Remove redundant type names from monster declarations.
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33d2dfdbc2
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564465a311
5 changed files with 75 additions and 75 deletions
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@ -345,50 +345,50 @@
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{PLACE_IMAGE items/ankh-necklace.png 87 66}
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#ifdef EASY
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38}
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#endif
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#ifdef NORMAL
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38}
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#endif
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#ifdef HARD
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38}
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#endif
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#ifdef NIGHTMARE
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38}
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#endif
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@ -554,19 +554,18 @@
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x=82-91
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y=62-69
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[/filter]
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{NAMED_LOYAL_UNIT 2 (Giant Spider) 95 60 (Giant Spider) ( _ "Giant Spider")}
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{NAMED_LOYAL_UNIT 2 (Giant Spider) 97 62 (Giant Spider) ( _ "Giant Spider")}
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{NAMED_LOYAL_UNIT 2 (Giant Spider) 97 68 (Giant Spider) ( _ "Giant Spider")}
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{NAMED_LOYAL_UNIT 2 (Giant Spider) 95 70 (Giant Spider) ( _ "Giant Spider")}
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{NAMED_LOYAL_UNIT 2 (Giant Spider) 89 74 (Giant Spider) ( _ "Giant Spider")}
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{NAMED_LOYAL_UNIT 2 (Giant Spider) 84 72 (Giant Spider) ( _ "Giant Spider")}
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{NAMED_LOYAL_UNIT 2 (Giant Spider) 78 70 (Giant Spider) ( _ "Giant Spider")}
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{NAMED_LOYAL_UNIT 2 (Giant Spider) 76 68 (Giant Spider) ( _ "Giant Spider")}
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# wmllint: recognize Giant Spider
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0
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{LOYAL_UNIT 2 (Giant Spider) 95 60}
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{LOYAL_UNIT 2 (Giant Spider) 97 62}
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{LOYAL_UNIT 2 (Giant Spider) 97 68}
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{LOYAL_UNIT 2 (Giant Spider) 95 70}
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{LOYAL_UNIT 2 (Giant Spider) 89 74}
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{LOYAL_UNIT 2 (Giant Spider) 84 72}
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{LOYAL_UNIT 2 (Giant Spider) 78 70}
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{LOYAL_UNIT 2 (Giant Spider) 76 68}
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[message]
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speaker=Giant Spider
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type=Giant Spider
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message= _ "HISSSSSS" # wmllint: no spellcheck
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[/message]
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[/event]
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@ -55,28 +55,28 @@
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name=prestart
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#ifdef EASY
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 3 16 () ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 22 16 () ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 10 16 () ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 16 16 () ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 3 16}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 22 16}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 10 16}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 16 16}
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#endif
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#ifdef NORMAL
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 3 16 () ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 22 16 () ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 10 16 () ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 16 16 () ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 12 17 () ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 14 17 () ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 3 16}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 22 16}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 10 16}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 16 16}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 12 17}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 14 17}
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#endif
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#ifdef HARD
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 3 16 () ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 22 16 () ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 10 16 () ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 16 16 () ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 12 17 () ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 14 17 () ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 10 15 () ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 16 15 () ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 3 16}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 22 16}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 10 16}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 16 16}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 12 17}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 14 17}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 10 15}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 16 15}
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#endif
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{PLACE_IMAGE (terrain/cave/floor.png) 6 18}
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{PLACE_IMAGE (terrain/cave/floor.png) 20 18}
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@ -144,19 +144,19 @@
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{PLACE_IMAGE (scenery/rubble.png) 15 3}
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{PLACE_IMAGE (scenery/rubble.png) 17 27}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 15 11 () ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 3 (Tentacle of the Deep) 15 20 () ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 15 11}
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{LOYAL_UNIT 3 (Tentacle of the Deep) 15 20}
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#ifdef NORMAL
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{NAMED_LOYAL_UNIT 4 (Tentacle of the Deep) 11 15 () ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 5 (Tentacle of the Deep) 19 17 () ( _ "Tentacle")}
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{LOYAL_UNIT 4 (Tentacle of the Deep) 11 15}
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{LOYAL_UNIT 5 (Tentacle of the Deep) 19 17}
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#endif
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#ifdef HARD
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{NAMED_LOYAL_UNIT 4 (Tentacle of the Deep) 11 15 () ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 5 (Tentacle of the Deep) 19 17 () ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 2 (Tentacle of the Deep) 11 17 () ( _ "Tentacle")}
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{NAMED_LOYAL_UNIT 3 (Tentacle of the Deep) 19 15 () ( _ "Tentacle")}
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{LOYAL_UNIT 4 (Tentacle of the Deep) 11 15}
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{LOYAL_UNIT 5 (Tentacle of the Deep) 19 17}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 11 17}
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{LOYAL_UNIT 3 (Tentacle of the Deep) 19 15}
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#endif
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{RANDOM 1..4}
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@ -455,14 +455,14 @@
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[/filter]
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#No campaign is complete without a cuttlefish
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{NAMED_LOYAL_UNIT 3 (Cuttle Fish) 11 17 () ( _ "Cuttle Fish")}
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{LOYAL_UNIT 3 (Cuttle Fish) 11 17}
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#ifdef NORMAL
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{NAMED_LOYAL_UNIT 3 (Cuttle Fish) 11 18 () ( _ "Cuttle Fish")}
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{LOYAL_UNIT 3 (Cuttle Fish) 11 18}
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#endif
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#ifdef HARD
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{NAMED_LOYAL_UNIT 3 (Cuttle Fish) 11 18 () ( _ "Cuttle Fish")}
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{NAMED_LOYAL_UNIT 3 (Cuttle Fish) 12 16 () ( _ "Cuttle Fish")}
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{LOYAL_UNIT 3 (Cuttle Fish) 11 18}
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{LOYAL_UNIT 3 (Cuttle Fish) 12 16}
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#endif
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[message]
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type=Cuttle Fish
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@ -17,6 +17,7 @@
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# Rationale for the naming scheme of these generators:
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# All generators take SIDE X Y for consistency.
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# Those that begin with NAMED_ additionally take ID_STRING NAME_STRING
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# The LOYAL_ macros set the loyalty trait.
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#define UNIT SIDE TYPE X Y WML
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# Place a unit with embedded WML specified.
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