LoW: Balancing between Kalenz and Landar.
Added controller=ai to every ai side since it is not the default in multiplayer and the sides are missing if it's not the first scenario if the campaign.
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937219a7bb
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59ce4ebe51
9 changed files with 40 additions and 11 deletions
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@ -21,7 +21,7 @@ Gs^Fds , Gs^Fds , Gs , Re^Gvs , Gs^Fds , Gs
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Gs^Fds , Gs^Fms , Gg^Ve , Ggf , Gs^Fds , Gs^Fms , Gs^Fds , Gs^Fds , Hh^Fds , Gs^Fds , Gs^Fds , Gg , Gs^Fds , Rd , Gs^Fds , Gs^Fms , Gs^Fp , Gs^Fds , Ww , Ww , Wwr , Wwr , Wo , Gs^Fds , Ww , Gs^Fds , Gs^Fms , Gg^Ve , Rd , Gg^Ve , Rd , Gs^Fms , Rp , Rp , Gs^Fms , Gs^Fds , Gs^Fms , Ggf , Gs^Fp , Rd , Gg^Ve , Gs^Fms , Gs^Fms , Gg^Ve , Gs^Fms , Gs^Fms
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Gs^Fds , Gs^Fds , Gs^Fds , Gs^Fds , Gs^Fds , Gs^Fds , Gs^Fp , Gs^Fp , Hh , Gs^Fms , Gs^Fds , Gs^Fds , Gs^Fds , Rd , Gs^Fds , Gs^Fds , Gs^Fds , Gs^Fds , Hh^Fds , Ww , Gs^Fds , Wo , Wo , Ww , Wwr , Gs^Fms , Gs^Fms , Gs^Fp , Gs^Fp , Rd , Gs^Fms , Rp , Gs , Gs , Gs^Fms , Gs^Fms , Hh^Fms , Gs^Fms , Gs^Fds , Gs^Fms , Gs^Fms , Gs , Rd , Gs , Gs^Fp , Gs^Fms
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Gs^Fds , Gs^Fp , Gs^Fds , Gs^Fds , Gs^Fp , Gs^Fds , Gs^Fds , Hh^Fds , Gs^Fds , Gs^Fds , Gs^Fds , Gs^Fds , Gs^Fms , Rd , Rd , Gs^Fds , Gs^Fds , Gs^Fms , Gs^Fds , Gs^Fds , Gs^Fds , Ww , Wwr , Wwr , Wo , Gs^Fds , Gs^Fms , Gs^Fp , Gs^Fms , Gs^Fms , Ww , Gs^Bw| , Ww , Gs^Fms , Gs^Fms , Gs^Fp , Gs^Fp , Ss , Gs^Fms , Gs^Fms , Gs , Rd , Gg^Fet , Rd , Gs^Fds , Gs^Fms
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Gs^Fds , Gs^Fds , Gs^Fms , Gs^Fds , Gs^Fds , Gs^Fds , Hh^Fds , Hh^Fms , Gs^Fds , Gs^Fds , Gg , Gs^Fds , Rd , Rd , Gs^Fds , Gg^Ve , Hh , Gs^Fds , Hh , Gs^Fds , Ss , Ww , Gs^Fds , Wo , Wo , Ww , Wwr , Gs^Fms , Ww , Gs^Fds , Ww , Ww^Bw| , Ww , Gs^Fds , Ww , Gs^Fms , Gs^Fms , Hh^Fms , Gs^Fms , Gg^Ve , Gs^Vht , Rd , Re^Gvs , Re^Gvs , Gs^Fms , Gs^Fms
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Gs^Fds , Gs^Fds , Gs^Fms , Gs^Fds , Gs^Fds , Gs^Fds , Hh^Fds , Hh^Fms , Gs^Fds , Gs^Fds , Gg , Gs^Fds , Rd , Rd , Gs^Fds , Gg^Ve , Hh , Gs^Fds , Hh , Gs^Fds , Ss , Ww , Gs^Fds , Wo , Wo , Ww , Wwr , Gs^Fms , Ww , Gs^Fds , Ww , Ww^Bw| , Ww , Gs^Fds , Ww , Gs^Fms , Gs^Fms , Hh^Fms , Gs^Fms , Gg^Ve , Gs , Rd , Re^Gvs , Re^Gvs , Gs^Fms , Gs^Fms
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Gs^Fds , Gs^Fds , Re^Gvs , Gs^Fds , Ss , Gs^Fds , Gs^Fds , Hh , Gs^Fms , Gs^Fds , Rd , Rd , Gs^Fds , Gs^Fds , Gs^Fds , Gs^Fds , Gs^Fdw , Gs^Fms , Gs^Fds , Hh^Fms , Gs^Fds , Gs^Fds , Gs^Fds , Ww , Wwr , Wwr , Wo , Gs^Fds , Ww , Ww , Cv , Ww^Bw| , Cv , Ww , Ww , Gs^Fds , Gs^Fds , Gs^Fms , Gs^Fp , Ggf , Gs^Fms , Gs^Fms , Gs^Fp , Gs^Uf , Gs^Fp , Gs^Fms
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Gs^Fds , Re^Gvs , Re^Gvs , Gs^Fds , Gs^Fds , Ss , Gs^Fds , Gs^Fms , Gs^Fms , Gs^Fds , Rd , Gs^Fp , Gs^Fds , Gs^Fds , Gs^Fms , Gs^Fds , Gs^Fds , Gs^Fds , Gs^Fds , Gs^Fds , Gs^Fds , Gs^Fds , Gs^Fds , Ww , Gs^Fds , Wo , Wo , Ww , Ww , Ww , Cv , Ce^Bw| , Cv , Ww , Ww , Ww , Ww , Gs^Fms , Gs^Fms , Gs^Fms , Gs , Gs^Fms , Rd , Gs , Gs^Fms , Gs^Fms
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Gs^Fds , Gg^Ve , Gs^Fds , Gs^Fds , Gs^Fds , Gs^Fds , Hh^Fp , Gs^Fms , Gs^Fds , Gs^Fds , Rd , Hh^Fp , Hh^Fms , Hh^Fds , Gs^Fds , Gs^Fp , Gs^Fp , Gs^Fds , Gs , Gs , Gs , Gg^Ve , Re^Gvs , Gs^Fds , Gs^Fds , Ww , Ww , Wo , Cv , Cv , Rp , Ce , Rp , Cv , Cv , Ww , Ww , Gs^Fds , Gs^Fms , Gs^Fms , Gs^Fms , Gs^Fds , Gs^Fms , Gg^Ve , Gs^Fms , Gs^Fms
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@ -23,12 +23,12 @@
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#TODO Get rid of the AI_LOCATION stub macro.
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#Set locations known to the ai_controller.
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#Call protocol is AI_LOCATION AFFIX STRING RADIUS X Y
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{AI_LOCATION kkalenz _"Keep of Kalenz" 1 42 11}
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{AI_LOCATION ktrugl _"Keep of Truugl" 2 26 8}
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{AI_LOCATION kmordrum _"Keep of Mordrum" 2 4 13}
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{AI_LOCATION kurugpir _"Keep of Urug-Pir" 2 6 23}
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{AI_LOCATION kelithsomir _"Keep of El'Ithsomir" 1 13 36}
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{AI_LOCATION kgrubr _"Keep of Grubr" 1 25 43}
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#{AI_LOCATION kkalenz _"Keep of Kalenz" 1 42 11}
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#{AI_LOCATION ktrugl _"Keep of Truugl" 2 26 8}
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#{AI_LOCATION kmordrum _"Keep of Mordrum" 2 4 13}
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#{AI_LOCATION kurugpir _"Keep of Urug-Pir" 2 6 23}
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#{AI_LOCATION kelithsomir _"Keep of El'Ithsomir" 1 13 36}
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#{AI_LOCATION kgrubr _"Keep of Grubr" 1 25 43}
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{AI_LOCATION nshallows _"Northern Shallows" 2 14 9}
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{AI_LOCATION falyas _"Ford of Alyas" 3 23 19}
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{AI_LOCATION ftifranur _"Ford of Tifranur" 2 38 31}
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@ -167,6 +167,7 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
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team_name=orcs
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user_team_name= _ "Enemies"
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allow_player=no
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controller=ai
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{FLAG_VARIANT undead}
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type=Orcish Warrior
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canrecruit=yes
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@ -197,6 +198,7 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
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[side]
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allow_player=no
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controller=ai
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side=4
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id=Wrulf
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name= _ "Wrulf"
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@ -236,6 +238,7 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
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[side]
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allow_player=no
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controller=ai
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side=5
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team_name=orcs
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user_team_name= _ "Enemies"
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@ -271,6 +274,7 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
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[/side]
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[side]
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allow_player=no
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controller=ai
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side=6
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team_name=orcs
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user_team_name= _ "Enemies"
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@ -439,6 +443,7 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
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[filter]
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# x=1
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# y=30
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#TODO remove debug thing
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x=14
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y=14
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@ -71,6 +71,7 @@
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[side]
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side=2
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allow_player=no
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controller=ai
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{OLURF}
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# wmllint: recognize Olurf
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canrecruit=yes
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@ -390,6 +391,7 @@
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### Enemy Side ###
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[side]
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allow_player=no
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controller=ai
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#ifdef EASY
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type=Troll Hero
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#else
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@ -82,9 +82,18 @@
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[/side]
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{STARTING_VILLAGES_ALL 1}
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#ifdef MULTIPLAYER
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[event]
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name=prestart
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{CAPTURE_FILTERED_VILLAGES 6 (x=26-999
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y=1-999)}
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[/event]
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#endif
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#wml_disabled_lint: validate-off
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[side]
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side=2
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hidden=yes
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allow_player=no
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no_leader=yes
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controller=ai
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@ -104,6 +113,7 @@
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#### Side3 code ####
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[side]
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side=3
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controller=ai
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allow_player=no
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{FLAG_VARIANT undead}
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no_leader=yes
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@ -151,6 +161,7 @@
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#### Side4 code ####
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[side]
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side=4
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controller=ai
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allow_player=no
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{FLAG_VARIANT undead}
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no_leader=yes
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@ -184,6 +195,7 @@
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#### Side5 code ####
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[side]
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side=5
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controller=ai
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allow_player=no
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{FLAG_VARIANT undead}
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no_leader=yes
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@ -55,6 +55,7 @@
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[side]
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side=2
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allow_player=no
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controller=ai
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type=Saurian Ambusher
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{FLAG_VARIANT undead}
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id=Shurm
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@ -80,6 +81,7 @@
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[side]
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side=3
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allow_player=no
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controller=ai
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type=Saurian Ambusher
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{FLAG_VARIANT undead}
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id=Trigr
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@ -106,7 +108,6 @@
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[side]
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side=4
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{LANDAR}
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controller=human
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# wmllint: recognize Landar
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recruit={ELVES}
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[/side]
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@ -85,6 +85,7 @@
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[side]
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side=3
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allow_player=no
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controller=ai
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type=Orcish Warlord
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id=Urug-Tar
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name=_ "Urug-Tar"
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@ -116,6 +117,7 @@
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[side]
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side=4
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allow_player=no
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controller=ai
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type=Orcish Warlord
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id=Graur-Tan
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name=_ "Graur-Tan"
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@ -145,6 +147,7 @@
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[side]
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side=5
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allow_player=no
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controller=ai
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type=Troll Warrior
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id=Traur
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name=_ "Traur"
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@ -97,12 +97,10 @@
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[side]
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side=2
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allow_player=no
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controller=ai
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team_name=player
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user_team_name= _ "Player"
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recruit={ELVES}, Elvish Captain, Elvish Hero, Elvish Sorceress, Elvish Marksman, Elvish Ranger, Elvish Druid, Elvish Lord
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persistent=yes
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save_id=galtrid
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{GALTRID}
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# wmllint: recognize Galtrid
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x=33
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@ -131,6 +129,7 @@
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[side]
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side=3
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allow_player=no
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controller=ai
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team_name=player
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user_team_name= _ "Player"
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type=Elvish Marshal
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@ -159,6 +158,7 @@
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[side]
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side=4
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allow_player=no
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controller=ai
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team_name=orcs
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user_team_name= _ "Enemies"
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{FLAG_VARIANT undead}
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@ -192,6 +192,7 @@
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[side]
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side=5
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allow_player=no
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controller=ai
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{FLAG_VARIANT undead}
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type=Orcish Warlord
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id=Urug-Pir
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@ -219,6 +220,7 @@
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[side]
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side=6
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allow_player=no
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controller=ai
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team_name=orcs
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user_team_name= _ "Enemies"
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{FLAG_VARIANT undead}
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@ -258,6 +260,7 @@
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[side]
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side=7
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allow_player=no
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controller=ai
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team_name=orcs
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user_team_name= _ "Enemies"
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{FLAG_VARIANT undead}
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@ -287,6 +290,7 @@
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[side]
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side=8
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allow_player=no
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controller=null
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persistent=yes
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save_id=Olurf
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no_leader=yes
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@ -80,6 +80,8 @@
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{PLAYABLE}
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id=Galtrid
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name= _ "Galtrid"
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persistent=yes
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save_id=Galtrid
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unrenamable=yes
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profile="portraits/galtrid.png"
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type=Elvish Captain
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