GUI2: fixed a bug that's been causing SDL_KEY_DOWN events to be executed twice.
`SDL_TEXTINPUT` events were being handled after `SDL_KEYDOWN` events and calling the same `key_down` codepath, result in any registered `SDL_KEY_DOWN` callbacks being executed twice, the second time around with null/0 'key' data.
This commit is contained in:
parent
3b361968ce
commit
585ce88d64
1 changed files with 0 additions and 13 deletions
|
@ -269,13 +269,6 @@ private:
|
|||
const SDL_Keymod modifier,
|
||||
const utf8::string& unicode);
|
||||
|
||||
/**
|
||||
* Fires a text input event.
|
||||
*
|
||||
* @param unicode The unicode value for the text entered.
|
||||
*/
|
||||
void text_input(const std::string& unicode);
|
||||
|
||||
/**
|
||||
* Fires a keyboard event which has no parameters.
|
||||
*
|
||||
|
@ -418,7 +411,6 @@ void sdl_event_handler::handle_event(const SDL_Event& event)
|
|||
break;
|
||||
|
||||
case SDL_TEXTINPUT:
|
||||
text_input(event.text.text);
|
||||
break;
|
||||
|
||||
case SDL_FINGERMOTION:
|
||||
|
@ -705,11 +697,6 @@ void sdl_event_handler::key_down(const SDL_Event& event)
|
|||
}
|
||||
}
|
||||
|
||||
void sdl_event_handler::text_input(const std::string& unicode)
|
||||
{
|
||||
key_down(SDLK_UNKNOWN, static_cast<SDL_Keymod>(0), unicode);
|
||||
}
|
||||
|
||||
bool sdl_event_handler::hotkey_pressed(const hotkey::hotkey_ptr key)
|
||||
{
|
||||
dispatcher* dispatcher = keyboard_dispatcher();
|
||||
|
|
Loading…
Add table
Reference in a new issue