UnitBox experimental theme.
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
BIN
data/core/images/themes/classic/misc/schedule-afternoon.png
Normal file
After Width: | Height: | Size: 22 KiB |
BIN
data/core/images/themes/classic/misc/schedule-dawn.png
Normal file
After Width: | Height: | Size: 24 KiB |
BIN
data/core/images/themes/classic/misc/schedule-dusk.png
Normal file
After Width: | Height: | Size: 24 KiB |
BIN
data/core/images/themes/classic/misc/schedule-firstwatch.png
Normal file
After Width: | Height: | Size: 22 KiB |
BIN
data/core/images/themes/classic/misc/schedule-indoors.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
data/core/images/themes/classic/misc/schedule-morning.png
Normal file
After Width: | Height: | Size: 22 KiB |
BIN
data/core/images/themes/classic/misc/schedule-secondwatch.png
Normal file
After Width: | Height: | Size: 22 KiB |
After Width: | Height: | Size: 9.9 KiB |
BIN
data/core/images/themes/classic/misc/schedule-underground.png
Normal file
After Width: | Height: | Size: 18 KiB |
BIN
data/core/images/themes/classic/misc/tod-schedule-24hrs.png
Normal file
After Width: | Height: | Size: 110 KiB |
Before Width: | Height: | Size: 5.4 KiB After Width: | Height: | Size: 5.4 KiB |
Before Width: | Height: | Size: 6.4 KiB After Width: | Height: | Size: 6.4 KiB |
Before Width: | Height: | Size: 5.3 KiB After Width: | Height: | Size: 5.3 KiB |
Before Width: | Height: | Size: 8.6 KiB After Width: | Height: | Size: 8.6 KiB |
741
data/themes/unit_box.cfg
Normal file
|
@ -0,0 +1,741 @@
|
|||
#textdomain wesnoth
|
||||
|
||||
# wmlscope: set export=no
|
||||
|
||||
# some information about how theming works (especially the coordinates
|
||||
# defined with rect=):
|
||||
# http://www.wesnoth.org/forum/viewtopic.php?p=213708#213708
|
||||
|
||||
[theme]
|
||||
name=UnitBox
|
||||
|
||||
#define DEFAULT_FONT_NORMAL
|
||||
14 #enddef
|
||||
#define DEFAULT_FONT_SMALL
|
||||
12 #enddef
|
||||
#define DEFAULT_FONT_TINY
|
||||
10 #enddef
|
||||
#define DEFAULT_FONT_REALLYTINY
|
||||
9 #enddef
|
||||
|
||||
{themes/macros.cfg}
|
||||
|
||||
[resolution]
|
||||
id=1024x768
|
||||
width=1024
|
||||
height=768
|
||||
|
||||
[screen]
|
||||
# this is only useful as a ref for other rects
|
||||
id=screen
|
||||
rect="0,0,1024,768"
|
||||
[/screen]
|
||||
|
||||
[panel]
|
||||
id=top-panel
|
||||
image=themes/editor/classic/menubar.png
|
||||
ref=screen
|
||||
rect="=,=,=,+27"
|
||||
xanchor=top
|
||||
yanchor=fixed
|
||||
[/panel]
|
||||
|
||||
[main_map]
|
||||
id=main-map
|
||||
rect="=,+0,+800,768"
|
||||
xanchor=left
|
||||
yanchor=top
|
||||
[/main_map]
|
||||
|
||||
[main_map_border]
|
||||
border_size = 0.5
|
||||
background_image = "terrain/off-map/background.png"
|
||||
|
||||
# this image is processed by the terrain matching code so should be
|
||||
# in the terrains directory and should ommit the 'terrain/' prefix
|
||||
# and the '.png' suffix
|
||||
tile_image = "off-map/alpha.png"
|
||||
|
||||
corner_image_top_left = "terrain/off-map/fade_corner_top_left.png"
|
||||
corner_image_bottom_left = "terrain/off-map/fade_corner_bottom_left.png"
|
||||
|
||||
# odd means the corner is on a tile with an odd x value,
|
||||
# the tile is the ingame tile not the odd in C++
|
||||
corner_image_top_right_odd = "terrain/off-map/fade_corner_top_right_odd.png"
|
||||
corner_image_top_right_even = "terrain/off-map/fade_corner_top_right_even.png"
|
||||
|
||||
corner_image_bottom_right_odd = "terrain/off-map/fade_corner_bottom_right_odd.png"
|
||||
corner_image_bottom_right_even = "terrain/off-map/fade_corner_bottom_right_even.png"
|
||||
|
||||
border_image_left = "terrain/off-map/fade_border_left.png"
|
||||
border_image_right = "terrain/off-map/fade_border_right.png"
|
||||
|
||||
border_image_top_odd = "terrain/off-map/fade_border_top_odd.png"
|
||||
border_image_top_even = "terrain/off-map/fade_border_top_even.png"
|
||||
|
||||
border_image_bottom_odd = "terrain/off-map/fade_border_bottom_odd.png"
|
||||
border_image_bottom_even = "terrain/off-map/fade_border_bottom_even.png"
|
||||
[/main_map_border]
|
||||
|
||||
# rightside panel
|
||||
[panel]
|
||||
id=sidebar-panel
|
||||
ref=screen
|
||||
rect="843,0,1024,768"
|
||||
image=themes/editor/classic/sidebar.png
|
||||
#rect="+0,=+0,1024,768"
|
||||
xanchor=right
|
||||
yanchor=top
|
||||
[/panel]
|
||||
# [panel]
|
||||
# id=middle-right-panel
|
||||
# image=themes/rightside-bg.png
|
||||
# rect="=,+0,=,+421"
|
||||
# xanchor=right
|
||||
# yanchor=top
|
||||
# [/panel]
|
||||
# [panel]
|
||||
# id=bottom-right-panel
|
||||
# image=themes/rightside-bottom.png
|
||||
# rect="=,+0,=,768"
|
||||
# xanchor=right
|
||||
# yanchor=bottom
|
||||
# [/panel]
|
||||
|
||||
[menu]
|
||||
id=menu-main
|
||||
title= _ "Menu"
|
||||
image=lite
|
||||
items=objectives,statistics,unitlist,statustable,save,savereplay,savemap,load,preferences,chatlog,AUTOSAVES,help,stopnetwork,startnetwork,quit
|
||||
ref=top-panel
|
||||
rect="=+3,=+1,+100,=-4"
|
||||
xanchor=fixed
|
||||
yanchor=fixed
|
||||
[/menu]
|
||||
|
||||
[menu]
|
||||
id=actions-menu
|
||||
title= _ "Actions"
|
||||
image=lite
|
||||
items=undo,redo,wbexecuteallactions,wbexecuteaction,wbdeleteaction,cycle,speak,recruit,recall,showenemymoves,bestenemymoves,wbtoggle,delayshroud,updateshroud,endturn
|
||||
rect="+2,=,+100,="
|
||||
xanchor=fixed
|
||||
yanchor=fixed
|
||||
[/menu]
|
||||
|
||||
[menu]
|
||||
is_context_menu=true
|
||||
items=wml,undo,redo,wbexecuteaction,wbdeleteaction,wbbumpupaction,wbbumpdownaction,wbsupposedead,describeunit,renameunit,createunit,changeside,labelteamterrain,labelterrain,clearlabels,speak,continue,recruit,recall,wbtoggle,delayshroud,updateshroud,cycle,endturn
|
||||
[/menu]
|
||||
|
||||
|
||||
[panel]
|
||||
id=minimap-panel
|
||||
image=themes/classic/minimap.png
|
||||
#ref=screen
|
||||
#ref=top-panel
|
||||
rect="843,=+30,+181,+190"
|
||||
xanchor=right
|
||||
yanchor=fixed
|
||||
[/panel]
|
||||
|
||||
# [panel]
|
||||
# id=middle-right-panel
|
||||
# image=themes/rightside-bg.png
|
||||
# rect="=,+0,=,+421"
|
||||
# xanchor=right
|
||||
# yanchor=top
|
||||
|
||||
# [/panel]
|
||||
|
||||
[mini_map]
|
||||
id=mini-map
|
||||
#ref=top-right-panel
|
||||
rect="=+51,=+9,=-14,+158"
|
||||
xanchor=right
|
||||
yanchor=fixed
|
||||
[/mini_map]
|
||||
|
||||
# [mini_map]
|
||||
# id=mini-map
|
||||
# ref=top-right-panel
|
||||
# rect="=+10,=+7,=-7,+143"
|
||||
# xanchor=right
|
||||
# yanchor=fixed
|
||||
# [/mini_map]
|
||||
|
||||
[action]
|
||||
id=button-endturn
|
||||
image=large-button
|
||||
title= _ "End Turn"
|
||||
title2= _ "End Scenario"
|
||||
items=endturn
|
||||
ref=sidebar-panel
|
||||
rect="=-17,=-30,+80,+20"
|
||||
xanchor=right
|
||||
yanchor=bottom
|
||||
[/action]
|
||||
|
||||
[panel]
|
||||
id=turn-panel
|
||||
image=themes/status-bg.png
|
||||
ref=actions-menu
|
||||
rect="+5,=+1,+80,+19"
|
||||
xanchor=fixed
|
||||
yanchor=fixed
|
||||
[/panel]
|
||||
[panel]
|
||||
id=gold-panel
|
||||
image=themes/status-bg.png
|
||||
rect="+5,=,+76,="
|
||||
xanchor=fixed
|
||||
yanchor=fixed
|
||||
[/panel]
|
||||
[panel]
|
||||
id=villages-panel
|
||||
image=themes/status-bg.png
|
||||
rect="+5,=,+71,="
|
||||
xanchor=fixed
|
||||
yanchor=fixed
|
||||
[/panel]
|
||||
[panel]
|
||||
id=units-panel
|
||||
image=themes/status-bg.png
|
||||
rect="+5,=,+71,="
|
||||
xanchor=fixed
|
||||
yanchor=fixed
|
||||
[/panel]
|
||||
[panel]
|
||||
id=upkeep-panel
|
||||
image=themes/status-bg.png
|
||||
rect="+5,=,+90,="
|
||||
xanchor=fixed
|
||||
yanchor=fixed
|
||||
[/panel]
|
||||
[panel]
|
||||
id=income-panel
|
||||
image=themes/status-bg.png
|
||||
rect="+5,=,+85,="
|
||||
xanchor=fixed
|
||||
yanchor=fixed
|
||||
[/panel]
|
||||
|
||||
{COUNTDOWN_THEME}
|
||||
|
||||
# HP/XP
|
||||
[label]
|
||||
id=label-hp
|
||||
font_size={DEFAULT_FONT_TINY}
|
||||
text= _ "HP"
|
||||
ref=top-right-panel
|
||||
rect="=+84,=+209,+54,+12"
|
||||
xanchor=right
|
||||
yanchor=fixed
|
||||
[/label]
|
||||
[label]
|
||||
id=label-xp
|
||||
font_size={DEFAULT_FONT_TINY}
|
||||
text= _ "XP"
|
||||
# FIXME: should be ref=unit-hp
|
||||
rect="=,+14,=,+12"
|
||||
xanchor=right
|
||||
yanchor=fixed
|
||||
[/label]
|
||||
|
||||
[label]
|
||||
id=gold-icon
|
||||
icon=themes/gold.png
|
||||
text= _ "gold"
|
||||
ref=gold-panel
|
||||
rect="=+5,=+1,+17,+17"
|
||||
xanchor=fixed
|
||||
yanchor=fixed
|
||||
[/label]
|
||||
[label]
|
||||
id=villages-icon
|
||||
icon=themes/villages.png
|
||||
text= _ "villages"
|
||||
ref=villages-panel
|
||||
rect="=+5,=+1,+17,+17"
|
||||
xanchor=fixed
|
||||
yanchor=fixed
|
||||
[/label]
|
||||
[label]
|
||||
id=units-icon
|
||||
icon=themes/units.png
|
||||
text= _ "units"
|
||||
ref=units-panel
|
||||
rect="=+5,=+1,+17,+17"
|
||||
xanchor=fixed
|
||||
yanchor=fixed
|
||||
[/label]
|
||||
[label]
|
||||
id=upkeep-icon
|
||||
icon=themes/upkeep.png
|
||||
text= _ "upkeep"
|
||||
ref=upkeep-panel
|
||||
rect="=+5,=+1,+25,+17"
|
||||
xanchor=fixed
|
||||
yanchor=fixed
|
||||
[/label]
|
||||
[label]
|
||||
id=income-icon
|
||||
icon=themes/income.png
|
||||
text= _ "income"
|
||||
ref=income-panel
|
||||
rect="=+5,=+1,+25,+17"
|
||||
xanchor=fixed
|
||||
yanchor=fixed
|
||||
[/label]
|
||||
|
||||
[status]
|
||||
# the time of day image
|
||||
[unit_box]
|
||||
id=image-tod
|
||||
ref=top-right-panel
|
||||
rect="=+10,=+159,+154,+94"
|
||||
xanchor=right
|
||||
yanchor=fixed
|
||||
[/unit_box]
|
||||
|
||||
#put the side playing indicator next to the turn indicator
|
||||
[side_playing]
|
||||
id=icon-sideplaying
|
||||
ref=turn-panel
|
||||
rect="=+3,=+2,+25,+17"
|
||||
xanchor=fixed
|
||||
yanchor=fixed
|
||||
[/side_playing]
|
||||
|
||||
# the game status
|
||||
[turn]
|
||||
id=turn
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
rect="+4,=,+55,+16"
|
||||
xanchor=fixed
|
||||
yanchor=fixed
|
||||
prefix="" #wmllint: ignore
|
||||
prefix_literal=""
|
||||
[/turn]
|
||||
[gold]
|
||||
id=gold
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
ref=gold-icon
|
||||
rect="+4,=,+55,+16"
|
||||
xanchor=fixed
|
||||
yanchor=fixed
|
||||
prefix="" #wmllint: ignore
|
||||
prefix_literal=""
|
||||
[/gold]
|
||||
[villages]
|
||||
id=villages
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
ref=villages-icon
|
||||
rect="+4,=,+55,+16"
|
||||
xanchor=fixed
|
||||
yanchor=fixed
|
||||
prefix="" #wmllint: ignore
|
||||
prefix_literal=""
|
||||
[/villages]
|
||||
[num_units]
|
||||
id=num-units
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
ref=units-icon
|
||||
rect="+4,=,+55,+16"
|
||||
xanchor=fixed
|
||||
yanchor=fixed
|
||||
prefix="" #wmllint: ignore
|
||||
prefix_literal=""
|
||||
[/num_units]
|
||||
[upkeep]
|
||||
id=status-upkeep
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
ref=upkeep-icon
|
||||
rect="+4,=,+50,+16"
|
||||
xanchor=fixed
|
||||
yanchor=fixed
|
||||
prefix="" #wmllint: ignore
|
||||
prefix_literal=""
|
||||
[/upkeep]
|
||||
[income]
|
||||
id=status-income
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
ref=income-icon
|
||||
rect="+4,=,+60,+16"
|
||||
xanchor=fixed
|
||||
yanchor=fixed
|
||||
prefix="" #wmllint: ignore
|
||||
prefix_literal=""
|
||||
[/income]
|
||||
|
||||
{COUNTDOWN_THEME_STATUS {DEFAULT_FONT_SMALL}}
|
||||
|
||||
# This panel encloses the location information displays and the
|
||||
# observer icon. This separate container is used so that we can
|
||||
# make the terrain name display stretch to fill all available space
|
||||
# so that the long strings don't get cut off as easily.
|
||||
[panel]
|
||||
id=terrain-panel
|
||||
rect="+0,=,1024,="
|
||||
xanchor=left
|
||||
yanchor=fixed
|
||||
[/panel]
|
||||
|
||||
# The size of these rectangles only accommodates hex coordinates
|
||||
# up to 99. If either is over that maximum the movement cost will
|
||||
# be pushed off the right end.
|
||||
[position]
|
||||
id=status-position
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
ref=terrain-panel
|
||||
rect="=+15,=,+95,="
|
||||
xanchor=fixed
|
||||
yanchor=fixed
|
||||
[/position]
|
||||
[terrain]
|
||||
id=status-terrain
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
ref=terrain-panel
|
||||
rect="=+115,=,=-24,="
|
||||
xanchor=left
|
||||
yanchor=fixed
|
||||
[/terrain]
|
||||
[observers]
|
||||
id=observers
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
rect="+4,=,+16,+16"
|
||||
xanchor=right
|
||||
yanchor=fixed
|
||||
[/observers]
|
||||
|
||||
#unit stats here
|
||||
# [unit_image]
|
||||
# id=unit-image
|
||||
# ref=top-right-panel
|
||||
# rect="=+9,=+215,+72,+72"
|
||||
# xanchor=right
|
||||
# yanchor=fixed
|
||||
# [/unit_image]
|
||||
[unit_name]
|
||||
id=unit-description
|
||||
font_size={DEFAULT_FONT_NORMAL}
|
||||
ref=label-xp
|
||||
rect="=+9,=+3,=-2,+18"
|
||||
xanchor=right
|
||||
yanchor=fixed
|
||||
[/unit_name]
|
||||
[unit_type]
|
||||
id=unit-type
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
rect="=,+0,=,+16"
|
||||
xanchor=right
|
||||
yanchor=fixed
|
||||
[/unit_type]
|
||||
[unit_race]
|
||||
id=unit-race
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
rect="=,+0,=,+16"
|
||||
prefix= " "
|
||||
xanchor=right
|
||||
yanchor=fixed
|
||||
[/unit_race]
|
||||
[unit_level]
|
||||
id=unit-level
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
rect="=,+0,=,+16"
|
||||
prefix= _ "statuspanel^level"
|
||||
prefix_literal=" "
|
||||
xanchor=right
|
||||
yanchor=fixed
|
||||
[/unit_level]
|
||||
[unit_alignment]
|
||||
id=unit-alignment
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
rect="=,+0,=,+16"
|
||||
xanchor=right
|
||||
yanchor=fixed
|
||||
[/unit_alignment]
|
||||
[unit_traits]
|
||||
id=unit-traits
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
rect="=,+0,=,+16"
|
||||
xanchor=right
|
||||
yanchor=fixed
|
||||
[/unit_traits]
|
||||
[unit_abilities]
|
||||
id=unit-abilities
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
rect="=,+0,=,+16"
|
||||
xanchor=right
|
||||
yanchor=fixed
|
||||
[/unit_abilities]
|
||||
[unit_moves]
|
||||
id=unit-moves
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
rect="=,+0,=+2,+16"
|
||||
prefix= _ "statuspanel^moves"
|
||||
prefix_literal=": "
|
||||
xanchor=right
|
||||
yanchor=fixed
|
||||
[/unit_moves]
|
||||
[unit_defense]
|
||||
id=unit-defense
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
rect="=,+0,=,+16"
|
||||
prefix= _ "statuspanel^terrain def."
|
||||
prefix_literal=": "
|
||||
xanchor=right
|
||||
yanchor=fixed
|
||||
[/unit_defense]
|
||||
[unit_vision]
|
||||
id=unit-vision
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
rect="=,+0,=+2,+16"
|
||||
#prefix= _ "statuspanel^vision"
|
||||
#prefix_literal=": "
|
||||
xanchor=right
|
||||
yanchor=fixed
|
||||
[/unit_vision]
|
||||
# [unit_hp]
|
||||
# id=unit-hp
|
||||
# font_size={DEFAULT_FONT_SMALL}
|
||||
# ref=label-hp
|
||||
# rect="=,+0,+54,+14"
|
||||
# #prefix=hp
|
||||
# #prefix_literal=" "
|
||||
# xanchor=right
|
||||
# yanchor=fixed
|
||||
# [/unit_hp]
|
||||
# [unit_xp]
|
||||
# id=unit-xp
|
||||
# font_size={DEFAULT_FONT_SMALL}
|
||||
# ref=label-xp
|
||||
# rect="=,+0,+54,+14"
|
||||
# #prefix=xp
|
||||
# #prefix_literal=" "
|
||||
# xanchor=right
|
||||
# yanchor=fixed
|
||||
# [/unit_xp]
|
||||
# current position not usable, overlays with the status indication (like slow)
|
||||
# please find a better place (yes, I know that this is barely possible...)
|
||||
# [unit_side]
|
||||
# id=unit-side
|
||||
# font_size={DEFAULT_FONT_SMALL}
|
||||
# ref=unit-xp
|
||||
# rect="=,+0,=,+16"
|
||||
# xanchor=right
|
||||
# yanchor=fixed
|
||||
# [/unit_side]
|
||||
[unit_weapons]
|
||||
id=unit-weapons
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
ref=unit-vision
|
||||
rect="=+0,+0,=,730"
|
||||
xanchor=right
|
||||
yanchor=top
|
||||
[/unit_weapons]
|
||||
[unit_status]
|
||||
id=unit-status
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
ref=unit-xp
|
||||
rect="=+1,+3,=,+16"
|
||||
xanchor=right
|
||||
yanchor=fixed
|
||||
[/unit_status]
|
||||
[/status]
|
||||
|
||||
{REPLAY_THEME {DEFAULT_FONT_SMALL}}
|
||||
[/resolution]
|
||||
|
||||
# [partialresolution]
|
||||
# id=1024x600
|
||||
# inherits=1024x768
|
||||
# width=1024
|
||||
# height=600
|
||||
|
||||
# # use right pane with a 40px smaller minimap
|
||||
# [change]
|
||||
# id=top-right-panel
|
||||
# image=themes/rightside-small.png
|
||||
# rect="+0,=+0,1024,+244"
|
||||
# [/change]
|
||||
# # increase size in middle panel since minimap is 40px smaller
|
||||
# # give it additional 10px and move the end-turn button down
|
||||
# [change]
|
||||
# id=middle-right-panel
|
||||
# rect="=,+0,=,+471"
|
||||
# [/change]
|
||||
# # reduce vertical size of minimap by 40px
|
||||
# [change]
|
||||
# id=mini-map
|
||||
# rect="=+10,=+7,=-7,+103"
|
||||
# [/change]
|
||||
# # shift tod image up by 40px rel to 768px
|
||||
# [change]
|
||||
# id=image-tod
|
||||
# rect="=+10,=+119,=-7,+39"
|
||||
# [/change]
|
||||
# # fixing this one fixes HP/XP/unit status
|
||||
# [change]
|
||||
# id=label-hp
|
||||
# font_size={DEFAULT_FONT_TINY}
|
||||
# rect="=+84,=+169,+54,+12"
|
||||
# [/change]
|
||||
# # shift unit image up by 40px rel to 768px
|
||||
# [change]
|
||||
# id=unit-image
|
||||
# rect="=+9,=+175,+72,+72"
|
||||
# [/change]
|
||||
# [change]
|
||||
# id=button-endturn
|
||||
# image=button
|
||||
# rect="=+17,=+3,+80,+20"
|
||||
# [/change]
|
||||
# # adjust allowed heigth for displaying weapon stuff
|
||||
# [change]
|
||||
# id=unit-weapons
|
||||
# ref=unit-defense
|
||||
# font_size={DEFAULT_FONT_SMALL}
|
||||
# rect="=+0,+0,=,738"
|
||||
# [/change]
|
||||
# [/partialresolution]
|
||||
|
||||
# [partialresolution]
|
||||
# id=800x600
|
||||
# inherits=1024x600
|
||||
# width=800
|
||||
# height=600
|
||||
|
||||
# # fix top pane at 800x600
|
||||
# [change]
|
||||
# id=turn-panel
|
||||
# rect="+5,=+1,+80,+19"
|
||||
# [/change]
|
||||
# [change]
|
||||
# id=gold-panel
|
||||
# rect="+5,=,+66,="
|
||||
# [/change]
|
||||
# [change]
|
||||
# id=villages-panel
|
||||
# rect="+5,=,+61,="
|
||||
# [/change]
|
||||
# [change]
|
||||
# id=units-panel
|
||||
# rect="+5,=,+55,="
|
||||
# [/change]
|
||||
# [change]
|
||||
# id=upkeep-panel
|
||||
# rect="+5,=,+80,="
|
||||
# [/change]
|
||||
# [change]
|
||||
# id=income-panel
|
||||
# rect="+5,=,+55,="
|
||||
# [/change]
|
||||
# [change]
|
||||
# id=turn
|
||||
# rect="+4,=,+55,+16"
|
||||
# font_size={DEFAULT_FONT_TINY}
|
||||
# [/change]
|
||||
# [change]
|
||||
# id=gold
|
||||
# rect="+4,=,+45,+16"
|
||||
# font_size={DEFAULT_FONT_TINY}
|
||||
# [/change]
|
||||
# [change]
|
||||
# id=villages
|
||||
# rect="+4,=,+45,+16"
|
||||
# font_size={DEFAULT_FONT_TINY}
|
||||
# [/change]
|
||||
# [change]
|
||||
# id=num-units
|
||||
# rect="+4,=,+45,+16"
|
||||
# font_size={DEFAULT_FONT_TINY}
|
||||
# [/change]
|
||||
# [change]
|
||||
# id=status-upkeep
|
||||
# rect="+4,=,+40,+16"
|
||||
# font_size={DEFAULT_FONT_TINY}
|
||||
# [/change]
|
||||
# [change]
|
||||
# id=status-income
|
||||
# rect="+4,=,+50,+16"
|
||||
# font_size={DEFAULT_FONT_TINY}
|
||||
# [/change]
|
||||
# [change]
|
||||
# id=timeout-panel
|
||||
# rect="+5,=,+75,="
|
||||
# [/change]
|
||||
# [change]
|
||||
# id=report_timeout
|
||||
# font_size={DEFAULT_FONT_TINY}
|
||||
# rect="+0,=,+55,+20"
|
||||
# [/change]
|
||||
# [change]
|
||||
# id=status-position
|
||||
# rect="=+5,=,+80,="
|
||||
# font_size={DEFAULT_FONT_TINY}
|
||||
# [/change]
|
||||
# [/partialresolution]
|
||||
|
||||
# [partialresolution]
|
||||
# id=800x480
|
||||
# inherits=800x600
|
||||
# width=800
|
||||
# height=480
|
||||
# [remove]
|
||||
# id=unit-race
|
||||
# [/remove]
|
||||
# # use smaller fonts to display things correctly when using a vertical resolution smaller than 600px
|
||||
# [change]
|
||||
# id=unit-description
|
||||
# font_size={DEFAULT_FONT_SMALL}
|
||||
# rect="=+9,=+3,=-2,+16"
|
||||
# [/change]
|
||||
# [change]
|
||||
# id=unit-type
|
||||
# font_size={DEFAULT_FONT_REALLYTINY}
|
||||
# rect="=,+0,=,+11"
|
||||
# [/change]
|
||||
# # placing the unit level right of the alignment
|
||||
# # doing it the other way around leads to a strange problem sometimes having the alingment not being displayed
|
||||
# # this does not happen with this order
|
||||
# [change]
|
||||
# id=unit-level
|
||||
# font_size={DEFAULT_FONT_REALLYTINY}
|
||||
# rect="=+72,+0,=,+11"
|
||||
# [/change]
|
||||
# [change]
|
||||
# id=unit-alignment
|
||||
# font_size={DEFAULT_FONT_REALLYTINY}
|
||||
# rect="=-72,=,=,+11"
|
||||
# [/change]
|
||||
# [change]
|
||||
# id=unit-traits
|
||||
# font_size={DEFAULT_FONT_REALLYTINY}
|
||||
# rect="=,+0,=,+11"
|
||||
# [/change]
|
||||
# [change]
|
||||
# id=unit-abilities
|
||||
# font_size={DEFAULT_FONT_REALLYTINY}
|
||||
# rect="=,+0,=,+11"
|
||||
# [/change]
|
||||
# [change]
|
||||
# id=unit-moves
|
||||
# font_size={DEFAULT_FONT_REALLYTINY}
|
||||
# rect="=,+0,=,+11"
|
||||
# [/change]
|
||||
# [remove]
|
||||
# id=unit-defense
|
||||
# [/remove]
|
||||
# [change]
|
||||
# id=unit-weapons
|
||||
# ref=unit-moves
|
||||
# font_size={DEFAULT_FONT_REALLYTINY}
|
||||
# [/change]
|
||||
# [/partialresolution]
|
||||
[/theme]
|
||||
|
||||
#undef DEFAULT_FONT_NORMAL
|
||||
#undef DEFAULT_FONT_SMALL
|
||||
#undef DEFAULT_FONT_TINY
|
||||
#undef DEFAULT_FONT_REALLYTINY
|
|
@ -1101,6 +1101,86 @@ REPORT_GENERATOR(selected_time_of_day)
|
|||
return time_of_day_at(selected_hex);
|
||||
}
|
||||
|
||||
static config unit_box_at(const map_location& mouseover_hex)
|
||||
{
|
||||
std::ostringstream tooltip;
|
||||
time_of_day local_tod;
|
||||
time_of_day global_tod = resources::tod_manager->get_time_of_day();
|
||||
const team &viewing_team = (*resources::teams)[resources::screen->viewing_team()];
|
||||
if (viewing_team.shrouded(mouseover_hex)) {
|
||||
// Don't show time on shrouded tiles.
|
||||
local_tod = global_tod;
|
||||
} else if (viewing_team.fogged(mouseover_hex)) {
|
||||
// Don't show illuminated time on fogged tiles.
|
||||
local_tod = resources::tod_manager->get_time_of_day(mouseover_hex);
|
||||
} else {
|
||||
local_tod = resources::tod_manager->get_illuminated_time_of_day(mouseover_hex);
|
||||
}
|
||||
|
||||
int bonus = local_tod.lawful_bonus;
|
||||
|
||||
std::string lawful_color("white");
|
||||
std::string chaotic_color("white");
|
||||
std::string liminal_color("white");
|
||||
|
||||
if (bonus != 0) {
|
||||
lawful_color = (bonus > 0) ? "green" : "red";
|
||||
chaotic_color = (bonus < 0) ? "green" : "red";
|
||||
liminal_color = "red";
|
||||
}
|
||||
tooltip << local_tod.name << '\n'
|
||||
<< _("Lawful units: ") << "<span foreground=\"" << lawful_color << "\">"
|
||||
<< utils::signed_percent(bonus) << "</span>\n"
|
||||
<< _("Neutral units: ") << utils::signed_percent(0) << '\n'
|
||||
<< _("Chaotic units: ") << "<span foreground=\"" << chaotic_color << "\">"
|
||||
<< utils::signed_percent(-bonus) << "</span>\n"
|
||||
<< _("Liminal units: ") << "<span foreground=\"" << liminal_color << "\">"
|
||||
<< utils::signed_percent(-(abs(bonus))) << "</span>\n";
|
||||
|
||||
std::string local_tod_image = local_tod.image;
|
||||
std::string global_tod_image = global_tod.image;
|
||||
if (local_tod.bonus_modified > 0) tod_image += "~BRIGHTEN()";
|
||||
else if (local_tod.bonus_modified < 0) tod_image += "~DARKEN()";
|
||||
if (preferences::flip_time()) tod_image += "~FL(horiz)";
|
||||
|
||||
const gamemap &map = *resources::game_map;
|
||||
t_translation::t_terrain terrain = map.get_terrain(mouseover_hex);
|
||||
|
||||
//if (terrain == t_translation::OFF_MAP_USER)
|
||||
// return report();
|
||||
|
||||
//if (map.is_keep(mouseover_hex)) {
|
||||
// add_image(cfg, "icons/terrain/terrain_type_keep.png", "");
|
||||
//}
|
||||
|
||||
const t_translation::t_list& underlying_terrains = map.underlying_union_terrain(terrain);
|
||||
|
||||
std::string bg_terrain_image;
|
||||
|
||||
BOOST_FOREACH(const t_translation::t_terrain& underlying_terrain, underlying_terrains) {
|
||||
const std::string& terrain_id = map.get_terrain_info(underlying_terrain).id();
|
||||
bg_terrain_image = "~BLIT(unit_env/terrain/terrain-" + terrain_id + ".png)" + bg_terrain_image;
|
||||
}
|
||||
|
||||
std::stringstream color;
|
||||
color << local_tod.color;
|
||||
|
||||
bg_terrain_image = bg_terrain_image + "~CS(" + color.str() + ")";
|
||||
|
||||
const unit *u = get_visible_unit();
|
||||
std::string unit_image;
|
||||
if (u)
|
||||
unit_image = "~BLIT(" + u->absolute_image() + u->image_mods() + ",35,22)";
|
||||
|
||||
return image_report(tod_image + bg_terrain_image + unit_image, tooltip.str(), "time_of_day");
|
||||
}
|
||||
REPORT_GENERATOR(unit_box)
|
||||
{
|
||||
map_location mouseover_hex = resources::screen->mouseover_hex();
|
||||
return unit_box_at(mouseover_hex);
|
||||
}
|
||||
|
||||
|
||||
REPORT_GENERATOR(turn)
|
||||
{
|
||||
std::ostringstream str;
|
||||
|
|