slight additions to the tips and manual
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@ -339,7 +339,9 @@ text= "<img>src=terrain/forest-tile.png align=left box=no</img> <img>src=terrain
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" + _ "Forests represent any woodland with significant undergrowth, enough to hinder passage. Though they slow nearly everyone down, forests do offer better defense to most units than open ground. Cavalry, however, have so much trouble navigating them that any benefit gained by stealth is negated. Elves are an exception to this general rule for forests. Not only do they possess full movement in forests, but they also gain a considerable defensive bonus. Dwarves are another exception to this rule; though they are able to plow through the forests without much loss of speed, their utter unfamiliarity with the terrain causes them to receive no defensive bonus.
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Most units have 50% defense in forests, but cavalry are limited to 40%. Elves, on the other hand, enjoy 60 to 70% defense, even their mounted units. Dwarves generally receive only 30% defense in forests."
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Most units have 50% defense in forests, but cavalry are limited to 40%. Elves, on the other hand, enjoy 60 to 70% defense, even their mounted units. Dwarves generally receive only 30% defense in forests.
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<img>src=terrain/great-tree-tile.png align=middle box=no</img>"
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[/topic]
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[topic]
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@ -32,3 +32,6 @@ tip_of_day31= _ "Units are healed when they advance a level. Used wisely, this c
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tip_of_day32= _ "Charging units are best used against enemies they can kill with a single blow."
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tip_of_day_33= _ "Units can gain After Maximum Level Advancements (AMLA's), which usually increase the unit's maximum hitpoints by 3. Gaining an AMLA becomes progressively harder for each AMLA the unit receives, however. Thus, it is often more useful to try to advance your lower level units."
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tip_of_day_34= _ "You can send the Wesnoth Project an anonymous summary of your progress using the Help Wesnoth button. This information is vital so we can adjust campaign difficulty."
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tip_of_day_35= _ "On maps where the shroud or fog of war has been enabled, a unit's sight is limited by its maximum movement. Remember this when deciding what unit is best to scout specific types of terrain."
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tip_of_day_36= _ "Nearly every icon and word in Wesnoth's playing screen has a tool-tip. Place your mouse pointer over one to get an explanation or description."
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