Recommend Boost.locale, mention history is usually part of libreadline

This commit is contained in:
Ignacio R. Morelle 2015-04-05 21:14:46 -03:00
parent cd0029eac1
commit 53dbd1fe0c

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@ -37,7 +37,7 @@ Also note that SDL 1.2.14 is known to have problems on Windows, so we advise
you to use SDL 1.2.15.
Additionally you must have *at least one* of:
boost_locale >= 1.48.0
boost_locale >= 1.48.0 (recommended)
libintl
For scons, set the "libintl" option to true to enable using libintl instead of locale.
@ -47,7 +47,7 @@ These libraries are optional dependencies that enable additional features:
libdbus-1 (used for desktop notifications)
libpng (save images as pngs, otherwise only bmp is possible)
history (GNU history for command history and history expansion in the lua console)
history, often bundled with libreadline (GNU history for command history and history expansion in the lua console)
As a temporary compatibility measure, it is possible to build the game without requiring boost filesystem or boost locale, using libintl for translations instead. The cost is that wesnoth won't support UTF-8 in filepaths on all platforms.
For this, target filesystem.cpp and gettext.cpp instead of filesystem_boost.cpp and gettext_boost.cpp. For cmake the "boost filesystem" option toggles these.