT_SMALL}
rect="+4,=,+55,+16"
xanchor=fixed
yanchor=fixed
prefix="" #wmllint: ignore
prefix_literal=""
[/turn]
[gold]
id=gold
font_size={DEFAULT_FONT_SMALL}
ref=gold-icon
rect="+4,=,+55,+16"
xanchor=fixed
yanchor=fixed
prefix="" #wmllint: ignore
prefix_literal=""
[/gold]
[villages]
id=villages
font_size={DEFAULT_FONT_SMALL}
ref=villages-icon
rect="+4,=,+55,+16"
xanchor=fixed
yanchor=fixed
prefix="" #wmllint: ignore
prefix_literal=""
[/villages]
[num_units]
id=num-units
font_size={DEFAULT_FONT_SMALL}
ref=units-icon
rect="+4,=,+55,+16"
xanchor=fixed
yanchor=fixed
prefix="" #wmllint: ignore
prefix_literal=""
[/num_units]
[upkeep]
id=status-upkeep
font_size={DEFAULT_FONT_SMALL}
ref=upkeep-icon
rect="+4,=,+50,+16"
xanchor=fixed
yanchor=fixed
prefix="" #wmllint: ignore
prefix_literal=""
[/upkeep]
[income]
id=status-income
font_size={DEFAULT_FONT_SMALL}
ref=income-icon
rect="+4,=,+60,+16"
xanchor=fixed
yanchor=fixed
prefix="" #wmllint: ignore
prefix_literal=""
[/income]
{COUNTDOWN_THEME_STATUS {DEFAULT_FONT_SMALL}}
# This panel encloses the location information displays and the
# observer icon. This separate container is used so that we can
# make the terrain name display stretch to fill all available space
# so that the long strings don't get cut off as easily.
[panel]
id=terrain-panel
rect="+0,=,1024,="
xanchor=left
yanchor=fixed
[/panel]
# The size of these rectangles only accommodates hex coordinates
# up to 99. If either is over that maximum the movement cost will
# be pushed off the right end.
[position]
id=status-position
font_size={DEFAULT_FONT_SMALL}
ref=terrain-panel
rect="=+15,=,+95,="
xanchor=fixed
yanchor=fixed
[/position]
[terrain]
id=status-terrain
font_size={DEFAULT_FONT_SMALL}
ref=terrain-panel
rect="=+115,=,=-24,="
xanchor=left
yanchor=fixed
[/terrain]
[observers]
id=observers
font_size={DEFAULT_FONT_SMALL}
rect="+4,=,+16,+16"
xanchor=right
yanchor=fixed
[/observers]
#left unit stats here
[selected_unit_profile]
id=selected-unit-profile
ref=top-left-panel
rect="=+6,=+26,+125,+125"
xanchor=fixed
yanchor=fixed
[/selected_unit_profile]
[selected_unit_image]
id=selected-unit-image
ref=top-left-panel
rect="=+65,=+215,+72,+72"
xanchor=fixed
yanchor=fixed
[/selected_unit_image]
[selected_unit_name]
id=selected-unit-description
font_size={DEFAULT_FONT_NORMAL}
ref=middle-left-panel
rect="=+5,=+3,=-2,+18"
xanchor=fixed
yanchor=fixed
[/selected_unit_name]
[selected_unit_type]
id=selected-unit-type
font_size={DEFAULT_FONT_SMALL}
rect="=,+0,=,+16"
xanchor=fixed
yanchor=fixed
[/selected_unit_type]
[selected_unit_race]
id=selected-unit-race
font_size={DEFAULT_FONT_SMALL}
rect="=,+0,=,+16"
prefix= " "
xanchor=fixed
yanchor=fixed
[/selected_unit_race]
[selected_unit_level]
id=selected-unit-level
font_size={DEFAULT_FONT_SMALL}
rect="=,+0,=,+16"
prefix= _ "statuspanel^level"
prefix_literal=" "
xanchor=fixed
yanchor=fixed
[/selected_unit_level]
[selected_unit_alignment]
id=selected-unit-alignment
font_size={DEFAULT_FONT_SMALL}
rect="=,+0,=,+16"
xanchor=fixed
yanchor=fixed
[/selected_unit_alignment]
[selected_unit_traits]
id=unit-traits
font_size={DEFAULT_FONT_SMALL}
rect="=,+0,=,+16"
xanchor=fixed
yanchor=fixed
[/selected_unit_traits]
[selected_unit_abilities]
id=selected-unit-abilities
font_size={DEFAULT_FONT_SMALL}
rect="=,+0,=,+16"
xanchor=fixed
yanchor=fixed
[/selected_unit_abilities]
[selected_unit_moves]
id=selected-unit-moves
font_size={DEFAULT_FONT_SMALL}
rect="=,+0,=+2,+16"
prefix= _ "statuspanel^moves"
prefix_literal=": "
xanchor=fixed
yanchor=fixed
[/selected_unit_moves]
[selected_unit_defense]
id=selected-unit-defense
font_size={DEFAULT_FONT_SMALL}
rect="=,+0,=,+16"
prefix= _ "statuspanel^terrain def."
prefix_literal=": "
xanchor=fixed
yanchor=fixed
[/selected_unit_defense]
[selected_unit_hp]
id=selected-unit-hp
font_size={DEFAULT_FONT_SMALL}
ref=selected-label-hp
rect="=,+0,+54,+14"
#prefix=hp
#prefix_literal=" "
xanchor=fixed
yanchor=fixed
[/selected_unit_hp]
[selected_unit_xp]
id=selected-unit-xp
font_size={DEFAULT_FONT_SMALL}
ref=selected-label-xp
rect="=,+0,+54,+14"
#prefix=xp
#prefix_literal=" "
xanchor=fixed
yanchor=fixed
[/selected_unit_xp]
# current position not usable, overlays with the status indication (like slow)
# please find a better place (yes, I know that this is barely possible...)
# [unit_side]
# id=unit-side
# font_size={DEFAULT_FONT_SMALL}
# ref=unit-xp
# rect="=,+0,=,+16"
# xanchor=right
# yanchor=fixed
# [/unit_side]
[selected_unit_weapons]
id=selected-unit-weapons
font_size={DEFAULT_FONT_SMALL}
ref=selected-unit-defense
rect="=+0,+0,=,730"
xanchor=fixed
yanchor=top
[/selected_unit_weapons]
[selected_unit_status]
id=selected-unit-status
font_size={DEFAULT_FONT_SMALL}
ref=selected-unit-xp
rect="=+1,+3,=,+16"
xanchor=fixed
yanchor=fixed
[/selected_unit_status]
#unit stats here
[unit_image]
id=unit-image
ref=right-panel
rect="=+9,=+480,+72,+72"
xanchor=right
yanchor=fixed
[/unit_image]
[unit_name]
id=unit-description
font_size={DEFAULT_FONT_NORMAL}
ref=right-panel
rect="=+9,=+268,=-2,+18"
xanchor=right
yanchor=fixed
[/unit_name]
[unit_type]
id=unit-type
font_size={DEFAULT_FONT_SMALL}
rect="=,+0,=,+16"
xanchor=right
yanchor=fixed
[/unit_type]
[unit_race]
id=unit-race
font_size={DEFAULT_FONT_SMALL}
rect="=,+0,=,+16"
prefix= " "
xanchor=right
yanchor=fixed
[/unit_race]
[unit_level]
id=unit-level
font_size={DEFAULT_FONT_SMALL}
rect="=,+0,=,+16"
prefix= _ "statuspanel^level"
prefix_literal=" "
xanchor=right
yanchor=fixed
[/unit_level]
[unit_alignment]
id=unit-alignment
font_size={DEFAULT_FONT_SMALL}
rect="=,+0,=,+16"
xanchor=right
yanchor=fixed
[/unit_alignment]
[unit_traits]
id=unit-traits
font_size={DEFAULT_FONT_SMALL}
rect="=,+0,=,+16"
xanchor=right
yanchor=fixed
[/unit_traits]
[unit_abilities]
id=unit-abilities
font_size={DEFAULT_FONT_SMALL}
rect="=,+0,=,+16"
xanchor=right
yanchor=fixed
[/unit_abilities]
[unit_moves]
id=unit-moves
font_size={DEFAULT_FONT_SMALL}
rect="=,+0,=+2,+16"
prefix= _ "statuspanel^moves"
prefix_literal=": "
xanchor=right
yanchor=fixed
[/unit_moves]
[unit_defense]
id=unit-defense
font_size={DEFAULT_FONT_SMALL}
rect="=,+0,=,+16"
prefix= _ "statuspanel^terrain def."
prefix_literal=": "
xanchor=right
yanchor=fixed
[/unit_defense]
[unit_hp]
id=unit-hp
font_size={DEFAULT_FONT_SMALL}
ref=label-hp
rect="=,+0,+54,+14"
#prefix=hp
#prefix_literal=" "
xanchor=right
yanchor=fixed
[/unit_hp]
[unit_xp]
id=unit-xp
font_size={DEFAULT_FONT_SMALL}
ref=label-xp
rect="=,+0,+54,+14"
#prefix=xp
#prefix_literal=" "
xanchor=right
yanchor=fixed
[/unit_xp]
# current position not usable, overlays with the status indication (like slow)
# please find a better place (yes, I know that this is barely possible...)
# [unit_side]
# id=unit-side
# font_size={DEFAULT_FONT_SMALL}
# ref=unit-xp
# rect="=,+0,=,+16"
# xanchor=right
# yanchor=fixed
# [/unit_side]
[highlighted_unit_weapons]
id=unit-weapons
font_size={DEFAULT_FONT_SMALL}
ref=unit-defense
rect="=+0,+0,=,730"
xanchor=right
yanchor=top
[/highlighted_unit_weapons]
[unit_status]
id=unit-status
font_size={DEFAULT_FONT_SMALL}
ref=unit-xp
rect="=+1,+3,=,+16"
xanchor=right
yanchor=fixed
[/unit_status]
[/status]
{REPLAY_THEME {DEFAULT_FONT_SMALL}}
[/resolution]
[partialresolution]
id=1024x600
inherits=1024x768
width=1024
height=600
# some changes to the display to have stuff look better on 800x600
# using a right pane with a smaller minimap to achieve this
# use backgound with 40px less for minimap
[change]
id=right-panel
image=themes/classic/sidebar.png
rect="+0,=+0,1024,+244"
[/change]
[change]
id=top-left-panel
image=themes/classic/sidebar.png
rect="0,+0,142,+244"
[/change]
# increase size in middle panel since minimap is 40px smaller
# give it additional 10px and move the end-turn button down
[change]
id=right-panel
rect="=,+0,=,+471"
[/change]
[change]
id=middle-left-panel
rect="0,+0,=,+471"
[/change]
# reduce vertical size of minimap by 40px
[change]
id=mini-map
rect="=+10,=+7,=-7,+103"
[/change]
# shift tod image up by 40px rel to 768px
[change]
id=image-tod
rect="=+10,=+119,=-7,+39"
[/change]
# shift tod image up by 40px rel to 768px
[change]
id=selected-image-tod
rect="=+7,=+119,=-7,+39"
[/change]
# fixing this one fixes HP/XP/unit status
[change]
id=label-hp
font_size={DEFAULT_FONT_TINY}
rect="=+84,=+169,+54,+12"
[/change]
[change]
id=selected-label-hp
font_size={DEFAULT_FONT_TINY}
rect="=+4,=+169,+54,+12"
[/change]
# shift unit profile up by 40px rel to 768px
[change]
id=selected-unit-profile
rect="=+6,=+11,+100,+100"
[/change]
# shift unit image up by 40px rel to 768px
[change]
id=unit-image
rect="=+9,=+175,+72,+72"
[/change]
[change]
id=selected-unit-image
rect="=+65,=+175,+72,+72"
[/change]
[change]
id=button-endturn
rect="=+17,=+3,+80,+20"
[/change]
# adjust allowed heigth for displaying weapon stuff
[change]
id=unit-weapons
ref=unit-defense
font_size={DEFAULT_FONT_SMALL}
rect="=+0,+0,=,738"
[/change]
[/partialresolution]
[partialresolution]
id=800x600
inherits=1024x600
width=800
height=600
# fix top pane at 800x600
[change]
id=turn-panel
rect="+5,=+1,+80,+19"
[/change]
[change]
id=gold-panel
rect="+5,=,+66,="
[/change]
[change]
id=villages-panel
rect="+5,=,+61,="
[/change]
[change]
id=units-panel
rect="+5,=,+55,="
[/change]
[change]
id=upkeep-panel
rect="+5,=,+80,="
[/change]
[change]
id=income-panel
rect="+5,=,+55,="
[/change]
[change]
id=turn
rect="+4,=,+55,+16"
font_size={DEFAULT_FONT_TINY}
[/change]
[change]
id=gold
rect="+4,=,+45,+16"
font_size={DEFAULT_FONT_TINY}
[/change]
[change]
id=villages
rect="+4,=,+45,+16"
font_size={DEFAULT_FONT_TINY}
[/change]
[change]
id=num-units
rect="+4,=,+45,+16"
font_size={DEFAULT_FONT_TINY}
[/change]
[change]
id=status-upkeep
rect="+4,=,+40,+16"
font_size={DEFAULT_FONT_TINY}
[/change]
[change]
id=status-income
rect="+4,=,+50,+16"
font_size={DEFAULT_FONT_TINY}
[/change]
[change]
id=timeout-panel
rect="+5,=,+75,="
[/change]
[change]
id=report_timeout
font_size={DEFAULT_FONT_TINY}
rect="+0,=,+55,+20"
[/change]
[change]
id=status-position
rect="=+5,=,+80,="
font_size={DEFAULT_FONT_TINY}
[/change]
[/partialresolution]
[/theme]
#undef DEFAULT_FONT_NORMAL
#undef DEFAULT_FONT_SMALL
#undef DEFAULT_FONT_TINY
#undef DEFAULT_FONT_REALLYTINY