Fixed bug #13034: "/me" messages cut off first character...
...in multiplayer game chat.
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2 changed files with 18 additions and 16 deletions
32
changelog
32
changelog
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@ -1,27 +1,29 @@
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Version 1.5.10+svn:
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* Campaign server:
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* reject add-ons with an empty type
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* give warning note when the add-on version is invalid
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* Graphics
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* New or updated unit graphics: Merman Fighter line, Merman Hunter line
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* New idle animations: Heavy Infantryman
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* New portrait for the Javelineer, Gryphon.
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* Reject add-ons with an empty type.
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* Give warning note when the add-on version is invalid.
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* Graphics:
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* New or updated unit graphics: Merman Fighter line, Merman Hunter line
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* New idle animations: Heavy Infantryman
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* New portrait for the Javelineer, Gryphon.
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* Language and i18n:
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* updated translations: Czech, French, German, Russian
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* Multiplayer:
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* server:
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* create the fifo group accessible (instead of only user accessible)
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* Create the fifo group accessible (instead of only user accessible).
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* User interface:
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* Fixed the assertion failure which could happen when clicking on a button
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* Fixed the assertion failure which could happen when clicking on a button.
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(bug #12927)
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* allow chat command quoting as '/ /command'
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* Fixed a bug which sized listboxes to wrong sizes and caused visual
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glitches bug #12940
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* Fix colours in message bug #13019
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* Make the maximum used width for the message text 650 pixels
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* Added UI sounds to the new widgets (bug #12748)
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* Fixed a glitch in the text drawing after showing markedup text
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* Allow chat command quoting as '/ /command'.
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* Fixed a bug which made listboxes the wrong size and caused visual
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glitches. (bug #12940)
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* Fixed colors in [message]. (bug #13019)
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* Made the maximum used width for the message text 650 pixels.
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* Added UI sounds to the new widgets. (bug #12748)
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* Fixed a glitch in the text drawing after showing markedup text.
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(bug #13023)
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* Fixed bug #13034: "/me" messages cut of first character in multiplayer
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game chat.
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Version 1.5.10:
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* Campaigns:
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@ -1108,7 +1108,7 @@ void game_display::add_chat_message(const time_t& time, const std::string& speak
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std::string msg(1, font::NULL_MARKUP);
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if (message.find("/me ") == 0) {
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msg.assign(message, 5, message.size());
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msg.assign(message, 4, message.size());
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action = true;
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} else {
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msg += message;
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