Bunch of include cleanups
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13 changed files with 0 additions and 20 deletions
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@ -21,7 +21,6 @@
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#include "actions/vision.hpp"
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#include "ai/lua/aspect_advancements.hpp"
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#include "game_display.hpp"
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#include "game_events/manager.hpp"
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#include "game_events/pump.hpp"
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#include "game_preferences.hpp"
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@ -26,7 +26,6 @@
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#include "attack_prediction.hpp"
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#include "config_assign.hpp"
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#include "game_config.hpp"
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#include "game_display.hpp"
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#include "game_events/manager.hpp"
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#include "game_events/pump.hpp"
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#include "game_preferences.hpp"
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@ -26,7 +26,6 @@
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#include "config.hpp"
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#include "config_assign.hpp"
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#include "filter_context.hpp"
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#include "game_board.hpp"
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#include "game_display.hpp"
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#include "game_events/manager.hpp"
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#include "game_events/pump.hpp"
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@ -19,8 +19,6 @@
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#include "actions/heal.hpp"
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#include "game_board.hpp"
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#include "game_display.hpp"
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#include "gettext.hpp"
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#include "log.hpp"
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#include "map/map.hpp"
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@ -23,7 +23,6 @@
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#include "actions/vision.hpp"
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#include "config_assign.hpp"
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#include "game_display.hpp"
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#include "game_events/manager.hpp"
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#include "game_events/pump.hpp"
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#include "game_preferences.hpp"
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@ -30,12 +30,10 @@
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#include "replay.hpp" // for recorder, replay
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#include "replay_helper.hpp" // for replay_helper
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#include "resources.hpp" // for screen, teams, units, etc
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#include "statistics.hpp" // for un_recall_unit, etc
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#include "synced_context.hpp" // for set_scontext_synced
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#include "team.hpp" // for team
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#include "units/unit.hpp" // for unit
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#include "units/animation_component.hpp"
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#include "units/udisplay.hpp" // for move_unit
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#include "units/id.hpp"
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#include "units/map.hpp" // for unit_map, etc
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#include "units/ptr.hpp" // for unit_const_ptr, unit_ptr
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@ -22,7 +22,6 @@
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#include "actions/move.hpp"
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#include "config.hpp"
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#include "game_display.hpp"
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#include "game_events/manager.hpp"
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#include "game_events/pump.hpp"
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#include "log.hpp"
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@ -27,7 +27,6 @@
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#include "sdl/color.hpp"
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#include <SDL_timer.h>
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#include <SDL_video.h>
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static lg::log_domain log_engine("engine");
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#define ERR_NG LOG_STREAM(err, log_engine)
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@ -23,8 +23,6 @@
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#include "editor/palette/location_palette.hpp"
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#include "editor/palette/empty_palette.hpp"
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#include <SDL_video.h>
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class CKey;
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namespace editor {
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@ -19,8 +19,6 @@
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#include "editor/editor_display.hpp"
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#include "editor/map/context_manager.hpp"
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#include <SDL_video.h>
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#include "gui/dialogs/editor/edit_label.hpp"
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#include "font/standard_colors.hpp"
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@ -68,10 +68,6 @@
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#include <new>
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#include <utility> // for pair
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#include <SDL.h> // for SDL_INIT_JOYSTICK, etc
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#include <SDL_events.h> // for SDL_ENABLE
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#include <SDL_joystick.h> // for SDL_JoystickEventState, etc
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#include <SDL_timer.h> // for SDL_Delay
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#include <SDL_video.h> // for SDL_WM_SetCaption, etc
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#ifdef DEBUG_WINDOW_LAYOUT_GRAPHS
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#include "gui/widgets/debug.hpp"
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@ -18,7 +18,6 @@
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#include "gui/widgets/settings.hpp"
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#include <SDL_video.h>
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#include "utils/functional.hpp"
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namespace gui2
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#include <algorithm>
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#include <vector> // for vector, etc
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#include <SDL_timer.h> // for SDL_GetTicks
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#include <SDL_video.h> // for SDL_Surface
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#include "lua/lauxlib.h" // for luaL_checkinteger, etc
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#include "lua/lua.h" // for lua_setfield, etc
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