updated changelog

This commit is contained in:
uid66289 2004-02-02 22:46:54 +00:00
parent d61a14d8f2
commit 54a5a95dc9

View file

@ -1,9 +1,11 @@
CVS HEAD:
* nightstalk ability added
* added turn-to-stone special weapon ability
* invisible units are now revealed when enemy comes adjacent to them
* poisoned units are shown with a green hue
* new units:
* Thug
* Poacher
* scenario balancing for 'Heir to the Throne' campaign:
* Home of the North Elves
* minimap scrolling
@ -16,6 +18,7 @@ CVS HEAD:
* escape save game filenames to allow special characters on them
* removed show_ai_move options, since there is a serious bug with it
* fixed poison healing bug
* fixed bug where killing an enemy that caused an [endlevel] event to occur prevented advancement by the unit killing
* fixed storyline image for Isle of the Damned
* fixed adjacent terrain for pier terrain
* fixed bug that caused Wesnoth to fail to compile in ia64
@ -24,6 +27,8 @@ CVS HEAD:
* fixed crashing on missing intro image
* fix to bug in tiles_adjacent()
* fixed "Leving" -> "Leaving" in Shadow description
* attempt to fix problem where after being disconnected from the server, players would be unable to reconnect without quitting the client
* attempt to fix STL-related compile error on Slackware
* added find_visible_unit, to find a visible_unit by location in a unit_map
Version 0.6.99.1: