website: Delete tree, it's now split to a different repository

This commit is contained in:
Ignacio R. Morelle 2013-10-03 05:35:23 -03:00
parent c096793f08
commit 59d29f7628
8 changed files with 0 additions and 1366 deletions

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index.html.*

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LANGUAGES = en:English
PO4A_OPTIONS = --rm-backups --copyright-holder "Wesnoth Development Team"
default: translations
index.en.html: template.html
cp template.html index.html.en
translations: index.en.html
@( cd po && po4a $(PO4A_OPTIONS) wesnoth-start-1.4.cfg || exit $? )
@LANGS=$$(for lang in $(LANGUAGES); do \
code=`echo $$lang | cut -d: -f 1`; \
name=`echo $$lang | cut -d: -f 2`; \
echo -n "<li><a href='index.html.$$code'>$$name</a></li>"; \
done) && \
for i in index.html.*; do \
sed -i -e "/<!--LANGS-->./d;s,<!--LANGS-->,<!--LANGS-->$$LANGS\n<!--LANGS-->," $$i; \
done
update-po:
@( cd po && po4a $(PO4A_OPTIONS) --no-translations wesnoth-start-1.4.cfg || \
exit $? )
clean:
rm -f index.html.*

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# Catalan translations for PACKAGE package
# Copyright (C) 2008 Wesnoth Development Team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2008.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2008-02-26 21:23+0100\n"
"PO-Revision-Date: 2008-02-26 21:32+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
# type: Attribute 'xml:lang' of: <html>
#: ../template.html:2
msgid "en"
msgstr "ca"
# type: Content of: <html><head><style>
#: ../template.html:7
msgid "@import url('styles/main.css');"
msgstr ""
# type: Attribute 'title' of: <html><head><link>
#: ../template.html:9
msgid "Default"
msgstr "Predeterminat"
# type: Content of: <html><head><title>
#: ../template.html:12
msgid "Battle for Wesnoth 1.4"
msgstr "Batalla per Wesnoth 1.4"
# type: Attribute 'alt' of: <html><body><div><div><div><a><img>
#: ../template.html:21
msgid "Wesnoth logo"
msgstr "Logotip de Wesnoth"
# type: Content of: <html><body><div><div><div><h1>
#: ../template.html:32
msgid "Battle for Wesnoth 1.4 Release Notes"
msgstr "Notes de la versió 1.4 de Batalla per Wesnoth"
# type: Content of: <html><body><div><div><div><p>
#: ../template.html:34
msgid ""
"<em>March 2, 2008</em>. The Battle for Wesnoth team is proud to release "
"version 1.4 of <em>The Battle for Wesnoth</em>, a <a href='http://www.gnu."
"org/philosophy/philosophy.html'>Free</a>, turn-based strategy game with a "
"fantasy theme and roleplaying elements. The game is <a "
"href='#download'>available for download</a> now for Windows, Mac OS X, and "
"various GNU/Linux distributions."
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:42
msgid "<a href='#game'>What's New in Wesnoth 1.4</a>"
msgstr "<a href='#game'>Què hi ha de nou a Wesnoth 1.4</a>"
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:43
msgid "<a href='#download'>Download</a>"
msgstr "<a href='#download'>Descarrega</a>"
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:44
msgid "<a href='#more'>More Info</a>"
msgstr "<a href='#more'>Més informació</a>"
# type: Content of: <html><body><div><div><div><h3>
#: ../template.html:49
msgid "What's New in Wesnoth 1.4"
msgstr "Què hi ha de nou a Wesnoth 1.4"
# type: Attribute 'alt' of: <html><body><div><div><div><div><div><img>
#: ../template.html:55 ../template.html:74
msgid "Wesnoth Screenshot"
msgstr "Captura de Wesnoth"
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:60
msgid "UI redsign/tweaks/..."
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:61
msgid "Comprossed savegames"
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:62
msgid "Lots of new campaigns"
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:63
msgid "New art/music"
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:64
msgid "Multiplayer lobby improvements"
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:65
msgid "Animations"
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:66
msgid "Arcane"
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:67
msgid "WML stuff"
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:68
msgid "Usable Multiplayer campaigns"
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:69
msgid "Linger mode"
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:70
msgid "..."
msgstr ""
# type: Content of: <html><body><div><div><div><h3>
#: ../template.html:80
msgid "Download"
msgstr "Descarrega"
# type: Content of: <html><body><div><div><div><p>
#: ../template.html:82
msgid ""
"Battle for Wesnoth is made available under the <a href='http://www.gnu.org/"
"copyleft/gpl.html'>GNU General Public License</a> (GPL). Source code is "
"available from <a href='http://www.wesnoth.org'>wesnoth.org</a> where you "
"will also find instructions for <a href='http://wesnoth.org/wiki/"
"CompilingWesnoth'>building from source</a> on a range of different operating "
"systems. Ready-to-go packages are also available for most popular operating "
"systems."
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:92
msgid ""
"<strong> <a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.tar."
"gz?download'>Source code</a> </strong>"
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:97
msgid ""
"<strong> <a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.4-"
"windows.exe?download'>Wesnoth for MS Windows</a> </strong>"
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:102
msgid ""
"<strong> <a href='http://downloads.sourceforge.net/wesnoth/"
"Wesnoth_MacOSX_1.4.dmg?download'>Wesnoth for Mac OS X</a> </strong>"
msgstr ""
# type: Content of: <html><body><div><div><div><p>
#: ../template.html:108
msgid ""
"You can get up to date information about downloads at the <a href='http://"
"www.wesnoth.org/wiki/Download'>downloads page</a>."
msgstr ""
# type: Content of: <html><body><div><div><div><p>
#: ../template.html:111
msgid ""
"If you downloaded previous versions of the game, you might be interested in "
"downloading the <a href='http://www.wesnoth.org/wiki/"
"Download_Xdeltas'>xdelta</a> files only."
msgstr ""
# type: Content of: <html><body><div><div><div><h3>
#: ../template.html:116
msgid "More Info"
msgstr "Més informació"
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:120
msgid ""
"<a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.4/"
"changelog'>Full Changelog</a> (English, very long)"
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:123
msgid "<a href='http://www.wesnoth.org'>Wesnoth Official Website</a> (English)"
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:124
msgid ""
"<a href='http://www.wesnoth.org/start/1.0'>Wesnoth 1.0 Release Notes</a>"
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:125
msgid ""
"<a href='http://www.wesnoth.org/start/1.2'>Wesnoth 1.2 Release Notes</a>"
msgstr ""
# type: Content of: <html><body><div><div><div><div><p>
#: ../template.html:132
msgid "This page is also available in the following languages:"
msgstr "Aquesta pàgina també està disponible en els següents idiomes:"

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# Slovak translations for PACKAGE package
# Copyright (C) 2008 Wesnoth Development Team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2008.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2008-03-02 20:30+0100\n"
"PO-Revision-Date: 2008-03-02 22:13+0100\n"
"Last-Translator: Viliam Búr <viliam@bur.sk>\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 1 : (n>=2 && n<=4) ? 2 : 0;\n"
"X-Poedit-Language: slo\n"
"X-Poedit-Country: slo\n"
# type: Attribute 'xml:lang' of: <html>
#: ../template.html:2
msgid "en"
msgstr "sk"
# type: Attribute 'title' of: <html><head><link>
#: ../template.html:6
msgid "Default"
msgstr "Štandardný"
# type: Content of: <html><head><title>
#: ../template.html:9
msgid "Battle for Wesnoth 1.4"
msgstr "Bitka o Wesnoth 1.4"
# type: Attribute 'alt' of: <html><body><div><div><div><a><img>
#: ../template.html:18
msgid "Wesnoth logo"
msgstr "Logo hry Wesnoth"
# type: Content of: <html><body><div><div><div><h1>
#: ../template.html:29
msgid "Battle for Wesnoth 1.4 Release Notes"
msgstr "Oznam o uverejnení hry Bitka o Wesnoth 1.4"
# type: Content of: <html><body><div><div><div><p>
#: ../template.html:31
msgid "<em>March 8, 2008</em>. The Battle for Wesnoth team is proud to release version 1.4 of <em>The Battle for Wesnoth</em>, a <a href='http://www.gnu.org/philosophy/philosophy.html'>Free</a>, turn-based strategy game with a fantasy theme and roleplaying elements. The game is <a href='#download'>available for download</a> now for Windows, Mac OS X, and various GNU/Linux distributions."
msgstr "<em>8. marca 2008</em>. Tím hry Bitka o Wesnoth hrdo oznamuje zverejnenie verzie 1.4 hry <em>Bitka o Wesnoth</em>, <a href='http://www.gnu.org/philosophy/philosophy.html'>slobodnej</a> ťahovej strategickej hry s tematikou fantasy a prvkami rolového hrania. Hru si môžete <a href='#download'>stiahnuť</a> pre Windows, Max OS X, a rôzne distribúcie operačného systému GNU/Linux."
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:40
msgid "<a href='#game'>What's New in Wesnoth 1.4</a>"
msgstr "<a href='#game'>Novinky vo Wesnothe 1.4</a>"
# type: Content of: <html><body><div><div><div><ul><li><ul><li>
#: ../template.html:42
msgid "<a href='#players'>For Players</a>"
msgstr "<a href='#players'>Pre hráčov</a>"
# type: Content of: <html><body><div><div><div><ul><li><ul><li>
#: ../template.html:43
msgid "<a href='#campdev'>For Campaign Developers</a>"
msgstr "<a href='#campdev'>Pre autorov príbehov</a>"
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:46
msgid "<a href='#download'>Download</a>"
msgstr "<a href='#download'>Na stiahnutie</a>"
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:47
msgid "<a href='#more'>More Info</a>"
msgstr "<a href='#more'>Ďalšie informácie</a>"
# type: Content of: <html><body><div><div><div><h2>
#: ../template.html:52
msgid "What's New in Wesnoth 1.4"
msgstr "Novinky vo Wesnothe 1.4"
# type: Content of: <html><body><div><div><div><p>
#: ../template.html:54
msgid "For players, the 1.4 version brings you no fewer than seven new mainline campaigns, a redesigned user interface, an amazing variety of high-quality new game music, and a refresh of the game artwork including improved portrait images for many unit types. For designers, the map editor and WML have been enhanced to significantly increase your creative options in writing scenarios."
msgstr "Pre hráčov verzia 1.4 prináša až sedem nových oficiálnych príbehov, nový dizajn používateľského rozhrania, úžasnú rozmanitosť novej kvalitnej hernej hudby, a čerstvú hernú grafiku zahŕňajúcu vylepšené portréty mnohých typov jednotiek. Pre dizajnérov sú to vylepšenia editora máp a WML, ktoré významne zväčšia vaše tvorivé možnosti pri písaní príbehov."
# type: Content of: <html><body><div><div><div><p>
#: ../template.html:61
msgid "Just as importantly, it is probably our most solid release yet. We retired over 300 individual bugs during the 1.3 development period, and introduced several new tools that prevent entire classes of bugs by sanity-checking Wesnoth's data files before they ship to you."
msgstr "Rovnako dôležité je, že je to naše zatiaľ asi najkvalitnejšie vydanie. Počas obdobia vývoja 1.3 sme opravili vyše 300 chýb, a začali sme využívať niekoľko nových nástrojov, ktoré predchádzajú určitým druhom chýb tak, že automaticky skontrolujú dátové súbory pred ich uverejnením."
# type: Attribute 'alt' of: <html><body><div><div><div><div><div><img>
#: ../template.html:67
#: ../template.html:236
msgid "Wesnoth Screenshot"
msgstr "Záber z hry Wesnoth"
# type: Content of: <html><body><div><div><div><p>
#: ../template.html:70
msgid "Here are 1.4's new features in more detail:"
msgstr "Tu sú nové vlastnosti verzie 1.4 podrobnejšie:"
# type: Content of: <html><body><div><div><div><h3>
#: ../template.html:72
msgid "For Players"
msgstr "Pre hráčov"
# type: Content of: <html><body><div><div><div><dl><dt>
#: ../template.html:75
msgid "Six well-known user-contributed campaigns now ship with the game"
msgstr "Šesť najznámejších príbehov vytvorených hráčmi je odteraz súčasťou samotnej hry"
# type: Content of: <html><body><div><div><div><dl><dd><p>
#: ../template.html:76
msgid "We have more than doubled the number of campaigns we ship. Polished, upgraded and improved versions of the following well-known user-written campaigns now ship with the game: <em>Descent into Darkness, Liberty, Northern Rebirth, Sceptre of Fire, An Orcish Incursion, and Son of the Black-Eye.</em>"
msgstr "Počet oficiálnych príbehov sa viac než zdvojnásobil. Upravené, obnovené, a vylepšené verzie najznámejších príbehov vytvorených hráčmi sú odteraz súčasťou samotnej hry: <em>Zostup do temnoty, Sloboda, Znovuzrodenie severu, Ohnivé žezlo, Invázia orkov, a Syn Čierneho Oka.</em>"
# type: Content of: <html><body><div><div><div><dl><dt>
#: ../template.html:82
msgid "One brand new, all original campaign by an open-source luminary"
msgstr "Jeden celkom nový pôvodný príbeh od celebrity open-source"
# type: Content of: <html><body><div><div><div><dl><dd><p>
#: ../template.html:83
msgid "Eric S. Raymond, the open-source übergeek who wrote <a href='http://catb.org/~esr/writings/cathedral-bazaar/'>The Cathedral and the Bazaar</a>, has a not-so-well-kept secret; he loves strategy games. ESR joined our development team nine months ago, and in between contributing code and bugfixes he found time to write an all-new campaign for 1.4: <em>The Hammer of Thursagan</em>."
msgstr "Eric S. Raymond, superexpert na open-source, ktorý napísal knihu <a href='http://catb.org/~esr/writings/cathedral-bazaar/'>Katedrála a bazár</a>, má verejné tajomstvo: miluje strategické hry. ESR sa pridal k nášmu vývojovému tímu pred deviatimi mesiacmi, a popri písaní programu a opravovaní chýb si našiel čas na vytvorenie celkom nového príbehu do verzie 1.4: <em>Thursaganovo kladivo</em>."
# type: Content of: <html><body><div><div><div><dl><dt>
#: ../template.html:90
msgid "The user interface of the game has been redesigned"
msgstr "Zmenil sa dizajn používateľského rozhrania hry"
# type: Content of: <html><body><div><div><div><dl><dd><p>
#: ../template.html:91
msgid "The 1.4 Wesnoth user interface has a cleaner look and feel, with lightweight semi-transparent transient windows replacing many of the old-fashioned opaque modal dialogues with buttons. Subtle new graphics effects when you select a unit and target an enemy help you keep track of what is going on without getting between you and the gameplay. The game now displays owned and total villages in the status bar. Interface actions and day/night changes now have unobtrusive cue sounds. You can use drag'n'drop to move units. Mousewheels are supported."
msgstr "Používateľské rozhranie hry Wesnoth 1.4 má čistejší výzor s jednoduchými polopriehľadnými oknami, ktoré nahradili mnoho staromódnych nepriehľadných modálnych dialógov s tlačidlami. Nové drobné grafické efekty, keď si označíte jednotku a namierite na nepriateľa, vám pomáhajú udržať si prehľad o tom, čo sa práve deje, a nezavadzajú pri hre. Hra teraz zobrazuje váš aj celkový počet dedín v stavovej lište. Akcie rozhrania a zmeny dňa a noci majú nevtieravé zvukové signály. Môžete pohybovať jednotky pomocou označenia a potiahnutia. Podporujeme aj koliesko myši."
# type: Content of: <html><body><div><div><div><dl><dt>
#: ../template.html:101
msgid "You can now review scenarios, chat, and set options after victory"
msgstr "Po víťazstve si teraz môžete prezerať scény, diskutovať, a nastavovať možnosti"
# type: Content of: <html><body><div><div><div><dl><dd><p>
#: ../template.html:102
msgid "You'll no longer get two modal dialogues full of checkbox options immediately after victory in a scenario and then be instantly returned to the lobby (or, in campaigns, jumped to the next scenario). Instead, there's just one summary popup, after which you'll be in a 'linger mode' that allows you to chat with friends and foes, use normal commands, change your options, and in general do anything except more battle actions."
msgstr "Teraz už ihneď po vyhraní scenára nedostanete dva modálne dialógy plné zaškrtávacích polí, ani vás to okamžite potom nevráti do čakárne (alebo v prípade príbehu neskočíte do nasledujúceho scenára). Namiesto toho sa objaví iba jedno súhrnné okno, a potom budete v \"oddychovom režime\", kde môžete diskutovať so spojencami a súpermi, používať bežné príkazy, meniť nastavenia, a vo všeobecnosti robiť hocičo okrem ďalších bojových akcií."
# type: Content of: <html><body><div><div><div><dl><dt>
#: ../template.html:110
msgid "The multiplayer collection has been revised and extended"
msgstr "Zbierka máp na zápasy sa aktualizovala a rozšírila"
# type: Content of: <html><body><div><div><div><dl><dd><p>
#: ../template.html:111
msgid "New maps and multiplayer campaigns: <cite> Auction-X, Dark Forecast Hamlets, Mokena Prairie, The Manzivan Traps, Xanthe Chaos, </cite>. Revised maps: <cite>Alirok Marsh</cite> (formerly <cite>Triple Blitz</cite>),<cite> Amohsad Caldera, Blue Water Province, Castle Hopping Isle, Caves of the Basilisk</cite> (formerly <cite>Blitz</cite>), <cite> Crossing, Crusaders Fields, Cynsaun Battlefield, Den of Onis, Fallenstar Lake</cite> (formerly <cite>Meteor Lake</cite>), <cite> Forest of Fear, Freelands</cite> (formerly <cite>Charge</cite>),<cite> Hexcake, Hornshark Island, Island of the Horatii, King of the Hill, Lagoon, Loris River, Merkwuerdigliebe, Morituri, Paths of Daggers, Sablestone Delta, Siege Castles, Silverhead, Sulla's Ruins, Waterloo Sunset, Wesbowl</cite>."
msgstr "Nové mapy a príbehy pre viacerých hráčov: <cite> Auction-X, Dark Forecast Hamlets, Mokena Prairie, The Manzivan Traps, Xanthe Chaos, </cite>. Aktualizované mapy: <cite>Alirok Marsh</cite> (predtým <cite>Triple Blitz</cite>),<cite> Amohsad Caldera, Blue Water Province, Castle Hopping Isle, Caves of the Basilisk</cite> (predtým <cite>Blitz</cite>), <cite> Crossing, Crusaders Fields, Cynsaun Battlefield, Den of Onis, Fallenstar Lake</cite> (predtým <cite>Meteor Lake</cite>), <cite> Forest of Fear, Freelands</cite> (predtým <cite>Charge</cite>),<cite> Hexcake, Hornshark Island, Island of the Horatii, King of the Hill, Lagoon, Loris River, Merkwuerdigliebe, Morituri, Paths of Daggers, Sablestone Delta, Siege Castles, Silverhead, Sulla's Ruins, Waterloo Sunset, Wesbowl</cite>."
# type: Content of: <html><body><div><div><div><dl><dt>
#: ../template.html:147
msgid "Changed and rebalanced units"
msgstr "Zmenené a vyvážené jednotky"
# type: Content of: <html><body><div><div><div><dl><dd><p>
#: ../template.html:148
msgid "The Footpad and Thug units can advance all the way to level 3. Many units have been tuned and rebalanced, including Ancient Lich, Elvish Sorceress, Fugitive, Ghost, Hurricane Drake, Lich, Mage of Light, Mermaid Diviner, Mermaid Priestess, Merman Warrior, Naga Myrmidon, Necromancer, Orcish Assassin, Ranger, Royal Guard, Sky Drake, White Mage, Wraith, and all the Saurians and Bats."
msgstr "Jednotky Poskok a Hrdlorez môžu byť povýšené až po úroveň 3. Mnohé jednotky boli vyladené a vyvážené, napríklad Biely mág, Búrkový jašter, Černokňažník, Duch, Elf hraničiar, Elfka kúzelníčka, Hadí majster, Kostej, Kráľovský gardista, Lietajúci jašter, Mág svetla, Mátoha, Morská kňažka, Morská veštkyňa, Morský bojovník, Ork vrah, Prastarý kostej, Utečenec, a všetci sauri a netopiere."
# type: Content of: <html><body><div><div><div><dl><dt>
#: ../template.html:170
msgid "Many portraits have been revised or added"
msgstr "Mnoho portrétov pribudlo alebo sa zmenilo"
# type: Content of: <html><body><div><div><div><dl><dd><p>
#: ../template.html:171
msgid "Many unit and hero portraits have been improved or added. We now have a particularly beautiful set of new portraits in a uniform style for the Elvish units."
msgstr "Mnohé portréty jednotiek a hrdinov sa vylepšili alebo pridali. Teraz máme zvlášť krásnu sadu nových portrétov elfských jednotiek v jednotnom štýle."
# type: Content of: <html><body><div><div><div><dl><dt>
#: ../template.html:175
msgid "New uses of animation"
msgstr "Nové využitie animácie"
# type: Content of: <html><body><div><div><div><dl><dd><p>
#: ../template.html:176
msgid "Many more units have full combat animation. Many unit also have idle animations which fire periodically when they are not doing anything specific. Some units and items also have standing animations that a constantly active; bats flap their wings and campfires flicker. Units can now have special death animations — some Drakes burst into flame when killed. There are improved base frames for many units, including Mages and Ghosts, and more varied uses of halo animations."
msgstr "Mnoho ďalších jednotiek má plnú bojovú animáciu. Mnoho jednotiek má aj animáciu nečinnosti, ktorá sa z času na čas spustí, keď jednotka nerobí nič konkrétne. Niektoré jednotky a predmety majú aj pokojovú animáciu, ktorá je stále zapnutá; netopiere mávajú krídlami, a táborové ohne horia. Jednotky môžu mať teraz špeciálne animácie smrti - niektorí jašteri po smrti vzbĺknu. Zlepšili sa základné snímky pre mnoho jednotiek, napríklad Mágov a Duchov, a využívajú sa rozmanitejšie animácie aury."
# type: Content of: <html><body><div><div><div><dl><dt>
#: ../template.html:185
msgid "Multiplayer lobby improvements"
msgstr "Vylepšená čakáreň hry pre viacerých hráčov"
#
#
# type: Content of: <html><body><div><div><div><dl><dd><p>
#. You'll get
#. a notification when you are in game and a friend joins the
#. server.
#: ../template.html:186
msgid "You can set a list of user nicks to be ignored (you won't see chat from them). You can also set a list of friends; their nicks will be highlighted and shown at the top of your user list."
msgstr "Môžete si nastaviť zoznam prezýviek používateľov, ktorých ignorujete (nebudete vidieť ich správy). Môžete si nastaviť aj zoznam priateľov; ich používateľské mená sa farebné zvýraznia a ukážu sa vám na vrchu zoznamu používateľov."
# type: Content of: <html><body><div><div><div><dl><dt>
#: ../template.html:192
msgid "Miscellaneous other improvements"
msgstr "Rôzne iné vylepšenia"
# type: Content of: <html><body><div><div><div><dl><dd><p>
#: ../template.html:193
msgid "You can now select a female leader in multiplayer. The in-game help has been revised, reorganized and expanded. There are new weapons and weapon types: undead axe, undead crossbow, pickaxe, glaive, elven staff, chainmace. \"Holy\" damage has become \"arcane\" and is a general anti-magic attack applying to more than just undead. There are five new all-original symphonic music tracks, and new sound effects for morningstar, arcane magic, hatchet, and slowdown. Savegames are automatically compressed to save you disk space."
msgstr "Teraz si môžete v zápase vyberať aj ženy ako veliteľky. Návod v hre bol aktualizovaný, preorganizovaný, a rozšírený. Máme nové zbrane a druhy zbraní: sekera nemŕtvych, kuša nemŕtvych, čakan, elfská palica, palcát s reťazou. \"Sväté\" zranenie sa zmenilo na \"antimagické\" a je z neho všeobecný protimagický útok účinný nielen na nemŕtvych. Máme päť nových pôvodných symfonických hudobných stôp, nové zvukové efekty pre cep, antimágiu, valašku, a spomalenie. Uložené hry sa automaticky komprimujú, aby šetrili miesto na vašom disku."
# type: Content of: <html><body><div><div><div><h3>
#: ../template.html:204
msgid "For Campaign Developers"
msgstr "Pre autorov príbehov"
# type: Content of: <html><body><div><div><div><dl><dt>
#: ../template.html:207
msgid "The map editor is much more capable."
msgstr "Editor máp dokáže oveľa viac"
# type: Content of: <html><body><div><div><div><dl><dd><p>
#: ../template.html:208
msgid "Maps can now be opened directly from a scenario file and saved back to it. Starting positions no longer need to be on keeps. The terrain palette is divided into groups of like terrains, so you'll scroll it less often. And there are many new terrains; farmland, Elvish castle, and windmill have been added to the basic set, and there are bridges for crossing swamp, deep water, or chasms. Treatment of map edges has been changed to eliminate some terrain distortions at map edges and make small maps look better on a large display (and these changes apply to the game display too)."
msgstr "Teraz možno otvoriť mapy priamo v súbore scenára, aj ich tam naspäť uložiť. Štartové pozície už nemusia byť iba v pevnostiach. Paleta terénov je rozdelená na skupiny podobných terénov, takže ju budete menej často rolovať. Pribudlo mnoho nových terénov: farma, elfský zámok, a veterný mlyn v základnej sade, mosty cez močiare, hlbokú vodu, a kaňony. Zmenilo sa vykresľovanie okrajov mapy, aby sa odstránili niektoré poruchy na okrajoch, a aby malé mapy vyzerali lepšie na veľkých obrazovkách (a tieto zmeny sa týkajú aj obrazovky hry)."
# type: Content of: <html><body><div><div><div><dl><dt>
#: ../template.html:218
msgid "WML is considerably more powerful"
msgstr "WML je výrazne silnejšie"
# type: Content of: <html><body><div><div><div><dl><dd><p>
#: ../template.html:219
msgid "Animation WML has been completely redesigned in a much more flexible and general way. Complex variable substitution is now used in all action WML. There is safe random-number generation in multiplayer. A <code>[set_menu_item]</code> tag allows scenario designers to create custom right-click context menu items which perform arbitrary WML actions. The Standard Unit Filter and Standard Location Filter elements have new capabilities (including completed boolean expressions) that make them much more powerful and can replace most of what used to be done with special-purpose filters."
msgstr "Animačné WML sme úplne prerobili do omnoho pružnejšej a všeobecnejšej podoby. V celom akčnom WML sa teraz používa komplexná substitúcia premenných. V hre pre viacerých hráčov je bezpečný generátor náhodných čísel. Značka <code>[set_menu_item]</code> dovoľuje dizajnérom scén vytvoriť si vlastné prvky kontextového menu, dostupné po kliknutí pravým tlačidlom myši, ktoré môžu obsahovať ľubovoľné akcie WML. Prvky Štandardný filter jednotiek a Štandardný filter políčok majú nové schopnosti (vrátane úplných logických výrazov), vďaka ktorým sú omnoho silnejšie, a môžu nahradiť väčšinu doterajších jednoúčelových filtrov."
# type: Content of: <html><body><div><div><div><dl><dt>
#: ../template.html:229
msgid "Multiplayer campaigns"
msgstr "Príbehy pre viacerých hráčov"
# type: Content of: <html><body><div><div><div><dl><dd><p>
#: ../template.html:230
msgid "The game engine will now support multiplayer campaigns, though we don't ship any yet. This is an opportunity for designers to explore a new frontier in Wesnoth play."
msgstr "Program hry teraz podporuje aj príbehy pre viacerých hráčov, hoci zatiaľ žiadne s hrou nedodávame. Je to príležitosť pre dizajnérov preskúmať nové hranice v hraní Wesnothu."
# type: Content of: <html><body><div><div><div><h2>
#: ../template.html:242
msgid "Download"
msgstr "Na stiahnutie"
# type: Content of: <html><body><div><div><div><p>
#: ../template.html:244
msgid "Battle for Wesnoth is made available under the <a href='http://www.gnu.org/copyleft/gpl.html'>GNU General Public License</a> (GPL). Source code is available from <a href='http://www.wesnoth.org'>wesnoth.org</a> where you will also find instructions for <a href='http://wesnoth.org/wiki/CompilingWesnoth'>building from source</a> on a range of different operating systems. Ready-to-go packages are also available for most popular operating systems, including Linux and Windows and Mac OS X."
msgstr "Bitka o Wesnoth je dostupná pod <a href='http://www.gnu.org/copyleft/gpl.html'>Všeobecnou verejnou licenciou GNU</a> (GPL). Zdrojový kód nájdete na stránke <a href='http://www.wesnoth.org'>wesnoth.org</a> spolu s návodom na <a href='http://wesnoth.org/wiki/CompilingWesnoth'>vytvorenie zo zdrojového kódu</a> na množstve rozličných operačných systémov. Pre najčastejšie používané operačné systémy vrátane Linuxu, Windowsu, a Mac OS X. sú pripravené aj inštalačky."
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:255
msgid "<strong> <a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.tar.gz?download'>Source code</a> </strong>"
msgstr "<strong> <a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.tar.gz?download'>Zdrojový kód</a> </strong>"
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:260
msgid "<strong> <a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.4-windows.exe?download'>Wesnoth for MS Windows</a> </strong>"
msgstr "<strong> <a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.4-windows.exe?download'>Wesnoth pre MS Windows</a> </strong>"
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:265
msgid "<strong> <a href='http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.dmg?download'>Wesnoth for Mac OS X</a> </strong>"
msgstr "<strong> <a href='http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.dmg?download'>Wesnoth pre Mac OS X</a> </strong>"
# type: Content of: <html><body><div><div><div><p>
#: ../template.html:271
msgid "You can get up to date information about downloads at the <a href='http://www.wesnoth.org/wiki/Download'>downloads page</a>."
msgstr "Aktuálne informácie o stiahnuteľných súboroch nájdete na stránke <a href='http://www.wesnoth.org/wiki/Download'>Download</a>."
# type: Content of: <html><body><div><div><div><p>
#: ../template.html:274
msgid "If you downloaded previous versions of the game, you might be interested in downloading the <a href='http://www.wesnoth.org/wiki/Download_Xdeltas'>xdelta</a> files only."
msgstr "Ak ste si už stiahli predchádzajúce verzie hry, možno budete mať záujem o stiahnutie iba súborov <a href='http://www.wesnoth.org/wiki/Download_Xdeltas'>xdelta</a>."
# type: Content of: <html><body><div><div><div><h2>
#: ../template.html:279
msgid "More Info"
msgstr "Ďalšie informácie"
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:283
msgid "<a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.4/changelog'>Full Changelog</a> (English, very long)"
msgstr "<a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.4/changelog'>Plný záznam zmien</a> (po anglicky, veľmi dlhý)"
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:286
msgid "<a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.4/doc/manual/manual.en.html'>User's Manual</a>"
msgstr "<a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.4/doc/manual/manual.en.html'>Príručka používateľa</a>"
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:287
msgid "<a href='http://www.wesnoth.org'>Wesnoth Official Website</a> (English)"
msgstr "<a href='http://www.wesnoth.org'>Oficiálna stránka Wesnothu</a> (po anglicky)"
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:288
msgid "<a href='http://www.wesnoth.org/start/1.0'>Wesnoth 1.0 Release Notes</a>"
msgstr "<a href='http://www.wesnoth.org/start/1.0'>Oznam o uverejnení Wesnothu 1.0</a>"
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:289
msgid "<a href='http://www.wesnoth.org/start/1.2'>Wesnoth 1.2 Release Notes</a>"
msgstr "<a href='http://www.wesnoth.org/start/1.2'>Oznam o uverejnení Wesnothu 1.2</a>"
# type: Content of: <html><body><div><div><div><div><p>
#: ../template.html:296
msgid "This page is also available in the following languages:"
msgstr "Táto stránka je k dispozícii aj v nasledujúcich jazykoch:"

View file

@ -1,4 +0,0 @@
[po4a_langs] ca
[po4a_paths] wesnoth-start-1.4.pot $lang:$lang.po
[po4a_alias:xhtml] xhtml opt:"-k 0 -M utf-8 -L utf-8"
[type:xhtml] ../template.html $lang:../index.$lang.html

View file

@ -1,436 +0,0 @@
# SOME DESCRIPTIVE TITLE
# Copyright (C) YEAR Wesnoth Development Team
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2008-03-02 18:27+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: ENCODING"
# type: Attribute 'xml:lang' of: <html>
#: ../template.html:2
msgid "en"
msgstr ""
# type: Attribute 'title' of: <html><head><link>
#: ../template.html:6
msgid "Default"
msgstr ""
# type: Content of: <html><head><title>
#: ../template.html:9
msgid "Battle for Wesnoth 1.4"
msgstr ""
# type: Attribute 'alt' of: <html><body><div><div><div><a><img>
#: ../template.html:18
msgid "Wesnoth logo"
msgstr ""
# type: Content of: <html><body><div><div><div><h1>
#: ../template.html:29
msgid "Battle for Wesnoth 1.4 Release Notes"
msgstr ""
# type: Content of: <html><body><div><div><div><p>
#: ../template.html:31
msgid ""
"<em>March 8, 2008</em>. The Battle for Wesnoth team is proud to release "
"version 1.4 of <em>The Battle for Wesnoth</em>, a <a "
"href='http://www.gnu.org/philosophy/philosophy.html'>Free</a>, turn-based "
"strategy game with a fantasy theme and roleplaying elements. The game is <a "
"href='#download'>available for download</a> now for Windows, Mac OS X, and "
"various GNU/Linux distributions."
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:40
msgid "<a href='#game'>What's New in Wesnoth 1.4</a>"
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li><ul><li>
#: ../template.html:42
msgid "<a href='#players'>For Players</a>"
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li><ul><li>
#: ../template.html:43
msgid "<a href='#campdev'>For Campaign Developers</a>"
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:46
msgid "<a href='#download'>Download</a>"
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:47
msgid "<a href='#more'>More Info</a>"
msgstr ""
# type: Content of: <html><body><div><div><div><h2>
#: ../template.html:52
msgid "What's New in Wesnoth 1.4"
msgstr ""
# type: Content of: <html><body><div><div><div><p>
#: ../template.html:54
msgid ""
"For players, the 1.4 version brings you no fewer than seven new mainline "
"campaigns, a redesigned user interface, an amazing variety of high-quality "
"new game music, and a refresh of the game artwork including improved "
"portrait images for many unit types. For designers, the map editor and WML "
"have been enhanced to significantly increase your creative options in "
"writing scenarios."
msgstr ""
# type: Content of: <html><body><div><div><div><p>
#: ../template.html:61
msgid ""
"Just as importantly, it is probably our most solid release yet. We retired "
"over 300 individual bugs during the 1.3 development period, and introduced "
"several new tools that prevent entire classes of bugs by sanity-checking "
"Wesnoth's data files before they ship to you."
msgstr ""
# type: Attribute 'alt' of: <html><body><div><div><div><div><div><img>
#: ../template.html:67 ../template.html:234
msgid "Wesnoth Screenshot"
msgstr ""
# type: Content of: <html><body><div><div><div><p>
#: ../template.html:70
msgid "Here are 1.4's new features in more detail:"
msgstr ""
# type: Content of: <html><body><div><div><div><h3>
#: ../template.html:72
msgid "For Players"
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dt>
#: ../template.html:75
msgid "Six well-known user-contributed campaigns now ship with the game"
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dd><p>
#: ../template.html:76
msgid ""
"We have more than doubled the number of campaigns we ship. Polished, "
"upgraded and improved versions of the following well-known user-written "
"campaigns now ship with the game: <em>Descent into Darkness, Liberty, "
"Northern Rebirth, Sceptre of Fire, An Orcish Incursion, and Son of the "
"Black-Eye.</em>"
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dt>
#: ../template.html:82
msgid "One brand new, all original campaign by an open-source luminary"
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dd><p>
#: ../template.html:83
msgid ""
"Eric S. Raymond, the open-source übergeek who wrote <a "
"href='http://catb.org/~esr/writings/cathedral-bazaar/'>The Cathedral and the "
"Bazaar</a>, has a not-so-well-kept secret; he loves strategy games. ESR "
"joined our development team nine months ago, and in between contributing "
"code and bugfixes he found time to write an all-new campaign for 1.4: "
"<em>The Hammer of Thursagan</em>."
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dt>
#: ../template.html:90
msgid "The user interface of the game has been redesigned"
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dd><p>
#: ../template.html:91
msgid ""
"The 1.4 Wesnoth user interface has a cleaner look and feel, with lightweight "
"semi-transparent transient windows replacing many of the old-fashioned "
"opaque modal dialogues with buttons. Subtle new graphics effects when you "
"select a unit and target an enemy help you keep track of what is going on "
"without getting between you and the gameplay. The game now displays owned "
"and total villages in the status bar. Interface actions and day/night "
"changes now have unobtrusive cue sounds. You can use drag'n'drop to move "
"units. Mousewheels are supported."
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dt>
#: ../template.html:101
msgid "You can now review scenarios, chat, and set options after victory"
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dd><p>
#: ../template.html:102
msgid ""
"You'll no longer get two modal dialogues full of checkbox options "
"immediately after victory in a scenario and then be instantly returned to "
"the lobby (or, in campaigns, jumped to the next scenario). Instead, there's "
"just one summary popup, after which you'll be in a 'linger mode' that allows "
"you to chat with friends and foes, use normal commands, change your options, "
"and in general do anything except more battle actions."
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dt>
#: ../template.html:110
msgid "The multiplayer collection has been revised and extended"
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dd><p>
#: ../template.html:111
msgid ""
"New maps and multiplayer campaigns: <cite> Auction-X, Dark Forecast Hamlets, "
"Mokena Prairie, The Manzivan Traps, Xanthe Chaos, </cite>. Revised maps: "
"<cite>Alirok Marsh</cite> (formerly <cite>Triple Blitz</cite>),<cite> "
"Amohsad Caldera, Blue Water Province, Castle Hopping Isle, Caves of the "
"Basilisk</cite> (formerly <cite>Blitz</cite>), <cite> Crossing, Crusaders "
"Fields, Cynsaun Battlefield, Den of Onis, Fallenstar Lake</cite> (formerly "
"<cite>Meteor Lake</cite>), <cite> Forest of Fear, Freelands</cite> (formerly "
"<cite>Charge</cite>),<cite> Hexcake, Hornshark Island, Island of the "
"Horatii, King of the Hill, Lagoon, Loris River, Merkwuerdigliebe, Morituri, "
"Paths of Daggers, Sablestone Delta, Siege Castles, Silverhead, Sulla's "
"Ruins, Waterloo Sunset, Wesbowl</cite>."
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dt>
#: ../template.html:147
msgid "Changed and rebalanced units"
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dd><p>
#: ../template.html:148
msgid ""
"The Footpad and Thug units can advance all the way to level 3. Many units "
"have been tuned and rebalanced, including Ancient Lich, Elvish Sorceress, "
"Fugitive, Ghost, Hurricane Drake, Lich, Mage of Light, Mermaid Diviner, "
"Mermaid Priestess, Merman Warrior, Naga Myrmidon, Necromancer, Orcish "
"Assassin, Ranger, Royal Guard, Sky Drake, White Mage, Wraith, and all the "
"Saurians and Bats."
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dt>
#: ../template.html:170
msgid "Many portraits have been revised or added"
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dd><p>
#: ../template.html:171
msgid ""
"Many unit and hero portraits have been improved or added. We now have a "
"particularly beautiful set of new portraits in a uniform style for the "
"Elvish units."
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dt>
#: ../template.html:175
msgid "New uses of animation"
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dd><p>
#: ../template.html:176
msgid ""
"Many more units have full combat animation. Some units and items now have "
"standing animations; bats flap their wings and campfires flicker. Units can "
"now have special death animations — some Drakes burst into flame when "
"killed. There are improved base frames for many units, including Mages and "
"Ghosts, on more varied uses of halo animations."
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dt>
#: ../template.html:183
msgid "Multiplayer lobby improvements"
msgstr ""
#. You'll get
#
#. a notification when you are in game and a friend joins the
#
#. server.
# type: Content of: <html><body><div><div><div><dl><dd><p>
#: ../template.html:184
msgid ""
"You can set a list of user nicks to be ignored (you won't see chat from "
"them). You can also set a list of friends; their nicks will be highlighted "
"and shown at the top of your user list."
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dt>
#: ../template.html:190
msgid "Miscellaneous other improvements"
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dd><p>
#: ../template.html:191
msgid ""
"You can now select a female leader in multiplayer. The in-game help has "
"been revised, reorganized and expanded. There are new weapons and weapon "
"types: undead axe, undead crossbow, pickaxe, glaive, elven staff, "
"chainmace. \"Holy\" damage has become \"arcane\" and is a general "
"anti-magic attack applying to more than just undead. There are five new "
"all-original symphonic music tracks, and new sound effects for morningstar, "
"arcane magic, hatchet, and slowdown. Savegames are automatically compressed "
"to save you disk space."
msgstr ""
# type: Content of: <html><body><div><div><div><h3>
#: ../template.html:202
msgid "For Campaign Developers"
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dt>
#: ../template.html:205
msgid "The map editor is much more capable."
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dd><p>
#: ../template.html:206
msgid ""
"Maps can now be opened directly from a scenario file and saved back to it. "
"Starting positions no longer need to be on keeps. The terrain palette is "
"divided into groups of like terrains, so you'll scroll it less often. And "
"there are many new terrains; farmland, Elvish castle, and windmill have been "
"added to the basic set, and there are bridges for crossing swamp, deep "
"water, or chasms. Treatment of map edges has been changed to eliminate some "
"terrain distortions at map edges and make small maps look better on a large "
"display (and these changes apply to the game display too)."
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dt>
#: ../template.html:216
msgid "WML is considerably more powerful"
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dd><p>
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"href='http://www.wesnoth.org'>wesnoth.org</a> where you will also find "
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"code</a> </strong>"
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"href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.4-windows.exe?download'>Wesnoth "
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"<a "
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<link rel="shortcut icon" type="image/png"
href="http://www.wesnoth.org/mw/skins/glamdrol/ico.png"/>
<title>Battle for Wesnoth 1.4</title>
</head>
<body>
<div id='global'>
<div id='header'>
<div id='logo'>
<a href='http://www.wesnoth.org'><img alt='Wesnoth logo'
src='http://www.wesnoth.org/mw/skins/glamdrol/title12.jpg'/></a>
</div>
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<div id='nav'>
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<div id='main'>
<div id='content'>
<h1>Battle for Wesnoth 1.4 Release Notes</h1>
<p><em>March 8, 2008</em>. The Battle for Wesnoth team is proud to release
version 1.4 of <em>The Battle for Wesnoth</em>, a <a
href='http://www.gnu.org/philosophy/philosophy.html'>Free</a>, turn-based
strategy game with a fantasy theme and roleplaying elements. The game is <a
href='#download'>available for download</a> now for Windows, Mac OS X, and
various GNU/Linux distributions.</p>
<ul>
<li>
<a href='#game'>What's New in Wesnoth 1.4</a>
<ul>
<li><a href='#players'>For Players</a></li>
<li><a href='#campdev'>For Campaign Developers</a></li>
</ul>
</li>
<li><a href='#download'>Download</a></li>
<li><a href='#more'>More Info</a></li>
</ul>
<br/>
<h2 id='game'>What's New in Wesnoth 1.4</h2>
<p>For players, the 1.4 version brings you no fewer than seven new
mainline campaigns, a redesigned user interface, an amazing variety of
high-quality new game music, and a refresh of the game artwork
including improved portrait images for many unit types. For designers,
the map editor and WML have been enhanced to significantly increase
your creative options in writing scenarios.</p>
<p>Just as importantly, it is probably our most solid release yet. We
retired over 300 individual bugs during the 1.3 development period,
and introduced several new tools that prevent entire classes of bugs
by sanity-checking Wesnoth's data files before they ship to you.</p>
<div class='thumb tright'>
<div><img src='images/start-1.jpg' alt='Wesnoth Screenshot'/></div>
</div>
<p>Here are 1.4's new features in more detail:</p>
<h3 id='players'>For Players</h3>
<dl>
<dt>Six well-known user-contributed campaigns now ship with the game</dt>
<dd><p>We have more than doubled the number of campaigns we ship.
Polished, upgraded and improved versions of the following well-known
user-written campaigns now ship with the game: <em>Descent into Darkness,
Liberty, Northern Rebirth, Sceptre of Fire, An Orcish Incursion, and
Son of the Black-Eye.</em></p></dd>
<dt>One brand new, all original campaign by an open-source luminary</dt>
<dd><p>Eric S. Raymond, the open-source übergeek who wrote <a
href='http://catb.org/~esr/writings/cathedral-bazaar/'>The Cathedral
and the Bazaar</a>, has a not-so-well-kept secret; he loves strategy
games. ESR joined our development team nine months ago, and in between
contributing code and bugfixes he found time to write an all-new
campaign for 1.4: <em>The Hammer of Thursagan</em>.</p></dd>
<dt>The user interface of the game has been redesigned</dt>
<dd><p>The 1.4 Wesnoth user interface has a cleaner look and feel,
with lightweight semi-transparent transient windows replacing many of
the old-fashioned opaque modal dialogues with buttons. Subtle new
graphics effects when you select a unit and target an enemy help you
keep track of what is going on without getting between you and the
gameplay. The game now displays owned and total villages in the
status bar. Interface actions and day/night changes now have
unobtrusive cue sounds. You can use drag'n'drop to move units.
Mousewheels are supported.</p></dd>
<dt>You can now review scenarios, chat, and set options after victory</dt>
<dd><p>You'll no longer get two modal dialogues full of checkbox
options immediately after victory in a scenario and then be instantly
returned to the lobby (or, in campaigns, jumped to the next scenario).
Instead, there's just one summary popup, after which you'll be in a
'linger mode' that allows you to chat with friends and foes, use
normal commands, change your options, and in general do anything
except more battle actions.</p></dd>
<dt>The multiplayer collection has been revised and extended</dt>
<dd><p>New maps and multiplayer campaigns: <cite>
Auction-X,
Dark Forecast
Hamlets,
Mokena Prairie,
The Manzivan Traps,
Xanthe Chaos,
</cite>. Revised maps:
<cite>Alirok Marsh</cite> (formerly <cite>Triple Blitz</cite>),<cite>
Amohsad Caldera,
Blue Water Province,
Castle Hopping Isle,
Caves of the Basilisk</cite> (formerly <cite>Blitz</cite>), <cite>
Crossing,
Crusaders Fields,
Cynsaun Battlefield,
Den of Onis,
Fallenstar Lake</cite> (formerly <cite>Meteor Lake</cite>), <cite>
Forest of Fear,
Freelands</cite> (formerly <cite>Charge</cite>),<cite>
Hexcake,
Hornshark Island,
Island of the Horatii,
King of the Hill,
Lagoon,
Loris River,
Merkwuerdigliebe,
Morituri,
Paths of Daggers,
Sablestone Delta,
Siege Castles,
Silverhead,
Sulla's Ruins,
Waterloo Sunset,
Wesbowl</cite>.</p></dd>
<dt>Changed and rebalanced units</dt>
<dd><p>The Footpad and Thug units can advance all the way to level
3. Many units have been tuned and rebalanced, including
Ancient Lich,
Elvish Sorceress,
Fugitive,
Ghost,
Hurricane Drake,
Lich,
Mage of Light,
Mermaid Diviner,
Mermaid Priestess,
Merman Warrior,
Naga Myrmidon,
Necromancer,
Orcish Assassin,
Ranger,
Royal Guard,
Sky Drake,
White Mage,
Wraith,
and all the Saurians and Bats.</p></dd>
<dt>Many portraits have been revised or added</dt>
<dd><p>Many unit and hero portraits have been improved or added. We
now have a particularly beautiful set of new portraits in a uniform style for
the Elvish units.</p></dd>
<dt>New uses of animation</dt>
<dd><p>Many more units have full combat animation. Many unit also
have idle animations which fire periodically when they are not doing
anything specific. Some units and items also have standing animations
that a cconstantly active; bats flap their wings and campfires
flicker. Units can now have special death animations — some Drakes
burst into flame when killed. There are improved base frames for many
units, including Mages and Ghosts, and more varied uses of halo
animations.</p></dd>
<dt>Multiplayer lobby improvements</dt>
<dd><p>You can set a list of user nicks to be ignored (you won't see
chat from them). You can also set a list of friends; their nicks will
be highlighted and shown at the top of your user list. <!-- You'll get
a notification when you are in game and a friend joins the
server. --></p></dd>
<dt>Miscellaneous other improvements</dt>
<dd><p>You can now select a female leader in multiplayer. The in-game
help has been revised, reorganized and expanded. There are new
weapons and weapon types: undead axe, undead crossbow, pickaxe,
glaive, elven staff, chainmace. "Holy" damage has become "arcane" and
is a general anti-magic attack applying to more than just
undead. There are five new all-original symphonic music tracks,
and new sound effects for morningstar, arcane magic, hatchet, and
slowdown. Savegames are automatically compressed to save you disk
space.</p></dd>
</dl>
<h3 id='campdev'>For Campaign Developers</h3>
<dl>
<dt>The map editor is much more capable.</dt>
<dd><p>Maps can now be opened directly from a scenario file and saved
back to it. Starting positions no longer need to be on keeps. The
terrain palette is divided into groups of like terrains, so you'll
scroll it less often. And there are many new terrains; farmland,
Elvish castle, and windmill have been added to the basic set, and
there are bridges for crossing swamp, deep water, or chasms. Treatment
of map edges has been changed to eliminate some terrain distortions at
map edges and make small maps look better on a large display (and
these changes apply to the game display too).</p></dd>
<dt>WML is considerably more powerful</dt>
<dd><p>Animation WML has been completely redesigned in a much more
flexible and general way. Complex variable substitution is now used
in all action WML. There is safe random-number generation in
multiplayer. A <code>[set_menu_item]</code> tag allows scenario designers
to create custom right-click context menu items which perform
arbitrary WML actions. The Standard Unit Filter and Standard Location
Filter elements have new capabilities (including completed boolean
expressions) that make them much more powerful and can replace most of
what used to be done with special-purpose filters.</p></dd>
<dt>Multiplayer campaigns</dt>
<dd><p>The game engine will now support multiplayer campaigns, though
we don't ship any yet. This is an opportunity for designers to explore
a new frontier in Wesnoth play.</p></dd>
</dl>
<div class='thumb tright'>
<div><img src='images/start-2.jpg' alt='Wesnoth Screenshot'/></div>
</div>
<div class='visualClear'></div>
<h2 id='download'>Download</h2>
<p>Battle for Wesnoth is made available under the <a
href='http://www.gnu.org/copyleft/gpl.html'>GNU General Public License</a>
(GPL). Source code is available from <a
href='http://www.wesnoth.org'>wesnoth.org</a> where you will also find
instructions for <a href='http://wesnoth.org/wiki/CompilingWesnoth'>building
from source</a> on a range of different operating systems. Ready-to-go
packages are also available for most popular operating systems,
including Linux and Windows and Mac OS X.</p>
<ul>
<li>
<strong>
<a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.tar.gz?download'>Source code</a>
</strong>
</li>
<li>
<strong>
<a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.4-windows.exe?download'>Wesnoth for MS Windows</a>
</strong>
</li>
<li>
<strong>
<a href='http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.dmg?download'>Wesnoth for Mac OS X</a>
</strong>
</li>
</ul>
<p>You can get up to date information about downloads at the <a
href='http://www.wesnoth.org/wiki/Download'>downloads page</a>.</p>
<p>If you downloaded previous versions of the game, you might be interested in
downloading the <a
href='http://www.wesnoth.org/wiki/Download_Xdeltas'>xdelta</a> files only.</p>
<h2 id='more'>More Info</h2>
<ul>
<li>
<a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.4/changelog'>Full Changelog</a>
(English, very long)
</li>
<li><a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.4/doc/manual/manual.en.html'>User's Manual</a></li>
<li><a href='http://www.wesnoth.org'>Wesnoth Official Website</a> (English)</li>
<li><a href='http://www.wesnoth.org/start/1.0'>Wesnoth 1.0 Release Notes</a></li>
<li><a href='http://www.wesnoth.org/start/1.2'>Wesnoth 1.2 Release Notes</a></li>
</ul>
<br/>
<hr/>
<div id="languages">
<p>This page is also available in the following languages:</p>
<ul>
<!--LANGS-->
</ul>
</div>
</div> <!-- content -->
<div class="visualClear"></div>
</div> <!-- main -->
</div> <!-- global -->
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