Recommend Boost.locale, mention history is usually part of libreadline
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INSTALL
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INSTALL
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@ -37,7 +37,7 @@ Also note that SDL 1.2.14 is known to have problems on Windows, so we advise
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you to use SDL 1.2.15.
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Additionally you must have *at least one* of:
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boost_locale >= 1.48.0
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boost_locale >= 1.48.0 (recommended)
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libintl
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For scons, set the "libintl" option to true to enable using libintl instead of locale.
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@ -47,7 +47,7 @@ These libraries are optional dependencies that enable additional features:
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libdbus-1 (used for desktop notifications)
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libpng (save images as pngs, otherwise only bmp is possible)
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history (GNU history for command history and history expansion in the lua console)
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history, often bundled with libreadline (GNU history for command history and history expansion in the lua console)
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As a temporary compatibility measure, it is possible to build the game without requiring boost filesystem or boost locale, using libintl for translations instead. The cost is that wesnoth won't support UTF-8 in filepaths on all platforms.
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For this, target filesystem.cpp and gettext.cpp instead of filesystem_boost.cpp and gettext_boost.cpp. For cmake the "boost filesystem" option toggles these.
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