LoW: Remove redundant AI definitions

These are used by default, so there's no need to specifically include them.
This commit is contained in:
Celtic Minstrel 2018-03-30 22:02:50 -04:00
parent f7e2a9794f
commit 56aaa46d5f
7 changed files with 0 additions and 17 deletions

View file

@ -179,7 +179,6 @@ This is the story of Kalenz, Landar, and of the Elves in the first days of the h
{TRAIT_AGED}
{TRAIT_INTELLIGENT}
[/modifications]
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_SIMPLE_ALWAYS_ASPECT village_value 0}
{AI_SIMPLE_ALWAYS_ASPECT leader_value 0}
@ -215,7 +214,6 @@ This is the story of Kalenz, Landar, and of the Elves in the first days of the h
#endif
{GOLD 120 160 200}
{INCOME 10 20 30}
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_NO_SCOUTS}
{AI_SCALE_ATTACK_DEPTH_BY_DIFFICULTY}
@ -244,7 +242,6 @@ This is the story of Kalenz, Landar, and of the Elves in the first days of the h
{GOLD 120 140 160}
{INCOME 10 20 30}
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_NO_SCOUTS}
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "fighter,mixed fighter,archer,mixed fighter"}
@ -290,7 +287,6 @@ This is the story of Kalenz, Landar, and of the Elves in the first days of the h
#endif
{GOLD 100 130 160}
{INCOME 10 30 50}
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_NO_SCOUTS}
{AI_SCALE_ATTACK_DEPTH_BY_DIFFICULTY}
@ -327,7 +323,6 @@ This is the story of Kalenz, Landar, and of the Elves in the first days of the h
#endif
{GOLD 100 130 160}
{INCOME 10 30 50}
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_NO_SCOUTS}
{AI_SCALE_ATTACK_DEPTH_BY_DIFFICULTY}

View file

@ -105,7 +105,6 @@
team_name=player,trolls
user_team_name= _ "Neutrals"
#endif
{ai/aliases/stable_singleplayer.cfg} #note that this MUST be given OUTSIDE the 'ai' tag
[ai]
{AI_SIMPLE_ALWAYS_ASPECT caution 0}
{AI_SIMPLE_ALWAYS_ASPECT village_value 0}
@ -440,7 +439,6 @@
#endif
{GOLD 170 240 270}
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "fighter, mixed fighter"}
[goal]

View file

@ -268,7 +268,6 @@
{INCOME 4 8 12}
village_gold=1
{ai/aliases/stable_singleplayer.cfg} #note that this MUST be given OUTSIDE the 'ai' tag
[ai]
{AI_SIMPLE_NIGHT_ASPECT aggression 1}
{AI_SIMPLE_NIGHT_ASPECT caution 0}
@ -305,7 +304,6 @@
{INCOME 4 8 12}
village_gold=1
{ai/aliases/stable_singleplayer.cfg} #note that this MUST be given OUTSIDE the 'ai' tag
[ai]
{AI_SIMPLE_NIGHT_ASPECT aggression 1}
{AI_SIMPLE_NIGHT_ASPECT caution 0}

View file

@ -115,7 +115,6 @@ Chapter Two"
#else
recruit=Saurian Skirmisher, Saurian Augur, Saurian Ambusher
#endif
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "scout, scout, healer"}
{AI_SIMPLE_ALWAYS_ASPECT aggression 0.75}
@ -141,7 +140,6 @@ Chapter Two"
#else
recruit=Saurian Skirmisher, Saurian Augur, Saurian Ambusher
#endif
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "scout, scout, healer"}
[/ai]

View file

@ -113,7 +113,6 @@
)}
#define SAURIAN_AI
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_NO_SCOUTS}
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "scout, scout, healer"}

View file

@ -112,7 +112,6 @@
{PLAYER_TEAM}
{FLAG_VARIANT knalgan}
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "fighter,fighter,mixed fighter"}
[/ai]
@ -142,7 +141,6 @@
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Orcish Slayer, Orcish Warrior
#endif
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_NO_SCOUTS}
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "fighter, archer, scout, fighter, fighter, archer, mixed fighter"}
@ -173,7 +171,6 @@
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Goblin Pillager, Orcish Slayer, Orcish Warrior
#endif
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_NO_SCOUTS}
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "scout,fighter,fighter,archer,mixed fighter"}
@ -202,7 +199,6 @@
team_name=orcs
user_team_name= _ "Enemies"
{TROLL_SETUP}
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_NO_SCOUTS}
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "fighter"}

View file

@ -164,7 +164,6 @@
allow_player=no
{PLAYER_TEAM}
recruit=Elvish Fighter, Elvish Archer, Elvish Shaman, Elvish Hero, Elvish Marksman, Elvish Ranger, Elvish Druid, Elvish Sorceress
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_SIMPLE_ALWAYS_ASPECT passive_leader_shares_keep yes}
{AI_SIMPLE_ALWAYS_ASPECT villages_per_scout 0}