wmllint cleanup. The Drake Gider WML needs a tuneup for the new sprites.

This commit is contained in:
Eric S. Raymond 2009-07-31 21:55:58 +00:00
parent 6ed8b62309
commit 578ee72689
6 changed files with 8 additions and 58 deletions

View file

@ -185,9 +185,6 @@
comment = "gettext support, tinygui"
email = "ydirson_AT_altern.org"
[/entry]
[entry]
name = "Michael Flowers (MJ)"
[/entry]
[/about]
[about]
@ -892,6 +889,9 @@
[entry]
name = "Maximilian Lupke (malumalu)"
[/entry]
[entry]
name = "Michael Flowers (MJ)"
[/entry]
[entry]
name = "Michael Schmahl"
[/entry]

View file

@ -22,7 +22,7 @@
die_sound=drake-die.ogg
{DEFENSE_ANIM "units/drakes/glider-defend-2.png" "units/drakes/glider-defend-1.png" {SOUND_LIST:DRAKE_HIT} }
{DRAKE_FLYING_ANIM "units/drakes/glider.png" "units/drakes/glider-flying.png"}
{DRAKE_FLYING_ANIM "units/drakes/glider.png" "units/drakes/glider-fly-1.png"}
[portrait]
size=400
side="left"
@ -39,7 +39,7 @@
[frame]
begin=0
end=150
image="units/drakes/glider-flying.png"
image="units/drakes/glider-fly-1.png"
[/frame]
[/movement_anim]
[attack]
@ -195,52 +195,4 @@
image="units/drakes/glider-fire-s-1.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=slam
[/filter_attack]
[frame]
begin=-200
end=-150
image="units/drakes/glider-attack-close1.png"
[/frame]
[frame]
begin=-150
end=-100
image="units/drakes/glider-flying.png"
[/frame]
[if]
hits=yes
[frame]
begin=-100
end=50
image="units/drakes/glider-attack-close2.png"
sound=club.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-100
end=50
image="units/drakes/glider-attack-close2.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
begin=50
end=100
image="units/drakes/glider-flying.png"
[/frame]
[frame]
begin=100
end=150
image="units/drakes/glider-attack-close1.png"
[/frame]
[frame]
begin=150
end=200
image="units/drakes/glider.png"
[/frame]
[/attack_anim]
[/unit_type]

View file

@ -16,7 +16,6 @@
undead_variation=drake
cost=31
usage=fighter
profile=portraits/drakes/slasher.png
description= _ "Instead of letting themselves be bound by their armor, Slashers have learned to redirect its weight to supplement their bodies' momentum, adding power to the blows of their short spears and hand-mounted claws. Equipment and body are one; even their thick helms and the thick skulls beneath them are weapons. A Slasher will gladly fulfill his caste duties, as long as it can be done on the battlefield."
die_sound=drake-die.ogg
[attack]

View file

@ -24,7 +24,7 @@
impact=70
[/resistance]
usage=scout
description= _ "Dwarvish Explorers are peerless survivalists. Using only the equipment they carry, they can range for months around the forests and mountains looking for new seams of ore and deposits of minerals. Whilst their skill in a melee is less than some other dwarves, they are unmatched with throwing axes, having practised this skill hunting in the mountains. Their manoeuvrability makes them a dangerous force."
description= _ "Dwarvish Explorers are peerless survivalists. Using only the equipment they carry, they can range for months around the forests and mountains looking for new seams of ore and deposits of minerals. Whilst their skill in a melee is less than some other dwarves, they are unmatched with throwing axes, having practiced this skill hunting in the mountains. Their maneuverability makes them a dangerous force."
die_sound={SOUND_LIST:DWARF_DIE}
#weakened from 12 damage to 10 damage
{DEFENSE_ANIM "units/dwarves/explorer-defend-2.png" units/dwarves/explorer-defend-1.png {SOUND_LIST:DWARF_HIT} }

View file

@ -19,8 +19,7 @@
advances_to=Dwarvish Explorer
cost=30
usage=scout
# wmllint: local spelling chokepoints
description= _ "These hardy dwarves are sometimes away from their caves for long periods, scouting and patrolling the borders. They spend this time watching for invaders, and combating the bandits and thieves who might spring up inside dwarvish territory. They are powerful fighters in a melee, and from a distance their deftly thrown axes can rival the power and accuracy of a human archer."
description= _ "These hardy dwarves are sometimes away from their caves for long periods, scouting and patrolling the borders. They spend this time watching for invaders, and fighting bandits and thieves who incur dwarvish territory. They are powerful fighters in a melee, and from a distance their deftly thrown axes can rival the power and accuracy of a human archer."
die_sound={SOUND_LIST:DWARF_DIE}
#weakened from 9 damage to 8 damage
{DEFENSE_ANIM_RANGE "units/dwarves/pathfinder-melee-defend-2.png" units/dwarves/pathfinder-melee-defend-1.png {SOUND_LIST:DWARF_HIT} melee}

View file

@ -19,7 +19,7 @@
advances_to=Dwarvish Pathfinder
cost=18
usage=mixed fighter
description= _ "Although the dwarves cannot match the taller races in a sprint, when unencumbered by heavy armour their tremendous stamina and endurance allows them to match all but the fastest on foot. Dwarvish Scouts use this to their advantage, ranging ahead of the main force and reporting back on troop movements and dispositions, or securing important objectives. Outside of battle, they are often used to relay messages between dwarvish communities. However they pay for their speed with the poorer protection provided by their lighter armour."
description= _ "Although the dwarves cannot match the taller races in a sprint, when unencumbered by heavy armor their tremendous stamina and endurance allows them to match all but the fastest on foot. Dwarvish Scouts use this to their advantage, ranging ahead of the main force and reporting back on troop movements and dispositions, or securing important objectives. Outside of battle, they are often used to relay messages between dwarvish communities. However, they pay for their speed with the poorer protection provided by their lighter armor."
die_sound={SOUND_LIST:DWARF_DIE}
#weakened from 7 damage to 6
{DEFENSE_ANIM "units/dwarves/scout-defend-2.png" units/dwarves/scout-defend-1.png {SOUND_LIST:DWARF_HIT} }