Ckear SpellingMistakes sugggestions on campaigns.

Trivial changes (which is most of them) go to pofix.py to minimize
translator work.
This commit is contained in:
Eric S. Raymond 2009-05-15 09:06:27 +00:00
parent 8f1e8cada9
commit 55f71936a4
28 changed files with 82 additions and 60 deletions

View file

@ -60,7 +60,7 @@
[story]
[part]
background=an-orcish-incursion-map.png
story= _ "The arrival of humans and orcs sent shock waves through the nations of the Great Continent. Elves, previously in uneasy balance with dwarves and others, had for centuries fought nothing more than an occasional skirmish. They were to find themselves facing conflicts of a long-forgotten intensity."
story= _ "The arrival of humans and orcs caused turmoil among the nations of the Great Continent. Elves, previously in uneasy balance with dwarves and others, had for centuries fought nothing more than an occasional skirmish. They were to find themselves facing conflicts of a long-forgotten intensity."
[/part]
[part]
background=an-orcish-incursion-map.png

View file

@ -288,7 +288,7 @@ Trolls are poor fighters when not on rugged terrain and fare even worse during t
[/message]
[message]
speaker=narrator
message=_ "During their retreat, the pass was crossed by another army moving in the opposite direction. Orcs were back south of the pass, and this time they were to stay for a long, long time."
message=_ "During their retreat, the pass was crossed by another army moving in the opposite direction. Orcs were back south of the pass, and this time they were to stay for a long, long time."
image=wesnoth-icon.png
[/message]
[/event]

View file

@ -21,7 +21,7 @@
[story]
[part]
background=an-orcish-incursion-map.png
story=_ "After a day of hard-earned rest the elves marched north again. This was unknown country, not frequented even by Wesmere's furtherest-faring scouts."
story=_ "After a day of hard-earned rest the elves marched north again. This was unknown country, not frequented even by Wesmere's furthermost-faring scouts."
[/part]
[part]
background=an-orcish-incursion-map.png
@ -103,7 +103,7 @@
[objectives]
#ifdef EASY
note=_ "Hint:
Use Elven Scouts and Linaera's power of teleportation to mount hit and run attacks."+"
Use Elven Scouts and Linaera's power of teleportation to mount hit-and-run attacks."+"
"+{EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
#else
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}

View file

@ -108,7 +108,7 @@
[objectives]
side="1"
note=_"Hint:
Your enemy is well defended against attacks from the south. Use rangers to sneak through the forest and mount a surprise attack from the north."
Your enemy is well-defended against attacks from the south. Use rangers to sneak through the forest and mount a surprise attack from the north."
silent="no"
[objective]
description=_"Defeat Rualsha-Tan"
@ -217,7 +217,7 @@ Your enemy is well defended against attacks from the south. Use rangers to sneak
[/unit]
[message]
speaker="Lomarfel"
message=_"My lord! We have ridden hard for over a week to catch up with you! The council has deliberated, and asks you to defeat Rualsha quickly before he can muster a full invasion force."
message=_"My lord! We have ridden hard for over a week to catch up with you! The Ka'lian has deliberated, and asks you to defeat Rualsha quickly before he can muster a full invasion force."
[/message]
[message]
speaker="Rualsha-Tan"

View file

@ -16,7 +16,7 @@
# wmllint: local spellings stewpots
[story]
[part]
story=_ "Malin Keshar was born 10 years after the death of Haldric IV. He grew up in the northern border town of Parthyn, the second child and eldest son of the baron of the city. Every summer when the mountain passes became clear, orcs came down from the north to prove themselves in battle. Every year Parthyn's guards repelled the raids, though some of the townsfolk were always lost. Malin's father led raiding parties to disrupt the orc encampments and send the orcs back to the north."
story=_ "Malin Keshar was born ten years after the death of Haldric IV. He grew up in the northern border town of Parthyn, the second child and eldest son of the baron of the city. Every summer when the mountain passes became clear, orcs came down from the north to prove themselves in battle. Every year Parthyn's guards repelled the raids, though some of the townsfolk were always lost. Malin's father led raiding parties to disrupt the orc encampments and send the orcs back to the north."
background=story/parthyn.jpg
scale_background=no
[/part]

View file

@ -25,7 +25,7 @@
scale_background=no
[/part]
[part]
story=_ "Three days travel outside Parthyn, Malin meets Darken Volk, the same necromancer who had saved Parthyn and taught Malin to raise the dead not long ago. The necromancer takes pity on Malin in his friendless state, and asks Malin to travel with him. As the weeks pass, he teaches Malin more dark magic."
story=_ "Three days' travel outside Parthyn, Malin meets Darken Volk, the same necromancer who had saved Parthyn and taught Malin to raise the dead not long ago. The necromancer takes pity on Malin in his friendless state, and asks Malin to travel with him. As the weeks pass, he teaches Malin more dark magic."
background=story/travel.jpg
scale_background=no
[/part]
@ -303,7 +303,7 @@
{SPEAK Ed (_ "What?")}
{SPEAK Shaun (_ "The 'zed' word. Don't say it!")}
{SPEAK Ed (_ "Why not?")}
{SPEAK Shaun (_ "Because it's ridiculous")}
{SPEAK Shaun (_ "Because it's ridiculous!")}
{SPEAK Ed (_ "Well... are there any?")}
{SPEAK Shaun (_ "I don't see any. Maybe it's not as bad as all that.")}
{SPEAK Shaun (_ "Oh, no, wait, there they are.")}

View file

@ -197,7 +197,7 @@
[/message]
[message]
speaker="K'Vark"
message=_ "Then, it will be time for you to die again!!!"
message=_ "Then, it will be time for you to die again!"
[/message]
[/event]

View file

@ -15,7 +15,7 @@
[story]
[part]
story=_ "Two days travel south of the previous battle, Malin loses the trail of the regrouped orcish warriors, but soon picks it up again. The trail moves unfailingly south for several days. As soon as it crosses the great river it immediately turns west."
story=_ "Two days travel south of the previous battle, Malin loses the trail of the regrouped orcish warriors, but soon picks it up again. The trail moves unfailingly south for several days. As soon as it crosses the Great River it immediately turns west."
background=story/parthyn.jpg
scale_background=no
[/part]

View file

@ -21,7 +21,7 @@
scale_background=no
[/part]
[part]
story=_ "'For your final test as my apprentice, you will aid me in retrieving a book.' the necromancer says. 'The book was... stolen from me long ago. Since it has personal value to me, think of the task as a small favor. I should warn you that it will require you to act against your countrymen of Wesnoth, since it was one of them who stole it from me.'"
story=_ "'For your final test as my apprentice, you will aid me in retrieving a book,' the necromancer says. 'The book was... stolen from me long ago. Since it has personal value to me, think of the task as a small favor. I should warn you that it will require you to act against your countrymen of Wesnoth, since it was one of them who stole it from me.'"
background=story/book.jpg
scale_background=no
[/part]

View file

@ -404,7 +404,7 @@
side=1
[objective]
condition=win
description=_ "Move through the passage way in the northwest leading to the great hall"
description=_ "Move through the passageway in the northwest leading to the great hall"
[/objective]
[objective]
condition=lose

View file

@ -20,7 +20,7 @@
[story]
[part]
story=_ "As he enters the tunnel underneath Lord Karres's manor, Darken Volk turns and, with a word and gesture causes the entrance to collapse. The two necromancers turn and begin walking down the pitch black tunnel, temporarily safe from pursuit."
story=_ "As he enters the tunnel underneath Lord Karres's manor, Darken Volk turns and, with a word and gesture causes the entrance to collapse. The two necromancers turn and begin walking down the pitch-black tunnel, temporarily safe from pursuit."
background=story/travel.jpg
scale_background=no
[/part]

View file

@ -33,7 +33,7 @@
# The River Guard posts had been built in 470 YW. They were
# abandoned in 544 YW; the wave of colonization had begun around
# 530 YW.
story= _ "In the days of the king Garard I, two strong-points had been built along the near bank of the Weldyn, south of Soradoc, to stop bandits and Orcish raiders out of the Estmarks from entering Wesnoth. But in later years the River Guard posts had been abandoned, as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River."
story= _ "In the days of the king Garard I, two strong-points had been built along the near bank of the Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. But in later years the River Guard posts had been abandoned, as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River."
background=eastern-invasion-map.png
[/part]
[part]

View file

@ -528,7 +528,7 @@
[/filter_second]
[message]
speaker=Mal-Ravanal
message= _ "You dare to attack ME?!? Go back to your master!"
message= _ "You dare to attack <i>me</i>!? Go back to your master!"
[/message]
[message]
speaker=Gweddry

View file

@ -143,7 +143,7 @@
[/message]
[message]
speaker=Prok-Bak
message= _ "You human! Call us foul, will you?!?!"
message= _ "You human! Call us foul, will you!?"
[/message]
[message]
speaker=Pelathsil

View file

@ -185,7 +185,7 @@
description= _ "Death of Owaec"
condition=lose
[/objective]
note= _ "Note: every unit not on the south side of the river when the bridge is destroyed will be lost (including not recalled units)"+"
note= _ "Note: every unit not on the south side of the river when the bridge is destroyed will be lost (including non-recalled units)"+"
"+{EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[/objectives]
[/event]
@ -206,10 +206,11 @@
[/unit]
[message]
speaker=Dacyn
message= _ "All is lost! We have to get out of the Northlands as quickly as possible! Run for your - what the...?!? Who are you?"
message= _ "All is lost! We have to get out of the Northlands as quickly as possible! Run for your - what the...!? Who are you?"
[/message]
[message]
speaker=Engineer
#po: This is thickly accented English
message= _ "I'm an enginea'. I s'pect you'll have a need of me services. I bet you're gonna want me to blow up that bridge ov'r theah." # wmllint: no spellcheck
[/message]
[message]

View file

@ -275,7 +275,7 @@
[/message]
[message]
speaker=Owaec
message= _ "Gweddry, I don't think you should accept. He is bound to bring more than six Undead to the battle; he will bring an army!"
message= _ "Gweddry, I don't think you should accept. He is bound to bring more than six undead to the battle; he will bring an army!"
[/message]
[message]
speaker=Dacyn

View file

@ -134,7 +134,7 @@ The first leader to fall loses the duel."
[message]
speaker=Gweddry
message= _ "Wait - What just happened? He called more warriors out of the ground! That's not allowed!"
message= _ "Wait - what just happened? He called more warriors out of the ground! That's not allowed!"
[/message]
[message]
speaker=Mal-Ravanal

View file

@ -174,7 +174,7 @@
{OBJ_TRIDENT_STORM 5 4 bop_stormtrident}
#when certain villages are entered, Mermen are rescued
#when certain villages are entered, Merfolk are rescued
{PLACE_IMAGE "units/merfolk/fighter.png~RC(magenta>red)" 5 38}
{PLACE_IMAGE items/cage.png 5 38}
@ -195,11 +195,11 @@
name=start
[message]
speaker=Konrad
message= _ "So this is the Bay of Pearls. It looks like they have those mermen working hard!"
message= _ "So this is the Bay of Pearls. It looks like they have those merfolk working hard!"
[/message]
[message]
speaker=Delfador
message= _ "Indeed it does. It also looks like they have many, many troops. I should go around the bay and distract some of them. You and the rest rescue the mermen!"
message= _ "Indeed it does. It also looks like they have many, many troops. I should go around the bay and distract some of them. You and the rest rescue the merfolk!"
[/message]
[message]
speaker=Konrad
@ -233,7 +233,7 @@
[message]
speaker=Dwaba-Kukai
message= _ "Because we need to control the seas and the merman folk, and nagas and bats are best for doing that!"
message= _ "Because we need to control the seas and the merfolk, and nagas and bats are best for doing that!"
[/message]
[message]
@ -746,7 +746,7 @@
speaker=Delfador
message= _ "It is north-west of here, a few leagues inland. There are two ways to go, by ship or on foot. Each has its own dangers. You must choose between them."
[option]
message= _ "Ships? Ugh! I have been sea sick for the last time. We shall walk!"
message= _ "Ships? Ugh! I have been seasick for the last time. We shall walk!"
[command]
[message]
speaker=Delfador

View file

@ -302,7 +302,7 @@
[message]
speaker="Li'sar"
message= _ "I see that your forces draw near, impostor! I'll not be defeated in my own back yard so easily... Come forth and attack, my loyal duelist!"
message= _ "I see that your forces draw near, impostor! I'll not be defeated in my own backyard so easily... Come forth and attack, my loyal duelist!"
[/message]
[sound]

View file

@ -377,7 +377,7 @@
[/message]
[message]
speaker=Moremirmu
message= _ "You must escape the clutches of that vile Queen, my lord. If you take a course bearing north-east, on past the mountain of gryphons, you will be able to ford the great river at Abez. Make haste though, for you will not be able to ford the river in winter!"
message= _ "You must escape the clutches of that vile Queen, my lord. If you take a course bearing north-east, on past the mountain of gryphons, you will be able to ford the Great River at Abez. Make haste though, for you will not be able to ford the river in winter!"
[/message]
[message]
speaker=Konrad
@ -414,7 +414,7 @@
[/message]
[message]
speaker=Kalenz
message= _ "The land of Wesnoth is not safe for us. The Queen's forces reach every corner. We must make haste to the north lands, across the great river. Let us go quickly!"
message= _ "The land of Wesnoth is not safe for us. The Queen's forces reach every corner. We must make haste to the north lands, across the Great River. Let us go quickly!"
[/message]
[message]
speaker=Delfador

View file

@ -25,7 +25,7 @@
[objectives]
side=1
[objective]
description= _ "Move Konrad to the entrance of the Dwarven Kingdom"
description= _ "Move Konrad to the entrance of the dwarven tunnels"
condition=win
[/objective]
[objective]
@ -178,7 +178,7 @@
[/redraw]
[message]
speaker=Delfador
message= _ "At last, this is the entrance to the Dwarven Kingdoms."
message= _ "At last, this is the entrance to the dwarven tunnels."
[/message]
[message]
speaker=Konrad
@ -635,7 +635,7 @@
[/role]
[message]
role=whiner
message= _ "The legend was true! There are always tentacled creatures hiding in the lakes near the Dwarven Kingdoms."
message= _ "The legend was true! There are always tentacled creatures hiding in the lakes near the dwarven tunnels."
[/message]
[/event]

View file

@ -13,7 +13,7 @@
[story]
[part]
story= _ "The Scepter, initially dulled from decades of dust and debris, began to glow from the ruby's inner fire. Dwarvish runes on the golden handle lit up in pulsating blue. The heat and light were comforting in the pitch black."
story= _ "The Scepter, initially dulled from decades of dust and debris, began to glow from the ruby's inner fire. Dwarvish runes on the golden handle lit up in pulsating blue. The heat and light were comforting in the pitch-black."
#background="maps/wesnoth-httt.jpg"
show_title=no
[/part]
@ -206,7 +206,7 @@
[/message]
[message]
speaker="Li'sar"
message= _ "No, I was thinking... I don't really want to kill you. I have what I came to get. So if you promise never to come south of the great river, I will spare your life."
message= _ "No, I was thinking... I don't really want to kill you. I have what I came to get. So if you promise never to come south of the Great River, I will spare your life."
[/message]
[message]
speaker=Kalenz
@ -280,7 +280,7 @@
[then]
[message]
speaker=unit
message= _ "Prince Konrad, you and your friends keep talking about avoiding the river. But we can lead you up the river. With the help of us Merfolk, you could reach the home of the North Elves much sooner by going up the river instead of taking either one of the land routes. I can not promise you that it will be a safe journey, because I do not know what lies ahead, but it is an option and you should consider it, my lord."
message= _ "Prince Konrad, you and your friends keep talking about avoiding the river. But we can lead you up the river. With the help of us merfolk, you could reach the home of the North Elves much sooner by going up the river instead of taking either one of the land routes. I can not promise you that it will be a safe journey, because I do not know what lies ahead, but it is an option and you should consider it, my lord."
[/message]
[if]
[variable]
@ -290,7 +290,7 @@
[then]
[message]
speaker=Konrad
message= _ "Loyal Merfolk, you have served far beyond what your debt of gratitude requires. I will trust your strength and loyalty through this tribulation even as you trusted us to lead you through the heart of a volcano."
message= _ "Loyal merfolk, you have served far beyond what your debt of gratitude requires. I will trust your strength and loyalty through this tribulation even as you trusted us to lead you through the heart of a volcano."
[/message]
[/then]
[else]

View file

@ -141,7 +141,7 @@
[/message]
[message]
speaker="Li'sar"
message= _ "Move along, Elf, unless you enjoy making camp in this icy waste. I, for one, do not!"
message= _ "Move along, elf, unless you enjoy making camp in this icy waste. I, for one, do not!"
[/message]
[message]
speaker=Kalenz

View file

@ -302,14 +302,14 @@
[message]
speaker=narrator
image="wesnoth-icon.png"
message= _ "A final blow destroys the lich, releasing a small shock-wave of energy outwards. The last Death Knight silently falls to the ground, inanimate. A giant cloud of dust bellows out as the remnants of the Lich's once-mortal skin and centuries of grime and gristle are dislodged for the last time."
message= _ "A final blow destroys the lich, releasing a small shock wave of energy outwards. The last Death Knight silently falls to the ground, inanimate. A giant cloud of dust bellows out as the remnants of the Lich's once-mortal skin and centuries of grime and gristle are dislodged for the last time."
[/message]
[/then]
[else]
[message]
speaker=narrator
image="wesnoth-icon.png"
message= _ "A final blow destroys the lich, releasing a small shock-wave of energy outwards. The Death Knights silently fall to the ground, inanimate. A giant cloud of dust bellows out as the remnants of the lich's once-mortal skin and centuries of grime and gristle are dislodged for the last time."
message= _ "A final blow destroys the lich, releasing a small shock wave of energy outwards. The Death Knights silently fall to the ground, inanimate. A giant cloud of dust bellows out as the remnants of the lich's once-mortal skin and centuries of grime and gristle are dislodged for the last time."
[/message]
[/else]
[/if]
@ -318,7 +318,7 @@
[message]
speaker=narrator
image="wesnoth-icon.png"
message= _ "A final blow destroys the lich, releasing a small shock-wave of energy outwards. A giant cloud of dust bellows out as the remnants of the Lich's once-mortal skin and centuries of grime and and gristle are dislodged for the last time."
message= _ "A final blow destroys the lich, releasing a small shock wave of energy outwards. A giant cloud of dust bellows out as the remnants of the Lich's once-mortal skin and centuries of grime and and gristle are dislodged for the last time."
[/message]
[/then]
[/if]

View file

@ -315,11 +315,11 @@
[/message]
[message]
speaker="Li'sar"
message= _ "Then we have only two choices: to proceed up the river or to go back where we came from and fight our way through the Orcs or the Undead."
message= _ "Then we have only two choices: to proceed up the river or to go back where we came from and fight our way through the orcs or the undead."
[/message]
[message]
speaker=Delfador
message= _ "We certainly have no time to go back! We must hurry to the home of the North Elves, to meet with our Elven allies."
message= _ "We certainly have no time to go back! We must hurry to the home of the North Elves, to meet with our elven allies."
[/message]
[message]
speaker=Konrad
@ -360,7 +360,7 @@
[message]
speaker=Keh Ohn
# wmllint: local spelling Keh Ohn
message= _ "I am Keh Ohn, leader of the Drakes who have settled upon these cliffs. Who are you?"
message= _ "I am Keh Ohn, leader of the drakes who have settled upon these cliffs. Who are you?"
[/message]
[message]
speaker=Konrad
@ -376,7 +376,7 @@
[/message]
[message]
speaker=Delfador
message= _ "Here? But, Drakes have never been seen in Wesnoth before... Are you certain of this?"
message= _ "Here? But, drakes have never been seen in Wesnoth before... Are you certain of this?"
[/message]
[message]
role=merman-advisor
@ -389,7 +389,7 @@
[/message]
[message]
speaker=Konrad
message= _ "Eh... well of course, Sir Drake. Let me introduce myself - I am Prince Konrad, leader of the group and heir to the throne of Wesnoth."
message= _ "Eh... well of course, sir drake. Let me introduce myself - I am Prince Konrad, leader of the group and heir to the throne of Wesnoth."
[/message]
[message]
speaker="Li'sar"
@ -413,7 +413,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
[/message]
[message]
speaker=Keh Ohn
message= _ "I don't know. Maybe you are telling the truth, maybe not. We Drakes don't trust you. Many of our warriors died in the battle and many more are still healing their wounds, but we still have claws. Go back now and leave us in peace. If you go further we'll be forced to show them."
message= _ "I don't know. Maybe you are telling the truth, maybe not. We drakes don't trust you. Many of our warriors died in the battle and many more are still healing their wounds, but we still have claws. Go back now and leave us in peace. If you go further we'll be forced to show them."
[/message]
[message]
speaker=Delfador
@ -560,7 +560,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
[/gold]
[message]
speaker=unit
message= _ "We've found $random gold in the Drake base."
message= _ "We've found $random gold in the drake base."
image=items/gold-coins-medium.png
[/message]
@ -589,7 +589,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
[/gold]
[message]
speaker=unit
message= _ "We've found $random gold in the Drake base."
message= _ "We've found $random gold in the drake base."
image=items/gold-coins-medium.png
[/message]
@ -618,7 +618,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
[/gold]
[message]
speaker=unit
message= _ "We've found $random gold in the Drake base."
message= _ "We've found $random gold in the drake base."
image=items/gold-coins-medium.png
[/message]
@ -647,7 +647,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
[/gold]
[message]
speaker=unit
message= _ "We've found $random gold in the Drake base."
message= _ "We've found $random gold in the drake base."
image=items/gold-coins-medium.png
[/message]
@ -676,7 +676,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
[/gold]
[message]
speaker=unit
message= _ "We've found $random gold in the Drake base."
message= _ "We've found $random gold in the drake base."
image=items/gold-coins-medium.png
[/message]
@ -705,7 +705,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
[/gold]
[message]
speaker=unit
message= _ "We've found $random gold in the Drake base."
message= _ "We've found $random gold in the drake base."
image=items/gold-coins-medium.png
[/message]
@ -734,7 +734,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
[/gold]
[message]
speaker=unit
message= _ "We've found $random gold in the Drake base."
message= _ "We've found $random gold in the drake base."
image=items/gold-coins-medium.png
[/message]
@ -763,7 +763,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
[/gold]
[message]
speaker=unit
message= _ "We've found $random gold in the Drake base."
message= _ "We've found $random gold in the drake base."
image=items/gold-coins-medium.png
[/message]
@ -792,7 +792,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
[/gold]
[message]
speaker=unit
message= _ "We've found $random gold in the Drake base."
message= _ "We've found $random gold in the drake base."
image=items/gold-coins-medium.png
[/message]
@ -994,7 +994,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
[/message]
[message]
speaker=unit
message= _ "I wonder why the Drakes haven't finished him by now? It is strange that there are not any Drakes or Undead in that area."
message= _ "I wonder why the drakes haven't finished him by now? It is strange that there are not any drakes or undead in that area."
[/message]
[unit]
type=Water Serpent
@ -1156,7 +1156,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
[message]
speaker=unit
message= _ "There is a waterfall ahead. It is so high I can barely see the top of it! Neither the Mermen, even less the land dwellers can swim up the waterfall. Even Gryphons might have trouble flying up so far! I am afraid, Your Highness, that we are stuck."
message= _ "There is a waterfall ahead. It is so high I can barely see the top of it! Neither the merfolk, even less the land dwellers can swim up the waterfall. Even gryphons might have trouble flying up so far! I am afraid, Your Highness, that we are stuck."
[/message]
{REMOVE_IMAGE 55 3}

View file

@ -640,7 +640,7 @@
[message]
speaker="Kapou'e"
message= _ "You had better go check it out."
message= _ "You had better go look."
[/message]
[message]

View file

@ -478,7 +478,7 @@
[/message]
[message]
speaker=Lady Dionli
message= _ "I suggest that we grant these humans the plains to the north and south of the great river."
message= _ "I suggest that we grant these humans the plains to the north and south of the Great River."
[/message]
[message]
speaker=Lord Aryad

View file

@ -31,6 +31,10 @@ stringfixes = {
# Typo fix.
#
("Edition", "Editing"),
("the pass was crossed", "the pass was crossed"),
("furtherest-faring", "furthermost-faring"),
("hit and run", "hit-and-run"),
("well defended", "well-defended"),
),
"wesnoth-did" : (
@ -55,6 +59,13 @@ stringfixes = {
("remnants of the Lich's once-mortal skin", "remnants of the lich's once-mortal skin"),
# Bad English usage. Translators probably got this right from context
("lodged loose", "dislodged"),
("sea sick", "seasick"),
# Concisted capitalization of species names
("Loyal Merfolk","Loyal merfolk"),
("move along, Elf", "move along, elf"),
)"fight our way through the Orcs or the Undead.", "fight our way through the orcs or the undead."),
("Elven allies", "elven allies"),
("Drake base", "drake base"),
),
"wesnoth-manual" : (
@ -101,11 +112,13 @@ stringfixes = {
("Kill the Lich to get his book and", "Kill the lich to get his book and"),
("The Lich is free!", "The lich is free!"),
("before we free that Lich","before we free that lich"),
("great river", "Great River"),
),
"wesnoth-httt" :(
# See the explanation of the changes for TROW.
("A final blow destroys the Lich,", "A final blow destroys the lich,"),
("back yard", "back-yard"),
),
"wesnoth-tsg" :(
@ -168,16 +181,24 @@ stringfixes = {
"wesnoth-sotbe" :(
("can from from each", "can from each"),
("go check it out.", "go look."),
),
"wesnoth-tb" :(
("mage Bjarn send for", "mage Bjarn sends for"),
),
"wesnoth-ei" :(
("Wait - What just happened?", "Wait - what just happened?"),
("attack ME?", "attack <i>me?</i>"),
("passage way", "passageway"),
),
}
# Speak, if all argument files are newer than this timestamp
# Try to use UTC here
timecheck = 1235216999 # Sat Feb 21 06:49:59 2009
timecheck = 1242378306 # Fri May 15 05:04:26 EDT 2009
import os, sys, time, stat