Made flying drakes not use the flying standing animation on fords,

...reefs and water villages, and removed the flies=true movetype
attribute to allow normal submersion on those terrains.
This commit is contained in:
Lari Nieminen 2009-02-22 09:56:45 +00:00
parent 00ffeb9516
commit 579bed74f9
2 changed files with 17 additions and 3 deletions

View file

@ -368,7 +368,14 @@
#define DRAKE_FLYING_ANIM STANDING_FRAME FLYING_FRAME
[standing_anim]
start_time=0
terrain=!,W*,Qx*,Ql*
[filter]
[filter_location]
terrain=!,W*,Qx*,Ql*
[or]
terrain=Wwf,Wwr,*^V*
[/or]
[/filter_location]
[/filter]
[frame]
duration=150
image={STANDING_FRAME}
@ -377,10 +384,14 @@
[standing_anim]
start_time=0
layer=60
layer=60
submerge=0.01
[filter]
[filter_location]
terrain=W*,Qx*,Ql*
[not]
terrain=Wwf,Wwr,*^V*
[/not]
[/filter_location]
[/filter]
[frame]

View file

@ -1576,7 +1576,10 @@ While undead lords arrived on the Great Continent in considerable numbers only i
[movetype]
name=drakefly
flies=true
# this has been commented out because it interferes with the standard
# drake standing/flying animations
# flies=true
# Drakes are huge (easy targets) flying beasts, but are different
# from the classical flying unit: to fight they have to land
# They love caves and mountains, and above all: warmth