tiles with overlays are also properly shown if compiled with --enable-tinygui

(bug #8720 patch #697)
This commit is contained in:
Mark de Wever 2007-03-13 14:20:24 +00:00
parent 7e48f08294
commit 54fcb6902f
2 changed files with 2 additions and 4 deletions

View file

@ -13,6 +13,8 @@ Version 1.3.1+svn:
screen
* bugfix: units will now fade out properly at the end of death animations
* added new experimental new unit location in the hex
* tiles with overlays are also properly shown if compiled with
--enable-tinygui (bug #8720 patch #697)
* language and i18n:
* updated translations: Bulgarian, Czech, Danish, Dutch, German, Italian,
Norwegian, Portuguese (Brazil)

View file

@ -55,11 +55,7 @@ int red_adjust = 0, green_adjust = 0, blue_adjust = 0;
std::string image_mask;
#ifdef USE_TINY_GUI
const int tile_size = 36;
#else
const int tile_size = 72;
#endif
int zoom = tile_size;
//The "pointer to surfaces" vector is not cleared anymore (the surface are