Make the EXPERIMENTAL flag also work for GUI2 WML
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25f107a5b4
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584ec8bfc1
2 changed files with 4 additions and 5 deletions
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@ -81,6 +81,10 @@ namespace game_config {
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defines_map_["APPLE"] = preproc_define();
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#endif
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#ifdef EXPERIMENTAL
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// use this to guard WML that depends on code guarded by EXPERIMENTAL
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defines_map_["EXPERIMENTAL"] = preproc_define();
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#endif /* EXPERIMENTAL */
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}
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void config_cache::get_config(const std::string& path, config& cfg)
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@ -1394,11 +1394,6 @@ void game_controller::set_unit_data()
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void game_controller::load_game_cfg(const bool force)
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{
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#ifdef EXPERIMENTAL
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// use this to guard WML that depends on code guarded by EXPERIMENTAL
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cache_.add_define("EXPERIMENTAL");
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#endif /* EXPERIMENTAL */
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// make sure that 'debug mode' symbol is set if command line parameter is selected
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if (game_config::debug) {
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cache_.add_define("DEBUG_MODE");
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