Out-of-line and forward-declare to remove some includes
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f8ecc545a2
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543119134b
7 changed files with 26 additions and 11 deletions
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@ -22,6 +22,7 @@
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#include "ai/game_info.hpp"
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#include "ai/actions.hpp"
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#include "units/formula_manager.hpp"
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#include "units/unit.hpp"
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#include "log.hpp"
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#include "menu_events.hpp" // for fallback_ai_to_human_exception
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@ -22,6 +22,7 @@
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#include "game_board.hpp"
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#include "log.hpp"
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#include "resources.hpp"
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#include "units/unit.hpp"
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static lg::log_domain log_formula_ai("ai/engine/fai");
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#define ERR_AI LOG_STREAM(err, log_formula_ai)
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@ -19,7 +19,9 @@
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#include "map/map.hpp"
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#include "display_context.hpp"
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#include "team.hpp"
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#include "units/attack_type.hpp"
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#include "units/formula_manager.hpp"
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#include "units/unit.hpp"
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#include "log.hpp"
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static lg::log_domain log_scripting_formula("scripting/formula");
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@ -64,6 +66,11 @@ void location_callable::serialize_to_string(std::string& str) const
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str += s.str();
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}
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attack_type_callable::attack_type_callable(const attack_type& attack) : att_(attack.shared_from_this())
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{
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type_ = ATTACK_TYPE_C;
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}
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variant attack_type_callable::get_value(const std::string& key) const
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{
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if(key == "id" || key == "name") {
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@ -151,6 +158,11 @@ int attack_type_callable::do_compare(const formula_callable* callable) const
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return att_->weapon_specials().compare(att_callable->att_->weapon_specials());
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}
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unit_callable::unit_callable(const unit& u) : loc_(u.get_location()), u_(u)
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{
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type_ = UNIT_C;
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}
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variant unit_callable::get_value(const std::string& key) const
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{
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if(key == "x") {
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@ -16,12 +16,15 @@
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#include "formula/callable.hpp"
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#include "formula/formula.hpp"
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#include "map/location.hpp"
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#include "units/ptr.hpp"
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#include "units/unit.hpp"
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class display_context;
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class gamemap;
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class team;
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class terrain_type;
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class display_context;
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class unit;
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class unit_type;
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namespace wfl
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{
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@ -81,10 +84,7 @@ private:
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class attack_type_callable : public formula_callable
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{
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public:
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explicit attack_type_callable(const attack_type& attack) : att_(attack.shared_from_this())
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{
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type_ = ATTACK_TYPE_C;
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}
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explicit attack_type_callable(const attack_type& attack);
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variant get_value(const std::string& key) const override;
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void get_inputs(formula_input_vector& inputs) const override;
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@ -105,10 +105,7 @@ public:
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type_ = UNIT_C;
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}
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explicit unit_callable(const unit &u) : loc_(u.get_location()), u_(u)
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{
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type_ = UNIT_C;
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}
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explicit unit_callable(const unit &u);
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variant get_value(const std::string& key) const override;
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void get_inputs(formula_input_vector& inputs) const override;
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@ -6,6 +6,8 @@
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#include "game_board.hpp"
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#include "map/map.hpp"
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#include "pathutils.hpp"
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#include "units/types.hpp"
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#include "units/unit.hpp"
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namespace wfl {
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@ -27,6 +27,7 @@
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#include "resources.hpp"
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#include "units/map.hpp"
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#include "units/unit.hpp"
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static const char formulaKey[] = "formula";
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@ -27,6 +27,7 @@
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#include "log.hpp"
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#include "serialization/string_utils.hpp"
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#include "gettext.hpp"
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#include "utils/math.hpp"
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#include <cassert>
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