Fix compile errors

Not sure where these came from. I'm assuming the changes to have CMake and SCons be equally strict.

If so, I'm amazed this was all which popped up!
This commit is contained in:
Gregory A Lundberg 2017-11-24 18:48:28 -06:00
parent 6d8cbf281f
commit 537f530c2b

View file

@ -135,8 +135,8 @@ REGISTER_DIALOG(title_screen)
bool show_debug_clock_button = false;
title_screen::title_screen(game_launcher& game)
: game_(game)
, debug_clock_()
: debug_clock_()
, game_(game)
{
set_restore(false);
@ -354,7 +354,7 @@ void title_screen::pre_show(window& win)
//
// Editor
//
register_button(win, "editor", hotkey::TITLE_SCREEN__EDITOR, [this, &win]() { win.set_retval(MAP_EDITOR); });
register_button(win, "editor", hotkey::TITLE_SCREEN__EDITOR, [&win]() { win.set_retval(MAP_EDITOR); });
//
// Cores
@ -389,12 +389,12 @@ void title_screen::pre_show(window& win)
//
// Credits
//
register_button(win, "credits", hotkey::TITLE_SCREEN__CREDITS, [this, &win]() { win.set_retval(SHOW_ABOUT); });
register_button(win, "credits", hotkey::TITLE_SCREEN__CREDITS, [&win]() { win.set_retval(SHOW_ABOUT); });
//
// Quit
//
register_button(win, "quit", hotkey::HOTKEY_QUIT_TO_DESKTOP, [this, &win]() { win.set_retval(QUIT_GAME); });
register_button(win, "quit", hotkey::HOTKEY_QUIT_TO_DESKTOP, [&win]() { win.set_retval(QUIT_GAME); });
//
// Debug clock