Add and wire new Ghoul portrait by Valkier...
(included as Ghoul and Necrophage until a dedicated Necrophage portrait is done). Update changelogs, portrait credits.
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7 changed files with 27 additions and 2 deletions
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@ -23,7 +23,7 @@ Version 1.9.0-svn:
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* New images for the Infantry Lieutenant and Commander by Rhyging5
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* Graphics
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* Added new portraits for: the Orc Archer, several new Orc Grunt line
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alternates, Draug and one alternate.
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alternates, Draug and one alternate, Ghoul.
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* New animations (not yet including leading animations) for Drake Flare
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and Flameheart.
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* Language and i18n:
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@ -140,6 +140,7 @@ Valkier/Chris Wilson
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Deathblade
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Revenant
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Draug and alternate
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Ghoul
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bera/Bora Orcal
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Goblin Impaler
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data/core/images/portraits/undead/transparent/ghoul.png
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data/core/images/portraits/undead/transparent/ghoul.png
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@ -34,6 +34,18 @@ It is because of such things that necromancy is condemned with an almost primal
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{WEAPON_SPECIAL_POISON}
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[/specials]
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[/attack]
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[portrait]
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size=400
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side="left"
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mirror="false"
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image="portraits/undead/transparent/ghoul.png"
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[/portrait]
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[portrait]
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size=400
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side="right"
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mirror="true"
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image="portraits/undead/transparent/ghoul.png"
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[/portrait]
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[attack_anim]
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[filter_attack]
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name=claws
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@ -35,6 +35,18 @@
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{WEAPON_SPECIAL_POISON}
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[/specials]
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[/attack]
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[portrait]
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size=400
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side="left"
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mirror="false"
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image="portraits/undead/transparent/ghoul.png"
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[/portrait]
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[portrait]
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size=400
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side="right"
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mirror="true"
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image="portraits/undead/transparent/ghoul.png"
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[/portrait]
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[attack_anim]
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[filter_attack]
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name=claws
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@ -25,7 +25,7 @@ Version 1.9.0-svn:
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tropical water, dead grass, dark dirt, mine rail tracks, dry hills.
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* Improved Terrains: animated water, grass, savanna, desert road.
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* New Portraits: Orc Archer, Orc Grunt line alternates #4, #5 and #6,
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Draug and alternate.
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Draug and alternate, Ghoul.
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* New Animations: Drake Flare and Flameheart (leading animation still
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missing)
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