made Walking Corpse and Soulless variants now also differ in HP

This commit is contained in:
Gunter Labes 2006-02-05 04:56:47 +00:00
parent e539054882
commit 560ebbe173
4 changed files with 20 additions and 19 deletions

View file

@ -33,6 +33,7 @@ SVN trunk (1.1+svn):
* units and balancing changes:
* made all undeadfoot units that can move on deep water have ambush there
* several changes to the movetype of the Walking Corpse and Soulless
* Walking Corpse and Soulless variants now also differ in HP
* decreased the Dark Adept resistance to cold from 20% to 0%
* disallowed Lich type units to go on deep water
* decreased the woadlandfloat tundra movement from 2 to 1

View file

@ -816,7 +816,7 @@
cave=1
canyon=100
cavewall=100
fungus=2
fungus=1
[/movement_costs]
[defense]

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@ -1,5 +1,5 @@
#macro to define most of Walking Corpse
#define UNIT_BODY_SOULLESS BASE_IMAGE MOVETYPE MOVES
#define UNIT_BODY_SOULLESS BASE_IMAGE MOVETYPE MOVES HP
id=Soulless
name= _ "Soulless"
@ -12,7 +12,7 @@ image="units/undead/{BASE_IMAGE}.png"
image="units/undead/{BASE_IMAGE}-defend.png"
[/frame]
[/defend]
hitpoints=28
hitpoints={HP}
movement_type={MOVETYPE}
[resistance]
holy=200
@ -92,7 +92,7 @@ get_hit_sound=zombie-hit.wav
#enddef
[unit]
{UNIT_BODY_SOULLESS undead-soulless smallfoot 4}
{UNIT_BODY_SOULLESS undead-soulless smallfoot 4 28}
[movement_costs]
deep_water=4
[/movement_costs]
@ -102,12 +102,12 @@ get_hit_sound=zombie-hit.wav
[movement_costs]
deep_water=4
[/movement_costs]
{UNIT_BODY_SOULLESS undead-soulless-drake drakefoot 4}
{UNIT_BODY_SOULLESS undead-soulless-drake drakefoot 4 36}
[/variation]
[variation]
variation_name=swimmer
{UNIT_BODY_SOULLESS undead-soulless-swimmer swimmer 4}
{UNIT_BODY_SOULLESS undead-soulless-swimmer swimmer 4 28}
[/variation]
[variation]
@ -115,7 +115,7 @@ get_hit_sound=zombie-hit.wav
[movement_costs]
deep_water=4
[/movement_costs]
{UNIT_BODY_SOULLESS undead-soulless-troll largefoot 4}
{UNIT_BODY_SOULLESS undead-soulless-troll largefoot 4 33}
[/variation]
[variation]
@ -123,7 +123,7 @@ get_hit_sound=zombie-hit.wav
[movement_costs]
deep_water=3
[/movement_costs]
{UNIT_BODY_SOULLESS undead-soulless-wose treefolk 3}
{UNIT_BODY_SOULLESS undead-soulless-wose treefolk 3 40}
[/variation]
[variation]
@ -131,7 +131,7 @@ get_hit_sound=zombie-hit.wav
[movement_costs]
deep_water=4
[/movement_costs]
{UNIT_BODY_SOULLESS undead-soulless-saurian lizard 4}
{UNIT_BODY_SOULLESS undead-soulless-saurian lizard 4 25}
[/variation]
[variation]
@ -139,6 +139,6 @@ get_hit_sound=zombie-hit.wav
[movement_costs]
deep_water=4
[/movement_costs]
{UNIT_BODY_SOULLESS undead-soulless-mounted mounted 5}
{UNIT_BODY_SOULLESS undead-soulless-mounted mounted 5 33}
[/variation]
[/unit]

View file

@ -1,5 +1,5 @@
#macro to define most of Walking Corpse
#define UNIT_BODY_WALKING_CORPSE BASE_IMAGE MOVETYPE MOVES
#define UNIT_BODY_WALKING_CORPSE BASE_IMAGE MOVETYPE MOVES HP
id=Walking Corpse
name= _ "Walking Corpse"
@ -12,7 +12,7 @@ image="units/undead/{BASE_IMAGE}.png"
image="units/undead/{BASE_IMAGE}-attack.png"
[/frame]
[/defend]
hitpoints=18
hitpoints={HP}
movement_type={MOVETYPE}
[resistance]
holy=200
@ -94,7 +94,7 @@ get_hit_sound=zombie-hit.wav
#enddef
[unit]
{UNIT_BODY_WALKING_CORPSE undead-zombie smallfoot 4}
{UNIT_BODY_WALKING_CORPSE undead-zombie smallfoot 4 18}
[movement_costs]
deep_water=4
[/movement_costs]
@ -104,12 +104,12 @@ get_hit_sound=zombie-hit.wav
[movement_costs]
deep_water=4
[/movement_costs]
{UNIT_BODY_WALKING_CORPSE undead-zombie-drake drakefoot 4}
{UNIT_BODY_WALKING_CORPSE undead-zombie-drake drakefoot 4 23}
[/variation]
[variation]
variation_name=swimmer
{UNIT_BODY_WALKING_CORPSE undead-zombie-swimmer swimmer 4}
{UNIT_BODY_WALKING_CORPSE undead-zombie-swimmer swimmer 4 18}
[/variation]
[variation]
@ -117,7 +117,7 @@ get_hit_sound=zombie-hit.wav
[movement_costs]
deep_water=4
[/movement_costs]
{UNIT_BODY_WALKING_CORPSE undead-zombie-troll largefoot 4}
{UNIT_BODY_WALKING_CORPSE undead-zombie-troll largefoot 4 21}
[/variation]
[variation]
@ -125,7 +125,7 @@ get_hit_sound=zombie-hit.wav
[movement_costs]
deep_water=3
[/movement_costs]
{UNIT_BODY_WALKING_CORPSE undead-zombie-wose treefolk 3}
{UNIT_BODY_WALKING_CORPSE undead-zombie-wose treefolk 3 26}
[/variation]
[variation]
@ -133,7 +133,7 @@ get_hit_sound=zombie-hit.wav
[movement_costs]
deep_water=4
[/movement_costs]
{UNIT_BODY_WALKING_CORPSE undead-zombie-saurian lizard 4}
{UNIT_BODY_WALKING_CORPSE undead-zombie-saurian lizard 4 16}
[/variation]
[variation]
@ -141,7 +141,7 @@ get_hit_sound=zombie-hit.wav
[movement_costs]
deep_water=4
[/movement_costs]
{UNIT_BODY_WALKING_CORPSE undead-zombie-mounted mounted 5}
{UNIT_BODY_WALKING_CORPSE undead-zombie-mounted mounted 5 21}
[/variation]
[/unit]