Update changelog (and eliminate trailing spaces)
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15
changelog
15
changelog
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@ -5,6 +5,7 @@ Version 1.11.15+dev:
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* Legend of Wesmere
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* Disabled the non finished chapters 4 and 5 in the mp port.
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* Fix scenario 3 which was broken after a map change.
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* Son of the Black Eye: minor balance tweaks to scenarios 15, 17 and 18
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* Editor:
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* Added an entry for the terrain description help to the context menu.
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* Default hotkey bindings for brushes (1-5)
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@ -46,19 +47,19 @@ Version 1.11.15+dev:
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* Fix bug #21717: "F5->reload wml tree" doesn't work in editor.
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* Fix bug #21298: Minimap shows invisible overlays
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* Fix bug #22116: unlock movement when attacking enemy+discovering in fog
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* Fix bug #21397: "Saving and loading may cause a side's turn is not
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* Fix bug #21397: "Saving and loading may cause a side's turn is not
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initialized".
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* Fix bug which caused no units to be displayed when reloading an end of
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scenario save, by stripping them from the save file. However, this does
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not fix bug #15545, which was the reason that this behavior was introduced.
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* Fix bug #22123 "Replays don't reset map when reset button is pressed,
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* Fix bug which caused no units to be displayed when reloading an end of
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scenario save, by stripping them from the save file. However, this does
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not fix bug #15545, which was the reason that this behavior was introduced.
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* Fix bug #22123 "Replays don't reset map when reset button is pressed,
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causing OOS"
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* Fix bug #22147: Assertion error when a network error is thrown during the game.
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* Removed the YetAnotherMapGenerator (not finished)
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* Fix bug #22134: Campaign prefix not used in mp campaign saves
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* Made the error messages sent to stderr when the core data dir is
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incorrectly set more helpful.
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Version 1.11.15:
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* Graphics:
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* Fixed bug #22045: Only blit neutral surfaces.
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@ -78,7 +79,7 @@ Version 1.11.15:
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allow_new_game=yes
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* Fix minor issue mentioned in #21800: team names not displayed properly
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in debug mode.
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* Fixup to bug fix 21882: fight_on_without_leader replaced with
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* Fixup to bug fix 21882: fight_on_without_leader replaced with
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"defeat_condition" flag of team. remove_from_carryover_on_leaders_loss
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renamed to "remove_from_carryover_on_defeat". The WML developer now has
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much more control: Instead of 'fight_on_without_leader'=yes/no, they have
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