Simplify the distract ability WML a bit.

This commit is contained in:
Lari Nieminen 2008-05-14 17:06:05 +00:00
parent 7e860236c4
commit 5c1a03a5f3
4 changed files with 5 additions and 9 deletions

View file

@ -9,7 +9,7 @@
hitpoints=46
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}
{ABILITY_DISTRACT (Wesfolk Lady)}
{ABILITY_DISTRACT}
[/abilities]
movement_type=elusivefoot
movement=7

View file

@ -9,7 +9,7 @@
hitpoints=62
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
{ABILITY_DISTRACT (Wesfolk Leader)}
{ABILITY_DISTRACT}
[/abilities]
movement_type=elusivefoot
movement=7

View file

@ -9,7 +9,7 @@
hitpoints=33
[abilities]
{ABILITY_LEADERSHIP_LEVEL_1}
{ABILITY_DISTRACT (Wesfolk Outcast)}
{ABILITY_DISTRACT}
[/abilities]
movement_type=elusivefoot
movement=7

View file

@ -1,16 +1,12 @@
#textdomain wesnoth-trow
#define ABILITY_DISTRACT TYPE
#define ABILITY_DISTRACT
[skirmisher]
id=distract
name= _ "distract"
description= _ "Distract:
This unit negates enemy Zones of Control around itself for friendly units (but not for itself)."
[filter_self]
[not]
type={TYPE}
[/not]
[/filter_self]
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[filter]