added the game id for easier debugging
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1 changed files with 2 additions and 1 deletions
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@ -779,7 +779,8 @@ bool game::process_turn(simple_wml::document& data, const player_map::const_iter
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? player_info_->find(current_player())->second.name()
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: "(unfound)")
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<< " (" << end_turn_ + 1 << "/" << nsides_ << ").";
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LOG_GAME << msg.str() << " (socket: " << current_player() << ")\n";
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LOG_GAME << msg.str() << " (socket: " << current_player()
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<< ") (game id: " << id_ << ")\n";
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send_and_record_server_message(msg.str().c_str());
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marked.push_back(index - marked.size());
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