Bunch of include cleanups

This commit is contained in:
Charles Dang 2016-12-01 22:11:00 +11:00
parent 00b9d6e691
commit 58fecf8b54
13 changed files with 0 additions and 20 deletions

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@ -21,7 +21,6 @@
#include "actions/vision.hpp"
#include "ai/lua/aspect_advancements.hpp"
#include "game_display.hpp"
#include "game_events/manager.hpp"
#include "game_events/pump.hpp"
#include "game_preferences.hpp"

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@ -26,7 +26,6 @@
#include "attack_prediction.hpp"
#include "config_assign.hpp"
#include "game_config.hpp"
#include "game_display.hpp"
#include "game_events/manager.hpp"
#include "game_events/pump.hpp"
#include "game_preferences.hpp"

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@ -26,7 +26,6 @@
#include "config.hpp"
#include "config_assign.hpp"
#include "filter_context.hpp"
#include "game_board.hpp"
#include "game_display.hpp"
#include "game_events/manager.hpp"
#include "game_events/pump.hpp"

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@ -19,8 +19,6 @@
#include "actions/heal.hpp"
#include "game_board.hpp"
#include "game_display.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "map/map.hpp"

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@ -23,7 +23,6 @@
#include "actions/vision.hpp"
#include "config_assign.hpp"
#include "game_display.hpp"
#include "game_events/manager.hpp"
#include "game_events/pump.hpp"
#include "game_preferences.hpp"

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@ -30,12 +30,10 @@
#include "replay.hpp" // for recorder, replay
#include "replay_helper.hpp" // for replay_helper
#include "resources.hpp" // for screen, teams, units, etc
#include "statistics.hpp" // for un_recall_unit, etc
#include "synced_context.hpp" // for set_scontext_synced
#include "team.hpp" // for team
#include "units/unit.hpp" // for unit
#include "units/animation_component.hpp"
#include "units/udisplay.hpp" // for move_unit
#include "units/id.hpp"
#include "units/map.hpp" // for unit_map, etc
#include "units/ptr.hpp" // for unit_const_ptr, unit_ptr

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@ -22,7 +22,6 @@
#include "actions/move.hpp"
#include "config.hpp"
#include "game_display.hpp"
#include "game_events/manager.hpp"
#include "game_events/pump.hpp"
#include "log.hpp"

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@ -27,7 +27,6 @@
#include "sdl/color.hpp"
#include <SDL_timer.h>
#include <SDL_video.h>
static lg::log_domain log_engine("engine");
#define ERR_NG LOG_STREAM(err, log_engine)

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@ -23,8 +23,6 @@
#include "editor/palette/location_palette.hpp"
#include "editor/palette/empty_palette.hpp"
#include <SDL_video.h>
class CKey;
namespace editor {

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@ -19,8 +19,6 @@
#include "editor/editor_display.hpp"
#include "editor/map/context_manager.hpp"
#include <SDL_video.h>
#include "gui/dialogs/editor/edit_label.hpp"
#include "font/standard_colors.hpp"

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@ -68,10 +68,6 @@
#include <new>
#include <utility> // for pair
#include <SDL.h> // for SDL_INIT_JOYSTICK, etc
#include <SDL_events.h> // for SDL_ENABLE
#include <SDL_joystick.h> // for SDL_JoystickEventState, etc
#include <SDL_timer.h> // for SDL_Delay
#include <SDL_video.h> // for SDL_WM_SetCaption, etc
#ifdef DEBUG_WINDOW_LAYOUT_GRAPHS
#include "gui/widgets/debug.hpp"

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@ -18,7 +18,6 @@
#include "gui/widgets/settings.hpp"
#include <SDL_video.h>
#include "utils/functional.hpp"
namespace gui2

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@ -123,7 +123,6 @@
#include <algorithm>
#include <vector> // for vector, etc
#include <SDL_timer.h> // for SDL_GetTicks
#include <SDL_video.h> // for SDL_Surface
#include "lua/lauxlib.h" // for luaL_checkinteger, etc
#include "lua/lua.h" // for lua_setfield, etc