updated changelog
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@ -2,10 +2,11 @@ CVS HEAD:
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* added 'search' action which goes through labels and unit names, hotkey is '/'
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* added 'continue move' action, hotkey is 't'
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* made game more responsive when AI or another player is playing.
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* made village placement fairer in random map generation
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* 'end of turn' sanity check
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* UI cleanups
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* added experience gauge, meld with hit points gauge
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* support different resolutions for 'fullscreen' and 'windowed'
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* UI cleanups
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* added and improved village images, healing images
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* resized ellipses
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* Elvish Outrider made 3rd level unit, increased hitpoins and ranged attack damage
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@ -23,6 +24,7 @@ CVS HEAD:
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* multiplayer improvements
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* added scrolling and wrapping support for chat in lobby
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* shared vision option
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* Wesbowl
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* editor improvements:
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* added revert from disk functionality
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* selection of terrain is kep through undo and redo operations
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@ -40,9 +42,11 @@ CVS HEAD:
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* fixed bug where 'cancel' button would appear under multiplayer games
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* fixed preferences widgets disappearing when changing video mode
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* fixed tooltips from game setup appearing in-game
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* fixed hotkey not updating immidiately in the hotkeys dialog when changed
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* made input of search strings and messages use a textbox that overlays the map, which allows these operations to be performed asynchronously
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* added caching of data files to speed game loading
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* removed old castle images
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* wesnoth_zip
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Version 0.7.6:
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* added and improved unit images, leadership and healing images
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