made Walking Corpse and Soulless variants now also differ in HP
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4 changed files with 20 additions and 19 deletions
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@ -33,6 +33,7 @@ SVN trunk (1.1+svn):
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* units and balancing changes:
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* made all undeadfoot units that can move on deep water have ambush there
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* several changes to the movetype of the Walking Corpse and Soulless
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* Walking Corpse and Soulless variants now also differ in HP
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* decreased the Dark Adept resistance to cold from 20% to 0%
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* disallowed Lich type units to go on deep water
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* decreased the woadlandfloat tundra movement from 2 to 1
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@ -816,7 +816,7 @@
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cave=1
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canyon=100
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cavewall=100
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fungus=2
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fungus=1
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[/movement_costs]
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[defense]
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@ -1,5 +1,5 @@
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#macro to define most of Walking Corpse
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#define UNIT_BODY_SOULLESS BASE_IMAGE MOVETYPE MOVES
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#define UNIT_BODY_SOULLESS BASE_IMAGE MOVETYPE MOVES HP
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id=Soulless
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name= _ "Soulless"
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@ -12,7 +12,7 @@ image="units/undead/{BASE_IMAGE}.png"
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image="units/undead/{BASE_IMAGE}-defend.png"
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[/frame]
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[/defend]
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hitpoints=28
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hitpoints={HP}
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movement_type={MOVETYPE}
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[resistance]
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holy=200
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@ -92,7 +92,7 @@ get_hit_sound=zombie-hit.wav
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#enddef
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[unit]
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{UNIT_BODY_SOULLESS undead-soulless smallfoot 4}
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{UNIT_BODY_SOULLESS undead-soulless smallfoot 4 28}
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[movement_costs]
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deep_water=4
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[/movement_costs]
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@ -102,12 +102,12 @@ get_hit_sound=zombie-hit.wav
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[movement_costs]
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deep_water=4
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[/movement_costs]
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{UNIT_BODY_SOULLESS undead-soulless-drake drakefoot 4}
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{UNIT_BODY_SOULLESS undead-soulless-drake drakefoot 4 36}
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[/variation]
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[variation]
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variation_name=swimmer
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{UNIT_BODY_SOULLESS undead-soulless-swimmer swimmer 4}
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{UNIT_BODY_SOULLESS undead-soulless-swimmer swimmer 4 28}
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[/variation]
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[variation]
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@ -115,7 +115,7 @@ get_hit_sound=zombie-hit.wav
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[movement_costs]
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deep_water=4
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[/movement_costs]
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{UNIT_BODY_SOULLESS undead-soulless-troll largefoot 4}
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{UNIT_BODY_SOULLESS undead-soulless-troll largefoot 4 33}
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[/variation]
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[variation]
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@ -123,7 +123,7 @@ get_hit_sound=zombie-hit.wav
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[movement_costs]
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deep_water=3
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[/movement_costs]
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{UNIT_BODY_SOULLESS undead-soulless-wose treefolk 3}
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{UNIT_BODY_SOULLESS undead-soulless-wose treefolk 3 40}
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[/variation]
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[variation]
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@ -131,7 +131,7 @@ get_hit_sound=zombie-hit.wav
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[movement_costs]
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deep_water=4
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[/movement_costs]
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{UNIT_BODY_SOULLESS undead-soulless-saurian lizard 4}
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{UNIT_BODY_SOULLESS undead-soulless-saurian lizard 4 25}
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[/variation]
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[variation]
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@ -139,6 +139,6 @@ get_hit_sound=zombie-hit.wav
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[movement_costs]
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deep_water=4
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[/movement_costs]
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{UNIT_BODY_SOULLESS undead-soulless-mounted mounted 5}
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{UNIT_BODY_SOULLESS undead-soulless-mounted mounted 5 33}
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[/variation]
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[/unit]
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@ -1,5 +1,5 @@
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#macro to define most of Walking Corpse
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#define UNIT_BODY_WALKING_CORPSE BASE_IMAGE MOVETYPE MOVES
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#define UNIT_BODY_WALKING_CORPSE BASE_IMAGE MOVETYPE MOVES HP
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id=Walking Corpse
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name= _ "Walking Corpse"
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@ -12,7 +12,7 @@ image="units/undead/{BASE_IMAGE}.png"
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image="units/undead/{BASE_IMAGE}-attack.png"
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[/frame]
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[/defend]
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hitpoints=18
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hitpoints={HP}
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movement_type={MOVETYPE}
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[resistance]
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holy=200
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@ -94,7 +94,7 @@ get_hit_sound=zombie-hit.wav
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#enddef
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[unit]
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{UNIT_BODY_WALKING_CORPSE undead-zombie smallfoot 4}
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{UNIT_BODY_WALKING_CORPSE undead-zombie smallfoot 4 18}
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[movement_costs]
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deep_water=4
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[/movement_costs]
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@ -104,12 +104,12 @@ get_hit_sound=zombie-hit.wav
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[movement_costs]
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deep_water=4
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[/movement_costs]
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{UNIT_BODY_WALKING_CORPSE undead-zombie-drake drakefoot 4}
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{UNIT_BODY_WALKING_CORPSE undead-zombie-drake drakefoot 4 23}
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[/variation]
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[variation]
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variation_name=swimmer
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{UNIT_BODY_WALKING_CORPSE undead-zombie-swimmer swimmer 4}
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{UNIT_BODY_WALKING_CORPSE undead-zombie-swimmer swimmer 4 18}
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[/variation]
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[variation]
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@ -117,7 +117,7 @@ get_hit_sound=zombie-hit.wav
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[movement_costs]
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deep_water=4
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[/movement_costs]
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{UNIT_BODY_WALKING_CORPSE undead-zombie-troll largefoot 4}
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{UNIT_BODY_WALKING_CORPSE undead-zombie-troll largefoot 4 21}
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[/variation]
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[variation]
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@ -125,7 +125,7 @@ get_hit_sound=zombie-hit.wav
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[movement_costs]
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deep_water=3
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[/movement_costs]
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{UNIT_BODY_WALKING_CORPSE undead-zombie-wose treefolk 3}
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{UNIT_BODY_WALKING_CORPSE undead-zombie-wose treefolk 3 26}
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[/variation]
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[variation]
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@ -133,7 +133,7 @@ get_hit_sound=zombie-hit.wav
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[movement_costs]
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deep_water=4
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[/movement_costs]
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{UNIT_BODY_WALKING_CORPSE undead-zombie-saurian lizard 4}
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{UNIT_BODY_WALKING_CORPSE undead-zombie-saurian lizard 4 16}
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[/variation]
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[variation]
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@ -141,7 +141,7 @@ get_hit_sound=zombie-hit.wav
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[movement_costs]
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deep_water=4
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[/movement_costs]
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{UNIT_BODY_WALKING_CORPSE undead-zombie-mounted mounted 5}
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{UNIT_BODY_WALKING_CORPSE undead-zombie-mounted mounted 5 21}
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[/variation]
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[/unit]
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