Refactor Masked Dwarves to use base_unit consistently.
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5 changed files with 15 additions and 88 deletions
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@ -1,25 +1,11 @@
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#textdomain wesnoth-thot
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[unit_type]
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[base_unit]
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id=Dwarvish Dragonguard
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[/base_unit]
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id=Dwarvish Masked Dragonguard
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name= _ "Dwarvish Masked Dragonguard"
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# Variant of Dwarvish Dragonguard -- same stats, different graphics.
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race=dwarf
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image="units/masked_dragonguard.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=59
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movement_type=dwarvishfoot
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movement=4
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experience=150
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level=3
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alignment=neutral
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advanceto=null
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{AMLA_DEFAULT}
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undead_variation=dwarf
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cost=46
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usage=archer
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# FIXME: Customize after string thaw
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description= _ "It is not clear why the Dragonguards are called what they are, a name given by their dwarven brethren. Some speculate that the name comes from their weapon of choice, these strange staves that belch fire and death. Others have surmised that it is because such weapons would be a threat against even a true Dragon, should such a thing be seen again in the known world. Whatever the case, it is for these weapons that the guardians of the great Dwarven citadels are both renowned and feared; weapons that have broken the mightiest of warriors in a single blow."
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die_sound={SOUND_LIST:DWARF_DIE}
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{DEFENSE_ANIM_RANGE "units/masked_dragonguard-defend.png" "units/masked_dragonguard-melee1.png" {SOUND_LIST:DWARF_HIT} melee}
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{DEFENSE_ANIM_RANGE "units/masked_dragonguard-defend.png" "units/masked_dragonguard.png" {SOUND_LIST:DWARF_HIT} ranged}
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[attack]
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@ -1,29 +1,13 @@
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#textdomain wesnoth-thot
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[unit_type]
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[base_unit]
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id=Dwarvish Lord
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[/base_unit]
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id=Dwarvish Masked Lord
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name= _ "Dwarvish Masked Lord"
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race=dwarf
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image="units/masked_lord.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=79
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movement_type=dwarvishfoot
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movement=4
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experience=150
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level=3
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alignment=neutral
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advanceto=null
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{AMLA_DEFAULT}
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undead_variation=dwarf
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cost=54
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usage=fighter
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description= _ "Feared in dwarven legend is the Dwarf Lord who masks his face, using the formidable fighting powers of his kind without accounting to his peers and the loremasters of Dwarven-kind for the dark and bloody uses to which he puts his weapons. Like his barefaced kin, the Dwarf Lord wields axe and hammer with masterful skill, and can hit a target with a thrown hand axe at several paces. Though slow on their feet, these dwarves are a testament to the prowess of their kind."
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die_sound={SOUND_LIST:DWARF_DIE}
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{DEFENSE_ANIM "units/masked_lord-defend.png" "units/masked_lord.png" {SOUND_LIST:DWARF_HIT} }
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[resistance]
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blade=60
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pierce=70
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impact=70
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[/resistance]
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[attack]
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name=battle axe
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description=_"battle axe"
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@ -1,29 +1,14 @@
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#textdomain wesnoth-thot
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[unit_type]
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[base_unit]
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id=Dwarvish Steelclad
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[/base_unit]
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id=Dwarvish Masked Steelclad
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name= _ "Dwarvish Masked Steelclad"
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# Variant of the Steelclad -- same stats, different sprites.
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race=dwarf
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image="units/masked_steelclad.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=59
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movement_type=dwarvishfoot
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movement=4
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experience=74
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level=2
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alignment=neutral
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advanceto=Dwarvish Masked Lord
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undead_variation=dwarf
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cost=32
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usage=fighter
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description= _ "More experienced Dwarvish fighters wear heavy chain mail and plate armor, for which they are rightly famous. In the dark dreams of dwarvenkind, some conceal their faces behind riveted masks."
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die_sound={SOUND_LIST:DWARF_DIE}
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{DEFENSE_ANIM "units/masked_steelclad-defend.png" "units/masked_steelclad.png" {SOUND_LIST:DWARF_HIT} }
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[resistance]
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blade=70
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pierce=70
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impact=70
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[/resistance]
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[attack]
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name=battle axe
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description=_"battle axe"
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@ -1,25 +1,11 @@
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#textdomain wesnoth-thot
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[unit_type]
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[base_unit]
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id=Dwarvish Thunderer
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[/base_unit]
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id=Dwarvish Masked Thunderer
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name= _ "Dwarvish Masked Thunderer"
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# Variant of Dwarvish Thundere -- same stats, different graphics
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race=dwarf
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image="units/masked_thunderer.png"
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ellipse="misc/ellipse"
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=34
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movement_type=dwarvishfoot
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movement=4
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experience=40
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level=1
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alignment=neutral
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advanceto=Dwarvish Masked Thunderguard
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undead_variation=dwarf
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cost=17
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usage=mixed fighter
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# FIXME: Customize this after string melt.
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description= _ "When the men of Wesnoth first encountered the dwarves, they were mystified by the power of the Dwarvish Thunderers, who were able to hurl death from afar through the apparatus of these strange wands they carried into battle. The deafening noise of these 'thundersticks' is terrifying to behold, and is made moreso by the secrecy which dwarves hold about their workings."
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die_sound={SOUND_LIST:DWARF_DIE}
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{DEFENSE_ANIM "units/masked_thunderer-defend.png" "units/masked_thunderer.png" {SOUND_LIST:DWARF_HIT} }
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[death]
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[frame]
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@ -1,26 +1,12 @@
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#textdomain wesnoth-thot
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[unit_type]
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[base_unit]
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id=Dwarvish Thunderguard
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[/base_unit]
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id=Dwarvish Masked Thunderguard
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name= _ "Dwarvish Masked Thunderguard"
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# Variant of Thunderguard -- same stats, different graphics
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race=dwarf
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image="units/masked_thunderguard.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=44
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movement_type=dwarvishfoot
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movement=4
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experience=95
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level=2
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alignment=neutral
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advanceto=Dwarvish Masked Dragonguard
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undead_variation=dwarf
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cost=30
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usage=fighter
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# FIXME: Customize after string thaw
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description= _ "The Dwarven Thunderguards are famed for their curious weaponry, these strange staves of wood and iron that make a thunderous noise in their anger. The machinations behind this weaponry are a mystery, a secret taken to the grave by the dwarves of Knalga who wield them, and are assumed to have even forged them. The most that is known are reports of dwarves pouring a strange black dust into the mouth of their weapons, which some say is a food to fuel the beast imprisoned within.
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Though a single shot from these 'thundersticks' can take several minutes to prepare, the results are seen by the Dwarves as being well worth the wait."
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die_sound={SOUND_LIST:DWARF_DIE}
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{DEFENSE_ANIM "units/masked_thunderguard-defend.png" "units/masked_thunderguard.png" {SOUND_LIST:DWARF_HIT} }
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[attack]
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name=dagger
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