Updated the British English translation.

This commit is contained in:
Steven Panek 2011-01-22 20:11:25 +00:00
parent 691e422a5d
commit 55c0275f29
23 changed files with 1754 additions and 2227 deletions

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@ -1528,6 +1528,11 @@
[entry]
name = "pjr"
[/entry]
[entry]
name = "Steven Panek (Espreon)"
email = "Majora700_AT_gmail_DOT_com"
wikiuser = "Espreon"
[/entry]
[/about]
[about]

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@ -3,7 +3,7 @@ msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-08 13:43+0100\n"
"PO-Revision-Date: 2011-01-20 20:18-0500\n"
"PO-Revision-Date: 2011-01-22 14:52-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: none\n"
"Language: \n"
@ -165,7 +165,7 @@ msgid ""
"completely alien."
msgstr ""
"But humans, though crude and brash, at least had in them a creative spark "
"which elves could recognise as akin to their own nature. Orcs seemed "
"which elves could recognize as akin to their own nature. Orcs seemed "
"completely alien."
#. [part]

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@ -3,7 +3,7 @@ msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"PO-Revision-Date: 2011-01-20 22:42-0500\n"
"PO-Revision-Date: 2011-01-22 14:49-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: none\n"
"Language: \n"
@ -663,7 +663,7 @@ msgid ""
"believe it would be beneficial for your training if you and I were to "
"investigate the swamp."
msgstr ""
"Ahhh... I did not realise there was a swamp near this village. Malin, I "
"Ahhh... I did not realize there was a swamp near this village. Malin, I "
"believe it would be beneficial for your training if you and I were to "
"investigate the swamp."
@ -745,7 +745,7 @@ msgstr "That!"
#. [event]
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:330
msgid "The zee word. Dont say it!"
msgstr "The zee word. Dont say it!"
msgstr "The zed word. Dont say it!"
#. [event]
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:331
@ -1072,7 +1072,7 @@ msgid ""
msgstr ""
"All through the summer and fall, the necromancer and his apprentice travel "
"through orc-held lands. At night, they cause skeletons and ghosts to emerge "
"from the forests to terrorise and kill entire camps of orcs and their goblin "
"from the forests to terrorize and kill entire camps of orcs and their goblin "
"minions. Word spreads among the orcish towns, which begin to post guards and "
"leave torches burning all night. These measures do little to help them."
@ -1226,7 +1226,7 @@ msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:23
msgid "Within a few days, Malin recognizes some familiar surroundings..."
msgstr "Within a few days, Malin recognises some familiar surroundings..."
msgstr "Within a few days, Malin recognizes some familiar surroundings..."
#. [side]: type=Lieutenant, id=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:76
@ -1278,7 +1278,7 @@ msgid ""
"chooses to attack you. He jeopardizes the safety of Parthyn!"
msgstr ""
"Master, do not listen to the lies he tells. There is always a choice, and he "
"chooses to attack you. He jeopardises the safety of Parthyn!"
"chooses to attack you. He jeopardizes the safety of Parthyn!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:208

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@ -1,9 +1,11 @@
# translation of en_GB.po to English (British)
# Steven Panek <Majora700@gmail.com>, 2011.
msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-12-22 12:37+0100\n"
"PO-Revision-Date: 2011-01-20 21:01-0500\n"
"PO-Revision-Date: 2011-01-22 14:51-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: none\n"
"Language: \n"
@ -694,7 +696,7 @@ msgid ""
"counterattack."
msgstr ""
"Then you have not heard...? —But there will be time enough for talking. If "
"you can distract those vile creatures, I will try to organise a "
"you can distract those vile creatures, I will try to organize a "
"counterattack."
#. [message]: speaker=Hagha-Tan
@ -864,7 +866,7 @@ msgid ""
msgstr ""
"Then there is no time to be lost! I will ride to the Ford of Abez with an "
"army. As bold as the orcs may be to cross our borders in secret and prey on "
"the defenceless, they are disorganised and cowardly in the face of a foe "
"the defenceless, they are disorganized and cowardly in the face of a foe "
"worth their mettle. They need reminding that Wesnoth is too hot for them. "
"Gurcyn, you have been to the west — will the Elves lend their archers to "
"help us?"
@ -1465,7 +1467,7 @@ msgstr "Move Delfador to the signpost"
msgid ""
"Delfador opens his eyes and realizes he is <i>alone</i> in the <i>dark</i>."
msgstr ""
"Delfador opens his eyes and realises he is <i>alone</i> in the <i>dark</i>."
"Delfador opens his eyes and realizes he is <i>alone</i> in the <i>dark</i>."
#. [scenario]: id=09_Houses_of_the_Dead
#: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:326
@ -2282,7 +2284,7 @@ msgstr ""
#. [message]: speaker=Arpus
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:567
msgid "I recognize it. Very well; we shall join battle."
msgstr "I recognise it. Very well; we shall join battle."
msgstr "I recognize it. Very well; we shall join battle."
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:587
@ -3325,7 +3327,7 @@ msgstr "Invincible Zorlan is dead? Quick, run for your lives!"
#. [message]: id=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:347
msgid "You will terrorize Wesnoth no more!"
msgstr "You will terrorise Wesnoth no more!"
msgstr "You will terrorize Wesnoth no more!"
#. [message]: speaker=Garard II
#: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:403
@ -3620,7 +3622,7 @@ msgid ""
"I think I now know how to close Iliah-Malals portal to the Land of the "
"Dead. I will need a small escort, but this must be done immediately."
msgstr ""
"There are three things we must do. First, we must organise our defences as "
"There are three things we must do. First, we must organize our defences as "
"best we can. Second, we need to ask the elves to create a diversion, to "
"distract and delay Iliah-Malal. The elves will not be able to fight the "
"undead head on on the field, but they can harass them by striking from "

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@ -1,9 +1,11 @@
# translation of en_GB.po to English (British)
# Steven Panek <Majora700@gmail.com>, 2011.
msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"PO-Revision-Date: 2011-01-20 21:25-0500\n"
"PO-Revision-Date: 2011-01-22 14:53-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: none\n"
"Language: \n"

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@ -1,12 +1,13 @@
# translation of en_GB.po to English (British)
# Peter J Ross <pjr@insurgent.org>, 2006.
# Peter J Ross <wesnoth@pjr.britishlibrary.net>, 2007.
# Steven Panek <Majora700@gmail.com>, 2011.
msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-08 13:43+0100\n"
"PO-Revision-Date: 2011-01-20 21:08-0500\n"
"PO-Revision-Date: 2011-01-22 14:54-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: English (British) <en@li.org>\n"
"Language: en_GB\n"
@ -1515,7 +1516,7 @@ msgstr "No outlaws in this village."
#. [message]: speaker=Shodrano
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:624
msgid "You have defeated me! I can terrorize the villagers no more..."
msgstr "You have defeated me! I can terrorise the villagers no more..."
msgstr "You have defeated me! I can terrorize the villagers no more..."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:650
@ -2982,7 +2983,7 @@ msgid ""
"name Mal-Ravanal, and if he had known I was there when he attacked, he would "
"have pursued us much more vigorously."
msgstr ""
"No, I dont think so. I am the only person alive who would recognise the "
"No, I dont think so. I am the only person alive who would recognize the "
"name Mal-Ravanal, and if he had known I was there when he attacked, he would "
"have pursued us much more vigorously."

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@ -8,7 +8,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"PO-Revision-Date: 2011-01-20 19:08-0500\n"
"PO-Revision-Date: 2011-01-22 14:55-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: English (British) <en@li.org>\n"
"Language: en_GB\n"
@ -2257,7 +2257,7 @@ msgid ""
"<italic>text='Heir to the Throne'</italic> campaign. Have fun, and good luck!"
msgstr ""
"This concludes the fundamentals of Wesnoth. You might want to read up on "
"basic strategy, or familiarise yourself with <ref>dst='..traits_section' "
"basic strategy, or familiarize yourself with <ref>dst='..traits_section' "
"text='traits'</ref> and <ref>dst='..abilities_section' text='abilities'</"
"ref>, but you now know everything you need to know to play the "
"<italic>text='Heir to the Throne'</italic> campaign. Have fun, and good luck!"

View file

@ -1,12 +1,13 @@
# translation of en_GB.po to English (British)
# Peter J Ross <pjr@insurgent.org>, 2006.
# Peter J Ross <wesnoth@pjr.britishlibrary.net>, 2007.
# Steven Panek <Majora700@gmail.com>, 2011.
msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"PO-Revision-Date: 2011-01-20 22:40-0500\n"
"PO-Revision-Date: 2011-01-22 14:56-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: English (British) <en@li.org>\n"
"Language: en_GB\n"
@ -6816,7 +6817,7 @@ msgid ""
"apologize for my discourtesy."
msgstr ""
"Yes... you are right, sir. It is I who am honoured to be here, and I "
"apologise for my discourtesy."
"apologize for my discourtesy."
#. [message]: speaker=Uradredia
#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:123
@ -7227,7 +7228,7 @@ msgid ""
"He shouted orders to depart and was ardently obeyed."
msgstr ""
"Konrad stood on the rampart staring out towards the horizon as his men "
"bustled below. He suddenly realised why he was uneasy: he had been staring "
"bustled below. He suddenly realized why he was uneasy: he had been staring "
"at thin streams of black smoke, merging into the clouds far in the distance. "
"He shouted orders to depart and was ardently obeyed."
@ -8156,7 +8157,7 @@ msgid ""
"knowledge of magic makes her a worthy foe in combat, although her power is "
"mostly derived from those she commands."
msgstr ""
"The evil queen mother Asheviere has terrorised Wesnoth for many years. Her "
"The evil queen mother Asheviere has terrorized Wesnoth for many years. Her "
"knowledge of magic makes her a worthy foe in combat, although her power is "
"mostly derived from those she commands."

View file

@ -1,10 +1,12 @@
# translation of en_GB.po to English (British)
# Steven Panek <Majora700@gmail.com>, 2011.
msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-12-22 12:37+0100\n"
"PO-Revision-Date: 2009-11-02 10:25-0500\n"
"Last-Translator: Eric S. Raymond <esr@thyrsus.com>\n"
"PO-Revision-Date: 2011-01-22 14:56-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: none\n"
"Language: \n"
"MIME-Version: 1.0\n"
@ -49,9 +51,8 @@ msgstr "Fugitive"
#. [campaign]: id=Liberty
#: data/campaigns/Liberty/_main.cfg:27
#, fuzzy
msgid "(Intermediate level, 8 scenarios.)"
msgstr "(Intermediate level, 9 scenarios)"
msgstr "(Intermediate level, 8 scenarios.)"
#. [campaign]: id=Liberty
#: data/campaigns/Liberty/_main.cfg:27
@ -120,7 +121,7 @@ msgid ""
msgstr ""
"The hardy people of these marches learned self-reliance and survival skills "
"against the raiding orc hordes and savage saurians. They established their "
"own trading routes and pacts of mutual defense."
"own trading routes and pacts of mutual defence."
#. [part]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:31
@ -308,12 +309,11 @@ msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:243
#, fuzzy
msgid ""
"That goblin leader is heading full-speed straight for Dallben. But well "
"need to chase them all down if were going to stop them."
msgstr ""
"That goblin leader is heading full-speed straight for Dallben. But we'll "
"That goblin leader is heading full-speed straight for Dallben. But well "
"need to chase them all down if were going to stop them."
#. [message]: speaker=Baldras
@ -327,21 +327,19 @@ msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:251
#, fuzzy
msgid ""
"And Harper... dont get yourself killed. Im responsible for you now that "
"your father is gone, and I wont dishonor his memory by breaking my promise "
"to keep you safe."
msgstr ""
"And Harper... don't get yourself killed. I'm responsible for you now that "
"your father is gone, and I won't dishonour his memory by breaking my promise "
"And Harper... dont get yourself killed. Im responsible for you now that "
"your father is gone, and I wont dishonour his memory by breaking my promise "
"to keep you safe."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:255
#, fuzzy
msgid "... I know... All right now, lets stop these goblins!"
msgstr "...I know... All right now, lets stop these goblins!"
msgstr "... I know... All right now, lets stop these goblins!"
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:295
@ -388,14 +386,13 @@ msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:344
#, fuzzy
msgid ""
"Theyll come out when they see those riders, or us, approaching, but there "
"arent many of them... I wouldnt count on them being able to protect the "
"village alone for long."
msgstr ""
"They'll come out when they see those riders, or us, approaching, but there "
"aren't many of them... I wouldn't count on them being able to protect the "
"Theyll come out when they see those riders, or us, approaching, but there "
"arent many of them... I wouldnt count on them being able to protect the "
"village alone for long."
#. [event]
@ -558,13 +555,12 @@ msgstr "Harper, get out of here. This is no battle for you."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:202
#, fuzzy
msgid ""
"I am the magistrate of Dallben, and it is <i>you</i> who will be leaving "
"Dallben, be it dead or alive."
msgstr ""
"I am the magistrate of Dallben, and it is YOU who will be leaving Dallben, "
"be it dead or alive."
"I am the magistrate of Dallben, and it is <i>you</i> who will be leaving "
"Dallben, be it dead or alive."
#. [message]: speaker=Tarwen
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:217
@ -645,7 +641,7 @@ msgstr "A Strategy of Hope"
#. [side]: type=Highwayman_Peasant, id=Relana
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:43
msgid "Relana"
msgstr ""
msgstr "Relana"
#. [side]: type=Orcish Warrior, id=Urk Delek
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:69
@ -677,20 +673,18 @@ msgstr "Defeat both enemy leaders"
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:139
#, fuzzy
msgid "Death of Relana"
msgstr "Death of Relnan"
msgstr "Death of Relana"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:177
#, fuzzy
msgid ""
"Relana, thank you for welcoming our messenger and agreeing to meet with us. "
"In your many years as Delwyns magistrate I have never known your judgment "
"to err."
msgstr ""
"Relnan, thank you for welcoming our messenger and agreeing to meet with us. "
"In your many years as Delwyn's magistrate I have never known your judgment "
"Relana, thank you for welcoming our messenger and agreeing to meet with us. "
"In your many years as Delwyns magistrate I have never known your judgment "
"to err."
#. [message]: speaker=Relana
@ -724,12 +718,11 @@ msgstr ""
#. [message]: speaker=Relana
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:193
#, fuzzy
msgid ""
"Well, it wont be long until they report back to the local garrison with the "
"details of your encounter."
msgstr ""
"Well, it won't be long until they report back to the local garrison with the "
"Well, it wont be long until they report back to the local garrison with the "
"details of your encounter."
#. [message]: speaker=Advisor
@ -744,13 +737,12 @@ msgid ""
"and treachery? We should consult with Lord Maddock of Elensefar. We have "
"known him for years to be noble in deed as well as in name."
msgstr ""
"An offense to decency, this is! Since when has Wesnoth been ruled by fear "
"An offence to decency, this is! Since when has Wesnoth been ruled by fear "
"and treachery? We should consult with Lord Maddock of Elensefar. We have "
"known him for years to be noble in deed as well as in name."
#. [message]: speaker=Relana
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:205
#, fuzzy
msgid ""
"I agree. But, Baldras, what will you tell him? We know something has been "
"going badly wrong in Wesnoth of late, that more than ordinary corruption and "
@ -760,16 +752,15 @@ msgstr ""
"I agree. But, Baldras, what will you tell him? We know something has been "
"going badly wrong in Wesnoth of late, that more than ordinary corruption and "
"incompetence is afoot. But when the effects fall on mere peasants, the wrong "
"of it may not seem so obvious from a noble's chair."
"of it may not seem so obvious from a nobles chair."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:209
#, fuzzy
msgid ""
"We need evidence. Hard evidence... but wait— Are those orcish war drums I "
"hear?"
msgstr ""
"We need evidence. Hard evidence...but wait, are those orcish war drums I "
"We need evidence. Hard evidence... but wait— Are those orcish war drums I "
"hear?"
#. [message]: speaker=Relana
@ -814,13 +805,12 @@ msgstr "Aye. And the gold in their pouches looked new from the mint."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:251
#, fuzzy
msgid ""
"Can the darkest rumors be true, then? Does the Kingdom— Does Queen "
"Asheviere... send orcs against her own people?"
msgstr ""
"Can the darkest rumors be true, then? Does the Kingdom...does Queen "
"Asheviere...send orcs against her own people?"
"Can the darkest rumours be true, then? Does the Kingdom— Does Queen "
"Asheviere... send orcs against her own people?"
#. [message]: speaker=Relana
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:255
@ -830,31 +820,29 @@ msgid ""
"you should fly to Elensefar with all speed."
msgstr ""
"I think your mission to Lord Maddock just became more urgent than we knew, "
"Baldras. I must remain here to see to the defense of Delwyn and Dallben, but "
"Baldras. I must remain here to see to the defence of Delwyn and Dallben, but "
"you should fly to Elensefar with all speed."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:273
#, fuzzy
msgid ""
"We have tarried here for far too long... There is no way we can reach "
"Elensefar and return with help before the Wesnoth army destroys our homes. "
"Retreat!!"
msgstr ""
"We have tarried here for far too long... there is no way we can reach "
"We have tarried here for far too long... There is no way we can reach "
"Elensefar and return with help before the Wesnoth army destroys our homes. "
"Retreat!!"
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:279
#, fuzzy
msgid ""
"Baldras and Relana returned to their villages to find them destroyed, with "
"those who fought left dead and the few survivors born away to unguessable "
"fates. It was a bitter doom, and as Wesnoth descended into darkness they "
"would live to see worse."
msgstr ""
"Baldras and Relnan returned to their villages to find them destroyed, with "
"Baldras and Relana returned to their villages to find them destroyed, with "
"those who fought left dead and the few survivors born away to unguessable "
"fates. It was a bitter doom, and as Wesnoth descended into darkness they "
"would live to see worse."
@ -901,7 +889,6 @@ msgstr "Rothel"
#. [message]: speaker=Lord Maddock
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:190
#, fuzzy
msgid ""
"Baldras, your trip here was not wise. The Queens patrols have been visiting "
"the local villages and bringing the elders here. Those that swear allegiance "
@ -909,15 +896,14 @@ msgid ""
msgstr ""
"Baldras, your trip here was not wise. The Queens patrols have been visiting "
"the local villages and bringing the elders here. Those that swear allegiance "
"to the Queen are allowed to return home. Those that do not..."
"to the Queen are allowed to return home. Those that do not"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:194
#, fuzzy
msgid ""
"— Are dispatched on the spot. I know the price of dissent. But what of you?"
msgstr ""
"...are dispatched on the spot. I know the price of dissent. But what of you?"
"— Are dispatched on the spot. I know the price of dissent. But what of you?"
#. [message]: speaker=Lord Maddock
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:198
@ -996,14 +982,14 @@ msgid ""
"Queen Asheviere."
msgstr ""
"A foolish miscalculation, Lord Maddock. These men with which you consort are "
"outlaws and fugitives. They are a well-organised gang of criminals and "
"outlaws and fugitives. They are a well-organized gang of criminals and "
"murderers. We will kill them and then expect your oath of allegiance to "
"Queen Asheviere."
#. [message]: speaker=Lord Maddock
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:226
msgid "Men, to arms! The defense of Elensefar has begun!"
msgstr "Men, to arms! The defense of Elensefar has begun!"
msgstr "Men, to arms! The defence of Elensefar has begun!"
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:245
@ -1041,14 +1027,13 @@ msgstr "Who are you? What are you?"
#. [message]: speaker=Kestrel
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:586
#, fuzzy
msgid ""
"We are accursed. We were once under the command of Prince Eldred, the Kings "
"son and betrayer. The price for our treason is this hellish existence. We "
"know not who or what inflicted this curse upon us, but our mortal deaths may "
"be only the beginning of the penance we are doomed to pay."
msgstr ""
"We are accursed. We were once under the command of Prince Eldred, the King's "
"We are accursed. We were once under the command of Prince Eldred, the Kings "
"son and betrayer. The price for our treason is this hellish existence. We "
"know not who or what inflicted this curse upon us, but our mortal deaths may "
"be only the beginning of the penance we are doomed to pay."
@ -1145,7 +1130,7 @@ msgid ""
"city of Carcyn."
msgstr ""
"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and "
"his men traveled unseen along the swampy banks of the Great River to the "
"his men travelled unseen along the swampy banks of the Great River to the "
"city of Carcyn."
#. [message]: speaker=narrator
@ -1227,9 +1212,8 @@ msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:658
#, fuzzy
msgid "Theyve seen us! <i>Run</i>!"
msgstr "Theyve seen us, RUN!"
msgstr "Theyve seen us! <i>Run</i>!"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:675
@ -1284,9 +1268,8 @@ msgstr "Fly, and we may yet evade them in the Grey Woods."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:753
#, fuzzy
msgid "Lead the way."
msgstr "Lead the way..."
msgstr "Lead the way."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:777
@ -1338,7 +1321,6 @@ msgstr "The leader, I presume."
#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:229
#, fuzzy
msgid ""
"I am Helicrom, and you should not be so glib. I control dangerous men. My "
"henchmen can slip unseen through any city, rob a man while he sleeps, or "
@ -1347,7 +1329,7 @@ msgid ""
msgstr ""
"I am Helicrom, and you should not be so glib. I control dangerous men. My "
"henchmen can slip unseen through any city, rob a man while he sleeps, or "
"attack a caravan head-on. It's not noble work, but our pursuits require "
"attack a caravan head-on. Its not noble work, but our pursuits require "
"plenty of gold."
#. [message]: speaker=Baldras
@ -1390,9 +1372,8 @@ msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:249
#, fuzzy
msgid "I... see, I think. Why do you want to help us?"
msgstr "I...see, I think. Why do you want to help us?"
msgstr "I... see, I think. Why do you want to help us?"
#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:253
@ -1407,7 +1388,6 @@ msgstr ""
#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:264
#, fuzzy
msgid ""
"Carcyn is always foggy as of late because these woods have recently become "
"home to a lich and two of its underling necromancers. Our experiments may "
@ -1415,7 +1395,7 @@ msgid ""
msgstr ""
"Carcyn is always foggy as of late because these woods have recently become "
"home to a lich and two of its underling necromancers. Our experiments may "
"have actually aroused it from sleep... were not exactly sure."
"have actually aroused it from sleep... Were not exactly sure."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:268
@ -1430,9 +1410,8 @@ msgstr ""
#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:293
#, fuzzy
msgid "Finally, that creature is dead, yet its foolish minions resist."
msgstr "Finally that creature is dead, yet its foolish minions resist."
msgstr "Finally, that creature is dead, yet its foolish minions resist."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:300
@ -1555,14 +1534,13 @@ msgstr "I wish you to join us in battle against the Queens forces."
#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:414
#, fuzzy
msgid ""
"All right. I need time to clean up this forest and recall my men from the "
"countryside. We will be ready to march in seven days. All now hinges on you! "
"Until then..."
msgstr ""
"Alright. I need time to clean up this forest and recall my men from the "
"countryside. We will be ready to march in 7 days. All now hinges on you! "
"All right. I need time to clean up this forest and recall my men from the "
"countryside. We will be ready to march in seven days. All now hinges on you! "
"Until then..."
#. [message]: speaker=Helicrom
@ -1599,14 +1577,14 @@ msgstr ""
#. [part]
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:31
#, fuzzy
msgid ""
"Knowing they too would be labeled criminals, he reluctantly accepted their "
"help.\n"
"<b>Note:</b> Baldras is now able to recruit Outlaws."
msgstr ""
"Knowing they too would be labeled criminals, he reluctantly accepted their "
"help. (Baldras is now able to recruit outlaws.)"
"Knowing they too would be labelled criminals, he reluctantly accepted their "
"help.\n"
"<b>Note:</b> Baldras is now able to recruit Outlaws."
#. [part]
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:34
@ -1661,15 +1639,14 @@ msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:158
#, fuzzy
msgid ""
"Whats worse is that she appears to have taken notice. We have counted five "
"platoons of heavy infantry marching towards the garrison in just the last "
"two hours."
msgstr ""
"Whats worse is that she appears to have taken notice. We have counted five "
"platoons of heavy infantry marching towards the garrison in just the last 2 "
"hours."
"platoons of heavy infantry marching towards the garrison in just the last "
"two hours."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:162
@ -1690,7 +1667,7 @@ msgstr "Pitcher"
#. [message]: speaker=Pitcher
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:172
msgid "whisper^<i>Baldras!</i>"
msgstr ""
msgstr "<i>Baldras!</i>"
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:176
@ -1704,15 +1681,14 @@ msgstr "Rider, hush before we are discovered! Come to us, but quietly!"
#. [message]: speaker=Pitcher
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:187
#, fuzzy
msgid ""
"Master Baldras, I bring news from the north. During the past week, several "
"patrols have again ventured across the Great River into Annuvin. A woman "
"named Relana opposed them with a small militia. She was victorious."
msgstr ""
"Master Baldras, I bring news from the north. During the past week, several "
"patrols have again ventured across the Great River into Annuvin. A man named "
"Relnan opposed them with a small militia. He was victorious."
"patrols have again ventured across the Great River into Annuvin. A woman "
"named Relana opposed them with a small militia. She was victorious."
#. [message]: speaker=Majel
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:191
@ -1759,13 +1735,12 @@ msgstr ""
#. [message]: speaker=Pitcher
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:211
#, fuzzy
msgid ""
"May you prevail in peace and war. I must depart before I am seen so far from "
"my Lords borders."
msgstr ""
"May you prevail in peace and war. I must depart before I am seen so far from "
"my Lord's borders."
"my Lords borders."
#. [message]: speaker=Jingo
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:222
@ -1905,7 +1880,6 @@ msgstr ""
#. [part]
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:40
#, fuzzy
msgid ""
"This sentinel of the western plains stood watch as Wesnoth prospered for "
"many centuries under the protection it provided. No war has overcome it, and "
@ -1916,7 +1890,7 @@ msgstr ""
"This sentinel of the western plains stood watch as Wesnoth prospered for "
"many centuries under the protection it provided. No war has overcome it, and "
"its walls have never been overrun. The blood of invaders stains its parapets "
"and the bones of the defeated crumble at the base of Halstead's frozen waves "
"and the bones of the defeated crumble at the base of Halsteads frozen waves "
"of stone."
#. [side]: type=General, id=Dommel
@ -2116,13 +2090,12 @@ msgstr "Sound the advance!"
#. [message]: speaker=Sir Gwydion
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:572
#, fuzzy
msgid ""
"Knights of Elensefar, behold: the battle has already begun! Make camp here. "
"Then, we charge!"
msgstr ""
"Knights of Elensefar, behold: the battle has already begun! Make camp here. "
"Then, we CHARGE!"
"Then, we charge!"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:585
@ -2131,16 +2104,15 @@ msgid ""
"must be defenseless now. More hinges on this battle than I thought."
msgstr ""
"Amazing. Lord Maddock sent his house guards... his finest troops! Elensefar "
"must be defenseless now. More hinges on this battle than I thought."
"must be defenceless now. More hinges on this battle than I thought."
#. [message]: role=farseer
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:590
#, fuzzy
msgid ""
"Baldras, Gwydion is Lord Maddocks son. This battle isnt just about Annuvin "
"anymore."
msgstr ""
"Baldras, Gwydion is Lord Maddock's son. This battle isn't just about Annuvin "
"Baldras, Gwydion is Lord Maddocks son. This battle isnt just about Annuvin "
"anymore."
#. [message]: speaker=narrator
@ -2189,21 +2161,19 @@ msgstr "We cannot stay here. The fortress has started to collapse!"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:806
#, fuzzy
msgid "I think its working! Everybody get clear <i>now</i>!"
msgstr "I think its working! Everybody get clear NOW!"
msgstr "I think its working! Everybody get clear <i>now</i>!"
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:830
#, fuzzy
msgid ""
"With a thunderous roar and a vast billowing of dust, thousands of tons of "
"stone and wood crashed in on itself. Some of it tumbled down the steep "
"sides, while the remainder came to rest several hundred feet below ground, "
"in the bowels of the hollowed-out mountain."
msgstr ""
"With a thunderous earthquake and a vast billowing of dust, thousands of tons "
"of stone and wood crashed in on itself. Some of it tumbled down the steep "
"With a thunderous roar and a vast billowing of dust, thousands of tons of "
"stone and wood crashed in on itself. Some of it tumbled down the steep "
"sides, while the remainder came to rest several hundred feet below ground, "
"in the bowels of the hollowed-out mountain."
@ -2249,15 +2219,14 @@ msgstr "Our dream of freedom... gone... Unngh."
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:956
#, fuzzy
msgid ""
"The rebellion had staked its all on victory at Halstead, but win or lose, "
"there would be no help for the villagers, ground beneath the wheels of "
"Ashevieres wrath."
msgstr ""
"The rebellion had stakes its all on victory at Halstead, but win or lose, "
"The rebellion had staked its all on victory at Halstead, but win or lose, "
"there would be no help for the villagers, ground beneath the wheels of "
"Asheviere's wrath."
"Ashevieres wrath."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:972
@ -2317,11 +2286,10 @@ msgstr ""
#. [message]: speaker=Dommel
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:1066
#, fuzzy
msgid ""
"You... underestimate the... cruelty and ambition of your Queen... Uungh..."
msgstr ""
"You... underestimate the... cruelty and ambition of your Queen... unngh.."
"You... underestimate the... cruelty and ambition of your Queen... Uungh..."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:1073
@ -2398,20 +2366,19 @@ msgstr ""
"was too much. Their shock that such a thing could happen combined with the "
"invisible terror stalking them convinced Ashevieres second in command the "
"entire countryside was cursed. He quickly retreated to the traditional "
"border and set up strong defenses against the west."
"border and set up strong defences against the west."
#. [part]
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:29
#, fuzzy
msgid ""
"Baldras had just crossed the Great River when rumors of night-stalkers "
"filtered through his ranks. With bitter humor he realized that Lord "
"Maddocks men were successfully using tactics Baldras had mastered and used "
"during his resistance."
msgstr ""
"Baldras had just crossed the Great River when rumors of night-stalkers "
"filtered through his ranks. With bitter humor he realised that Lord "
"Maddock's men were successfully using tactics Baldras had mastered and used "
"Baldras had just crossed the Great River when rumours of night-stalkers "
"filtered through his ranks. With bitter humour he realized that Lord "
"Maddocks men were successfully using tactics Baldras had mastered and used "
"during his resistance."
#. [part]
@ -2427,33 +2394,30 @@ msgstr ""
#. [part]
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:36
#, fuzzy
msgid ""
"... a grimy note nailed to a charred post that read, <i>“Baldras, You would "
"have been proud. We gave em hell. But in the end, it wasnt enough.”</i>"
msgstr ""
"...a grimy note nailed to a charred post that read, 'Baldras, You would have "
"been proud. We gave 'em hell. But in the end, it wasn't enough.'"
"... a grimy note nailed to a charred post that read, <i>“Baldras, You would "
"have been proud. We gave em hell. But in the end, it wasnt enough.”</i>"
#. [part]
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:40
#, fuzzy
msgid ""
"<i>“We fled like criminals in the night, but we made sure that no one would "
"harass us anymore.”</i>"
msgstr ""
"'We fled like criminals in the night, but we made sure that no one would "
"harass us anymore.'"
"<i>“We fled like criminals in the night, but we made sure that no one would "
"harass us anymore.”</i>"
#. [part]
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:44
#, fuzzy
msgid ""
"<i>“If you wish to find us, head southwest. When you reach the lands end, "
"just keep going. See you in the Three Sisters, old friend. ― Relana”</i>"
msgstr ""
"'If you wish to find us, head southwest. When you reach the land's end, just "
"keep going. See you in the Three Sisters, old friend. - Relnan' "
"<i>“If you wish to find us, head southwest. When you reach the lands end, "
"just keep going. See you in the Three Sisters, old friend. ― Relana”</i>"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Liberty/units/Bone_Knight.cfg:5
@ -2489,7 +2453,6 @@ msgstr "Death Squire"
#. [unit_type]: id=Death Squire, race=undead
#: data/campaigns/Liberty/units/Death_Squire.cfg:27
#, fuzzy
msgid ""
"Sometimes the mightiest warriors and generals, cursed with hate and angst, "
"came back to this world as Death Knights. Death Squires serve them whilst "
@ -2500,7 +2463,7 @@ msgstr ""
"Sometimes the mightiest warriors and generals, cursed with hate and angst, "
"came back to this world as Death Knights. Death Squires serve them whilst "
"accruing enough unholy power to become Death Knights. In the process they "
"pick up a good deal of the Knight's power, including the ability to command "
"pick up a good deal of the Knights power, including the ability to command "
"underlings."
#. [attack]: type=blade
@ -2665,7 +2628,6 @@ msgstr ""
#. [female]
#: data/campaigns/Liberty/units/Villagers.cfg:58
#, fuzzy
msgid "female^Senior Village Elder"
msgstr "Senior Village Elder"

View file

@ -7,7 +7,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"PO-Revision-Date: 2011-01-20 19:13-0500\n"
"PO-Revision-Date: 2011-01-21 12:31-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: English (British) <en@li.org>\n"
"Language: en_GB\n"
@ -1989,7 +1989,7 @@ msgstr "Show next tip of the day"
#. [grid]
#: data/gui/default/window/title_screen.cfg:223
msgid "Start a tutorial to familiarize yourself with the game"
msgstr "Start a tutorial to familiarise yourself with the game"
msgstr "Start a tutorial to familiarize yourself with the game"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [grid]
@ -2195,7 +2195,7 @@ msgstr "Sort Lobby List"
#: src/game_preferences_display.cpp:174
msgid "Iconize Lobby List"
msgstr "Iconise Lobby List"
msgstr "Iconize Lobby List"
#: src/game_preferences_display.cpp:176
msgid "Set path to wesnothd"

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@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2011-01-17 20:26+0100\n"
"PO-Revision-Date: 2011-01-20 19:21-0500\n"
"PO-Revision-Date: 2011-01-22 00:55-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: none\n"
"Language: \n"
@ -1317,7 +1317,7 @@ msgstr "Middle click"
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /src/wesnoth/doc/manual/manual.en.xml:631
msgid "Center on pointer location"
msgstr "Center on pointer location"
msgstr "Centre on pointer location"
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>

View file

@ -8,7 +8,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-12-08 18:05+0100\n"
"PO-Revision-Date: 2011-01-20 19:24-0500\n"
"PO-Revision-Date: 2011-01-22 00:47-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: English (British) <en@li.org>\n"
"Language: en_GB\n"
@ -455,7 +455,7 @@ msgstr ""
"Bramwythl was left behind — in their haste, no one had remembered to find "
"him and tell him of the danger.\n"
"He was taken quite unawares by the Basilisk, and turned to stone before he "
"even recognised the beast. His petrified form still stands there today, "
"even recognized the beast. His petrified form still stands there today, "
"warmed by the suns rays, under an open sky. His greatest wish has been "
"granted.\n"
"(inscribed by Elvish Pillager)"

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@ -1,12 +1,13 @@
# translation of en_GB.po to English (British)
# PJR <pjr@britishlibrary.net>, 2006.
# Steven Panek <Majora700@gmail.com>, 2011.
msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-11-05 17:17+0100\n"
"PO-Revision-Date: 2009-11-02 19:24-0500\n"
"Last-Translator: Eric S. Raymond <esr@thyrsus.com>\n"
"PO-Revision-Date: 2011-01-21 23:51-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: English (British)\n"
"Language: \n"
"MIME-Version: 1.0\n"
@ -161,7 +162,7 @@ msgstr "Glildur"
#: data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg:82
#: data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg:35
msgid "Elves"
msgstr ""
msgstr "Elves"
#. [part]
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:96
@ -219,9 +220,8 @@ msgstr "Bring Alanin, who has the Ruby of Fire, to the dwarvish castle"
#. [objective]: condition=win
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:135
#, fuzzy
msgid "Defeat Glildur"
msgstr "Glildur"
msgstr "Defeat Glildur"
#. [objective]: condition=lose
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:139
@ -269,7 +269,7 @@ msgstr "Death of Alanin"
#. [objective]: condition=lose
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:151
msgid "Loss of a caravan"
msgstr ""
msgstr "Loss of a caravan"
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:192
@ -375,7 +375,7 @@ msgid ""
"If you are not authorized to make a deal, send out someone who is, and I "
"will bargain with him."
msgstr ""
"If you are not authorised to make a deal, send out someone who is, and I "
"If you are not authorized to make a deal, send out someone who is, and I "
"will bargain with him."
#. [message]: speaker=Rugnur
@ -491,12 +491,11 @@ msgstr "Thats right. Ill be coming over along with the silver."
#. [message]: speaker=Glildur
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:322
#, fuzzy
msgid ""
"Hey! You cant do that — this road is an elvish road. Were not letting you "
"transport gold and jewels on it without paying a toll."
msgstr ""
"Hey! You cant do that - this road is an elvish road. We're not letting you "
"Hey! You cant do that — this road is an elvish road. Were not letting you "
"transport gold and jewels on it without paying a toll."
#. [message]: speaker=Rugnur
@ -572,9 +571,8 @@ msgstr ""
#. [message]: speaker=Haldric II
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:423
#, fuzzy
msgid "All the silver is there too. Proceed with the task, Rugnur!"
msgstr "All the gold is there too. Proceed with the task, Rugnur!"
msgstr "All the silver is there too. Proceed with the task, Rugnur!"
#. [message]: speaker=unit
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:464
@ -659,13 +657,12 @@ msgstr "Yer precious Landar can kiss my axe."
#. [message]: speaker=Haldric II
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:620
#, fuzzy
msgid ""
"You just let a caravan, with <i>my</i> money loaded in it, get captured! If "
"I cant trust you to keep my property secure, the deals off."
msgstr ""
"You just let a caravan, with MY money loaded in it, get captured! If I cant "
"trust you to keep my property secure, the deals off."
"You just let a caravan, with <i>my</i> money loaded in it, get captured! If "
"I cant trust you to keep my property secure, the deals off."
#. [scenario]: id=2_Closing_the_Gates
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:3
@ -720,13 +717,12 @@ msgstr "Death of Baglur"
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:162
#, fuzzy
msgid ""
"These elves are right behind me! We have to go warn the council of this "
"attack...!"
msgstr ""
"These elves are right behind me! We have to go and warn the council of this "
"attack!..."
"These elves are right behind me! We have to go warn the council of this "
"attack...!"
#. [message]: speaker=Alanin
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:166
@ -752,7 +748,7 @@ msgstr ""
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:186
msgid "(<i>Gulp</i>)"
msgstr ""
msgstr "(<i>Gulp</i>)"
#. [message]: speaker=Glindur
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:190
@ -776,13 +772,12 @@ msgstr "Baglur"
#. [message]: speaker=Baglur
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:230
#, fuzzy
msgid ""
"Wait! Rugnur, dinna they tell you <i>anything</i> when you took command "
"here?!"
msgstr ""
"Wait! Rugnur, dinna they tell you <i>anything</i> when you took command "
"here?!?"
"here?!"
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:234
@ -861,12 +856,11 @@ msgstr ""
#. [message]: speaker=Glindur
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:270
#, fuzzy
msgid ""
"Have you made up your mind yet about surrendering? If you will not give up, "
"prepare for battle!"
msgstr ""
"Have you made up your mind yet about surrendering?! If you will not give up, "
"Have you made up your mind yet about surrendering? If you will not give up, "
"prepare for battle!"
#. [message]: speaker=Rugnur
@ -1132,14 +1126,13 @@ msgstr ""
#. [message]: speaker=Durstorn
#: data/campaigns/Sceptre_of_Fire/scenarios/2t_In_the_Dwarven_City.cfg:198
#, fuzzy
msgid ""
"What?! You already accepted? Foolish boy, you should have come for one of "
"the elders! We could have gotten much more than ten thousand silver out of "
"him! This is a task that will take many years, and now all of our work in "
"that time will bring us very little gain."
msgstr ""
"What?!? You already accepted? Foolish boy, you should have come for one of "
"What?! You already accepted? Foolish boy, you should have come for one of "
"the elders! We could have gotten much more than ten thousand silver out of "
"him! This is a task that will take many years, and now all of our work in "
"that time will bring us very little gain."
@ -1151,14 +1144,13 @@ msgstr "Sorry, lord, but he said he would move on to another tribe if I left."
#. [message]: speaker=Durstorn
#: data/campaigns/Sceptre_of_Fire/scenarios/2t_In_the_Dwarven_City.cfg:206
#, fuzzy
msgid ""
"Cant you tell a bluff when you hear one?! He knows were the best "
"craftsmen, and he wouldnt have gone to another tribe if we stalled for a "
"year. Oh well, whats done is done. Well have to work for less than I would "
"prefer..."
msgstr ""
"Cant you tell a bluff when you hear one?!? He knows were the best "
"Cant you tell a bluff when you hear one?! He knows were the best "
"craftsmen, and he wouldnt have gone to another tribe if we stalled for a "
"year. Oh well, whats done is done. Well have to work for less than I would "
"prefer..."
@ -1188,15 +1180,14 @@ msgstr "You mean the insane dwarf who lives in the far north?!"
#. [message]: speaker=Durstorn
#: data/campaigns/Sceptre_of_Fire/scenarios/2t_In_the_Dwarven_City.cfg:222
#, fuzzy
msgid ""
"Yes. He is the only one I know of who could craft the sceptre the way "
"Haldric wants it. And he has nothing to do; he will be fine with wasting 25 "
"years of his life on this task."
msgstr ""
"Yes. He is the only one I know of who could craft the sceptre the way "
"Haldric wants it. And he has nothing to do, he won't mind wasting 25 years "
"of his life on this task."
"Haldric wants it. And he has nothing to do; he will be fine with wasting 25 "
"years of his life on this task."
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/2t_In_the_Dwarven_City.cfg:226
@ -1236,7 +1227,7 @@ msgstr "Searching for the Runecrafter"
#. [side]
#: data/campaigns/Sceptre_of_Fire/scenarios/3_Searching_for_the_Runecrafter.cfg:35
msgid "Monsters"
msgstr ""
msgstr "Monsters"
#. [part]
#: data/campaigns/Sceptre_of_Fire/scenarios/3_Searching_for_the_Runecrafter.cfg:40
@ -1309,15 +1300,13 @@ msgstr "Krawg"
#. [message]: speaker=Krawg
#: data/campaigns/Sceptre_of_Fire/scenarios/3_Searching_for_the_Runecrafter.cfg:313
#, fuzzy
msgid "Kwill yooo spakkk wit uus?!"
msgstr "Kwill yooo spakkk wit uuus?!?"
msgstr "Kwill yooo spakkk wit uus?!"
#. [message]: speaker=Alanin
#: data/campaigns/Sceptre_of_Fire/scenarios/3_Searching_for_the_Runecrafter.cfg:318
#, fuzzy
msgid "Aah! What is that?!"
msgstr "Aah! What is that?!?"
msgstr "Aah! What is that?!"
#. [message]: speaker=Baglur
#: data/campaigns/Sceptre_of_Fire/scenarios/3_Searching_for_the_Runecrafter.cfg:322
@ -1416,9 +1405,8 @@ msgstr ""
#. [message]: speaker=Thursagan
#: data/campaigns/Sceptre_of_Fire/scenarios/3_Searching_for_the_Runecrafter.cfg:488
#, fuzzy
msgid "What do you people want?! Leave me alone!"
msgstr "What do you people want!? Leave me alone!"
msgstr "What do you people want?! Leave me alone!"
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/3_Searching_for_the_Runecrafter.cfg:492
@ -1504,12 +1492,11 @@ msgstr ""
#. [message]: speaker=Baglur
#: data/campaigns/Sceptre_of_Fire/scenarios/3_Searching_for_the_Runecrafter.cfg:532
#, fuzzy
msgid ""
"Good. Now, there are still wild animals here... We have to get back into the "
"caves."
msgstr ""
"Good. Now, there are still wild animals here... we have to get back into the "
"Good. Now, there are still wild animals here... We have to get back into the "
"caves."
#. [objective]: condition=win
@ -1623,19 +1610,17 @@ msgstr "The ruby is mine, and dont touch it!"
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/3t_The_Council_Regathers.cfg:189
#, fuzzy
msgid ""
"Uh, technically its Haldrics, and I think that if Thursagan needs to see "
"it to plan this sceptre, we must allow it."
msgstr ""
"Uh, technically it's Haldrics, and I think that if Thursagan needs to see "
"Uh, technically its Haldrics, and I think that if Thursagan needs to see "
"it to plan this sceptre, we must allow it."
#. [message]: speaker=Durstorn
#: data/campaigns/Sceptre_of_Fire/scenarios/3t_The_Council_Regathers.cfg:193
#, fuzzy
msgid "It will be as it must, then. (<i>Grumble grumble</i>)"
msgstr "It will be as it must, then. *grumble grumble*"
msgstr "It will be as it must, then. (<i>Grumble grumble</i>)"
#. [message]: speaker=Thursagan
#: data/campaigns/Sceptre_of_Fire/scenarios/3t_The_Council_Regathers.cfg:199
@ -1851,6 +1836,9 @@ msgid ""
"trolls and worse, but once we find the gold and coal we need the miners to "
"acquire it."
msgstr ""
"Don't forget to recruit the miners. Our warriors can clear the tunnels of "
"trolls and worse, but once we find the gold and coal we need the miners to "
"acquire it."
#. [message]: speaker=unit
#: data/campaigns/Sceptre_of_Fire/scenarios/4_Gathering_Materials.cfg:353
@ -1956,9 +1944,8 @@ msgstr ""
#. [message]: speaker=Durstorn
#: data/campaigns/Sceptre_of_Fire/scenarios/4t_The_Jeweler.cfg:165
#, fuzzy
msgid "Youre going to cut the jewel?! Are you insane?"
msgstr "Youre going to cut the jewel!? Are you insane?"
msgstr "Youre going to cut the jewel?! Are you insane?"
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/4t_The_Jeweler.cfg:169
@ -2017,9 +2004,8 @@ msgstr "Well, Theganli, what do you think of this jewel?"
#. [message]: speaker=Theganli
#: data/campaigns/Sceptre_of_Fire/scenarios/4t_The_Jeweler.cfg:210
#, fuzzy
msgid "Uh, um, yes, yes, very impressive jewel, impressive, yes..."
msgstr "Uh, um, yes, yes, very impressive jewel, impressive, yes... "
msgstr "Uh, um, yes, yes, very impressive jewel, impressive, yes..."
#. [message]: speaker=Thursagan
#: data/campaigns/Sceptre_of_Fire/scenarios/4t_The_Jeweler.cfg:214
@ -2144,9 +2130,8 @@ msgstr ""
#. [message]: speaker=Kuhnar
#: data/campaigns/Sceptre_of_Fire/scenarios/4t_The_Jeweler.cfg:297
#, fuzzy
msgid "Yes sir... (<i>Sigh</i>)"
msgstr "Yes sir... *sigh*"
msgstr "Yes sir... (<i>Sigh</i>)"
#. [scenario]: id=5_Hills_of_the_Shorbear_Clan
#: data/campaigns/Sceptre_of_Fire/scenarios/5_Hills_of_the_Shorbear_Clan.cfg:3
@ -2285,9 +2270,8 @@ msgstr "Ill take twenty-five hundred, minimum."
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/5_Hills_of_the_Shorbear_Clan.cfg:259
#, fuzzy
msgid "Durstorn, that would be a quarter of all our profits!"
msgstr "(whispered) Durstorn, that would be a quarter of all our profits!"
msgstr "Durstorn, that would be a quarter of all our profits!"
#. [message]: speaker=Durstorn
#: data/campaigns/Sceptre_of_Fire/scenarios/5_Hills_of_the_Shorbear_Clan.cfg:263
@ -2346,9 +2330,8 @@ msgstr "Fight him, and take the tools by force."
#. [message]: speaker=Thursagan
#: data/campaigns/Sceptre_of_Fire/scenarios/5_Hills_of_the_Shorbear_Clan.cfg:299
#, fuzzy
msgid "Are you mad?!"
msgstr "Are you mad?!?"
msgstr "Are you mad?!"
#. [message]: speaker=Durstorn
#: data/campaigns/Sceptre_of_Fire/scenarios/5_Hills_of_the_Shorbear_Clan.cfg:303
@ -2479,13 +2462,12 @@ msgstr ""
#. [message]: speaker=Durstorn
#: data/campaigns/Sceptre_of_Fire/scenarios/5_Hills_of_the_Shorbear_Clan.cfg:450
#, fuzzy
msgid ""
"You are right... well, we will be able to break out eventually, and while "
"were here, well be able to finally make the sceptre."
msgstr ""
"You are right... well, we will be able to break out eventually, and while "
"were here, we'll be able to finally make the sceptre."
"were here, well be able to finally make the sceptre."
#. [message]: speaker=Thursagan
#: data/campaigns/Sceptre_of_Fire/scenarios/5_Hills_of_the_Shorbear_Clan.cfg:482
@ -2640,9 +2622,8 @@ msgstr ""
#. [message]: speaker=Baglur
#: data/campaigns/Sceptre_of_Fire/scenarios/6_Towards_the_Caves.cfg:219
#, fuzzy
msgid "If yell permit me to say so, sir, yere wrong. We could—"
msgstr "If yell permit me to say so, sir, yere wrong. We could"
msgstr "If yell permit me to say so, sir, yere wrong. We could"
#. [message]: speaker=Durstorn
#: data/campaigns/Sceptre_of_Fire/scenarios/6_Towards_the_Caves.cfg:223
@ -2651,15 +2632,14 @@ msgid ""
"situation, and were doomed. Our best hope is to surrender. Perhaps if we "
"give the elves the plans for the Sceptre of Fire they will let us survive."
msgstr ""
"Shut up, Baglur! You dont know what youre talking about. Ive analyzed the "
"Shut up, Baglur! You dont know what youre talking about. Ive analysed the "
"situation, and were doomed. Our best hope is to surrender. Perhaps if we "
"give the elves the plans for the Sceptre of Fire they will let us survive."
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/6_Towards_the_Caves.cfg:229
#, fuzzy
msgid "If youll permit me to say so, sir, youre wrong. We could —"
msgstr "If youll permit me to say so, sir, youre wrong. We could — "
msgstr "If youll permit me to say so, sir, youre wrong. We could —"
#. [message]: speaker=Durstorn
#: data/campaigns/Sceptre_of_Fire/scenarios/6_Towards_the_Caves.cfg:233
@ -2668,7 +2648,7 @@ msgid ""
"situation, and were doomed. Our best hope is to surrender. Perhaps if we "
"give the elves the plans for the Sceptre of Fire they will let us survive."
msgstr ""
"Shut up, Rugnur! You dont know what youre talking about. Ive analyzed the "
"Shut up, Rugnur! You dont know what youre talking about. Ive analysed the "
"situation, and were doomed. Our best hope is to surrender. Perhaps if we "
"give the elves the plans for the Sceptre of Fire they will let us survive."
@ -2717,7 +2697,7 @@ msgstr ""
#. [animate_unit]
#: data/campaigns/Sceptre_of_Fire/scenarios/6_Towards_the_Caves.cfg:265
msgid "<i>Swoosh!</i>"
msgstr ""
msgstr "<i>Swoosh!</i>"
#. [message]: speaker=Thursagan
#: data/campaigns/Sceptre_of_Fire/scenarios/6_Towards_the_Caves.cfg:294
@ -2754,7 +2734,7 @@ msgstr "Never!"
#. [animate]
#: data/campaigns/Sceptre_of_Fire/scenarios/6_Towards_the_Caves.cfg:335
msgid "<i>Thud!</i>"
msgstr ""
msgstr "<i>Thud!</i>"
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/6_Towards_the_Caves.cfg:354
@ -2839,14 +2819,13 @@ msgstr "... and then ride south until you reach one of your outposts."
#. [message]: speaker=Alanin
#: data/campaigns/Sceptre_of_Fire/scenarios/6_Towards_the_Caves.cfg:402
#, fuzzy
msgid ""
"Im not going to do that, its suicide! And in any case, Ive been with you "
"for ten years, almost as long as I was in the Wesnothian army; Id prefer to "
"fight with you."
msgstr ""
"Im not going to do that, it's suicide! And in any case, Ive been with you "
"for 10 years, almost as long as I was in the Wesnothian army; Id prefer to "
"Im not going to do that, its suicide! And in any case, Ive been with you "
"for ten years, almost as long as I was in the Wesnothian army; Id prefer to "
"fight with you."
#. [message]: speaker=Thursagan
@ -3062,7 +3041,7 @@ msgstr "The Dragon"
#. [side]: type=Elvish Marshal, id=Crintil
#: data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg:39
msgid "Crintil"
msgstr ""
msgstr "Crintil"
#. [side]: type=Fire Dragon, id=Khrakrahs
#: data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg:89
@ -3216,13 +3195,12 @@ msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg:310
#, fuzzy
msgid ""
"Look, Ive found something here. It looks like a forge, heated by the lava. "
"It looks magic, and it looks hot enough to make the sceptre."
msgstr ""
"Look, Ive found something here. It looks like a forge, heated by the lava. "
"It looks magic, and it looks hot enough to make the Sceptre."
"It looks magic, and it looks hot enough to make the sceptre."
#. [message]: speaker=Khrakrahs
#: data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg:316
@ -3250,9 +3228,8 @@ msgstr ""
#. [objective]: condition=win
#: data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg:363
#, fuzzy
msgid "Survive until turns run out"
msgstr "Survive for 9 turns"
msgstr "Survive until turns run out"
#. [objective]: condition=lose
#: data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg:376
@ -3261,9 +3238,8 @@ msgstr "An enemy moves onto the forge"
#. [message]: speaker=narrator
#: data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg:400
#, fuzzy
msgid "You fool, you let the enemy get at me when I was unarmed!"
msgstr "You fool, you let the enemy get at me as I was unarmed!"
msgstr "You fool, you let the enemy get at me when I was unarmed!"
#. [message]: speaker=narrator
#. [message]: speaker=Thursagan
@ -3509,10 +3485,9 @@ msgstr "We have allowed an enemy to escape; we have failed."
#. [message]: role=dumbelf
#: data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg:647
#, fuzzy
msgid "Aghh!! The volcano is erupting, and now our exit has been blocked off!!"
msgstr ""
"Aghh!!! The volcano is erupting, and now our exit has been blocked off!!!"
"Aghh!! The volcano is erupting, and now our exit has been blocked off!!"
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg:672

View file

@ -1,10 +1,12 @@
# translation of en_GB.po to English (British)
# Steven Panek <Majora700@gmail.com>, 2011.
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-12-03 14:55+0100\n"
"PO-Revision-Date: 2009-11-02 19:25-0500\n"
"Last-Translator: Eric S. Raymond <esr@thyrsus.com>\n"
"PO-Revision-Date: 2011-01-21 23:44-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: en_GB\n"
"Language: \n"
"MIME-Version: 1.0\n"
@ -103,9 +105,8 @@ msgstr "End of Peace"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:22
#, fuzzy
msgid "Defeat Alber"
msgstr "Defeat Albert"
msgstr "Defeat Alber"
#. [objective]: condition=lose
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:26
@ -191,9 +192,8 @@ msgstr "Kapoue"
#. [side]: type=Lieutenant, id=Alber
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:73
#, fuzzy
msgid "Alber"
msgstr "Albert"
msgstr "Alber"
#. [side]: type=Lieutenant, id=Alber
#. [side]: type=General, id=Lanbec'h
@ -210,7 +210,6 @@ msgstr "Humans"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:102
#, fuzzy
msgid ""
"Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy "
"orcs during the fourth year of his leadership. He ended a 15-year war with "
@ -218,7 +217,7 @@ msgid ""
"Alliance and the orcs settled their territorial disputes."
msgstr ""
"Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy "
"orcs during the 4th year of his leadership. He ended a 15-year war with "
"orcs during the fourth year of his leadership. He ended a 15-year war with "
"Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the "
"Alliance and the orcs settled their territorial disputes."
@ -283,7 +282,6 @@ msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:123
#, fuzzy
msgid ""
"Retaliating, the orcs systematically slaughtered human colonies and villages "
"on their lands. Then, Earl Lanbech — the most powerful human warlord of the "
@ -293,16 +291,15 @@ msgstr ""
"Retaliating, the orcs systematically slaughtered human colonies and villages "
"on their lands. Then, Earl Lanbech — the most powerful human warlord of the "
"North — determined to abolish the orcish menace raised an army and conferred "
"leadership of it to his son-in-law Baron Albert."
"leadership of it to his son-in-law Baron Alber."
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:128
#, fuzzy
msgid ""
"Baron Alber personally led a small vanguard with the mission to establish a "
"base inside orcish lands."
msgstr ""
"Baron Albert personally led a small vanguard with the mission to establish a "
"Baron Alber personally led a small vanguard with the mission to establish a "
"base inside orcish lands."
#. [part]
@ -350,9 +347,8 @@ msgstr "Vrag"
#. [message]: speaker=Vrag
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:205
#, fuzzy
msgid "(<i>Pant</i>) Chief! Chief!"
msgstr " *pant* Chief! Chief!"
msgstr "(<i>Pant</i>) Chief! Chief!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:210
@ -443,15 +439,14 @@ msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:263
#, fuzzy
msgid ""
"Dont be so cowardly. The trolls have been our allies in the past—maybe they "
"will help us. And what true orc has ever feared dwarvish dirt-grubbers? Move "
"it! We leave within the hour. If youre not ready by then, stay and die."
msgstr ""
"Dont be so cowardly. The trolls have been our allies in the past--maybe "
"they will help us. And what true orc has ever feared dwarvish dirt-grubbers? "
"Move it! We leave within the hour. If youre not ready by then, stay and die."
"Dont be so cowardly. The trolls have been our allies in the past—maybe they "
"will help us. And what true orc has ever feared dwarvish dirt-grubbers? Move "
"it! We leave within the hour. If youre not ready by then, stay and die."
#. [option]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:275
@ -576,15 +571,13 @@ msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:170
#, fuzzy
msgid "$stored_helper.name|!"
msgstr " $stored_helper.name|!"
msgstr "$stored_helper.name|!"
#. [message]: role=Helper
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:175
#, fuzzy
msgid "Yeah, Chief?"
msgstr "Yeah Chief?"
msgstr "Yeah, Chief?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:180
@ -653,9 +646,8 @@ msgstr "Move Kapoue to the end of the mountains"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:35
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:286
#, fuzzy
msgid "Defeat the enemy leader"
msgstr "Defeat all enemy leaders"
msgstr "Defeat the enemy leader"
#. [side]: type=Dwarvish Lord, id=Kwili
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:87
@ -709,7 +701,7 @@ msgstr ""
#. [message]: role=Helper
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:154
msgid "(<i>Snicker</i>)"
msgstr ""
msgstr "(<i>Snicker</i>)"
#. [message]: speaker=Kwili
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:159
@ -814,12 +806,11 @@ msgstr ""
#. [message]: speaker=Blemaker
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:274
#, fuzzy
msgid ""
"Right, my son. We help our orcish friends. But you take care... I would be "
"desperate if something happened to you."
msgstr ""
"Right, my son. We help our orcish friends. But you take care ... I would be "
"Right, my son. We help our orcish friends. But you take care... I would be "
"desperate if something happened to you."
#. [objective]: condition=lose
@ -906,9 +897,8 @@ msgstr ""
#. [message]: role=doggie
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:395
#, fuzzy
msgid "Sounds like fun. All right boys, lets go!"
msgstr "Sounds like fun. Alright boys, lets go!"
msgstr "Sounds like fun. All right boys, lets go!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:450
@ -1084,13 +1074,12 @@ msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:263
#, fuzzy
msgid ""
"What the—! Barag Gór is besieged by elves! The wose-born weaklings have "
"always been jealous of our power, but what reason do they have to attack the "
"city?"
msgstr ""
"What the...! Barag Gór is besieged by elves. The wose-born weaklings have "
"What the—! Barag Gór is besieged by elves! The wose-born weaklings have "
"always been jealous of our power, but what reason do they have to attack the "
"city?"
@ -1101,9 +1090,8 @@ msgstr "What can you expect, Chief? Theyre elves after all."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:273
#, fuzzy
msgid "Hmmm. $scout.name, go find out what they are up to."
msgstr "Hmmm, $scout.name go find out what they are up to."
msgstr "Hmmm. $scout.name, go find out what they are up to."
#. [message]: role=Scout
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:278
@ -1178,15 +1166,13 @@ msgstr ""
#. [message]: speaker=Etheliel
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:358
#, fuzzy
msgid "KILL HIM!!"
msgstr "KILL HIM!!!"
msgstr "KILL HIM!!"
#. [message]: role=Scout
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:381
#, fuzzy
msgid "Hahaha! If you can!"
msgstr "Hahahahaha! If you can!"
msgstr "Hahaha! If you can!"
#. [message]: speaker=Etheliel
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:411
@ -1400,7 +1386,6 @@ msgstr ""
#. [scenario]: id=05_To_the_Harbor_of_Tirigaz
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:4
#, fuzzy
msgid "To the Harbor of Tirigaz"
msgstr "To the Harbour of Tirigaz"
@ -1444,7 +1429,7 @@ msgid ""
msgstr ""
"Since it was now obvious that the humans were going to try their best to "
"prevent that by capturing or killing the shamans, Kapoue was requested to "
"escort the shamans to the Harbor of Tirigaz where the rest of the council "
"escort the shamans to the Harbour of Tirigaz where the rest of the council "
"was residing."
#. [part]
@ -1520,13 +1505,12 @@ msgstr "But..."
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:337
#, fuzzy
msgid ""
"Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for "
"he is far more cunning in them than we are."
msgstr ""
"Hush, Vraurk, We must trust the Son of the Black-Eye in these matters, for "
"he is far more versed in them then we are."
"Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for "
"he is far more cunning in them than we are."
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:342
@ -1545,9 +1529,8 @@ msgstr "It is written H.O.L.Y W.A.T.E.R"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:364
#, fuzzy
msgid "Im thirsty... <i>Gulp gulp</i>"
msgstr "I'm thirsty ... *gulp* *gulp*"
msgstr "Im thirsty... <i>Gulp gulp</i>"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:369
@ -1763,12 +1746,11 @@ msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:590
#, fuzzy
msgid ""
"Well, we have no choice... Ive never tasted scorpions but I am sure they "
"are good. This journey will be fun."
msgstr ""
"Well, we have no choice ... Ive never tasted scorpions but I am sure they "
"Well, we have no choice... Ive never tasted scorpions but I am sure they "
"are good. This journey will be fun."
#. [scenario]: id=07_The_Desert_of_Death
@ -1914,9 +1896,8 @@ msgstr "Hurry then, break camp, we must get to the oasis!"
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:178
#, fuzzy
msgid "What?! Through all this chaos?!"
msgstr "What!? Through all this chaos!?"
msgstr "What?! Through all this chaos?!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:183
@ -1964,17 +1945,15 @@ msgstr "You trolls are just sick!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:267
#, fuzzy
msgid "<i>Yuck</i>! Disgusting! These things taste horrible!"
msgstr "YUCK! Disgusting! These things taste horrible!"
msgstr "<i>Yuck</i>! Disgusting! These things taste horrible!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:272
#, fuzzy
msgid ""
"I dont know if you should have eaten that, Grüü, you dont look so good."
msgstr ""
"I dont know if you should have eaten that, Grüü you dont look so good."
"I dont know if you should have eaten that, Grüü, you dont look so good."
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:277
@ -2001,7 +1980,7 @@ msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:297
msgid "(<i>Puke</i>)"
msgstr ""
msgstr "(<i>Puke</i>)"
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:315
@ -2047,27 +2026,23 @@ msgstr "Defeat Ar-Dant"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:371
#, fuzzy
msgid "... Food...!"
msgstr "...food..."
msgstr "... Food...!"
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:376
#, fuzzy
msgid "... Water...!"
msgstr "...water..."
msgstr "... Water...!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:381
#, fuzzy
msgid "... Come... on..., people...! We have... to... keep... going..."
msgstr "...Come... on .... people .... we have .... to .... keep.... going...."
msgstr "... Come... on..., people...! We have... to... keep... going..."
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:386
#, fuzzy
msgid "... Cant... The... heat... is... too... much..."
msgstr ".... can't.... the .... heat.... is.... too..... much...."
msgstr "... Cant... The... heat... is... too... much..."
#. [scenario]: id=08_Silent_Forest
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:4
@ -2160,12 +2135,11 @@ msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:187
#, fuzzy
msgid ""
"Elves! You were right, Gork, this place is infested with the skinny "
"weaklings."
msgstr ""
"Elves! You were right, Pirk, this place is infested with the skinny "
"Elves! You were right, Gork, this place is infested with the skinny "
"weaklings."
#. [message]: speaker=second_unit
@ -2324,9 +2298,8 @@ msgstr "Survive the Shan Taum menace for 20 turns"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:26
#, fuzzy
msgid "Defeat Shan Taum"
msgstr "Shan Taum"
msgstr "Defeat Shan Taum"
#. [side]: type=Orcish Warlord, id=Shan Taum
#. [unit]: type=Orcish Warlord, id=Shan Taum
@ -2434,13 +2407,12 @@ msgstr "Echarp"
#. [message]: speaker=Echarp
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:168
#, fuzzy
msgid ""
"What is this? Are you mad?! Humans are to besiege our fortress at Prestim "
"and you are fighting each other?!"
msgstr ""
"What is this? Are you mad!? Humans are to besiege our fortress at Prestim "
"and you are fighting each other!?"
"What is this? Are you mad?! Humans are to besiege our fortress at Prestim "
"and you are fighting each other?!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:173
@ -2453,7 +2425,7 @@ msgid ""
"Kapoue, rumors tell of you making a long trip to seek assistance from us, "
"and escorting Pirk, Gork and Vraurk. The council is grateful for that."
msgstr ""
"Kapoue, rumors tell of you making a long trip to seek assistance from us, "
"Kapoue, rumours tell of you making a long trip to seek assistance from us, "
"and escorting Pirk, Gork and Vraurk. The council is grateful for that."
#. [message]: speaker=Fabstep
@ -2474,18 +2446,17 @@ msgid ""
"exploits, we understood you are a worthy son of your father."
msgstr ""
"You dont understand. Orcs have been divided for ages. The only one who gave "
"us some unity was your father, Black-Eye Karun. Hearing rumors of your "
"us some unity was your father, Black-Eye Karun. Hearing rumours of your "
"exploits, we understood you are a worthy son of your father."
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:193
#, fuzzy
msgid ""
"This is true. Now we are pressed from all sides by humans and elves; we need "
"a leader that can unite all banners. This one is <i>you</i>!"
msgstr ""
"This is true. Now we are pressed from all sides by humans and elves; we need "
"a leader that can unite all banners. This one is YOU!"
"a leader that can unite all banners. This one is <i>you</i>!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:197
@ -2534,7 +2505,7 @@ msgstr "Saving Inarix"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:34
msgid "Wait for Inarixs arrival from the south on turn 4"
msgstr ""
msgstr "Wait for Inarixs arrival from the south on turn 4"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:44
@ -2552,9 +2523,8 @@ msgstr ""
#. [objectives]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:67
#, fuzzy
msgid "Note: whoever detonates the bridge will die."
msgstr "Note: whoever detonates the bridge will die.\n"
msgstr "Note: whoever detonates the bridge will die."
#. [unit]: type=Elvish Champion, id=Thelarion
#. [side]: type=Elvish Champion, id=Thelarion
@ -2761,7 +2731,7 @@ msgstr "Wait a moment."
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:572
msgid "<i>Phew!</i>"
msgstr ""
msgstr "<i>Phew!</i>"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:627
@ -2793,9 +2763,8 @@ msgstr "It wont be said that Elves were braver than us, everyone attack!"
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:122
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:91
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:82
#, fuzzy
msgid "Earl Lanbech"
msgstr "Earl Lanbec'h"
msgstr "Earl Lanbech"
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:679
@ -2833,6 +2802,8 @@ msgid ""
"Enemies control any villages on the north side of the river when turns run "
"out"
msgstr ""
"Enemies control any villages on the north side of the river when turns run "
"out"
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:223
@ -2863,6 +2834,11 @@ msgid ""
"the river where the bridge previously stood so he must have a better plan "
"than that."
msgstr ""
"Im not that sure. Every fortress has its own weakness. Prestims walls are "
"strong but long and it is difficult to defend them from many directions at "
"once. This Earl Lanbech must know they can't break through by only fording "
"the river where the bridge previously stood so he must have a better plan "
"than that."
#. [message]: role=cannonfodder
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:260
@ -2890,6 +2866,9 @@ msgid ""
"when the shamans arrive with the Great Horde. We can't let the humans "
"establish a foothold on this side of the river."
msgstr ""
"Fool! We can hold that long. But we have to have Prestim firmly in control "
"when the shamans arrive with the Great Horde. We can't let the humans "
"establish a foothold on this side of the river."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:285
@ -2899,6 +2878,10 @@ msgid ""
"leadership of the horde for themselves and the humans will be able to break "
"through our defenses."
msgstr ""
"Because if we cannot decisively beat these humans, the other tribes won't "
"think us strong enough to lead them. Each chieftain will try to claim the "
"leadership of the horde for themselves and the humans will be able to break "
"through our defences."
#. [message]: role=cannonfodder
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:290
@ -2913,17 +2896,17 @@ msgstr "Then, the battle for Prestim began."
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:377
msgid "Look, the humans are boarding a ship!"
msgstr ""
msgstr "Look, the humans are boarding a ship!"
#. [message]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:886
msgid "Charge!"
msgstr ""
msgstr "Charge!"
#. [message]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:895
msgid "Get them!"
msgstr ""
msgstr "Get them!"
#. [unit]: type=Merman Warrior, id=Plouf
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1011
@ -2945,11 +2928,12 @@ msgstr "Curses! They have fish-men on their side."
msgid ""
"The Great Horde is almost here! Drive them out of our villages <b>now</b>!"
msgstr ""
"The Great Horde is almost here! Drive them out of our villages <b>now</b>!"
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1130
msgid "Here we are!"
msgstr ""
msgstr "Here we are!"
#. [message]: role=greathordewarlord1
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1135
@ -2957,6 +2941,8 @@ msgid ""
"What's this? This weakling has let humans enter Prestim? I will lead the "
"horde and push them to the river!"
msgstr ""
"What's this? This weakling has let humans enter Prestim? I will lead the "
"horde and push them to the river!"
#. [message]: role=greathordewarlord2
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1141
@ -2964,6 +2950,8 @@ msgid ""
"Bah! I'm the only one strong enough to drive out the humans! The Great Horde "
"follows me!"
msgstr ""
"Bah! I'm the only one strong enough to drive out the humans! The Great Horde "
"follows me!"
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1147
@ -2971,6 +2959,8 @@ msgid ""
"Look at that, the stupid orcs are starting to fight amongst themselves! "
"Now's our chance, everyone attack!"
msgstr ""
"Look at that, the stupid orcs are starting to fight amongst themselves! "
"Now's our chance, everyone attack!"
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1158
@ -3089,8 +3079,8 @@ msgstr ""
"Kapoue placed one force under the leadership of Shan Taum the Smug, who — "
"despite his obnoxious nature — was a fierce and capable leader. He was sent "
"to Bitok, the most southwestern orcish city, to cut off the humans already "
"invading the harbor of Tirigaz, and to stop any further human incursion into "
"orcish territory."
"invading the harbour of Tirigaz, and to stop any further human incursion "
"into orcish territory."
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:138
@ -3167,9 +3157,8 @@ msgstr "The Dwarvish Stand"
#. [side]: type=Bandit, id=Sagmar
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:94
#, fuzzy
msgid "Sagmar"
msgstr "Sam"
msgstr "Sagmar"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:106
@ -3347,9 +3336,8 @@ msgstr "Lets make them pay for what they did to our people. Blood and steel!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:301
#, fuzzy
msgid "Victory! ... Grüü, what <i>is</i> that you are eating?"
msgstr "Victory...Grüü, what <i>is</i> that you are eating?"
msgstr "Victory! ... Grüü, what <i>is</i> that you are eating?"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:306
@ -3485,9 +3473,8 @@ msgstr "Uh, Chief..."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:317
#, fuzzy
msgid "... Yes, Grüü?"
msgstr "...yes, Grüü?"
msgstr "... Yes, Grüü?"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:322
@ -3574,9 +3561,8 @@ msgstr "SPEAK!"
#. [message]: speaker=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:609
#, fuzzy
msgid "... Well, what do you want to know?"
msgstr "...well, what do you want to know?"
msgstr "... Well, what do you want to know?"
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:614
@ -3585,9 +3571,8 @@ msgstr "You can start by telling us who told you to strike at Borstep."
#. [message]: speaker=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:619
#, fuzzy
msgid "Uh... we have intelligence."
msgstr "Uh.... we have intelligence."
msgstr "Uh... we have intelligence."
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:624
@ -3630,9 +3615,8 @@ msgstr ""
#. [message]: speaker=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:649
#, fuzzy
msgid "Theyre... the humans killed them."
msgstr "They're.... the humans killed them."
msgstr "Theyre... the humans killed them."
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:654
@ -3667,15 +3651,14 @@ msgstr "A few minutes later..."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:701
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:713
#, fuzzy
msgid ""
"<i>What</i>?! The human-worms and tree-shaggers have gone too far! BLOOD AND "
"STEEL! I want every human and elf in this area slaughtered! Show no mercy, "
"give no quarter!"
msgstr ""
"WHAT! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! "
"I want every human and elf in this area slaughtered! Show no mercy, give no "
"quarter!"
"<i>What</i>?! The human-worms and tree-shaggers have gone too far! BLOOD AND "
"STEEL! I want every human and elf in this area slaughtered! Show no mercy, "
"give no quarter!"
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:708
@ -3916,6 +3899,8 @@ msgid ""
"I cant leave these renegades unguarded at our rear. I must take care of "
"them before continuing."
msgstr ""
"I cant leave these renegades unguarded at our rear. I must take care of "
"them before continuing."
#. [scenario]: id=16_The_Coward
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:4
@ -3994,9 +3979,8 @@ msgstr "Good morning, Shan Taum!"
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:246
#, fuzzy
msgid "What... Kapoue! What in the frozen northlands are you doing here?!"
msgstr "What... Kapoue! What in the frozen northlands are you doing here."
msgstr "What... Kapoue! What in the frozen northlands are you doing here?!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:251
@ -4047,9 +4031,8 @@ msgstr "LIES! THESE ARE ALL LIES!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:281
#, fuzzy
msgid "Right... So what will it be, beheading or torture?"
msgstr "Right..... So what will it be, beheading or torture?"
msgstr "Right... So what will it be, beheading or torture?"
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:287
@ -4162,7 +4145,7 @@ msgid ""
"Days passed, the snows melted and Kapoue readied his defenses. A few weeks "
"after Kapoues arrival, riders caught sight of Earl Lanbechs army."
msgstr ""
"Days passed, the snows melted and Kapoue readied his defenses. A few weeks "
"Days passed, the snows melted and Kapoue readied his defences. A few weeks "
"after Kapoues arrival, riders caught sight of Earl Lanbechs army."
#. [message]: speaker=Earl Lanbec'h
@ -4220,12 +4203,11 @@ msgstr "Hold it! What in the wide green world is going on here!"
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:692
#, fuzzy
msgid ""
"Howgarth? You and your interfering alliance always show up at the worst "
"possible time."
msgstr ""
" Howgarth? You and your interfering alliance always show up at the worst "
"Howgarth? You and your interfering alliance always show up at the worst "
"possible time."
#. [message]: speaker=Kapou'e
@ -4495,9 +4477,8 @@ msgstr ""
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:452
#, fuzzy
msgid "Not today, my friend. (<i>Whistles</i>)"
msgstr "Not today, my friend. *whistles*"
msgstr "Not today, my friend. (<i>Whistles</i>)"
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:539
@ -4545,19 +4526,17 @@ msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:669
msgid "Blood and steel! The traitor was mine!"
msgstr ""
msgstr "Blood and steel! The traitor was mine!"
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:675
msgid "Im sorry, Kapoue. Ill have my men leave what remains of him to you."
msgstr ""
msgstr "Im sorry, Kapoue. Ill have my men leave what remains of him to you."
#. [message]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:681
#, fuzzy
msgid "What do you want us to do with him chief?"
msgstr ""
"Yeah, we finally got the coward. What do you want us to do with him chief?"
msgstr "What do you want us to do with him chief?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:688

View file

@ -2,13 +2,14 @@
# Peter J Ross <pjr@insurgent.org>, 2006.
# PJR <pjr@britishlibrary.net>, 2006.
# Peter J Ross <wesnoth@pjr.britishlibrary.net>, 2007.
# Steven Panek <Majora700@gmail.com>, 2011.
msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"PO-Revision-Date: 2009-11-02 10:47-0500\n"
"Last-Translator: Eric S. Raymond <esr@thyrsus.com>\n"
"PO-Revision-Date: 2011-01-21 23:36-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: English (British) <en@li.org>\n"
"Language: en_GB\n"
"MIME-Version: 1.0\n"
@ -50,7 +51,7 @@ msgstr "Knight"
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:21
msgid "(Novice level, 4 scenarios.)"
msgstr ""
msgstr "(Novice level, 4 scenarios.)"
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:21
@ -73,7 +74,7 @@ msgstr "Campaign Design"
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:37
msgid "Prose and Story Edits"
msgstr ""
msgstr "Prose and Story Edits"
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:46
@ -111,13 +112,12 @@ msgid ""
msgstr ""
"The remote freehold of Maghre in the western reaches of the kingdom of "
"Wesnoth was once a peaceful place, its inhabitants largely unaware of the "
"comings and goings of the wider world. Wars and the rumor of wars touched "
"comings and goings of the wider world. Wars and the rumour of wars touched "
"them not, until the day a dark mage settled in the region and began seeking "
"sacrifices for his evil summonings."
#. [part]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:59
#, fuzzy
msgid ""
"Skeletons and zombies killed cattle and fired fields. <i>“Fear and obey "
"Mordak the Mage!”</i> they cried in fell voices as they did their foul "
@ -126,11 +126,12 @@ msgid ""
"more than a days ride distant, and messengers sent to seek his help did not "
"return."
msgstr ""
"Skeletons and zombies killed cattle and fired fields. 'Fear and obey Mordak "
"the Mage!' they cried in fell voices as they did their foul deeds. People "
"vanished from isolated farmsteads. Men and women began to fear the night, "
"and their children even the bright day. But the nearest lord was more than a "
"days ride distant, and messengers sent to seek his help did not return."
"Skeletons and zombies killed cattle and fired fields. <i>“Fear and obey "
"Mordak the Mage!”</i> they cried in fell voices as they did their foul "
"deeds. People vanished from isolated farmsteads. Men and women began to fear "
"the night, and their children even the bright day. But the nearest lord was "
"more than a days ride distant, and messengers sent to seek his help did not "
"return."
#. [part]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:63
@ -183,6 +184,17 @@ msgid ""
"spoken since that evil day at Toen Caric. If he will not come for me, "
"perhaps he will return to aid our village in its hour of desperate need."
msgstr ""
"12 V, 363 YW\n"
"Excerpt from the journal of Bjarn of Maghre\n"
"\n"
"If I could but face this Mordak! I think my magic might prove stronger "
"than his. But he bides in the hills, well-guarded by his servants, and I "
"muster frightened peasants to fight his minions with blades and sticks. I "
"need my brother; he always had a better head for battle than I.\n"
"\n"
"Will he heed the call? I do not know if he has kept the amulet; we have not "
"spoken since that evil day at Toen Caric. If he will not come for me, "
"perhaps he will return to aid our village in its hour of desperate need."
#. [part]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:80
@ -300,22 +312,22 @@ msgstr "Enemies"
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:207
msgid "Greetings, brother, and welcome home."
msgstr ""
msgstr "Greetings, brother, and welcome home."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211
msgid "Hail."
msgstr ""
msgstr "Hail."
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:215
msgid "Is that all, Arne? I understand, but..."
msgstr ""
msgstr "Is that all, Arne? I understand, but..."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:219
msgid "You called, and I came; be content with that. What ails Maghre?"
msgstr ""
msgstr "You called, and I came; be content with that. What ails Maghre?"
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:223
@ -345,25 +357,26 @@ msgid ""
"All right. I will do this for the village. Can you keep the mage off our "
"backs?"
msgstr ""
"All right. I will do this for the village. Can you keep the mage off our "
"backs?"
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:235
#, fuzzy
msgid ""
"I will go stealthily with a handful of our best scouts and woodsmen. While "
"you demonstrate against him and kill his creatures, I will try to defeat "
"Mordak himself with magic at an unguarded moment. You shall be the right "
"hand, I the left... aye, brother?"
msgstr ""
"You shall be the right hand, I the left. I will go stealthily with a handful "
"of our best scouts and woodsmen. While you demonstrate against him and kill "
"his creatures, I will try to defeat Mordak himself with magic at an "
"unguarded moment. Together we may accomplish what either alone may not."
"I will go stealthily with a handful of our best scouts and woodsmen. While "
"you demonstrate against him and kill his creatures, I will try to defeat "
"Mordak himself with magic at an unguarded moment. You shall be the right "
"hand, I the left... aye, brother?"
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:239
msgid "... Aye. Just make sure youre there when we need you."
msgstr ""
msgstr "... Aye. Just make sure youre there when we need you."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:250
@ -377,22 +390,21 @@ msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258
msgid "Bjarn has not made his attack!"
msgstr ""
msgstr "Bjarn has not made his attack!"
#. [message]: role=Mercenary
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:262
msgid "Could he have abandoned us?"
msgstr ""
msgstr "Could he have abandoned us?"
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:266
#, fuzzy
msgid ""
"No... No. This is something else. Im worried about him... but right now it "
"means we have to deal with this Mordak ourselves."
msgstr ""
"Bjarn has not made his attack! I begin to fear for him... and it means we "
"must deal with this Mordak ourselves!"
"No... No. This is something else. Im worried about him... but right now it "
"means we have to deal with this Mordak ourselves."
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:277
@ -406,9 +418,8 @@ msgstr "Good work, men! But what has become of my brother?"
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:285
#, fuzzy
msgid "Worried about him, are you? E-he-he... hergh... gaargh..."
msgstr "Worried about him, are you? E-he-he..hergh...gaargh..."
msgstr "Worried about him, are you? E-he-he... hergh... gaargh..."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:293
@ -471,7 +482,7 @@ msgstr "The Chase"
#. [part]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:30
msgid "Arne and his band rode north in search of his missing brother."
msgstr ""
msgstr "Arne and his band rode north in search of his missing brother."
#. [part]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:41
@ -491,6 +502,20 @@ msgid ""
"warning against it. Supposedly the place is haunted by lost souls who hunger "
"for the living, and anyone who dies there is doomed to join them."
msgstr ""
"16 V, 363 YW\n"
"Excerpt from the journal of Arne of Maghre\n"
"\n"
"Weve been searching three days for Bjarn, and turned up nothing. My best "
"hunch was to head north into the borderlands, where the necromancers "
"minions could safely hide; everywhere else is more farmland. At first I "
"thought the search might be useless, but late in the first day we found a "
"set of tracks. Some of them had been made by skeletal feet.\n"
"\n"
"Were close enough to be certain now: those tracks are heading into the Grey "
"Woods. No one from Maghre or any of the other villages has gone into that "
"forest in living memory. Stories have been passed down for generations "
"warning against it. Supposedly the place is haunted by lost souls who hunger "
"for the living, and anyone who dies there is doomed to join them."
#. [part]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:50
@ -510,6 +535,20 @@ msgid ""
"\n"
"Besides... I want my brother back."
msgstr ""
"16 V, 363 YW\n"
"Excerpt from the journal of Arne of Maghre\n"
"\n"
"But Im past superstitions now; Ive seen enough of the world to guess at "
"the truth behind these sorts of tales. The forest is home to elves — "
"unfriendly ones, if the stories have any basis at all. I worry for my men; "
"horses dont fight well in forests, and the elves will be more dangerous in "
"their own territory. But there are things that need done and questions that "
"need answered. Something bigger is happening. One necromancer terrorizing "
"townsfolk is nothing new, but why didnt his servants scatter when he was "
"killed? Where are they headed now? And most importantly, why did they take "
"Bjarn with them?\n"
"\n"
"Besides... I want my brother back."
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:86
@ -554,13 +593,12 @@ msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:256
#, fuzzy
msgid ""
"So much for those ghost stories. Mere elves will not stop me from freeing "
"Bjarn!"
msgstr ""
"So much for those ghost stories. Mere elves will not stop me from freeing my "
"brother!"
"So much for those ghost stories. Mere elves will not stop me from freeing "
"Bjarn!"
#. [message]: role=speaker
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:260
@ -695,6 +733,8 @@ msgid ""
"Captain, what are we riding into? I thought you wanted nothing to do with "
"Bjarn any more, not since Toen Caric."
msgstr ""
"Captain, what are we riding into? I thought you wanted nothing to do with "
"Bjarn any more, not since Toen Caric."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:401
@ -702,6 +742,8 @@ msgid ""
"Im no longer sure. Whats between us remains, but knowing someone else has "
"lain hands on him changes things. Mount up, and lets get moving."
msgstr ""
"Im no longer sure. Whats between us remains, but knowing someone else has "
"lain hands on him changes things. Mount up, and lets get moving."
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:411
@ -719,12 +761,11 @@ msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:424
#, fuzzy
msgid ""
"Aye. We think theres a nest of them north-east of here. Theyve captured my "
"brother."
msgstr ""
"Aye. We think theres a nest of them north-east of here. They've captured my "
"Aye. We think theres a nest of them north-east of here. Theyve captured my "
"brother."
#. [message]: speaker=Brena
@ -838,6 +879,24 @@ msgid ""
"man rumored to be this mages brother. If that is true, he will stop at "
"nothing, no more than would I if they held Mordak."
msgstr ""
"19 IV, 363 YW\n"
"Excerpt from the journal of Rotharik the Clanless\n"
"\n"
"The last of Mordaks servants arrived this morning bearing the news of his "
"death, as well as a bundle so well-bound it was barely recognizable as a "
"man. Mordak was always reckless. This whole desperate scheme was his, and I "
"suppose I could blame him for everything that we have suffered through if it "
"still mattered. It was he who brought the wrath of the orcs down on us, too. "
"But all the same, he managed to accomplish what he set out to do. I still "
"cannot believe the finality of what has happened; until now we had always "
"managed to make it through somehow.\n"
"\n"
"We had hoped to deliver the mage to Tairach in return for our lives. I do "
"not know what the warlord wants with this man, but he matches the "
"description. I suppose that Mordaks plan would have worked perfectly if not "
"for the appearance of the horse warriors. Now they are coming here, led by a "
"man rumoured to be this mages brother. If that is true, he will stop at "
"nothing, no more than would I if they held Mordak."
#. [part]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:62
@ -855,6 +914,18 @@ msgid ""
"be different, but we are broken... and these two men are whole. In each "
"other, in the ties that bind them, they have strength."
msgstr ""
"19 IV, 363 YW\n"
"Excerpt from the journal of Rotharik the Clanless\n"
"\n"
"I have done what I can to fortify this dilapidated castle. The orcs who came "
"with us stand guard at the gates, and I am gathering all of my servants to "
"me in the inner sanctum. But ill fate awaits. Whether I defeat this horse-"
"warrior or no, the orcs will still come for me; they have been scouring the "
"borderlands and raiding the northern farm country in search of us.\n"
"\n"
"Yet for some reason I fear these brothers more. If Mordak were here it would "
"be different, but we are broken... and these two men are whole. In each "
"other, in the ties that bind them, they have strength."
#. [side]: type=Dark Sorcerer, id=Rotharik
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:97
@ -905,6 +976,8 @@ msgid ""
"Arne and his men halt outside of the castle, gazing for a moment at the "
"hulking mass of stone looming in the fog. There is movement in the mist."
msgstr ""
"Arne and his men halt outside of the castle, gazing for a moment at the "
"hulking mass of stone looming in the fog. There is movement in the mist."
#. [message]: speaker=Guard_leader
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:313
@ -947,6 +1020,8 @@ msgid ""
"The adept didnt lead us astray after all. Ill keep my word, distasteful as "
"it may be; cut him loose, and lets be rid of him."
msgstr ""
"The adept didnt lead us astray after all. Ill keep my word, distasteful as "
"it may be; cut him loose, and lets be rid of him."
#. [message]: speaker=Guard_leader
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:380
@ -964,28 +1039,27 @@ msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:398
#, fuzzy
msgid ""
"My sword-arm has a say in who will do the dying. Come on, men, lets kill "
"some orcs."
msgstr ""
"My sword-arm has a say in who will do the dying. Come on, men, let's kill "
"My sword-arm has a say in who will do the dying. Come on, men, lets kill "
"some orcs."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:409
msgid "One less braggart orc in the world."
msgstr ""
msgstr "One less braggart orc in the world."
#. [message]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:416
msgid "Captain, what are <i>orcs</i> doing this far south?"
msgstr ""
msgstr "Captain, what are <i>orcs</i> doing this far south?"
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420
msgid "Good question. Perhaps my brother will have found out."
msgstr ""
msgstr "Good question. Perhaps my brother will have found out."
#. [message]: speaker=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:471
@ -1060,12 +1134,12 @@ msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:666
msgid "Your hand or Tairachs, death is still death... (argh)"
msgstr ""
msgstr "Your hand or Tairachs, death is still death... (argh)"
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:674
msgid "Tairach? Who or what is Tairach?"
msgstr ""
msgstr "Tairach? Who or what is Tairach?"
#. [message]: speaker=second_unit
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:678
@ -1103,14 +1177,13 @@ msgstr "I found Bjarn. He is in this cell."
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792
#, fuzzy
msgid "Its good to see you, Arne."
msgstr "I am glad to see you returned."
msgstr "Its good to see you, Arne."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:796
msgid "And you too, brother."
msgstr ""
msgstr "And you too, brother."
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:802
@ -1136,14 +1209,13 @@ msgstr "Kill the dark sorcerer to get the cell key"
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:860
#, fuzzy
msgid "Thank you for saving me. I... was not certain you would come."
msgstr "Thank you for saving me. I had almost given up hope you would free me."
msgstr "Thank you for saving me. I... was not certain you would come."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:864
msgid "Have you no faith in your brother, Bjarn?"
msgstr ""
msgstr "Have you no faith in your brother, Bjarn?"
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:868
@ -1151,6 +1223,8 @@ msgid ""
"Its not that. Perhaps I deserved to rot here. I failed you. I failed you "
"again."
msgstr ""
"Its not that. Perhaps I deserved to rot here. I failed you. I failed you "
"again."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:872
@ -1158,16 +1232,17 @@ msgid ""
"That is as may be. But you are my brother still. And... I never doubted you "
"would have come for me."
msgstr ""
"That is as may be. But you are my brother still. And... I never doubted you "
"would have come for me."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:876
#, fuzzy
msgid ""
"It was no great trial, after all. A few elves, one or two dark sorcerers, a "
"gang of orcs and some undead. Really just a days work for the company."
msgstr ""
"Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs "
"and some undead. Really just a days work for us mercenaries."
"It was no great trial, after all. A few elves, one or two dark sorcerers, a "
"gang of orcs and some undead. Really just a days work for the company."
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:880
@ -1182,15 +1257,13 @@ msgstr "Everything is lost now that I am dead..."
#. [message]: speaker=Rotharik
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:918
#, fuzzy
msgid "You are too late! Your brother is already dead! Muahahaha...!"
msgstr "You are too late! Your brother is already dead! Muhahahaha..."
msgstr "You are too late! Your brother is already dead! Muahahaha...!"
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:922
#, fuzzy
msgid "Argh!!"
msgstr "Argh!!!"
msgstr "Argh!!"
#. [scenario]: id=04_Return_to_the_Village
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:4
@ -1216,6 +1289,21 @@ msgid ""
"way around it we traveled through some truly beautiful countryside. It has "
"given us plenty of time to talk."
msgstr ""
"27 V, 363 YW\n"
"Excerpt from the journal of Bjarn of Maghre\n"
"\n"
"Almost home now. The last week has been full of mixed feelings for me — "
"blissful and difficult by turns. It was wonderful to be out of that dungeon "
"cell and in the sunlight again without the threat of death or worse hanging "
"over my head... but with that behind me, I turned to the almost equally "
"daunting task of making amends with my brother.\n"
"\n"
"Arne had largely forgiven me by the time he freed me from my cell. All the "
"same, it has taken all of the past week for us to rebuild the sense of "
"comfort in each other we once had. It is fortunate that we have been able to "
"take our time getting back — we gave the Grey Woods a wide berth, and on our "
"way around it we travelled through some truly beautiful countryside. It has "
"given us plenty of time to talk."
#. [part]
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:47
@ -1238,6 +1326,23 @@ msgid ""
"merely a remnant of my time locked away in that dungeon, or is it a sign of "
"something real?"
msgstr ""
"27 V, 363 YW\n"
"Excerpt from the journal of Bjarn of Maghre\n"
"\n"
"Though I am more at ease now, my thoughts often turn back to Toen Caric. We "
"should have been able to repel the orcs without great loss — the pincer "
"attack Arne devised would surely have carried the day but for me. It was "
"reckless of me to leave my men behind — I wounded the warlord and forced him "
"to flee the field, but the cost far outweighed the gain. Those under my "
"command could have been saved if I had remained with them.\n"
"\n"
"I can hardly blame Arne for having taken their deaths ill, and I can never "
"undo the wrong that I have done, but I suppose that time heals some things. "
"We return to the village as brothers once more.\n"
"\n"
"But I am still troubled. I wonder... is this sense of foreboding I feel "
"merely a remnant of my time locked away in that dungeon, or is it a sign of "
"something real?"
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:56
@ -1259,16 +1364,15 @@ msgstr "Tairach"
#. [side]: type=Longbowman, id=Reeve Hoban
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:132
msgid "Reeve Hoban"
msgstr ""
msgstr "Reeve Hoban"
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:163
#, fuzzy
msgid ""
"There. The village is just across those hills, and already I see men coming "
"to greet us!"
msgstr ""
"There. Your village is just across those hills, and already I see men coming "
"There. The village is just across those hills, and already I see men coming "
"to greet us!"
#. [message]: speaker=Bjarn
@ -1282,52 +1386,48 @@ msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171
#, fuzzy
msgid "Men! Ready your arms!"
msgstr "Men! Ready your weapons!"
msgstr "Men! Ready your arms!"
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:175
#, fuzzy
msgid "We should find Reeve Hoban. Maybe he knows what is going on here."
msgstr ""
"We should go there and talk to Counselor Hoban. Maybe he knows what is going "
"on here."
msgstr "We should find Reeve Hoban. Maybe he knows what is going on here."
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186
msgid "Were almost there!"
msgstr ""
msgstr "Were almost there!"
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:190
msgid "That warlord! Its..."
msgstr ""
msgstr "That warlord! Its..."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:194
msgid "Yes, Id know that face anywhere. Especially after what you did to it."
msgstr ""
msgstr "Yes, Id know that face anywhere. Especially after what you did to it."
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:198
msgid "The warlord from Toen Caric."
msgstr ""
msgstr "The warlord from Toen Caric."
#. [message]: speaker=Tairach
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:202
msgid "You! The mage who scarred me with fire! KILL THEM!"
msgstr ""
msgstr "You! The mage who scarred me with fire! KILL THEM!"
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206
msgid "Lets finish what we started, brother."
msgstr ""
msgstr "Lets finish what we started, brother."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:210
msgid "Aye. Ill be the right arm, and youll be the left. Lets go!"
msgstr ""
msgstr "Aye. Ill be the right arm, and youll be the left. Lets go!"
#. [message]: speaker=Reeve Hoban
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221
@ -1377,6 +1477,8 @@ msgid ""
"It is finished. Weve defeated him at last. It was good to have you at my "
"side, Bjarn."
msgstr ""
"It is finished. Weve defeated him at last. It was good to have you at my "
"side, Bjarn."
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:266
@ -1409,10 +1511,9 @@ msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:314
#, fuzzy
msgid "I was too weak to protect these people. Oh, why did this happen to me?!"
msgstr ""
"I was too weak to protect these people. Oh why did this happen to me?!?"
"I was too weak to protect these people. Oh, why did this happen to me?!"
#. [scenario]: id=05_Epilogue
#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:4
@ -1435,6 +1536,18 @@ msgid ""
"But as the company and I are passing through this part of the kingdom with a "
"new patron, I have asked leave of him to visit my brother and he gave it."
msgstr ""
"22 IX, 365 YW\n"
"Excerpt from the journal of Arne of Maghre\n"
"\n"
"Maghre is looking much better than the last time I saw it. Bjarn has done "
"wonders in two years. The village is rebuilt, and the surrounding farmlands "
"are restored and reoccupied. Despite my brothers worries, our people have "
"faced no new threats in that time.\n"
"\n"
"It has been more difficult to stay away in those two years, but I have my "
"calling and Bjarn has his, and we have had little opportunity to meet again. "
"But as the company and I are passing through this part of the kingdom with a "
"new patron, I have asked leave of him to visit my brother and he gave it."
#. [part]
#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:34
@ -1449,6 +1562,15 @@ msgid ""
"\n"
"In the meantime, though, its good to relax and enjoy the peace."
msgstr ""
"22 IX, 365 YW\n"
"Excerpt from the journal of Arne of Maghre\n"
"\n"
"This patron is, of all things, an elf. I never thought Id befriend one, but "
"he is less arrogant than the rest. Kalenz, he calls himself. Hes seen too "
"much; I can tell that just by meeting his eyes. I think we will have to work "
"for our pay soon.\n"
"\n"
"In the meantime, though, its good to relax and enjoy the peace."
#~ msgid "Councillor Hoban"
#~ msgstr "Councillor Hoban"

View file

@ -1,10 +1,12 @@
# translation of en_GB.po to English (British)
# Steven Panek <Majora700@gmail.com>, 2011.
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.12+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"PO-Revision-Date: 2009-11-02 19:25-0500\n"
"Last-Translator: Eric S. Raymond <esr@thyrsus.com>\n"
"PO-Revision-Date: 2011-01-21 23:31-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: none\n"
"Language: \n"
"MIME-Version: 1.0\n"
@ -54,9 +56,8 @@ msgstr "Lord"
#. [campaign]: id=The_Hammer_of_Thursagan
#: data/campaigns/The_Hammer_of_Thursagan/_main.cfg:23
#, fuzzy
msgid "(Intermediate level, 11 scenarios.)"
msgstr "(Intermediate level, 13 scenarios.)"
msgstr "(Intermediate level, 11 scenarios.)"
#. [campaign]: id=The_Hammer_of_Thursagan
#: data/campaigns/The_Hammer_of_Thursagan/_main.cfg:23
@ -343,7 +344,7 @@ msgid ""
"wield it, and our oldest histories hint that this very hammer was used to "
"forge the dwarves themselves in the heart of the earth."
msgstr ""
"Aye. The very tool with which our greatest runesmith made the Scepter of "
"Aye. The very tool with which our greatest runesmith made the Sceptre of "
"Fire. But it is ancient, far older than Thursagan; he was but the last to "
"wield it, and our oldest histories hint that this very hammer was used to "
"forge the dwarves themselves in the heart of the earth."
@ -428,7 +429,6 @@ msgstr "And for what cause ha I heard naught o this?"
#. [message]: speaker=Angarthing_dummy
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/02_Reclaiming_the_Past.cfg:164
#, fuzzy
msgid ""
"My lord, the find was very recent. We are still deciphering the book. And "
"there is this: with the Hammer at Kal Kartha and the book here, the question "
@ -438,7 +438,7 @@ msgstr ""
"My lord, the find was very recent. We are still deciphering the book. And "
"there is this: with the Hammer at Kal Kartha and the book here, the question "
"of which holding shall have the training of the new runesmiths in its hands "
"would be...delicate."
"would be... delicate."
#. [message]: speaker=Angarthing_dummy
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/02_Reclaiming_the_Past.cfg:168
@ -486,13 +486,12 @@ msgstr "Your great-nephew, my lord."
#. [message]: speaker=Hamel
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/02_Reclaiming_the_Past.cfg:192
#, fuzzy
msgid ""
"Yere young and not tested... but ye have the rank, and yeve shown the wits "
"to use it well. I have decided. You and Angarthing will fare to Kal Kartha "
"together, as soon as may be, with the best men of your guard."
msgstr ""
"Yere young and not tested...but ye have the rank, and yeve shown the wits "
"Yere young and not tested... but ye have the rank, and yeve shown the wits "
"to use it well. I have decided. You and Angarthing will fare to Kal Kartha "
"together, as soon as may be, with the best men of your guard."
@ -787,12 +786,11 @@ msgstr "Defeat all enemies"
#. [message]: speaker=Aiglondur
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/05_Invaders.cfg:368
#, fuzzy
msgid ""
"Stay alert, everyone, and keep together. This is bandit country — more than "
"likely where Gothras and his gang came from."
msgstr ""
"Stay alert, everyone, and keep together. This is bandit country...more than "
"Stay alert, everyone, and keep together. This is bandit countrymore than "
"likely where Gothras and his gang came from."
#. [message]: role=Scout
@ -815,12 +813,11 @@ msgstr ""
#. [message]: speaker=Tan-Malgar
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/05_Invaders.cfg:381
#, fuzzy
msgid ""
"Well, boys, we were planning to invade the Northern Alliance anyway... These "
"dwarves should make a tasty appetizer."
msgstr ""
"Well, boys, we were planning to invade the Northern Alliance anyway...these "
"Well, boys, we were planning to invade the Northern Alliance anyway... These "
"dwarves should make a tasty appetizer."
#. [message]: speaker=Tan-Grolak
@ -878,12 +875,11 @@ msgstr ""
#. [message]: speaker=Angarthing
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/06_High_Pass.cfg:213
#, fuzzy
msgid ""
"That hut near the top of the pass... Something is glowing inside it. We "
"should investigate."
msgstr ""
"That hut near the top of the pass...something is glowing inside it. We "
"That hut near the top of the pass... Something is glowing inside it. We "
"should investigate."
#. [unit]: type=Arch Mage, id=Ratheln
@ -941,7 +937,7 @@ msgid ""
msgstr ""
"Lets take him with us, Aiglondur. We know little about the country beyond "
"to the east; weve had few reports on it since before the orcs took Knalga. "
"Those mages should know at least rumors."
"Those mages should know at least rumours."
#. [message]: speaker=Aiglondur
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/06_High_Pass.cfg:285
@ -1090,7 +1086,6 @@ msgstr "The axe-bearers must not be let near our nestlings. Attack!"
#. [message]: speaker=Master Perrin
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/07_Mages_and_Drakes.cfg:181
#, fuzzy
msgid ""
"Were grateful for your assistance. And Id like to send at least one of our "
"senior apprentices with you to the east. It has come time for them to be "
@ -1099,8 +1094,8 @@ msgid ""
msgstr ""
"Were grateful for your assistance. And Id like to send at least one of our "
"senior apprentices with you to the east. It has come time for them to be "
"journeymen...and I sense something being born to the east that I do not like "
"the feel of."
"journeymen... and I sense something being born to the east that I do not "
"like the feel of."
#. [message]: speaker=Aiglondur
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/07_Mages_and_Drakes.cfg:186
@ -1109,12 +1104,11 @@ msgstr "What sort of thing?"
#. [message]: speaker=Master Perrin
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/07_Mages_and_Drakes.cfg:191
#, fuzzy
msgid ""
"There is some great magic brewing. Something... evil. I feel its traces in "
"the currents of the earth and air."
msgstr ""
"There is some great magic brewing. Something...evil. I feel its traces in "
"There is some great magic brewing. Something... evil. I feel its traces in "
"the currents of the earth and air."
#. [unit]: type=Mage, id=Lorinne
@ -1253,9 +1247,8 @@ msgstr ""
#. [message]: speaker=Aiglondur
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/08_Fear.cfg:175
#, fuzzy
msgid "Its too quiet... and I think I smell traces of smoke on the wind."
msgstr "Its too quiet...and I think I smell traces of smoke on the wind."
msgstr "Its too quiet... and I think I smell traces of smoke on the wind."
#. [message]: speaker=Ratheln
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/08_Fear.cfg:179
@ -1290,9 +1283,8 @@ msgstr "Youre in no danger from us. What lies to the east of here?"
#. [message]: speaker=Ollin
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/08_Fear.cfg:224
#, fuzzy
msgid "You wear no mask. You... youre not with them?"
msgstr "You wear no mask. You...you're not with them?"
msgstr "You wear no mask. You... youre not with them?"
#. [message]: speaker=Aiglondur
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/08_Fear.cfg:228
@ -1338,13 +1330,12 @@ msgstr ""
#. [message]: speaker=Masked Dwarf Leader
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/08_Fear.cfg:269
#, fuzzy
msgid ""
"A witness? My name is... my name is not important. My deed will speak its "
"own truth."
msgstr ""
"A witness? My name is...my name is not important. My deed will speak its own "
"truth."
"A witness? My name is... my name is not important. My deed will speak its "
"own truth."
#. [message]: speaker=Angarthing
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/08_Fear.cfg:273
@ -1396,13 +1387,12 @@ msgstr "You have acted in honour. I am a witness."
#. [message]: speaker=Aiglondur
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/08_Fear.cfg:338
#, fuzzy
msgid ""
"I have never seen the formal banishment before. One reads of it in the old "
"tales, of course, but to hear it with ones own ears? It was... unsettling."
msgstr ""
"I have never seen the formal banishment before. One reads of it in the old "
"tales, of course, but to hear it with ones own ears? It was...unsettling."
"tales, of course, but to hear it with ones own ears? It was... unsettling."
#. [message]: speaker=Angarthing
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/08_Fear.cfg:342
@ -1585,12 +1575,11 @@ msgstr ""
#. [message]: speaker=Tan-Morgh
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/10_The_Siege_of_Kal_Kartha.cfg:254
#, fuzzy
msgid ""
"Ahhh... more stinky-midgets, come to get killed just like these cowards in "
"their den."
msgstr ""
"Ahhh...more stinky-midgets, come to get killed just like these cowards in "
"Ahhh... more stinky-midgets, come to get killed just like these cowards in "
"their den."
#. [message]: speaker=Aiglondur
@ -1707,12 +1696,11 @@ msgstr "Defeat Karrag"
#. [message]: speaker=Aiglondur
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/11_The_Court_of_Karrag.cfg:184
#, fuzzy
msgid ""
"Psst, Angarthing... Karrag and those dwarves on the dais, theyre all "
"<i>masked</i>."
msgstr ""
"Psst, Angarthing...Karrag and those dwarves on the dais, theyre all "
"Psst, Angarthing... Karrag and those dwarves on the dais, theyre all "
"<i>masked</i>."
#. [message]: speaker=Angarthing
@ -1751,7 +1739,6 @@ msgstr "We did not come to smite anyone, but to re-open contact and trade."
#. [message]: speaker=Karrag
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/11_The_Court_of_Karrag.cfg:214
#, fuzzy
msgid ""
"Trade? Your destruction of the besieging orcs was a far nobler act than "
"trade. There can be more such victories. And there will be by the power of "
@ -1759,7 +1746,7 @@ msgid ""
msgstr ""
"Trade? Your destruction of the besieging orcs was a far nobler act than "
"trade. There can be more such victories. And there will be by the power of "
"our ancient heirloom, the Hammer of Thursagan. "
"our ancient heirloom, the Hammer of Thursagan."
#. [message]: speaker=Angarthing
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/11_The_Court_of_Karrag.cfg:219
@ -1786,12 +1773,11 @@ msgstr ""
#. [message]: speaker=Karrag
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/11_The_Court_of_Karrag.cfg:234
#, fuzzy
msgid ""
"You... do not wish to see what is beneath this mask. I was terribly wounded "
"in an orcish attack. Disfigured."
msgstr ""
"You...do not wish to see what is beneath this mask. I was terribly wounded "
"You... do not wish to see what is beneath this mask. I was terribly wounded "
"in an orcish attack. Disfigured."
#. [message]: speaker=Angarthing
@ -1823,9 +1809,8 @@ msgstr ""
#. [message]: speaker=Dulcatulos
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/11_The_Court_of_Karrag.cfg:282
#, fuzzy
msgid "No... no... it is horrible! My lord, how did you come to this?"
msgstr "No...no...it is horrible! My lord, how did you come to this?"
msgstr "No... no... it is horrible! My lord, how did you come to this?"
#. [message]: speaker=Karrag
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/11_The_Court_of_Karrag.cfg:287
@ -1860,12 +1845,11 @@ msgstr ""
#. [message]: speaker=Angarthing
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/11_The_Court_of_Karrag.cfg:316
#, fuzzy
msgid ""
"Wait... the lichs apparent death was another illusion. In truth he ran "
"through that doorway behind the throne."
msgstr ""
"Wait...the lichs apparent death was another illusion. In truth he ran "
"Wait... the lichs apparent death was another illusion. In truth he ran "
"through that doorway behind the throne."
#. [message]: speaker=Dulcatulos
@ -2113,15 +2097,13 @@ msgstr "I believe that will be the key-spell for that sealed door."
#. [message]: speaker=Angarthing
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/12_The_Underlevels.cfg:709
#, fuzzy
msgid "(<i>Reads</i>) <i>Kannin akana dumasi aforigln deamp.</i>"
msgstr "(reads) Kannin a'kana du'masi a'forigln de'amp."
msgstr "(<i>Reads</i>) <i>Kannin akana dumasi aforigln deamp.</i>"
#. [message]: speaker=Angarthing
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/12_The_Underlevels.cfg:714
#, fuzzy
msgid "Now try the door again. It should open."
msgstr "Now try the door again, it should open."
msgstr "Now try the door again. It should open."
#. [message]: speaker=unit
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/12_The_Underlevels.cfg:734
@ -2310,7 +2292,7 @@ msgid ""
"holding of its taint?"
msgstr ""
"Dwarves of Kal Kartha, I speak the Law. Your house is cast down; you have "
"harbored a great evil. Who now will take the burden of cleansing this "
"harboured a great evil. Who now will take the burden of cleansing this "
"holding of its taint?"
#. [message]: speaker=narrator
@ -2324,12 +2306,11 @@ msgstr ""
#. [message]: speaker=Dulcatulos
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/13_Epilogue.cfg:107
#, fuzzy
msgid ""
"Loremaster... None of us is fit to take up the lordship. Karrag fooled us "
"all, made us the tools of his foul scheme."
msgstr ""
"Loremaster...none of us is fit to take up the lordship. Karrag fooled us "
"Loremaster... None of us is fit to take up the lordship. Karrag fooled us "
"all, made us the tools of his foul scheme."
#. [unit]: type=Lancer, id=Pelias
@ -2377,9 +2358,8 @@ msgstr ""
#. [message]: speaker=Dulcatulos
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/13_Epilogue.cfg:158
#, fuzzy
msgid "(<i>Wonderingly</i>) A Lord Companion? And kin of ours..."
msgstr "(wonderingly) A Lord Companion? And kin of ours..."
msgstr "(<i>Wonderingly</i>) A Lord Companion? And kin of ours..."
#. [message]: speaker=Narithil
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/13_Epilogue.cfg:163
@ -2597,12 +2577,11 @@ msgstr ""
"often used as envoys between dwarvish clans."
#: data/campaigns/The_Hammer_of_Thursagan/utils/abilities.cfg:4
#, fuzzy
msgid ""
"The presence of this unit inspires own units next to it to deal more damage "
"in combat, though this only applies to units of lower or equal level."
msgstr ""
" The presence of this unit inspires own units next to it to deal more damage "
"The presence of this unit inspires own units next to it to deal more damage "
"in combat, though this only applies to units of lower or equal level."
#. [leadership]: id=inspire_0
@ -2665,9 +2644,8 @@ msgstr "Oh no! Without a loremaster we cannot complete our mission!"
#. [message]: speaker=Ratheln
#: data/campaigns/The_Hammer_of_Thursagan/utils/herodeaths.cfg:37
#, fuzzy
msgid "Aaarrgh! My students... What will become of them?"
msgstr "Aaarrgh! My students...what will become of them?"
msgstr "Aaarrgh! My students... What will become of them?"
#. [message]: speaker=narrator
#: data/campaigns/The_Hammer_of_Thursagan/utils/macros.cfg:12

View file

@ -1,13 +1,14 @@
# translation of en_GB.po to English (British)
# Peter J Ross <pjr@insurgent.org>, 2006.
# Peter J Ross <wesnoth@pjr.britishlibrary.net>, 2007.
# Steven Panek <Majora700@gmail.com>, 2011.
msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-11-25 18:13+0100\n"
"PO-Revision-Date: 2009-11-02 10:49-0500\n"
"Last-Translator: Eric S. Raymond <esr@thyrsus.com>\n"
"PO-Revision-Date: 2011-01-21 23:13-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: English (British) <en@li.org>\n"
"Language: en_GB\n"
"MIME-Version: 1.0\n"
@ -60,9 +61,8 @@ msgstr "Lord"
#. [campaign]: id=The_Rise_of_Wesnoth
#: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:22
#, fuzzy
msgid "(Expert level, 24 scenarios.)"
msgstr "(Expert level, 25 scenarios.)"
msgstr "(Expert level, 24 scenarios.)"
#. [campaign]: id=The_Rise_of_Wesnoth
#: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:22
@ -516,9 +516,8 @@ msgstr ""
#. [message]: speaker=Tan-Rarbag
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:203
#, fuzzy
msgid "So, <i>human</i>, care to make your final stand?"
msgstr "So HUMAN, care to make your final stand?"
msgstr "So, <i>human</i>, care to make your final stand?"
#. [message]: speaker=Tan-Erang
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:208
@ -599,9 +598,8 @@ msgstr "Your word cant be trusted. Prepare to meet your gods!"
#. [message]: speaker=Wesfolk Leader
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:346
#, fuzzy
msgid "Arrogant fools! (<i>Reaches into pocket</i>) <i>Poof</i>!"
msgstr "Arrogant fools! (Reaches into pocket) POOF!"
msgstr "Arrogant fools! (<i>Reaches into pocket</i>) <i>Poof</i>!"
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:374
@ -835,13 +833,12 @@ msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:224
#, fuzzy
msgid ""
"Were trapped in the pass! I can see their reinforcements! All is lost! Is "
"that... Is that snow...? Were doomed!"
msgstr ""
"Were trapped in the pass! I can see their reinforcements! All is lost! Is "
"that... Is that snow?... Were doomed!"
"that... Is that snow...? Were doomed!"
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:246
@ -859,23 +856,21 @@ msgstr "GO HOME! AINT NUTTIN TO SEE HEER!"
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:278
#, fuzzy
msgid ""
"Now, should I go southeast on the river road, or southwest through the "
"midlands? The river road crosses the Swamp of Esten, so I doubt that even "
"orcs would go there. The Midlands were nice, but who knows whats going on "
"there now."
msgstr ""
"Now, should I go southeast on the River Road, or southwest through the "
"midlands? The River Road crosses the Swamp of Esten, so I doubt that even "
"Now, should I go southeast on the river road, or southwest through the "
"midlands? The river road crosses the Swamp of Esten, so I doubt that even "
"orcs would go there. The Midlands were nice, but who knows whats going on "
"there now."
#. [option]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:281
#, fuzzy
msgid "I think Ill take the river road..."
msgstr "I think Ill take the River Road..."
msgstr "I think Ill take the river road..."
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:285
@ -884,13 +879,12 @@ msgstr "Good. The Midlands are probably an orc infested ruin by now."
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:290
#, fuzzy
msgid ""
"<i>Swamp</i>?! Im under five feet tall, and I dont float! ... Argh, have "
"it your way."
msgstr ""
"<i>Swamp</i>! Im under 5 feet tall, and I dont float! Argh, have it your "
"way."
"<i>Swamp</i>?! Im under five feet tall, and I dont float! ... Argh, have "
"it your way."
#. [option]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:303
@ -904,12 +898,11 @@ msgstr "I suspect that the Midlands might be in ruins by now."
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:312
#, fuzzy
msgid ""
"Its better than the swamp. Im under five feet tall, and I dont float! "
"Besides, Id rather enjoy meeting more orcs."
msgstr ""
"Its better than the swamp. Im under 5 feet tall, and I dont float! "
"Its better than the swamp. Im under five feet tall, and I dont float! "
"Besides, Id rather enjoy meeting more orcs."
#. [message]: speaker=Tan-NauVong
@ -936,7 +929,6 @@ msgstr "Ill not go so easily!"
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:426
#, fuzzy
msgid ""
"Weve escaped the pass. Well, at least I know that the orcs can be beaten. "
"Hmm, I guess that this is the last Ill see of my home... and my father. "
@ -944,7 +936,7 @@ msgid ""
msgstr ""
"Weve escaped the pass. Well, at least I know that the orcs can be beaten. "
"Hmm, I guess that this is the last Ill see of my home... and my father. "
"(Sigh)"
"(<i>Sigh</i>)"
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:430
@ -1051,13 +1043,12 @@ msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:186
#, fuzzy
msgid ""
"I miss the orcs... We go all this way, and (<i>sniff</i>) what a lovely "
"smell we have discovered."
msgstr ""
"I miss the orcs... We go all this way, and (SNIFF) what a lovely smell we "
"have discovered."
"I miss the orcs... We go all this way, and (<i>sniff</i>) what a lovely "
"smell we have discovered."
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:192
@ -1081,13 +1072,12 @@ msgstr "Minister Edren"
#. [message]: speaker=Minister Edren
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:402
#, fuzzy
msgid ""
"Back you vile— Oh, sorry I thought you were undead. When are those goofs in "
"Clearwater Port going to clear the swamp again?"
msgstr ""
"Back you vile--- Oh, sorry I thought you were undead. When are those goofs "
"in Clearwater Port going to clear the swamp again?"
"Back you vile Oh, sorry I thought you were undead. When are those goofs in "
"Clearwater Port going to clear the swamp again?"
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:406
@ -1257,7 +1247,7 @@ msgid ""
"arms!"
msgstr ""
"It is as we suspected, the orcs have sacked the Midlands. This is not a "
"civilised way to fight a war! Look there, there are still orcs about... To "
"civilized way to fight a war! Look there, there are still orcs about... To "
"arms!"
#. [message]: speaker=Burin the Lost
@ -1289,9 +1279,8 @@ msgstr "Shut yer mouth! Lets just get em."
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:215
#, fuzzy
msgid "SE — The Oldwood. Enter at Your Own Risk!"
msgstr "SE - The Oldwood. Enter at Your Own Risk!"
msgstr "SE The Oldwood. Enter at Your Own Risk!"
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:236
@ -1492,12 +1481,11 @@ msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:216
#, fuzzy
msgid ""
"This isnt so bad. Haldrics kind are such a suspicious lot when it comes to "
"these sorts of things."
msgstr ""
"This isn't so bad. Haldrics kind are such a suspicious lot when it comes to "
"This isnt so bad. Haldrics kind are such a suspicious lot when it comes to "
"these sorts of things."
#. [message]: speaker=Prince Haldric
@ -1538,19 +1526,17 @@ msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:244
msgid "We will help. "
msgstr ""
msgstr "We will help. "
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:244
#, fuzzy
msgid "quietly^Be careful with the trees."
msgstr "We will help. (Quietly) Be careful with the trees."
msgstr "Be careful with the trees."
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:248
#, fuzzy
msgid "What? What are you looking at me for?"
msgstr "What! What are you looking at me for?"
msgstr "What? What are you looking at me for?"
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:263
@ -1587,9 +1573,8 @@ msgstr "Stupid tree-folk."
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:311
#, fuzzy
msgid "Weve defeated the orcs!"
msgstr "We've defeated the orcs!"
msgstr "Weve defeated the orcs!"
#. [message]: speaker=Elilmaldur-Rithrandil
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:329
@ -1667,15 +1652,14 @@ msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:362
#, fuzzy
msgid ""
"He must mean the Ruby of Fire. It was our most powerful artifact. We brought "
"it with us from the Old Continent, long ago. We thought it was lost in the "
"war with your people, when Lich-Lord Lenvan fell!"
msgstr ""
"He must mean the Ruby of Fire. It was our most powerful artifact. We brought "
"it with us from the east. We thought it was lost in the war with your "
"people, when Lich-Lord Lenvan fell!"
"He must mean the Ruby of Fire. It was our most powerful artefact. We brought "
"it with us from the Old Continent, long ago. We thought it was lost in the "
"war with your people, when Lich-Lord Lenvan fell!"
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:366
@ -1719,17 +1703,16 @@ msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:392
#, fuzzy
msgid ""
"Other than losing our war in the far West, then our refugee war to your "
"people, and this orc thing, it wasnt such a bad deal. Lich-Lord Lenvan was "
"one of our greatest leaders. He led our escape to the this land. Albeit, "
"after being down in that hole for so long I dont imagine hes too happy."
msgstr ""
"Other than losing our war back west, then our refugee war to your people, "
"and this orc thing, it wasnt such a bad deal. Lich-Lord Lenvan was one of "
"our greatest leaders. He led our escape to the west. Albeit, after being "
"down in that hole for so long I dont imagine hes too happy."
"Other than losing our war in the far West, then our refugee war to your "
"people, and this orc thing, it wasnt such a bad deal. Lich-Lord Lenvan was "
"one of our greatest leaders. He led our escape to the this land. Albeit, "
"after being down in that hole for so long I dont imagine hes too happy."
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:396
@ -1783,9 +1766,8 @@ msgstr "Undead"
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:97
#, fuzzy
msgid "Defeat the Lich-Lord"
msgstr "Defeat the Lich-Lord and"
msgstr "Defeat the Lich-Lord"
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:101
@ -2242,37 +2224,33 @@ msgstr "Angry Farmer"
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:230
msgid "Cowardly:"
msgstr ""
msgstr "Cowardly:"
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:231
#, fuzzy
msgid "Flee on the First Ship"
msgstr "Cowardly: Flee on the First Ship"
msgstr "Flee on the First Ship"
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:235
#, fuzzy
msgid "Normal:"
msgstr "(Normal)"
msgstr "Normal:"
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:236
#, fuzzy
msgid "Flee on the Second Ship"
msgstr "Normal: Flee on the Second Ship"
msgstr "Flee on the Second Ship"
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:240
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:245
msgid "Heroic:"
msgstr ""
msgstr "Heroic:"
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:241
#, fuzzy
msgid "Flee on the Third Ship"
msgstr "Heroic: Flee on the Third Ship"
msgstr "Flee on the Third Ship"
#. [objective]: condition=lose
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:254
@ -2405,12 +2383,11 @@ msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:326
#, fuzzy
msgid ""
"I thank you, my lord. But we are to bring these Wesfolk too? It would be... "
"highly irregular. Are you sure, my lord?"
msgstr ""
"I thank you, my lord. But we are to bring these Wesfolk too? It would be..."
"I thank you, my lord. But we are to bring these Wesfolk too? It would be... "
"highly irregular. Are you sure, my lord?"
#. [message]: speaker=Prince Haldric
@ -2457,13 +2434,12 @@ msgstr "You killed my family! Die!"
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:374
#, fuzzy
msgid ""
"<i>“Bring these Wesfolk too? It would be... highly irregular.”</i> Bah! Ill "
"show you irregular..."
msgstr ""
"“Bring these Wesfolk too? It would be... highly irregular.” Bah! Ill show "
"you irregular..."
"<i>“Bring these Wesfolk too? It would be... highly irregular.”</i> Bah! Ill "
"show you irregular..."
#. [message]: speaker=Ut'Tan-Vrork
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:382
@ -2565,9 +2541,8 @@ msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:896
#, fuzzy
msgid "Let me have peace in Death! My love, Ill be there soon—"
msgstr "Let me have peace in Death! My love, Ill be there soon--"
msgstr "Let me have peace in Death! My love, Ill be there soon"
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:901
@ -2703,9 +2678,8 @@ msgstr "Lich-Lord Caror"
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:178
#, fuzzy
msgid "Kill the lich to get his book"
msgstr "Kill the lich to get his book and"
msgstr "Kill the lich to get his book"
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:182
@ -2728,13 +2702,12 @@ msgstr "Wait! I see a ship! Humans is coming! Smash em good!"
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:239
#, fuzzy
msgid ""
"Prince Haldric has arrived at Fallen Lich Point, to retrieve the Lich-Lord "
"Carors Book of Fire and Darkness, and flee into the sewers of Southbay."
msgstr ""
"Prince Haldric has arrived at Fallen Lich Point, to retrieve the Lich-Lord "
"Carors Book of Fire and Darkness, and flee into the Sewers of Southbay."
"Carors Book of Fire and Darkness, and flee into the sewers of Southbay."
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:264
@ -2772,13 +2745,12 @@ msgstr "Right."
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:308
#, fuzzy
msgid ""
"Theres an odd monolith standing near here. Maybe it has something to do "
"with the Lich-Lord... I should investigate more closely."
msgstr ""
"Theres an odd monolith standing near here. Maybe it has something to do "
"with the Lich-Lord...I should investigate more closely."
"with the Lich-Lord... I should investigate more closely."
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:315
@ -2796,16 +2768,14 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:339
#, fuzzy
msgid ""
"This monolith was erected by me, —— (<i>chipped away</i>), first Mage of the "
"good people of the Green Isle. By its power the Lich-Lord is bound in stone. "
"To end the spell a noble of the line of Kings should utter the following...."
msgstr ""
"INSCRIPTION: This monolith was erected by me, &lt;CHIPPED AWAY&gt;, first "
"Mage of the good people of the Green Isle. By its power the Lich-Lord is "
"bound in stone. To end the spell a noble of the line of Kings should utter "
"the following..."
"This monolith was erected by me, —— (<i>chipped away</i>), first Mage of the "
"good people of the Green Isle. By its power the Lich-Lord is bound in stone. "
"To end the spell a noble of the line of Kings should utter the following...."
#. [option]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:364
@ -2868,15 +2838,13 @@ msgstr "NW — Southbay."
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:462
#, fuzzy
msgid "More like NW — Every orc on the Isle. Hmph!"
msgstr "More like NW — Every orc on the Isle. Hmph!"
msgstr "More like NW — Every orc on the Isle. Hmph!"
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:493
#, fuzzy
msgid "We have the book! Lets get out of here!"
msgstr "We have the book, let's get out of here!"
msgstr "We have the book! Lets get out of here!"
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:498
@ -2934,10 +2902,10 @@ msgstr "I found the book in what was left of his robes! Lets get out of here!
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:605
#, fuzzy
msgid ""
"We have the book and the orcs are out of our way. Lets get out of here!"
msgstr "I found the book in what was left of his robes! Lets get out of here!"
msgstr ""
"We have the book and the orcs are out of our way. Lets get out of here!"
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:627
@ -3572,7 +3540,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:405
msgid "You can now recruit merfolk!"
msgstr ""
msgstr "You can now recruit merfolk!"
#. [objective]: condition=lose
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:431
@ -3907,7 +3875,7 @@ msgstr "I dont find that thought very comforting."
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:379
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:482
msgid "<i>Clack</i>! <i>Clack!</i>"
msgstr ""
msgstr "<i>Clack</i>! <i>Clack!</i>"
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:316
@ -3992,7 +3960,7 @@ msgstr "Chompey the Serpent"
#. [case]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:242
msgid "Graarrrrrr!"
msgstr ""
msgstr "Graarrrrrr!"
#. [case]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:248
@ -4002,7 +3970,7 @@ msgstr "Scaly the Serpent"
#. [case]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:249
msgid "Roarrrrrr!"
msgstr ""
msgstr "Roarrrrrr!"
#. [case]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:255
@ -4012,7 +3980,7 @@ msgstr "Toothey the Serpent"
#. [case]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:256
msgid "Hissssss!"
msgstr ""
msgstr "Hissssss!"
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:351
@ -4317,7 +4285,7 @@ msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:322
msgid "May the currents carry you swiftly, my friend. "
msgstr ""
msgstr "May the currents carry you swiftly, my friend. "
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:326
@ -5285,7 +5253,6 @@ msgstr ""
#. [message]: speaker=Lord Logalmier
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:135
#, fuzzy
msgid ""
"We are the people of the forest, you know that all words spoken to these un-"
"people are of secondary importance to our own needs. As Lord Aryad said, "
@ -5294,21 +5261,20 @@ msgid ""
"Dwarves.”</i>"
msgstr ""
"We are the people of the forest, you know that all words spoken to these un-"
"people are of secondary importance to our own needs. As Lord Aryad said, “If "
"more trouble follows them here we should let them fight it out, then we "
"should deal with the survivors, and make a compromise with the Dwarves.”"
"people are of secondary importance to our own needs. As Lord Aryad said, "
"<i>“If more trouble follows them here we should let them fight it out, then "
"we should deal with the survivors, and make a compromise with the "
"Dwarves.”</i>"
#. [message]: speaker=Lady Dionli
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:143
#, fuzzy
msgid "(<i>Sigh</i>) Agreed."
msgstr "(Sigh) Agreed."
msgstr "(<i>Sigh</i>) Agreed."
#. [message]: speaker=Jessene in Hiding
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:152
#, fuzzy
msgid "Some friends. I must tell Haldric."
msgstr "(whispered) Some friends. I must tell Haldric."
msgstr "Some friends. I must tell Haldric."
#. [scenario]: id=19_The_Vanguard
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:4
@ -5462,7 +5428,7 @@ msgstr "Ive found the orcs chest! Its filled with gold."
#. [case]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:532
msgid "Norte"
msgstr ""
msgstr "Norte"
#. [message]: speaker=Norte
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:544
@ -5476,14 +5442,13 @@ msgstr "Rabbin"
#. [message]: speaker=Rabbin
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:564
#, fuzzy
msgid "Embrace your end, mortals!"
msgstr "A prayer for life immortal!"
msgstr "Embrace your end, mortals!"
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:569
msgid "These monsters seem like they want to be embraced by my hammer!"
msgstr ""
msgstr "These monsters seem like they want to be embraced by my hammer!"
#. [case]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:576
@ -5627,19 +5592,17 @@ msgstr "Bah! Puny human-worm, we will stomp you under our heels!"
#. [message]: speaker=General Heravan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:251
#, fuzzy
msgid "—And raise your dead to serve us forever!"
msgstr "...And raise your dead to serve us forever!"
msgstr "And raise your dead to serve us forever!"
#. [message]: speaker=Lich-Lord Jevyan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:280
#, fuzzy
msgid ""
"Give up, boy! You cant defeat me— Hmm, whats this? Youve learned to "
"conceal the power of the Ruby of Fire. It makes little difference, your "
"undead corpse will lay it at my feet."
msgstr ""
"Give up, boy! You cant defeat me- Hmm, what's this? You've learned to "
"Give up, boy! You cant defeat me— Hmm, whats this? Youve learned to "
"conceal the power of the Ruby of Fire. It makes little difference, your "
"undead corpse will lay it at my feet."
@ -5711,9 +5674,8 @@ msgstr "Haldric, whats going on? Whats the plan?"
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:424
#, fuzzy
msgid "Were going to confront Jevyan and destroy him."
msgstr "We're going to confront Jevyan and destroy him."
msgstr "Were going to confront Jevyan and destroy him."
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:428
@ -5733,15 +5695,13 @@ msgstr "We should discuss this in private. Here, come with me."
#. [message]: type=Cuttle Fish
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:469
#, fuzzy
msgid "<i>Slurp, click, click, click!</i>"
msgstr "Slurp, click, click, click!"
msgstr "<i>Slurp, click, click, click!</i>"
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:473
#, fuzzy
msgid "I dont know what that is, but it doesnt sound friendly."
msgstr "I don't know what that is, but it doesnt sound friendly."
msgstr "I dont know what that is, but it doesnt sound friendly."
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:492
@ -5750,21 +5710,19 @@ msgstr "Flixta"
#. [message]: speaker=Flixta
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:510
#, fuzzy
msgid ""
"You again! You will sssuffer for your attack against my people! Shekkahan, "
"our Naga friendsss— Youll pay! We have new friends now."
msgstr ""
"You Again. You will sssuffer for your attack against my people! Shekkahan, "
"our Naga friendsss- Youll pay! We have new friends now."
"You again! You will sssuffer for your attack against my people! Shekkahan, "
"our Naga friendsss Youll pay! We have new friends now."
#. [message]: speaker=Tan-Halg
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:557
#, fuzzy
msgid ""
"My people are like a rock slide, you can run, but we will crush you... Ahhck!"
msgstr ""
"My people are like a rock slide, you can run, but we will crush you...Ahhck!"
"My people are like a rock slide, you can run, but we will crush you... Ahhck!"
#. [message]: speaker=Tan-Rinak
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:578
@ -5803,7 +5761,6 @@ msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:121
#, fuzzy
msgid ""
"Yes, and we may come to their aid. Well have to weigh our options when and "
"if the time comes. If the orcs return in great numbers, the brunt of their "
@ -5813,7 +5770,7 @@ msgstr ""
"Yes, and we may come to their aid. Well have to weigh our options when and "
"if the time comes. If the orcs return in great numbers, the brunt of their "
"assault must fall on somebody else or we will not survive it. Who knows, "
"maybe I wont even come to their aid at all —"
"maybe I wont even come to their aid at all—"
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:125
@ -5838,7 +5795,7 @@ msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:134
msgid "<i>What?!</i>"
msgstr ""
msgstr "<i>What?!</i>"
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:138
@ -5868,14 +5825,13 @@ msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:146
#, fuzzy
msgid ""
"Haldric! I wont do it... I wont help. What is it with your kind, always "
"rushing to a fools death? Wholl lead these people? I... <i>we</i> need you "
"alive"
msgstr ""
"Haldric! I wont do it... I wont help. What is it with your kind, always "
"rushing to a fools death? Wholl lead these people? I...<i>we</i> need you "
"rushing to a fools death? Wholl lead these people? I... <i>we</i> need you "
"alive"
#. [message]: speaker=Prince Haldric
@ -5891,9 +5847,8 @@ msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:154
#, fuzzy
msgid "Haldric, this is ridiculous! I—"
msgstr "Haldric, this is ridiculous! I —"
msgstr "Haldric, this is ridiculous! I—"
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:187
@ -5964,7 +5919,7 @@ msgid ""
msgstr ""
"Very well, if you cant be deterred. Remember, you <i>must</i> be slain by "
"the hand of Jevyan himself. We cant have an illiterate orc or mindless "
"skeleton getting the treaty. We will honor your sacrifice."
"skeleton getting the treaty. We will honour your sacrifice."
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:225
@ -6177,15 +6132,13 @@ msgstr "We shall soon see if you have the Ruby of Fire!"
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:383
#, fuzzy
msgid "Commander, you remember the plan right?"
msgstr "(whispered) Commander, you remember the plan right?"
msgstr "Commander, you remember the plan right?"
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:387
#, fuzzy
msgid "Yes, sir. I am ready."
msgstr "(whispered) Yes, sir. I am ready."
msgstr "Yes, sir. I am ready."
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:398
@ -6234,9 +6187,8 @@ msgstr ""
#. [message]: speaker=Tan-Vragish
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:553
#, fuzzy
msgid "Da old bag o bones is gone, but you havent beat us yet!"
msgstr "Da old bag 'o bones is gone, but you havent beat us yet!"
msgstr "Da old bag o bones is gone, but you havent beat us yet!"
#. [message]: speaker=Ut'Tan-Grorag
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:557
@ -6411,18 +6363,17 @@ msgstr "Our advance is thwarted, that monster has destroyed the bridge!"
#. [message]: speaker=Abraxas
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1318
#, fuzzy
msgid ""
"Its the Prince Haldric! Jevyan, you never said you came to destroy this "
"monster. We will help you."
msgstr ""
"Its the Haldric! Jevyan, you never said you came to destroy this monster. "
"We will help you."
"Its the Prince Haldric! Jevyan, you never said you came to destroy this "
"monster. We will help you."
#. [message]: speaker=Familiar
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1349
msgid "<i>Clack</i>! <i>Splat</i>!"
msgstr ""
msgstr "<i>Clack</i>! <i>Splat</i>!"
#. [message]: speaker=second_unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1362
@ -6575,9 +6526,8 @@ msgstr "May the Lords of Light have Mercy on you. But, I am bound by my word."
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:202
#, fuzzy
msgid "Jessene, you hid the ruby away in that vile troll hole? Didnt you?"
msgstr "Jessene, you hid the ruby away in that vile Troll Hole? Didn't you?"
msgstr "Jessene, you hid the ruby away in that vile troll hole? Didnt you?"
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:206
@ -6690,17 +6640,16 @@ msgstr "Sure."
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:280
#, fuzzy
msgid ""
"The word Wesfolk is from your old tongue. It means People of the West. "
"The elves call us the people of the west-north. Under the same old tongue "
"that would be Wes Noth. So I suggest that the new kingdom be called "
"Wesnoth, in honor of our old home."
msgstr ""
"The word Wesfolk is from your old tongue. It means People of the West. The "
"elves call us the people of the west-north. Under the same old tongue that "
"would be Wes Noth. So I suggest that the new kingdom be called Wesnoth, "
"in honour of our old home."
"The word Wesfolk is from your old tongue. It means People of the West. "
"The elves call us the people of the west-north. Under the same old tongue "
"that would be Wes Noth. So I suggest that the new kingdom be called "
"Wesnoth, in honour of our old home."
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:284
@ -6718,7 +6667,6 @@ msgstr "So, what is to become of me?"
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:292
#, fuzzy
msgid ""
"There are many Wesfolk amongst the remains of my people. We must stay united "
"under one banner. I will need you by my side if there is any hope of "
@ -6727,7 +6675,7 @@ msgid ""
msgstr ""
"There are many Wesfolk amongst the remains of my people. We must stay united "
"under one banner. I will need you by my side if there is any hope of "
"building a true Kingdom of Wesnoth. I..I think a Queens crown would sit "
"building a true Kingdom of Wesnoth. I... I think a Queens crown would sit "
"well upon that flame-colored hair of yours, Jessene."
#. [message]: speaker=Lady Jessene
@ -6748,15 +6696,14 @@ msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:305
#, fuzzy
msgid ""
"Probably not. And, if nothing else, the hero-king of Wesnoth, Haldric "
"Dragonbane, will need someone to remind him that he does not eat lighting "
"and belch thunder. I... accept."
msgstr ""
"Probably not. And, if nothing else, the hero-king of Wesnoth. Haldric "
"Probably not. And, if nothing else, the hero-king of Wesnoth, Haldric "
"Dragonbane, will need someone to remind him that he does not eat lighting "
"and fart thunder. I...accept."
"and belch thunder. I... accept."
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:309
@ -6804,11 +6751,14 @@ msgid ""
"spirit or minor demon drawn into them. A familiar may act as a spy or "
"messenger for its master."
msgstr ""
"Powerful magic users sometimes have familiars, creatures which have had a "
"spirit or minor demon drawn into them. A familiar may act as a spy or "
"messenger for its master."
#. [attack]: type=blade
#: data/campaigns/The_Rise_Of_Wesnoth/units/Familiar.cfg:32
msgid "bite"
msgstr ""
msgstr "bite"
#. [unit_type]: id=Noble Commander, race=human
#: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Commander.cfg:4
@ -7004,7 +6954,6 @@ msgstr "Wose Sapling"
#. [unit_type]: id=Wose Sapling, race=wose
#: data/campaigns/The_Rise_Of_Wesnoth/units/Wose_Sapling.cfg:25
#, fuzzy
msgid ""
"Rarely seen, even by Elves, a Wose is an order of creature about which "
"little is known. The Elves are the source of most of this knowledge; they "
@ -7017,11 +6966,11 @@ msgid ""
"Woses are utterly unwarlike, but possess a great strength. They are, "
"however, neither used to, nor quick at moving around."
msgstr ""
"Rarely seen, even by elves, a Wose is an order of creature about which "
"little is known. The elves are the source of most of this knowledge; they "
"Rarely seen, even by Elves, a Wose is an order of creature about which "
"little is known. The Elves are the source of most of this knowledge; they "
"know that these beings are not descended from trees, despite the similarity "
"in form, and they know that a wose is more closely tied to the faerie world "
"than the elves themselves, though in a different way. The motives and "
"in form, and they know that a Wose is more closely tied to the faerie world "
"than the Elves themselves, though in a different way. The motives and "
"workings of their kind are unknown, though most posit the obvious idea that "
"woses are wardens of the natural world.\n"
"\n"
@ -7069,19 +7018,17 @@ msgstr "It is not yet my time! No!"
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:42
#, fuzzy
msgid "No! Ill not go so easil—"
msgstr "No! Ill not go so easil--"
msgstr "No! Ill not go so easil"
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:56
#, fuzzy
msgid ""
"Bah! Im not dying today! <i>Poof</i>! (<i>The Lady Outlaw vanishes in a "
"puff of smoke.</i>)"
msgstr ""
"Bah! Im not dying today! (POOF! The Lady Outlaw vanishes in a puff of "
"smoke.)"
"Bah! Im not dying today! <i>Poof</i>! (<i>The Lady Outlaw vanishes in a "
"puff of smoke.</i>)"
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:78
@ -7130,23 +7077,20 @@ msgstr "Not in my lifetime."
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:33
#, fuzzy
msgid "It could be worse. We could be back in that troll hole!"
msgstr "It could be worse. We could be back in that Troll Hole!"
msgstr "It could be worse. We could be back in that troll hole!"
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:38
#, fuzzy
msgid "Hey, disparage the trolls, <i>not</i> the holes!"
msgstr "Hey, disparage the trolls, NOT the Holes!"
msgstr "Hey, disparage the trolls, <i>not</i> the holes!"
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:54
#, fuzzy
msgid ""
"Well, at least we dont have to contend with the undead. No offense, Jessene."
msgstr ""
"Well, at least we dont have to contend with the undead. No offense Jessene."
"Well, at least we dont have to contend with the undead. No offence, Jessene."
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:58
@ -7206,15 +7150,14 @@ msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-story.cfg:12
#, fuzzy
msgid ""
"We were prosperous, strong, and numerous. We lived in a rich land with many "
"kings. Then <i>they</i> came, the Wesfolk. They were a wicked, brutal, and "
"dirty lot."
msgstr ""
"We were prosperous, strong, and numerous. We lived in a rich land with many "
"kings. Then THEY came, the Wesfolk. They were a wicked, brutal, and dirty "
"lot."
"kings. Then <i>they</i> came, the Wesfolk. They were a wicked, brutal, and "
"dirty lot."
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-story.cfg:17
@ -7305,9 +7248,8 @@ msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-story.cfg:70
#, fuzzy
msgid "... with the plight of a different prince on the same Isle..."
msgstr "...with the plight of a different prince on the same Isle..."
msgstr "... with the plight of a different prince on the same Isle..."
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-story.cfg:75

View file

@ -2,13 +2,14 @@
# Peter J Ross <pjr@insurgent.org>, 2006.
# PJR <pjr@britishlibrary.net>, 2006.
# Peter J Ross <wesnoth@pjr.britishlibrary.net>, 2007.
# Steven Panek <Majora700@gmail.com>, 2011.
msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-11-05 17:41+0100\n"
"PO-Revision-Date: 2009-11-02 10:50-0500\n"
"Last-Translator: Eric S. Raymond <esr@thyrsus.com>\n"
"PO-Revision-Date: 2011-01-21 12:17-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: English (British) <en@li.org>\n"
"Language: en_GB\n"
"MIME-Version: 1.0\n"
@ -30,7 +31,7 @@ msgstr "TSG"
#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:19
msgid "(Novice level, 9 scenarios.)"
msgstr ""
msgstr "(Novice level, 9 scenarios.)"
#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:19
@ -225,13 +226,12 @@ msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:184
#, fuzzy
msgid ""
"My kind? I am a soldier of Wesnoth, a messenger of King Haldric, and the new "
"commander of the South Guard! What do you mean, <i>“my kind”</i>?"
msgstr ""
"My kind? I am a soldier of Wesnoth, a messenger of King Haldric, and the new "
"commander of the South Guard! What do you mean, “my kind”?"
"commander of the South Guard! What do you mean, <i>“my kind”</i>?"
#. [message]: speaker=Moreth
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:189
@ -329,13 +329,12 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:271
#, fuzzy
msgid ""
"Units that have a <i>hero</i> marker are vital to your campaign. If any of "
"them die, you will lose the scenario, so guard them carefully!"
msgstr ""
"Units that have a hero marker are vital to your campaign. If any of them "
"die, you will lose the scenario, so guard them carefully!"
"Units that have a <i>hero</i> marker are vital to your campaign. If any of "
"them die, you will lose the scenario, so guard them carefully!"
#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:286
@ -520,12 +519,11 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:517
#, fuzzy
msgid ""
"Aleron is a Longbowman, stronger and better trained than regular bowmen. His "
"arrows are deadly to enemies without a ranged attack."
msgstr ""
"Aleron is a longbowman, stronger and better trained than regular bowmen. His "
"Aleron is a Longbowman, stronger and better trained than regular bowmen. His "
"arrows are deadly to enemies without a ranged attack."
#. [message]: speaker=Aleron
@ -690,14 +688,13 @@ msgstr ""
#. [message]: speaker=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:194
#, fuzzy
msgid ""
"What?! If there are soldiers of Wesnoth coming from the northern forts, then "
"my brother Mathin is surely dead... They will pay for his death, just as Sir "
"Loris paid for his pride!"
msgstr ""
"What? If there are soldiers of Wesnoth coming from the northern forts, then "
"my brother Mathin is surely dead. They will pay for his death, just as Sir "
"What?! If there are soldiers of Wesnoth coming from the northern forts, then "
"my brother Mathin is surely dead... They will pay for his death, just as Sir "
"Loris paid for his pride!"
#. [objective]: condition=win
@ -717,9 +714,8 @@ msgstr "Now, Deoran, take your post of command at the Citadel of Westin."
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:251
#, fuzzy
msgid "Bring Deoran to the Citadel of Westin"
msgstr "Bring Deoran to the Citadel of Westin."
msgstr "Bring Deoran to the Citadel of Westin"
#. [unit]: type=White Mage, id=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:291
@ -886,13 +882,12 @@ msgstr "However he has done this fell thing, we must defeat him!"
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:482
#, fuzzy
msgid ""
"Not only will Minister Hylass <i>arcane</i> attack melt undead bones, but "
"he can also heal wounded units near him."
msgstr ""
"Not only will Minister Hylass Holy attack melt undead bones, but he can "
"also heal wounded units near him."
"Not only will Minister Hylass <i>arcane</i> attack melt undead bones, but "
"he can also heal wounded units near him."
#. [message]: speaker=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:506
@ -911,9 +906,8 @@ msgstr "They are burning our villages! We must stop them!"
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:553
#, fuzzy
msgid "My brother has died unavenged! What have we done?!"
msgstr "My brother has died unavenged! What have we done?"
msgstr "My brother has died unavenged! What have we done?!"
#. [message]: speaker=Deoran
#. [message]: speaker=second_unit
@ -1292,13 +1286,12 @@ msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:186
#, fuzzy
msgid ""
"What?! Those are no friends of the elves! They are brigands, and they must "
"be destroyed!"
msgstr ""
"What? Those are no friends of the elves! They are brigands, and they must be "
"destroyed!"
"What?! Those are no friends of the elves! They are brigands, and they must "
"be destroyed!"
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:191
@ -1645,9 +1638,8 @@ msgstr "The master of the undead is defeated!"
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:317
#, fuzzy
msgid "No... I fear there is still much evil present."
msgstr "No... I fear there is still much evil present. "
msgstr "No... I fear there is still much evil present."
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:322
@ -1715,12 +1707,11 @@ msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:408
#, fuzzy
msgid ""
"You imprisoned Mebrin?! For that you must surely pay. Speak swiftly so that "
"we may end this parley and dispatch you quickly! We will have vengeance!"
msgstr ""
"You imprisoned Mebrin!? For that you must surely pay. Speak swiftly so that "
"You imprisoned Mebrin?! For that you must surely pay. Speak swiftly so that "
"we may end this parley and dispatch you quickly! We will have vengeance!"
#. [message]: speaker=Urza Afalas
@ -1775,12 +1766,11 @@ msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:445
#, fuzzy
msgid ""
"Hmm... I have to consider this... If I ally with the elves, I must fight the "
"bandits, but if I ally with the bandits I will make enemies of the elves..."
msgstr ""
"Hmm...I have to consider this... If I ally with the elves, I must fight the "
"Hmm... I have to consider this... If I ally with the elves, I must fight the "
"bandits, but if I ally with the bandits I will make enemies of the elves..."
#. [option]: speaker=Deoran
@ -1790,11 +1780,10 @@ msgstr "Very well. All men must unite against the undead."
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:505
#, fuzzy
msgid ""
"We will now fight alongside you. Come, my thugs and footpads, rally to me!"
msgstr ""
"We will now fight alongside you, come my thugs and footpads, rally to me!"
"We will now fight alongside you. Come, my thugs and footpads, rally to me!"
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:511
@ -1881,12 +1870,11 @@ msgstr "Graar!"
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:722
#, fuzzy
msgid ""
"Well! That was easier than I thought itd be. Looks like the undead arent "
"so tough after all!"
msgstr ""
"Well! That was easier than I thought itd be. Looks like the undead aren't "
"Well! That was easier than I thought itd be. Looks like the undead arent "
"so tough after all!"
#. [message]: speaker=Deoran
@ -1918,12 +1906,11 @@ msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:740
#, fuzzy
msgid ""
"If I had told you, you and the elves would have killed me! I didnt have a "
"choice!"
msgstr ""
"If I had told you, you and the elves would have killed me! I didn't have a "
"If I had told you, you and the elves would have killed me! I didnt have a "
"choice!"
#. [message]: speaker=Sir Gerrick
@ -2133,7 +2120,6 @@ msgstr "Eliomir"
#. [message]: speaker=Eliomir
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:194
#, fuzzy
msgid ""
"Sir Gerrick, you must make it back to Kerlath Province and warn your people "
"of the danger from the south. We will lead you through the forest and clear "
@ -2143,9 +2129,9 @@ msgid ""
msgstr ""
"Sir Gerrick, you must make it back to Kerlath Province and warn your people "
"of the danger from the south. We will lead you through the forest and clear "
"any foes from your path. You may choose some of our veterans to go with you "
"as well, and any ones you leave behind will still have time to catch up with "
"Ethiliel and Deoran."
"any foes from your path. You may choose some of your veterans to go with you "
"as well, and any ones you leave behind will still have time to join Ethiliel "
"and Deoran."
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:207
@ -2165,7 +2151,7 @@ msgstr "Move Sir Gerrick to the north end of the woods"
#. [note]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:229
msgid "Unrecalled units will be available for Deoran."
msgstr ""
msgstr "Unrecalled units will be available for Deoran."
#. [message]: speaker=Queen Xeila
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:252
@ -2230,12 +2216,11 @@ msgstr "Defeat the Queen Xeila"
#. [message]: speaker=second_unit
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:329
#, fuzzy
msgid ""
"There are a group of naga occupying this area... they dont look very "
"friendly."
msgstr ""
"There are a group of naga occupying this area... they don't look very "
"There are a group of naga occupying this area... they dont look very "
"friendly."
#. [message]: speaker=Sir Gerrick
@ -2418,14 +2403,12 @@ msgstr "Move Deoran through the woods and over the river"
#. [objectives]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:545
#, fuzzy
msgid ""
"At the start of each turn, Urza Afalas will reveal as much of the secret "
"path as is within his vision range."
msgstr ""
"At the start of each turn, Urza Afalas will reveal as much of the secret "
"path as is within his vision range.\n"
"\n"
"path as is within his vision range."
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:731
@ -2571,9 +2554,8 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:264
#, fuzzy
msgid "Also, soldiers with the <i>quick</i> trait will be useful in the dark."
msgstr "Also, soldiers with the — quick — trait will be useful in the dark."
msgstr "Also, soldiers with the <i>quick</i> trait will be useful in the dark."
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:272
@ -2618,12 +2600,11 @@ msgstr "We mean no trespass. We are hunting the undead."
#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:338
#, fuzzy
msgid ""
"Undead! Ha! We kill undead all the time. You be friendly enough so we wont "
"kill you, but why should we help you?"
msgstr ""
"Undead! Ha! We kill undead all the time. You be friendly enough so we won't "
"Undead! Ha! We kill undead all the time. You be friendly enough so we wont "
"kill you, but why should we help you?"
#. [message]: speaker=Grek
@ -2774,14 +2755,13 @@ msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:695
#, fuzzy
msgid ""
"I broke their chains. They bound me, the accursed humans. Bound me! "
"Kidnapped me to raise undead for them. Menaced me with cold iron... ahh, the "
"iron on my skin, it burned, it burned!"
msgstr ""
"I broke their chains. They bound me, the accursed humans. Bound me! "
"Kidnapped me to raise undead for them. Menaced me with cold iron...ahh, the "
"Kidnapped me to raise undead for them. Menaced me with cold iron... ahh, the "
"iron on my skin, it burned, it burned!"
#. [message]: speaker=Deoran
@ -2888,13 +2868,12 @@ msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:758
#, fuzzy
msgid ""
"Nooo! This cannot be. The elves I once led have destroyed me. After all I "
"have sacrificed, I still die..."
msgstr ""
"No! This cannot be. The elves I once led have destroyed me. After all I have "
"sacrificed, I still die...."
"Nooo! This cannot be. The elves I once led have destroyed me. After all I "
"have sacrificed, I still die..."
#. [scenario]: id=07b_Pebbles_in_the_Flood, id=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:5
@ -3007,7 +2986,7 @@ msgid ""
"can in force and relieve you."
msgstr ""
"Minister Hylas, ride with me to Westin — you must summon the Council of "
"Westin while I prepare the citys defenses. We shall return as soon as we "
"Westin while I prepare the citys defences. We shall return as soon as we "
"can in force and relieve you."
#. [message]: speaker=Sir Gerrick
@ -3016,7 +2995,7 @@ msgid ""
"Make no promises you know you cannot keep. Organize the defense of Westin, "
"and if you survive, remember those who fell here."
msgstr ""
"Make no promises you know you cannot keep. Organise the defence of Westin, "
"Make no promises you know you cannot keep. Organize the defence of Westin, "
"and if you survive, remember those who fell here."
#. [message]: speaker=Deoran
@ -3142,13 +3121,12 @@ msgstr "It is I, Deoran, commander of the South Guard, and my men."
#. [message]: speaker=Plynry
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:211
#, fuzzy
msgid ""
"Deoran? You had been thought lost long since. But I see by your mens gear "
"and drill that they are of the South Guard indeed. Pass."
msgstr ""
"Deoran? You had been thought lost long since. But I see by your mens gear "
"and drill that they are of the South Guard indeed. Pass.."
"and drill that they are of the South Guard indeed. Pass."
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:216
@ -3208,7 +3186,7 @@ msgid ""
"the provincial guard and reinforced our defenses!"
msgstr ""
"But in the narrow window his valiant stand gave us, we have roused some of "
"the provincial guard and reinforced our defenses!"
"the provincial guard and reinforced our defences!"
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:326
@ -3684,17 +3662,16 @@ msgstr "I have lost all helping the humans... Now they will surely perish!"
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:29
#, fuzzy
msgid ""
"Thugs are the mainstay of the bandit armies. They do not have a <i>ranged</"
"i> attack, and are vulnerable to your archers. Deorans lance will also "
"strike fear into their hearts! Like all of the bandit units, they are much "
"more dangerous at night."
msgstr ""
"Thugs are the mainstay of the bandit armies. They do not have a ranged "
"attack, and are vulnerable to your archers. Deorans lance will also strike "
"fear into their hearts! Like all of the bandit units, they are much more "
"dangerous at night."
"Thugs are the mainstay of the bandit armies. They do not have a <i>ranged</"
"i> attack, and are vulnerable to your archers. Deorans lance will also "
"strike fear into their hearts! Like all of the bandit units, they are much "
"more dangerous at night."
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:56
@ -3713,7 +3690,6 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:83
#, fuzzy
msgid ""
"Footpads are the scouts of the bandit armies. They are quick, and have both "
"a <i>melee</i> attack and a <i>ranged</i> attack. Neither of their attacks "
@ -3721,12 +3697,12 @@ msgid ""
"during the day."
msgstr ""
"Footpads are the scouts of the bandit armies. They are quick, and have both "
"a melee attack and a ranged attack. Neither of their attacks is very strong, "
"however, and your spearmen will make quick work of them during the day."
"a <i>melee</i> attack and a <i>ranged</i> attack. Neither of their attacks "
"is very strong, however, and your spearmen will make quick work of them "
"during the day."
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:110
#, fuzzy
msgid ""
"Skeletons are the bones of fallen warriors raised by some dark magic. They "
"are almost immune to piercing weapons like arrows and spears. Bladed attacks "
@ -3736,8 +3712,9 @@ msgid ""
msgstr ""
"Skeletons are the bones of fallen warriors raised by some dark magic. They "
"are almost immune to piercing weapons like arrows and spears. Bladed attacks "
"like swords will injure them, and Minister Hylass holy attack is deadly "
"against them. Like the rest of the bandits, they are more dangerous at night!"
"like swords will injure them, and Minister Hylass <i>arcane</i> attack is "
"deadly against them. Like the rest of the bandits, they are more dangerous "
"at night!"
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:137
@ -3940,7 +3917,6 @@ msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:143
#, fuzzy
msgid ""
"When the fog broke, Ethiliel stood alone, facing the wall of spears. Bathed "
"in light, she spoke to the men of Wesnoth, saying, <i>“Stop! Enough blood "
@ -3948,23 +3924,22 @@ msgid ""
"done to the elves is great, but your service also was worthy.”</i>"
msgstr ""
"When the fog broke, Ethiliel stood alone, facing the wall of spears. Bathed "
"in light, she spoke to the men of Wesnoth, saying, 'Stop! Enough blood has "
"been spilled before the walls of this city! The injury you humans have done "
"to the elves is great, but your service also was worthy.”"
"in light, she spoke to the men of Wesnoth, saying, <i>“Stop! Enough blood "
"has been spilled before the walls of this city! The injury you humans have "
"done to the elves is great, but your service also was worthy.”</i>"
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:147
#, fuzzy
msgid ""
"<i>“These are the terms of the peace between us: any man found in the forest "
"or hills that belong to the elves will taste death. No more will the elves "
"send ambassadors or councilors to Westin, and no more will men wander the "
"green woods.”</i>"
msgstr ""
"These are the terms of the peace between us: any man found in the forest or "
"hills that belong to the elves will taste death. No more will the elves send "
"ambassadors or councillors to Westin, and no more will men wander the green "
"woods."
"<i>“These are the terms of the peace between us: any man found in the forest "
"or hills that belong to the elves will taste death. No more will the elves "
"send ambassadors or councillors to Westin, and no more will men wander the "
"green woods.”</i>"
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:151

View file

@ -8,7 +8,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-12-26 10:10+0100\n"
"PO-Revision-Date: 2011-01-20 19:37-0500\n"
"PO-Revision-Date: 2011-01-22 01:39-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: English (British) <en@li.org>\n"
"Language: en_GB\n"
@ -1604,7 +1604,7 @@ msgid ""
msgstr ""
"Devotion to the path of faerie may eventually transform an elf maiden into a "
"creature of both worlds. Guided by a power which is little understood, these "
"beautiful stewards of the elven forests epitomise the grace and mystery of "
"beautiful stewards of the elven forests epitomize the grace and mystery of "
"their people."
#. [attack]: type=impact
@ -3021,7 +3021,7 @@ msgid ""
"fighting in broad daylight, being used to working at night."
msgstr ""
"Bandits are a motley collection of men, most of dubious background. They are "
"the strong arm of any organised group of criminals, and though they may lack "
"the strong arm of any organized group of criminals, and though they may lack "
"in finesse, or intelligence, they excel at their preferred task of "
"pummelling victims into submission. Like any sort of outlaw, they are not "
"comfortable fighting in broad daylight, being used to working at night."

File diff suppressed because it is too large Load diff

View file

@ -8,7 +8,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 13:09+0100\n"
"PO-Revision-Date: 2011-01-20 18:45-0500\n"
"PO-Revision-Date: 2011-01-22 00:44-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: English (British) <en@li.org>\n"
"Language: en_GB\n"
@ -2094,7 +2094,7 @@ msgstr ""
"The encircling tactic is very powerful, particularly against fast opponents. "
"By placing two units on opposite sides of an enemy, their zones of control "
"will restrict it to one hex of movement in any direction. Unfortunately, you "
"must completely surround skirmishers to immobilise them."
"must completely surround skirmishers to immobilize them."
#. [tip]
#: data/hardwired/tips.cfg:17 data/hardwired/tips.cfg:129
@ -2655,7 +2655,7 @@ msgstr ""
"ranging effects. Enemy undead get half the normal benefit from their "
"<i>Drain</i> ability, the damage bonus from <i>Charge</i> or <i>Backstab</i> "
"is cancelled, and the <i>Berserk</i> ability is weakened. Fast foes struggle "
"to escape; slow enemies are almost immobilised, and your own units suffer "
"to escape; slow enemies are almost immobilized, and your own units suffer "
"less retaliation damage, so its quicker to heal them."
#. [tip]
@ -3825,7 +3825,7 @@ msgstr "?"
#: src/loadscreen.cpp:222
msgid "Initializing user interface"
msgstr "Initialising user interface"
msgstr "Initializing user interface"
#: src/loadscreen.cpp:223
msgid "Loading game configuration"
@ -3845,7 +3845,7 @@ msgstr "Reading unit files"
#: src/loadscreen.cpp:227
msgid "Re-initialize fonts for the current language"
msgstr "Re-initialise fonts for the current language"
msgstr "Re-initialize fonts for the current language"
#: src/loadscreen.cpp:228
msgid "Searching for installed add-ons"
@ -4424,7 +4424,7 @@ msgstr "Clear chat history."
#: src/menu_events.cpp:2513
msgid "Visualize the screen refresh procedure."
msgstr "Visualise the screen refresh procedure."
msgstr "Visualize the screen refresh procedure."
#: src/menu_events.cpp:2515
msgid "Debug foreground terrain."
@ -5098,7 +5098,7 @@ msgstr "Use scenario specific settings"
#: src/multiplayer_create.cpp:190
msgid "Randomize time of day in begin"
msgstr "Randomise time of day in begin"
msgstr "Randomize time of day in begin"
#: src/multiplayer_create.cpp:193
msgid "Enemy units cannot be seen unless they are in range of your units"