Properly rendering background fill color when creating SDL windows
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@ -55,6 +55,8 @@ twindow::twindow(const std::string& title,
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pixel_format_ = info.texture_formats[0];
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pixel_format_ = info.texture_formats[0];
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fill(0,0,0);
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fill(0,0,0);
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render();
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}
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}
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twindow::~twindow()
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twindow::~twindow()
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