Rewired in the animations.

This commit is contained in:
Richard Kettering 2006-03-16 19:06:01 +00:00
parent 7445b1537d
commit 543e7cf9ce

View file

@ -3,7 +3,6 @@
name= _ "Grand Marshal"
race=human
image="units/human-loyalists/marshal.png"
#ifdef THE_ANIMATIONS_ARE_FINISHED
[defend]
[frame]
begin=-150
@ -12,7 +11,6 @@
[/frame]
[/defend]
image_leading="units/human-loyalists/marshal-leading.png"
#endif
#ifdef CAMPAIGN_EASTERN_INVASION
profile=portraits/gweddry.png
#endif
@ -47,7 +45,6 @@ Special Notes: the leadership of a Grand Marshal enables friendly units next to
range=melee
damage=10
number=4
#ifdef THE_ANIMATIONS_ARE_FINISHED
[animation]
[frame]
sound=sword-swish.wav
@ -65,7 +62,6 @@ Special Notes: the leadership of a Grand Marshal enables friendly units next to
image="units/human-loyalists/marshal-attack-sword2.png"
[/frame]
[/animation]
#endif
[/attack]
[attack]
name=crossbow
@ -73,8 +69,6 @@ Special Notes: the leadership of a Grand Marshal enables friendly units next to
range=ranged
damage=8
number=3
#ifdef THE_ANIMATIONS_ARE_FINISHED
#endif
[animation]
hits=no
[missile_frame]