2p Dark Forceast cleanups
This commit is contained in:
parent
7bbb18452e
commit
561e30bc7d
1 changed files with 3 additions and 27 deletions
|
@ -39,11 +39,7 @@ Note: You need to use the default map settings for the scenario to work right."
|
|||
y=$spawn_place[$random].y
|
||||
radius=1
|
||||
[/and]
|
||||
# Avoid border hexes; we cannot spawn there.
|
||||
[and]
|
||||
x=1-16
|
||||
y=8-22
|
||||
[/and]
|
||||
include_borders=no
|
||||
[/store_locations]
|
||||
{RANDOMIZE_INDEX $locs.length}
|
||||
{VARIABLE spawn_x $locs[$random].x}
|
||||
|
@ -238,8 +234,7 @@ Note: You need to use the default map settings for the scenario to work right."
|
|||
{FOREACH new_spawn unit_id}
|
||||
{VARIABLE spawn_id $new_spawn[$unit_id].variables.spawn_id}
|
||||
{VARIABLE previous_cost $new_spawn.cost}
|
||||
{VARIABLE upgrade_var main_spawns[$group_id].spawn_type[$spawn_id].up{TIER_NUMBER}}
|
||||
{VARIABLE_OP advanceto to_variable $upgrade_var}
|
||||
{VARIABLE advanceto $main_spawns[$group_id].spawn_type[$spawn_id].up{TIER_NUMBER}}
|
||||
[if]
|
||||
[variable]
|
||||
name=advanceto
|
||||
|
@ -1014,26 +1009,7 @@ Note: You need to use the default map settings for the scenario to work right."
|
|||
no_leader=yes
|
||||
controller="ai"
|
||||
village_gold=1
|
||||
#ifdef MULTIPLAYER_2P_DARK_FORECAST_LOAD
|
||||
[unit]
|
||||
type=Ancient Lich
|
||||
canrecruit=yes
|
||||
x=8
|
||||
y=6
|
||||
ai_special=guardian
|
||||
[modifications]
|
||||
[object]
|
||||
[effect]
|
||||
apply_to=movement_costs
|
||||
replace=true
|
||||
[movement_costs]
|
||||
frozen={UNREACHABLE}
|
||||
[/movement_costs]
|
||||
[/effect]
|
||||
[/object]
|
||||
[/modifications]
|
||||
[/unit]
|
||||
#endif
|
||||
defeat_condition=never
|
||||
[/side]
|
||||
|
||||
[side]
|
||||
|
|
Loading…
Add table
Reference in a new issue