Rewired in the animations.
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1 changed files with 0 additions and 6 deletions
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@ -3,7 +3,6 @@
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name= _ "Grand Marshal"
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race=human
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image="units/human-loyalists/marshal.png"
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#ifdef THE_ANIMATIONS_ARE_FINISHED
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[defend]
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[frame]
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begin=-150
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@ -12,7 +11,6 @@
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[/frame]
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[/defend]
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image_leading="units/human-loyalists/marshal-leading.png"
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#endif
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#ifdef CAMPAIGN_EASTERN_INVASION
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profile=portraits/gweddry.png
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#endif
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@ -47,7 +45,6 @@ Special Notes: the leadership of a Grand Marshal enables friendly units next to
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range=melee
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damage=10
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number=4
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#ifdef THE_ANIMATIONS_ARE_FINISHED
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[animation]
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[frame]
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sound=sword-swish.wav
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@ -65,7 +62,6 @@ Special Notes: the leadership of a Grand Marshal enables friendly units next to
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image="units/human-loyalists/marshal-attack-sword2.png"
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[/frame]
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[/animation]
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#endif
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[/attack]
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[attack]
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name=crossbow
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@ -73,8 +69,6 @@ Special Notes: the leadership of a Grand Marshal enables friendly units next to
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range=ranged
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damage=8
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number=3
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#ifdef THE_ANIMATIONS_ARE_FINISHED
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#endif
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[animation]
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hits=no
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[missile_frame]
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