Game Config Manager: [side] no_leader should not default to true if absent
I'm not sure if this was a mistake or deliberate, but either way, it results in the no_leader key on every side in MP always being true.
This commit is contained in:
parent
abc9a599b6
commit
5aaa9bae4e
1 changed files with 1 additions and 1 deletions
|
@ -276,7 +276,7 @@ void game_config_manager::load_game_config(FORCE_RELOAD_CONFIG force_reload,
|
|||
scenario["require_scenario"] = require_campaign;
|
||||
for (config& side : scenario.child_range("side"))
|
||||
{
|
||||
side["no_leader"] = side["no_leader"].to_bool(true);
|
||||
side["no_leader"] = side["no_leader"].to_bool(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue