MP: use prestart for objectives
That's good practice, because in other cases the player might press ctrl+j and see the default objectives instead. Also, as it's know in these cases that there is exactly one enemy, say so. [ci skip]
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2 changed files with 4 additions and 6 deletions
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@ -281,11 +281,11 @@
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#undef PLACE_HALO
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[event]
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name=start
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name=prestart
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[objectives]
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[objective]
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description= _ "Defeat enemy leader(s)"
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description= _ "Defeat the enemy leader"
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condition=win
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[/objective]
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[note]
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@ -147,14 +147,12 @@
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{ANIMATED_MAUSOLEUM 10 3}
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[event]
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name=start
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name=prestart
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[objectives]
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[objective]
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condition=win
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#textdomain wesnoth
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description= _ "Defeat enemy leader(s)"
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#textdomain wesnoth-multiplayer
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description= _ "Defeat the enemy leader"
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[/objective]
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[note]
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