Simplify the distract ability WML a bit.
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4 changed files with 5 additions and 9 deletions
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@ -9,7 +9,7 @@
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hitpoints=46
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_2}
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{ABILITY_DISTRACT (Wesfolk Lady)}
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{ABILITY_DISTRACT}
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[/abilities]
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movement_type=elusivefoot
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movement=7
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@ -9,7 +9,7 @@
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hitpoints=62
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_3}
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{ABILITY_DISTRACT (Wesfolk Leader)}
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{ABILITY_DISTRACT}
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[/abilities]
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movement_type=elusivefoot
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movement=7
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@ -9,7 +9,7 @@
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hitpoints=33
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_1}
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{ABILITY_DISTRACT (Wesfolk Outcast)}
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{ABILITY_DISTRACT}
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[/abilities]
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movement_type=elusivefoot
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movement=7
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@ -1,16 +1,12 @@
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#textdomain wesnoth-trow
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#define ABILITY_DISTRACT TYPE
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#define ABILITY_DISTRACT
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[skirmisher]
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id=distract
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name= _ "distract"
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description= _ "Distract:
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This unit negates enemy Zones of Control around itself for friendly units (but not for itself)."
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[filter_self]
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[not]
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type={TYPE}
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[/not]
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[/filter_self]
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[filter]
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