LoW: Remove redundant AI definitions
These are used by default, so there's no need to specifically include them.
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7 changed files with 0 additions and 17 deletions
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@ -179,7 +179,6 @@ This is the story of Kalenz, Landar, and of the Elves in the first days of the h
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{TRAIT_AGED}
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{TRAIT_INTELLIGENT}
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[/modifications]
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{ai/aliases/stable_singleplayer.cfg}
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[ai]
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{AI_SIMPLE_ALWAYS_ASPECT village_value 0}
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{AI_SIMPLE_ALWAYS_ASPECT leader_value 0}
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@ -215,7 +214,6 @@ This is the story of Kalenz, Landar, and of the Elves in the first days of the h
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#endif
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{GOLD 120 160 200}
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{INCOME 10 20 30}
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{ai/aliases/stable_singleplayer.cfg}
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[ai]
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{AI_NO_SCOUTS}
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{AI_SCALE_ATTACK_DEPTH_BY_DIFFICULTY}
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@ -244,7 +242,6 @@ This is the story of Kalenz, Landar, and of the Elves in the first days of the h
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{GOLD 120 140 160}
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{INCOME 10 20 30}
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{ai/aliases/stable_singleplayer.cfg}
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[ai]
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{AI_NO_SCOUTS}
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{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "fighter,mixed fighter,archer,mixed fighter"}
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@ -290,7 +287,6 @@ This is the story of Kalenz, Landar, and of the Elves in the first days of the h
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#endif
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{GOLD 100 130 160}
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{INCOME 10 30 50}
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{ai/aliases/stable_singleplayer.cfg}
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[ai]
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{AI_NO_SCOUTS}
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{AI_SCALE_ATTACK_DEPTH_BY_DIFFICULTY}
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@ -327,7 +323,6 @@ This is the story of Kalenz, Landar, and of the Elves in the first days of the h
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#endif
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{GOLD 100 130 160}
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{INCOME 10 30 50}
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{ai/aliases/stable_singleplayer.cfg}
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[ai]
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{AI_NO_SCOUTS}
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{AI_SCALE_ATTACK_DEPTH_BY_DIFFICULTY}
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@ -105,7 +105,6 @@
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team_name=player,trolls
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user_team_name= _ "Neutrals"
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#endif
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{ai/aliases/stable_singleplayer.cfg} #note that this MUST be given OUTSIDE the 'ai' tag
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[ai]
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{AI_SIMPLE_ALWAYS_ASPECT caution 0}
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{AI_SIMPLE_ALWAYS_ASPECT village_value 0}
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@ -440,7 +439,6 @@
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#endif
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{GOLD 170 240 270}
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{ai/aliases/stable_singleplayer.cfg}
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[ai]
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{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "fighter, mixed fighter"}
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[goal]
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@ -268,7 +268,6 @@
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{INCOME 4 8 12}
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village_gold=1
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{ai/aliases/stable_singleplayer.cfg} #note that this MUST be given OUTSIDE the 'ai' tag
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[ai]
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{AI_SIMPLE_NIGHT_ASPECT aggression 1}
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{AI_SIMPLE_NIGHT_ASPECT caution 0}
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@ -305,7 +304,6 @@
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{INCOME 4 8 12}
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village_gold=1
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{ai/aliases/stable_singleplayer.cfg} #note that this MUST be given OUTSIDE the 'ai' tag
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[ai]
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{AI_SIMPLE_NIGHT_ASPECT aggression 1}
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{AI_SIMPLE_NIGHT_ASPECT caution 0}
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@ -115,7 +115,6 @@ Chapter Two"
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#else
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recruit=Saurian Skirmisher, Saurian Augur, Saurian Ambusher
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#endif
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{ai/aliases/stable_singleplayer.cfg}
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[ai]
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{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "scout, scout, healer"}
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{AI_SIMPLE_ALWAYS_ASPECT aggression 0.75}
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@ -141,7 +140,6 @@ Chapter Two"
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#else
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recruit=Saurian Skirmisher, Saurian Augur, Saurian Ambusher
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#endif
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{ai/aliases/stable_singleplayer.cfg}
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[ai]
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{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "scout, scout, healer"}
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[/ai]
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@ -113,7 +113,6 @@
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)}
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#define SAURIAN_AI
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{ai/aliases/stable_singleplayer.cfg}
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[ai]
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{AI_NO_SCOUTS}
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{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "scout, scout, healer"}
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@ -112,7 +112,6 @@
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{PLAYER_TEAM}
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{FLAG_VARIANT knalgan}
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{ai/aliases/stable_singleplayer.cfg}
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[ai]
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{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "fighter,fighter,mixed fighter"}
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[/ai]
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@ -142,7 +141,6 @@
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#ifdef HARD
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recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Orcish Slayer, Orcish Warrior
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#endif
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{ai/aliases/stable_singleplayer.cfg}
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[ai]
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{AI_NO_SCOUTS}
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{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "fighter, archer, scout, fighter, fighter, archer, mixed fighter"}
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@ -173,7 +171,6 @@
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#ifdef HARD
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recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Goblin Pillager, Orcish Slayer, Orcish Warrior
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#endif
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{ai/aliases/stable_singleplayer.cfg}
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[ai]
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{AI_NO_SCOUTS}
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{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "scout,fighter,fighter,archer,mixed fighter"}
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@ -202,7 +199,6 @@
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team_name=orcs
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user_team_name= _ "Enemies"
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{TROLL_SETUP}
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{ai/aliases/stable_singleplayer.cfg}
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[ai]
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{AI_NO_SCOUTS}
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{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "fighter"}
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@ -164,7 +164,6 @@
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allow_player=no
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{PLAYER_TEAM}
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recruit=Elvish Fighter, Elvish Archer, Elvish Shaman, Elvish Hero, Elvish Marksman, Elvish Ranger, Elvish Druid, Elvish Sorceress
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{ai/aliases/stable_singleplayer.cfg}
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[ai]
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{AI_SIMPLE_ALWAYS_ASPECT passive_leader_shares_keep yes}
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{AI_SIMPLE_ALWAYS_ASPECT villages_per_scout 0}
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