fix orbs disapearing on kill

This commit is contained in:
Jérémy Rosen 2006-06-22 20:43:58 +00:00
parent d7f8e98a7b
commit 5ac39c8537

View file

@ -376,6 +376,8 @@ bool unit_attack_ranged(display& disp, unit_map& units,
if(dead) {
unit_display::unit_die(disp,def->first,def->second,&attack);
if(leader_loc.valid()) leader->second.set_standing(disp,leader_loc);
att->second.set_standing(disp,a);
}
disp.update_display();
events::pump();
@ -508,6 +510,8 @@ bool unit_attack(display& disp, unit_map& units,
if(dead) {
unit_display::unit_die(disp,def->first,def->second,&attack);
if(leader_loc.valid()) leader->second.set_standing(disp,leader_loc);
att->second.set_standing(disp,a);
}
disp.update_display();
events::pump();