Rearrange MP Lobby caadvertized campaign description to make it more concise

This commit is contained in:
David Mikos 2013-12-17 20:03:10 +10:30
parent 48da8f4bca
commit 5b86a10361

View file

@ -521,10 +521,9 @@ void gamebrowser::set_game_items(const config& cfg, const config& game_config)
if (*level_cfg) {
games_.back().map_info = _("Campaign:");
games_.back().map_info += " ";
games_.back().map_info += game["mp_scenario_name"].str();
games_.back().map_info += " (";
games_.back().map_info += (*level_cfg)["name"].str();
games_.back().map_info += ")";
games_.back().map_info += "";
games_.back().map_info += game["mp_scenario_name"].str();
// Difficulty.
const std::vector<std::string> difficulties =
@ -538,8 +537,6 @@ void gamebrowser::set_game_items(const config& cfg, const config& game_config)
if (difficulty == game["difficulty_define"]) {
gui2::tlegacy_menu_item menu_item(difficulty_options[index]);
games_.back().map_info += "";
games_.back().map_info += _("Difficulty:");
games_.back().map_info += " ";
games_.back().map_info += menu_item.label();
games_.back().map_info += " ";
games_.back().map_info += menu_item.description();