tiles with overlays are also properly shown if compiled with --enable-tinygui
(bug #8720 patch #697)
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2 changed files with 2 additions and 4 deletions
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@ -13,6 +13,8 @@ Version 1.3.1+svn:
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screen
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* bugfix: units will now fade out properly at the end of death animations
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* added new experimental new unit location in the hex
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* tiles with overlays are also properly shown if compiled with
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--enable-tinygui (bug #8720 patch #697)
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* language and i18n:
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* updated translations: Bulgarian, Czech, Danish, Dutch, German, Italian,
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Norwegian, Portuguese (Brazil)
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@ -55,11 +55,7 @@ int red_adjust = 0, green_adjust = 0, blue_adjust = 0;
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std::string image_mask;
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#ifdef USE_TINY_GUI
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const int tile_size = 36;
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#else
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const int tile_size = 72;
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#endif
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int zoom = tile_size;
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//The "pointer to surfaces" vector is not cleared anymore (the surface are
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