updated changelog

This commit is contained in:
Pauli Manninen 2004-04-28 07:10:00 +00:00
parent 1e6b5a9061
commit 55cb6916b9

View file

@ -1,5 +1,9 @@
CVS HEAD:
* added testing mode to move units on fog/shroud maps without updating the fog/shroud
* multiplayer improvements:
* made observers see perspective of active player
* game creator can chat while setting up game
* players can chat with other game members when waiting for game to start
* editor improvements:
* made minimap not update as often
* allowed setting start pos for player 0
@ -10,6 +14,7 @@ CVS HEAD:
* save as functionality added.
* speed improvements: palette is only redrawn when needed
* showing coordinates and terrain type of the hex on mouse over
* cancel in new map dialog confirmation returns to dialog instead of map
* fixed tiles on the border of the map updating incorrectly when nearby tiles are drawn
* fixed a bug where odd number of terrains where not drawn correctly in the palette.
* fixed dynamically generated terrain not showing correctly
@ -23,7 +28,8 @@ CVS HEAD:
* fixed "invalid font characters" for slovak translation by adding 'font=Bepa-Roman.ttf', translators should ensure this line is preserved when upgrading translations
* fixed support for UTF-8 languages on text-boxes
* fixed wesnoth.desktop (FreeDesktop shortcut definition file), which did contain invalid UTF-8 sequences
*
* fix to preprocessor
* various improvements to wesnothd
* relocated 'Heir to the Throne' scenarios to data/scenarios/Heir_To_The_Throne/
* added ability to remove tiles from the border cache
* added definitions of new pure virtual methods in hotkey.hpp