Made flying drakes not use the flying standing animation on fords,
...reefs and water villages, and removed the flies=true movetype attribute to allow normal submersion on those terrains.
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00ffeb9516
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2 changed files with 17 additions and 3 deletions
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@ -368,7 +368,14 @@
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#define DRAKE_FLYING_ANIM STANDING_FRAME FLYING_FRAME
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[standing_anim]
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start_time=0
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terrain=!,W*,Qx*,Ql*
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[filter]
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[filter_location]
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terrain=!,W*,Qx*,Ql*
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[or]
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terrain=Wwf,Wwr,*^V*
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[/or]
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[/filter_location]
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[/filter]
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[frame]
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duration=150
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image={STANDING_FRAME}
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@ -377,10 +384,14 @@
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[standing_anim]
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start_time=0
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layer=60
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layer=60
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submerge=0.01
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[filter]
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[filter_location]
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terrain=W*,Qx*,Ql*
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[not]
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terrain=Wwf,Wwr,*^V*
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[/not]
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[/filter_location]
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[/filter]
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[frame]
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@ -1576,7 +1576,10 @@ While undead lords arrived on the Great Continent in considerable numbers only i
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[movetype]
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name=drakefly
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flies=true
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# this has been commented out because it interferes with the standard
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# drake standing/flying animations
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# flies=true
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# Drakes are huge (easy targets) flying beasts, but are different
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# from the classical flying unit: to fight they have to land
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# They love caves and mountains, and above all: warmth
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