fix orbs disapearing on kill
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1 changed files with 4 additions and 0 deletions
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@ -376,6 +376,8 @@ bool unit_attack_ranged(display& disp, unit_map& units,
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if(dead) {
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unit_display::unit_die(disp,def->first,def->second,&attack);
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if(leader_loc.valid()) leader->second.set_standing(disp,leader_loc);
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att->second.set_standing(disp,a);
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}
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disp.update_display();
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events::pump();
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@ -508,6 +510,8 @@ bool unit_attack(display& disp, unit_map& units,
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if(dead) {
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unit_display::unit_die(disp,def->first,def->second,&attack);
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if(leader_loc.valid()) leader->second.set_standing(disp,leader_loc);
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att->second.set_standing(disp,a);
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}
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disp.update_display();
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events::pump();
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