LoW: Balancing between Kalenz and Landar.

Added controller=ai to every ai side since it is not the default in
multiplayer and the sides are missing if it's not the first scenario
if the campaign.
This commit is contained in:
Fabian Müller 2010-02-17 04:27:03 +00:00
parent 937219a7bb
commit 59ce4ebe51
9 changed files with 40 additions and 11 deletions

View file

@ -21,7 +21,7 @@ Gs^Fds , Gs^Fds , Gs , Re^Gvs , Gs^Fds , Gs
Gs^Fds , Gs^Fms , Gg^Ve , Ggf , Gs^Fds , Gs^Fms , Gs^Fds , Gs^Fds , Hh^Fds , Gs^Fds , Gs^Fds , Gg , Gs^Fds , Rd , Gs^Fds , Gs^Fms , Gs^Fp , Gs^Fds , Ww , Ww , Wwr , Wwr , Wo , Gs^Fds , Ww , Gs^Fds , Gs^Fms , Gg^Ve , Rd , Gg^Ve , Rd , Gs^Fms , Rp , Rp , Gs^Fms , Gs^Fds , Gs^Fms , Ggf , Gs^Fp , Rd , Gg^Ve , Gs^Fms , Gs^Fms , Gg^Ve , Gs^Fms , Gs^Fms
Gs^Fds , Gs^Fds , Gs^Fds , Gs^Fds , Gs^Fds , Gs^Fds , Gs^Fp , Gs^Fp , Hh , Gs^Fms , Gs^Fds , Gs^Fds , Gs^Fds , Rd , Gs^Fds , Gs^Fds , Gs^Fds , Gs^Fds , Hh^Fds , Ww , Gs^Fds , Wo , Wo , Ww , Wwr , Gs^Fms , Gs^Fms , Gs^Fp , Gs^Fp , Rd , Gs^Fms , Rp , Gs , Gs , Gs^Fms , Gs^Fms , Hh^Fms , Gs^Fms , Gs^Fds , Gs^Fms , Gs^Fms , Gs , Rd , Gs , Gs^Fp , Gs^Fms
Gs^Fds , Gs^Fp , Gs^Fds , Gs^Fds , Gs^Fp , Gs^Fds , Gs^Fds , Hh^Fds , Gs^Fds , Gs^Fds , Gs^Fds , Gs^Fds , Gs^Fms , Rd , Rd , Gs^Fds , Gs^Fds , Gs^Fms , Gs^Fds , Gs^Fds , Gs^Fds , Ww , Wwr , Wwr , Wo , Gs^Fds , Gs^Fms , Gs^Fp , Gs^Fms , Gs^Fms , Ww , Gs^Bw| , Ww , Gs^Fms , Gs^Fms , Gs^Fp , Gs^Fp , Ss , Gs^Fms , Gs^Fms , Gs , Rd , Gg^Fet , Rd , Gs^Fds , Gs^Fms
Gs^Fds , Gs^Fds , Gs^Fms , Gs^Fds , Gs^Fds , Gs^Fds , Hh^Fds , Hh^Fms , Gs^Fds , Gs^Fds , Gg , Gs^Fds , Rd , Rd , Gs^Fds , Gg^Ve , Hh , Gs^Fds , Hh , Gs^Fds , Ss , Ww , Gs^Fds , Wo , Wo , Ww , Wwr , Gs^Fms , Ww , Gs^Fds , Ww , Ww^Bw| , Ww , Gs^Fds , Ww , Gs^Fms , Gs^Fms , Hh^Fms , Gs^Fms , Gg^Ve , Gs^Vht , Rd , Re^Gvs , Re^Gvs , Gs^Fms , Gs^Fms
Gs^Fds , Gs^Fds , Gs^Fms , Gs^Fds , Gs^Fds , Gs^Fds , Hh^Fds , Hh^Fms , Gs^Fds , Gs^Fds , Gg , Gs^Fds , Rd , Rd , Gs^Fds , Gg^Ve , Hh , Gs^Fds , Hh , Gs^Fds , Ss , Ww , Gs^Fds , Wo , Wo , Ww , Wwr , Gs^Fms , Ww , Gs^Fds , Ww , Ww^Bw| , Ww , Gs^Fds , Ww , Gs^Fms , Gs^Fms , Hh^Fms , Gs^Fms , Gg^Ve , Gs , Rd , Re^Gvs , Re^Gvs , Gs^Fms , Gs^Fms
Gs^Fds , Gs^Fds , Re^Gvs , Gs^Fds , Ss , Gs^Fds , Gs^Fds , Hh , Gs^Fms , Gs^Fds , Rd , Rd , Gs^Fds , Gs^Fds , Gs^Fds , Gs^Fds , Gs^Fdw , Gs^Fms , Gs^Fds , Hh^Fms , Gs^Fds , Gs^Fds , Gs^Fds , Ww , Wwr , Wwr , Wo , Gs^Fds , Ww , Ww , Cv , Ww^Bw| , Cv , Ww , Ww , Gs^Fds , Gs^Fds , Gs^Fms , Gs^Fp , Ggf , Gs^Fms , Gs^Fms , Gs^Fp , Gs^Uf , Gs^Fp , Gs^Fms
Gs^Fds , Re^Gvs , Re^Gvs , Gs^Fds , Gs^Fds , Ss , Gs^Fds , Gs^Fms , Gs^Fms , Gs^Fds , Rd , Gs^Fp , Gs^Fds , Gs^Fds , Gs^Fms , Gs^Fds , Gs^Fds , Gs^Fds , Gs^Fds , Gs^Fds , Gs^Fds , Gs^Fds , Gs^Fds , Ww , Gs^Fds , Wo , Wo , Ww , Ww , Ww , Cv , Ce^Bw| , Cv , Ww , Ww , Ww , Ww , Gs^Fms , Gs^Fms , Gs^Fms , Gs , Gs^Fms , Rd , Gs , Gs^Fms , Gs^Fms
Gs^Fds , Gg^Ve , Gs^Fds , Gs^Fds , Gs^Fds , Gs^Fds , Hh^Fp , Gs^Fms , Gs^Fds , Gs^Fds , Rd , Hh^Fp , Hh^Fms , Hh^Fds , Gs^Fds , Gs^Fp , Gs^Fp , Gs^Fds , Gs , Gs , Gs , Gg^Ve , Re^Gvs , Gs^Fds , Gs^Fds , Ww , Ww , Wo , Cv , Cv , Rp , Ce , Rp , Cv , Cv , Ww , Ww , Gs^Fds , Gs^Fms , Gs^Fms , Gs^Fms , Gs^Fds , Gs^Fms , Gg^Ve , Gs^Fms , Gs^Fms

View file

@ -23,12 +23,12 @@
#TODO Get rid of the AI_LOCATION stub macro.
#Set locations known to the ai_controller.
#Call protocol is AI_LOCATION AFFIX STRING RADIUS X Y
{AI_LOCATION kkalenz _"Keep of Kalenz" 1 42 11}
{AI_LOCATION ktrugl _"Keep of Truugl" 2 26 8}
{AI_LOCATION kmordrum _"Keep of Mordrum" 2 4 13}
{AI_LOCATION kurugpir _"Keep of Urug-Pir" 2 6 23}
{AI_LOCATION kelithsomir _"Keep of El'Ithsomir" 1 13 36}
{AI_LOCATION kgrubr _"Keep of Grubr" 1 25 43}
#{AI_LOCATION kkalenz _"Keep of Kalenz" 1 42 11}
#{AI_LOCATION ktrugl _"Keep of Truugl" 2 26 8}
#{AI_LOCATION kmordrum _"Keep of Mordrum" 2 4 13}
#{AI_LOCATION kurugpir _"Keep of Urug-Pir" 2 6 23}
#{AI_LOCATION kelithsomir _"Keep of El'Ithsomir" 1 13 36}
#{AI_LOCATION kgrubr _"Keep of Grubr" 1 25 43}
{AI_LOCATION nshallows _"Northern Shallows" 2 14 9}
{AI_LOCATION falyas _"Ford of Alyas" 3 23 19}
{AI_LOCATION ftifranur _"Ford of Tifranur" 2 38 31}

View file

@ -167,6 +167,7 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
team_name=orcs
user_team_name= _ "Enemies"
allow_player=no
controller=ai
{FLAG_VARIANT undead}
type=Orcish Warrior
canrecruit=yes
@ -197,6 +198,7 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
[side]
allow_player=no
controller=ai
side=4
id=Wrulf
name= _ "Wrulf"
@ -236,6 +238,7 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
[side]
allow_player=no
controller=ai
side=5
team_name=orcs
user_team_name= _ "Enemies"
@ -271,6 +274,7 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
[/side]
[side]
allow_player=no
controller=ai
side=6
team_name=orcs
user_team_name= _ "Enemies"
@ -439,6 +443,7 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
[filter]
# x=1
# y=30
#TODO remove debug thing
x=14
y=14

View file

@ -71,6 +71,7 @@
[side]
side=2
allow_player=no
controller=ai
{OLURF}
# wmllint: recognize Olurf
canrecruit=yes
@ -390,6 +391,7 @@
### Enemy Side ###
[side]
allow_player=no
controller=ai
#ifdef EASY
type=Troll Hero
#else

View file

@ -82,9 +82,18 @@
[/side]
{STARTING_VILLAGES_ALL 1}
#ifdef MULTIPLAYER
[event]
name=prestart
{CAPTURE_FILTERED_VILLAGES 6 (x=26-999
y=1-999)}
[/event]
#endif
#wml_disabled_lint: validate-off
[side]
side=2
hidden=yes
allow_player=no
no_leader=yes
controller=ai
@ -104,6 +113,7 @@
#### Side3 code ####
[side]
side=3
controller=ai
allow_player=no
{FLAG_VARIANT undead}
no_leader=yes
@ -151,6 +161,7 @@
#### Side4 code ####
[side]
side=4
controller=ai
allow_player=no
{FLAG_VARIANT undead}
no_leader=yes
@ -184,6 +195,7 @@
#### Side5 code ####
[side]
side=5
controller=ai
allow_player=no
{FLAG_VARIANT undead}
no_leader=yes

View file

@ -55,6 +55,7 @@
[side]
side=2
allow_player=no
controller=ai
type=Saurian Ambusher
{FLAG_VARIANT undead}
id=Shurm
@ -80,6 +81,7 @@
[side]
side=3
allow_player=no
controller=ai
type=Saurian Ambusher
{FLAG_VARIANT undead}
id=Trigr
@ -106,7 +108,6 @@
[side]
side=4
{LANDAR}
controller=human
# wmllint: recognize Landar
recruit={ELVES}
[/side]

View file

@ -85,6 +85,7 @@
[side]
side=3
allow_player=no
controller=ai
type=Orcish Warlord
id=Urug-Tar
name=_ "Urug-Tar"
@ -116,6 +117,7 @@
[side]
side=4
allow_player=no
controller=ai
type=Orcish Warlord
id=Graur-Tan
name=_ "Graur-Tan"
@ -145,6 +147,7 @@
[side]
side=5
allow_player=no
controller=ai
type=Troll Warrior
id=Traur
name=_ "Traur"

View file

@ -97,12 +97,10 @@
[side]
side=2
allow_player=no
controller=ai
team_name=player
user_team_name= _ "Player"
recruit={ELVES}, Elvish Captain, Elvish Hero, Elvish Sorceress, Elvish Marksman, Elvish Ranger, Elvish Druid, Elvish Lord
persistent=yes
save_id=galtrid
{GALTRID}
# wmllint: recognize Galtrid
x=33
@ -131,6 +129,7 @@
[side]
side=3
allow_player=no
controller=ai
team_name=player
user_team_name= _ "Player"
type=Elvish Marshal
@ -159,6 +158,7 @@
[side]
side=4
allow_player=no
controller=ai
team_name=orcs
user_team_name= _ "Enemies"
{FLAG_VARIANT undead}
@ -192,6 +192,7 @@
[side]
side=5
allow_player=no
controller=ai
{FLAG_VARIANT undead}
type=Orcish Warlord
id=Urug-Pir
@ -219,6 +220,7 @@
[side]
side=6
allow_player=no
controller=ai
team_name=orcs
user_team_name= _ "Enemies"
{FLAG_VARIANT undead}
@ -258,6 +260,7 @@
[side]
side=7
allow_player=no
controller=ai
team_name=orcs
user_team_name= _ "Enemies"
{FLAG_VARIANT undead}
@ -287,6 +290,7 @@
[side]
side=8
allow_player=no
controller=null
persistent=yes
save_id=Olurf
no_leader=yes

View file

@ -80,6 +80,8 @@
{PLAYABLE}
id=Galtrid
name= _ "Galtrid"
persistent=yes
save_id=Galtrid
unrenamable=yes
profile="portraits/galtrid.png"
type=Elvish Captain