Game Config Manager: [side] no_leader should not default to true if absent

I'm not sure if this was a mistake or deliberate, but either way, it results in the no_leader key
on every side in MP always being true.
This commit is contained in:
Charles Dang 2016-10-11 18:52:44 +11:00
parent abc9a599b6
commit 5aaa9bae4e

View file

@ -276,7 +276,7 @@ void game_config_manager::load_game_config(FORCE_RELOAD_CONFIG force_reload,
scenario["require_scenario"] = require_campaign;
for (config& side : scenario.child_range("side"))
{
side["no_leader"] = side["no_leader"].to_bool(true);
side["no_leader"] = side["no_leader"].to_bool(false);
}
}
}