Game Load: fixed a piece of legacy GUI1 formatting
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1 changed files with 2 additions and 3 deletions
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@ -275,11 +275,10 @@ void tgame_load::filter_text_changed(ttext_* textbox, const std::string& text)
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window.set_enter_disabled(!any_shown);
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}
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void tgame_load::evaluate_summary_string(std::stringstream& str,
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const config& cfg_summary)
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void tgame_load::evaluate_summary_string(std::stringstream& str, const config& cfg_summary)
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{
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if(cfg_summary["corrupt"].to_bool()) {
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str << "\n" << _("#(Invalid)");
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str << "\n<span color='#f00'>" << _("(Invalid)") << "</span>";
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return;
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}
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