Editor help: add some translation hints and a missing link

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Steve Cotton 2020-12-30 14:51:41 +01:00
parent 8aa4471d9a
commit 56a8f7f773

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@ -105,9 +105,10 @@ The paste tool also has some clipboard-manipulation functions:" +
[topic] [topic]
id=editor_tool_starting id=editor_tool_starting
title= _ "Starting Locations Tool" title= _ "Starting Locations Tool"
# po: the parts about "10" being shown as "Player 10" use the translatable string "Player $side_num" in the wesnoth-editor textdomain
text= "<img>src=icons/action/editor-tool-starting-position_60.png align=left box=yes</img>" + _ "Defines the side leader starting position. text= "<img>src=icons/action/editor-tool-starting-position_60.png align=left box=yes</img>" + _ "Defines the side leader starting position.
This tool sets the side leaders default starting locations, and named special locations. Both types of location are enabled in both <ref>dst='..editor_mode_terrain' text='Terrain Editor'</ref> and Scenario Editor modes. The location names are shown as a list in the editor palette, clicking on the map will place that name on a hex, each location can only be placed on a single hex, and the editor will only allow one location per hex. This tool sets the side leaders default starting locations, and named special locations. Both types of location are enabled in both <ref>dst='..editor_mode_terrain' text='Terrain Editor'</ref> and <ref>dst='..editor_mode_scenario' text='Scenario Editor'</ref> modes. The location names are shown as a list in the editor palette, clicking on the map will place that name on a hex, each location can only be placed on a single hex, and the editor will only allow one location per hex.
To add named special locations, click “Add” at the bottom of the editor palette, and enter the name. These names must start with a letter and may contain numbers and underscores. To add named special locations, click “Add” at the bottom of the editor palette, and enter the name. These names must start with a letter and may contain numbers and underscores.
@ -351,6 +352,7 @@ In scenario mode, the button accesses an editor for individual schedules for <re
[topic] [topic]
id=editor_palette id=editor_palette
title= _ "Editor Palette" title= _ "Editor Palette"
# po: the “Player 1”, “Player 2”, ... list is translated using "Player $side_num" in the wesnoth-editor textdomain
text= _ "The editor palette contains the applicable items you may use with the currently selected tool. For example, the Paint tool will display a full list of all available terrains, and the unit tool will provide a list of available units. When using the Starting Locations Tool, the palette changes to a list of “Player 1”, “Player 2”, etc. text= _ "The editor palette contains the applicable items you may use with the currently selected tool. For example, the Paint tool will display a full list of all available terrains, and the unit tool will provide a list of available units. When using the Starting Locations Tool, the palette changes to a list of “Player 1”, “Player 2”, etc.
<bold>text='Filter'</bold> <bold>text='Filter'</bold>