ANL: lose MP when freeing captured unit
This is the old behavior, which was lost when assigning the prisoner side to both teams.
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@ -223,6 +223,15 @@
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[unstore_unit]
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variable=critter
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[/unstore_unit]
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# Lose all moves.
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[set_variable]
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name=unit.moves
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value=0
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[/set_variable]
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[unstore_unit]
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variable=unit
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[/unstore_unit]
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[/event]
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#enddef
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