Game Config: removed unused UI sound variables
These were used by GUI1. GUI2 doesn't need them; it defines its sounds elsewhere (see data/gui/default.cfg);
This commit is contained in:
parent
0f756b8189
commit
594877aaaa
3 changed files with 2 additions and 13 deletions
|
@ -16,7 +16,6 @@
|
|||
|
||||
#include "editor/palette/tristate_button.hpp"
|
||||
|
||||
#include "game_config.hpp"
|
||||
#include "image.hpp"
|
||||
#include "log.hpp"
|
||||
#include "sdl/rect.hpp"
|
||||
|
@ -369,8 +368,8 @@ void tristate_button::mouse_up(const SDL_MouseButtonEvent& event) {
|
|||
}
|
||||
}
|
||||
|
||||
if (pressed_)
|
||||
sound::play_UI_sound(game_config::sounds::checkbox_release);
|
||||
//if (pressed_)
|
||||
//sound::play_UI_sound(game_config::sounds::checkbox_release);
|
||||
}
|
||||
|
||||
void tristate_button::handle_event(const SDL_Event& event) {
|
||||
|
|
|
@ -243,14 +243,6 @@ std::string
|
|||
ready_for_start = "bell.wav",
|
||||
game_has_begun = "gamestart.ogg";
|
||||
|
||||
const std::string
|
||||
button_press = "button.wav",
|
||||
checkbox_release = "checkbox.wav",
|
||||
slider_adjust = "slider.wav",
|
||||
menu_expand = "expand.wav",
|
||||
menu_contract = "contract.wav",
|
||||
menu_select = "select.wav";
|
||||
|
||||
namespace status {
|
||||
|
||||
std::string
|
||||
|
|
|
@ -162,8 +162,6 @@ namespace game_config
|
|||
server_message, player_joins, player_leaves,
|
||||
game_user_arrive, game_user_leave, ready_for_start,
|
||||
game_has_begun;
|
||||
extern const std::string button_press, checkbox_release, slider_adjust,
|
||||
menu_expand, menu_contract, menu_select;
|
||||
namespace status {
|
||||
extern std::string poisoned, slowed, petrified;
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue