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@ -40,8 +40,7 @@ static lg::log_domain log_network("network");
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namespace mp {
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// To remove radundant informaion in the clientside internal programmflow
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// I want to remove these values from mp_settings so i need to readd them here
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// This is for the wesnothd server, it expects a more detailed summary in [multiplayer]
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static void add_multiplayer_classification(config& multiplayer, saved_game& state)
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{
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multiplayer["mp_scenario"] = state.get_scenario_id();
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